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Pitfall of Life is a bonus dungeon in Shiren 5 in which you cannot gain experience or level up. It is otherwise notable for being an equipment upgrading paradise and for the valuable reward item you can win. You cannot take items/Gitan or allies in, but you can request rescue up to 3 times, and you get to keep the items you have on hand if you win. The dungeon is daytime only and the goal floor is initially 25 F. After beating the dungeon once, the goal floor becomes 99F and stays there permanently.
'''Pitfall of Life''' is a [[Draft:Shiren 5 2020:Location|bonus dungeon]] in ''Shiren 5'' in which you cannot gain experience or level up. It is otherwise notable for being an equipment upgrading paradise and for the {{Shiren52020|valuable reward item}} you can win. You cannot take items, Gitan, or allies in, but you can request rescue up to 3 times, and you keep the items you have on hand if you win. The dungeon is daytime only and the goal floor is initially 25 F. After beating the dungeon once, the goal floor becomes 99F and stays there permanently.


== Gaining Access ==
==Gaining Access==
The entrance to this bonus dungeon is hidden and you must first unlock it before you can see it and play it. You can unlock it as follows:
This dungeon is hidden and you must first unlock it.
* Beat the main dungeon (Tower of Fortune)
* Beat {{Shiren52020|Tower of Fortune}}
* Recruit Kojirouta (the rich man's son) from his home in Inori Village (left-most house) and bring him to the top of the Miracle Alcove at the top of the Tower of Fortune
* Recruit Kojirouta from his home in {{Shiren52020|Inori Village}} (left-most house) and bring him to the top of the {{Shiren52020|Tower of Fortune|Miracle Alcove}}.
** Unlike most allies, he tends to wander off and engage awake monsters on his own, and thus dies more easily
** Unlike most allies, he goes after monsters whenever he sees one, and dies often as a result, especially if underleveled.
** So you'll likely need to recruit him many times on many runs and level him up a bunch
** You will need to actively protect him, for example by swapping places with him to move him away from a monster. Items like Confusion Scroll can also help, as well as ways to prevent night (Time Stop Bracelet) and ways to locate stairs quickly.
** And you'll need to actively try to protect him, sometimes by stepping between him and harm, or swapping places with him to move him away from a monster
** At the Miracle Alcove, he's pretty cocky when he talks to the god and rolls the Dice of Fate, and gets burned to a crisp (but is not dead)
** In particular, don't change floors when he's chasing a monster or he may not follow you to the next floor
* Return to his home in Inori Village and talk to the rich man (Kojirouta's father)
** At the Miracle Alcove, he's pretty cocky when he talks to the god and rolls the Dice of Fate, and gets burned to a crisp (but like everything in this game, he's not dead permanently)
** He tries to trick you into opening the big red box at the north end of his house. This springs a big pitfall trap, but you manage not to fall in.
* Return to the rich man's house in Inori Village and talk to the rich man (Kojirouta's father)
** The rich man explains the dungeon mechanism of not being able to gain experience, and dares you to dive in
** IIRC he mentions some sort of reward at the N end of his house—basically he's trying to trick you into opening the big red box at the N end of his house
** This springs a big Pitfall Trap, but you manage not to fall in
** The rich man ("Elder") explains the dungeon mechanism of not being able to gain experience—like a metaphor for poverty—and dares you to dive in


After the above, you can access and play the Pitfall of Life whenever you want via the same big red box at the north end of the left-most house in Inori Village.
Afterwards, you can access and play Pitfall of Life by going to the same house, or from the Sparrow Transport.


== Unique Features ==
==Unique Features==
* There does not appear to be any way to gain experience or level up in this dungeon.
* You cannot gain experience or level up.
** Killing monsters does not give you experience
** Killing monsters does not give you experience
** Student Shields have not yet been seen in this dungeon
** Student Shields and Growth Bracelets are not available, while using Cheery Grass and similar items do nothing.
** Growth Bracelets have not yet been seen in this dungeon
* You cannot take items, Gitan, or allies into the dungeon.
** New Items have not yet been seen in this dungeon (e.g. so you don't appear to be able to find a New Item you've made with effects that give experience)
* New items do not appear in this dungeon.
** You can't take allies in, so there's no possibility of using Koharu's Enlightening ability to boost experience gained
* Items that help improve your build appear often.
** Gambler's Scroll *does* appear, but the level raising effect has not yet come up
**Fate Scroll, Earth Scroll, and Strength Grass are very common.
** Are there any other ways to gain experience?
**Blessing Scroll, Extraction Scroll, Gambler's Scroll, Plating Scroll, Upgrade Seed, Blessing Pot, Fever Pot, Synthesis Pot, and Modder's Pot appear more often than in most dungeons.
* But, virtually everything you could possibly want to upgrade equipment does appear and in greater quantity than normal—see Tips below for more details
* All items except for swords and shields are pre-identified. Cursed swords and shields are nonexistent or very rare.
* Items are pre-identified, which also makes it easier to upgrade your equipment quickly and effectively
*Monsters never drop Gitan bags, except for {{Shiren52020|Froggo}}s, {{Shiren52020|Gitan Mamel}}s, and {{Shiren52020|Ultra Gazer}}s.
* Dungeon is daytime only
* The dungeon is daytime only.
 
==Final Reward==
Every time you beat the dungeon, you get a {{Shiren52020|True Knife}}, a sword that never misses. This effect can be synthesized onto another sword to make the Accurate [[Draft:Shiren 5 2020:Runes|rune]]. 
 
==Farming Opportunities==
Beating this dungeon is the only way to get a True Knife in single player mode.


== Final Reward ==
This dungeon has a high spawn rate of {{Shiren52020|Fever Pot}}s. But it is not easy to take them out, since neither Escape Scroll and Undo Grass appear in this dungeon. (Blank Scrolls are only available if you get the best fortune from the wandering fortune teller.) You may be able to get Fever Pots from doing Adventure While Awaiting Rescue in Pitfall of Life.
Every time you beat the dungeon, you get a True Knife. The True Knife is extremely rare; in fact, there are no other known ways to get one other than by beating this dungeon or trading for one with other players. The weapon itself is weak but it never misses, and this effect can be synthesized onto another weapon to make the "Accurate" rune.


== Farming Opportunities ==
If you beat the 99F version, you will probably end up with close to +99 on both your sword and shield, although the rune selection in this dungeon is poor.
Beating this dungeon is the only known way to get a True Knife in single player mode, but it's the final reward item so doesn't really count as a farming opportunity, plus it's not very easy.


This dungeon may have more Fever Pots than any other dungeon, and they're pre-identified too! But, if you're interested in farming them for use at home, it's not always trivial to find a way to take them out of the dungeon without actually winning the run, plus, saving the Fever Pot rather than using it will make it harder to win the run. Pick-A-Choice shops in [[Shiren 5/Locations/Inori Cave|Inori Cave]] are an easier, more reliable way to get Fever Pots. However, if you do Adventure While Awaiting Rescue in this dungeon you can easily get plenty of these.
==Strategy==


There are tons of crafting materials in this dungeon, but none of them are particularly rare or valuable, and again it's non-trivial to farm things out of this dungeon.
Success in this dungeon depends heavily on how well you can maximize Blessing Scrolls and Extraction Scrolls.


== Strategies ==
* You can use a Blessing Scroll or Blessing Pot to bless a Fate Scroll, Earth Scroll, or Strength Grass. Effectively, each Blessing Scroll or Blessing Pot spot gives you +1 upgrade point or +1 strength.
Needless to say, because you don't get experience for killing monsters (a) don't kill monsters unless you really need the experience for your equipment or unless you're reasonably certain to get an item from them, and (b) you'll need to upgrade your equipment fast.
** Blessing a Blessing Scroll lets you conserve space without losing any value.
**When choosing an item to bless, it is good to have a balance, although defense is somewhat more important than offense. Each point of Strength is worth more than an upgrade point on the sword, but you will max out Strength (at 50) earlier than you get +99 upgrade points, so there is a tradeoff between early game survivability and late game potential.
* Blessing an Extraction Scroll gives you up to 5 upgrade points (or strength or "blessing units"), assuming you have any pot with 5 items you want to bless.
** A blessed Extraction Scroll can only be read once, but it blesses everything extracted from the pot.
** Items to include in a blessed extraction: Fate Scroll, Earth Scroll, Strength Grass, Revival Grass, Extraction Scroll, Blessing Scroll, Monster House Scroll, among others. If a scroll (except Extraction) is already blessed, you can read it then insert it into the pot.
*** The blessed extraction is the reason to keep some of these items around, instead of using them right away.
** The pot does not have to be a Preservation Pot; you can also use a Synthesis, Ordinary, or Modder's Pot.
** If you have a Blessing Pot, then you can skip blessing the Extraction Scroll, which frees up one blessing.
***Using a normal Extraction Scroll on a Blessing Pot with 4 spaces is as efficient as using a blessed Extraction Scroll on a Preservation Pot with 5 spaces. A Blessing Pot with 5 spaces gives you maximum efficiency, but it is only available with a Pot God Scroll.
** Watch out for traps and monsters when you extract items. You will also need up to 5 spaces around you for items to land.


Compared to other bonus dungeons in this game, which are normally hard or abnormally brutally hard, this dungeon feels downright generous. Everything you might possibly want to help you upgrade your equipment appears here much more frequently than normal. This dungeon is an equipment upgrading paradise. Specifically:
Fever Pots also let you double up Fate Scrolls, Earth Scrolls, or Revival Grasses.
* You can find good base equipment on early floors, including Red Blade and Red Shield
* Fate Scrolls and Earth Scrolls are extremely common
* Blessing Scrolls, Exorcism Scrolls, Plating Scrolls, Blank Scrolls, and Extraction Scrolls are not uncommon as well
* Synthesis Pots are fairly common
* Both Mixer monsters and the items that can be used in Mixer recipes can also be found here, though neither seemed more common than they usually are
* Blessing Pots, Exorcism Pots, Fever Pots, and even Modder's Pots are also not uncommon as well
* You can even find the occasional Gambler's Scroll, Bunch Bracelet, and Nymph Grass, all of which can help you upgrade your equipment
* (I haven't seen a Darth Scroll yet)
* There don't appear to be New Items, which means you can't start with super buff items, but it also means the random items you do find are not diluted with New Items
* And everything is pre-identified for you!


If you spend time crafting equipment in the Nekomaneki Village storehouse, you're probably very familiar with how to use all of the above stuff to improve your equipment, but you might be surprised to find everything you need to leverage these same techniques while on a single dungeon run. See the Crafting pages in the Strategies section for more info.
Monster Detector is one of the best bracelets to wear most of the time, as it warns you of any potential danger. If you don't have one, Monsterphobic can play a similar role, whlie Alert Bracelet can protect you from some dangerous situations. The other bracelets should be switched on and off: Item Detector when you enter a new floor, Staunch Bracelet on floors with {{Shiren52020|Polygon Spinna}}s, Cleansing on floors with {{Shiren52020|Mutaikon}}s, etc. Having the sword and shield {{Shiren52020|resonance}} that lets you equip two bracelets also helps.


Given that you can find the above set of items pretty easily, don't rush to use your Fate Scrolls and Earth Scrolls on your equipment. If you're not having trouble surviving at your current depth and not tight on inventory space, save them up for a bit, as you can likely find ways to amplify their effectiveness. Examples:
Test out all your swords and shields as soon as you find them, as it will help you maximize your Synthesis Pots. Cursed equipment is very rare, and you will almost always have a Fate, Earth, Exorcism, or Plating Scroll to remove the curse. When synthesizing, Make sure you don't exceed the upgrade point or rune limits on your swords and shields. If you have a sword or shield with upgrade points but a bad ability (such as a {{Shiren52020|Glass Dirk}} +3), it is possible to synthesize the upgrade points onto your main sword or shield if it is already at rune limit. For more info on Synthesis Pots, see {{Shiren52020|Improving Equipment#Runes and Synthesis|here}}.
* Remember, reading a blessed scroll consumes the blessing not the scroll (except for a blessed Extraction Scroll). So rather than just reading your Fate & Earth Scrolls right away, wait until you can bless them first.
* If you find a Blessing Scroll, you could use it right away to bless either a Fate Scroll or Earth Scroll, whichever you feel you need most, then read the Fate/Earth Scroll once to consume the blessing but leave the original intact.
* Or you could wait until you find a Blessing Pot and fill it with Fate/Earth scrolls, then fill any remaining space with Blessing Scrolls as well.
** And of course, rather than simply breaking the Blessing Pot to get the contents out, you can magnify the impact of the Blessing Pot even further with an Extraction Scroll or a Blank Scroll upon which you can write your own Extraction Scroll.
** A Blank Scroll can become a Pot God Scroll to increase the size of your Blessing Pot if it's less than 5 spots and thus increase the value of any Extraction Scrolls.
** That being said, Blank Scrolls are incredibly valuable so that may not be the best way to use them. (Create a monster house instead to get more items?)
* Save up 3 of a kind Fate/Earth Scrolls to use them in a Fever Pot and double them that way.
* If you don't have any Blessing or Exorcism Scrolls, consider saving a Fate Scroll and Earth Scroll on the side to help test your equipment. More on this below.


That being said, it's better to prioritize blessing Undo Grass, Revival Grass, and probably Strength Grass as well, and there may be other things to consider blessing ahead of Fate/Earth Scrolls. For example, if you bless an Electric Staff, each bolt does double damage (50 rather than 25) and of course chains to all adjacent creatures. Then you can merge multiple Electric Staves in Synthesis Pots or Mixer family monsters (making sure to insert the blessed one last) to keep adding more and more charges to the staff that does double damage. Blessings on staves eventually run out as you use them, but empirically, you can usually get more than 1 staff's worth of blessed bolts out of a single blessing this way.
Some useful runes include the Day Shield, which can considerably reduce damage from monsters. The Breeze Blade rune for your weapon can greatly help you. Since Gitan bags don't drop (with a few exceptions), the runes from Dirk of Debts and Pauper's Plank are risky, unless you steal from shops a lot.


Of course, you'll want to make great use of Synthesis Pots and Mixer monsters. This applies to the majority of dungeons under normal circumstances but applies here as well. When it's safe to do so, it's a good idea to test every sword and shield by putting it on once. This lets you determine if it has any modifier (cursed, sealed, or blessed) and it's upgrade value. (You should also do this for bracelets, though putting them on won't immediately tell you their type nor do they have upgrade values.) Knowing the modifier status and upgrade value of every sword and shield allows you to maximize synthesis. It may seem pointless to test an Ordinary Stick, but even an Ordinary Stick can have a +3 upgrade value, which is definitely worth synthesizing onto your main sword. And it may seem pointless to test a Glass Dirk, but if it's a Glass Dirk +1, it's still worth synthesizing onto your main sword when your main swords is maxed out on good runes already. And even a plain Ordinary Stick or Glass Dirk with no modifier (no curse, seal, or blessing) and no upgrade value can still be used to remove the curse or seal off another item by synthesizing the cursed/sealed item first then the item with no modifier. In any case, the point is, fully identifying all your swords and shields when you get the chance allows you get all the good runes you want, avoid all the bad runes, get all the upgrades you can hold, and never waste an upgrade by hitting your max.
You can increase your maximum HP by eating a Life Grass or eating a Herb, Otogiriso, or Heal Grass at full health. This should generally be done as soon as you can. Alternatively, you can turn them into runes (both sword and shield) on floors with Mixers. (13 - 15, 31 - 33, 50 - 51)  


Under normal circumstances in the majority of dungeons, you usually have to wait to do all this equipment testing until you find a safe way to deal with curses, such as a Strip Trap, a shop (where you can price check items), a Blessing Scroll, or an Exorcism Scroll. Or you just throw caution to the wind and risk getting stuck with a bad cursed item and possibly losing the run because of it. But in this dungeon, you have far more opportunities to deal with curses/seals than normal. Nymph Grass, ordinarily quite rare but more available in this dungeon, will also let you remove any cursed items. You can also use a Fate Scroll or Earth Scroll to remove a curse/seal from a sword or shield respectively, or a Plating Scroll to remove a curse/seal from either a sword or a shield, and these scrolls are so common in this dungeon that you can virtually test equipment any time you want to. And while it might seem like a waste to use a good scroll to remove a curse, odds are high you'll be able to find a way to synthesize the formerly-cursed item onto your main equipment soon, so it's really not much of a waste / not such a big risk, especially if that item makes a good rune. So, knock yourself out, test everything you want to test. See Blessings, Curses, and Seals in the Strategies section for more info.
{{Shiren52020|Grass Dude}}s appear on floors 36 - 38, and you can farm grasses from them. The most dangerous grasses do not appear in this dungeon, so you can have a Grass Dude throw grass at you, leave the Pin Poppa alone until it regenerates grass, and repeat. You will reach the strength cap of 50 pretty quickly, while also picking up maximum HP boosts. Try to avoid take hits, since Herb, Otogiriso, and Heal Grass only increases your max HP if you are at full health. Note that {{Shiren52020|Polygon Shaka}}s appear on floor 36, which can interfere with the farm. Grass Gramps appear on floors 61 - 62.


Alternatively, there are so many ways to deal with curses/seals that you can just synthesize blindly. This risks waste—that Ordinary Stick may in fact have no upgrade value or even a negative upgrade value, or, it may put you over your upgrade limit wasting some of the upgrade value—but odds are extremely good that you'll be able to deal with any unexpected curses/seals you end up even if you blindly synthesize. So long as the last item you synthesize is not cursed or sealed, the resulting item won't be either. You may want to do this if you have an abundance of Synthesis Pots and things to synthesize and are limited on inventory space, or if you're starting to fall behind the power curve, so aren't willing or able to wait for a safe opportunity to test everything.
If you have the Anti-Theft rune (from Lock Shield) or a Perceptive Pot, you can farm Zaloklefts for items. (17 - 18, 21 - 23, 59 - 62) Make sure you pick up or destroy all items on the floor, since if a Zalokleft finds an item on the floor, it will warp and the item it spawned with will be lost.


As usual, make sure you have room for the runes and upgrade values you're trying to synthesize onto your main equipment. In fact, you may want to hold off on mixing in lesser runes such as Lively to ensure you have plenty of room for more important runes. And given how many opportunities you will have to remove curses/seals, don't throw away equipment that has a good rune but is also cursed/sealed.
The final 15 floors feature two of the most dangerous monsters in the game: {{Shiren52020|Ultra Gazer}}s (86-91 F) and {{Shiren52020|Mesmerikon}}s (90-99 F).


If you're tempted to throw away equipment that you don't plan to synthesize, but you're not tight on inventory space, hold on to it anyway. For one, you might find a Bunch Bracelet, which increases the value of your equipment if you have more pieces of the same family of equipment in your main inventory, and for two, Cursister family monsters can randomly curse items in your main inventory so it's good to give them some useless targets to hit if you're not 100% tight on inventory space.
Ultra Gazers can hypnotize you when you are in the same room as it. If you have a Monster Detector, use projectiles and staves to kill or disable it from where it cannot see you. If there is an Ultra Gazer that you cannot hit with a ranged attack, use a Confusion or Slumber Scroll. A Reflective Pot protects you from Gazers for an entire floor, whereas {{Shiren52020|Anti-Gaze Trge}} (or the Anti-Hypno rune derived from it) renders them completely harmless.


Even if you do wonders upgrading your equipment quickly, it's difficult to survive for long at just level 1 with just 15 HP. Remember that you can use Herb, Otigiriso, Heal Grass, and Life Grass in multiple ways. Using them to heal yourself is the worst way to use them in this dungeon unless you're truly in a bind and have no other choice. (Note that Life Grass doesn't heal but adds max HP instead.) It's better to either mix them onto your equipment (via Mixer family monsters) to make good runes that give you a lot more hit points when those items are equipped, or to eat them while full on HP to give yourself a few more hit points. Assuming you don't have a disaster and lose your primary equipment, you only need to save at most 2 of each type of grass to mix into runes and you should eat the rest while full on HP to raise your max HP. And odds are good that you'll be tight on rune space in your primary equipment, so it might be better to just use them right away to raise your max HP rather than saving them. Odds are decent you'll find more of them later anyway, when you have more rune space to mix them onto your equipment, but not if you die before you can get that far. (One data point: the original author of this wiki page ate them as soon as he found them every time, never making them into runes, and was able to beat the 99F version of the dungeon this way.)
Mesmerikon can throw Rage Grass at you if you are within 5 spaces of it, or in other words, an 11x11 area centered around itself, even through walls. This can be fatal if you run into a {{Shiren52020|Swordsman Family|Swordmaster}} (90 - 97) or Cranky Tank (98 - 99).  Dodger Pot protects you from thrown grasses on the current floor. As with Ultra Gazers, stay out of range as much as you can, and disable them immediately if you are within their range. Anti-Parry Bracelet or Perceptive Pot could save you from Swordmasters if you cannot avoid becoming Berserk, whereas Zen Pot can be useful against Cranky Tank. If you have an Extinction Scroll, use it on a Mesmerikon (or any Mutaikon monster on an earlier floor).


If you have great tips for winning the expert badges on this dungeon, please update this wiki!
Consider saving up some Gambler's Scrolls and blessing them, to use on these final floors. Each scroll gives you a 1/7 chance to skip ahead 5 floors, so you can use them to skip some particularly nasty floors. Read the scrolls on the exit stairs, and watch out if you get the swift monster effect. Note that this strategy is very risky if Mesmerikons are already extinct, since getting the extinction effect from a Gambler's Scroll will make them appear again. (as there can only be one extinct monster family at a time)


== Expert Badges ==
==Expert Badges==
# You conquered a dungeon without equipping any weapons!
# You conquered a dungeon without equipping any weapons!
# You beat a dungeon without using a shield or bracelet!
# You beat a dungeon without using a shield or bracelet!
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# You conquered a dungeon with your max HP at over 250!
# You conquered a dungeon with your max HP at over 250!


== Monsters ==
==Monsters==
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* https://seesaawiki.jp/w/shiren5/d/%bf%cd%c0%b8%a4%ce%cd%ee%a4%b7%b7%ea (Japanese wiki page for this location)
* https://seesaawiki.jp/w/shiren5/d/%bf%cd%c0%b8%a4%ce%cd%ee%a4%b7%b7%ea (Japanese wiki page for this location)


== Open Questions ==
* Do Growth Bracelets not exist in this dungeon, or do they just not give you experience here?
* Itemize all the possible ways to get experience and test them all in this dungeon.


[[Category:Shiren 5 Locations]]
 
{{Shiren 5 2020 Locations Navbox}}
[[Category:Shiren 5 2020 Locations]]
[[Category:Dungeons]]

Latest revision as of 23:54, 30 June 2025

Key Parameters
Initial Goal Floor 25F
Final Goal Floor 99F
Day / Night Day
Bring Items In No
Take Items Out Yes
# of Allies 0
# of Rescues 3
Pre-ID'd Items All except swords and shields
New Items No
Shops Normal (all 3 types)
Monster Houses Normal, including pop-ups
Characters Shopkeepers, wandering non-allies
Spawn Rate Normal
Winds of Kron Normal (slow) -- 1@1700, 4@2000

Pitfall of Life is a bonus dungeon in Shiren 5 in which you cannot gain experience or level up. It is otherwise notable for being an equipment upgrading paradise and for the valuable reward item you can win. You cannot take items, Gitan, or allies in, but you can request rescue up to 3 times, and you keep the items you have on hand if you win. The dungeon is daytime only and the goal floor is initially 25 F. After beating the dungeon once, the goal floor becomes 99F and stays there permanently.

Gaining Access

This dungeon is hidden and you must first unlock it.

  • Beat Tower of Fortune
  • Recruit Kojirouta from his home in Inori Village (left-most house) and bring him to the top of the Miracle Alcove.
    • Unlike most allies, he goes after monsters whenever he sees one, and dies often as a result, especially if underleveled.
    • You will need to actively protect him, for example by swapping places with him to move him away from a monster. Items like Confusion Scroll can also help, as well as ways to prevent night (Time Stop Bracelet) and ways to locate stairs quickly.
    • At the Miracle Alcove, he's pretty cocky when he talks to the god and rolls the Dice of Fate, and gets burned to a crisp (but is not dead)
  • Return to his home in Inori Village and talk to the rich man (Kojirouta's father)
    • He tries to trick you into opening the big red box at the north end of his house. This springs a big pitfall trap, but you manage not to fall in.
    • The rich man explains the dungeon mechanism of not being able to gain experience, and dares you to dive in

Afterwards, you can access and play Pitfall of Life by going to the same house, or from the Sparrow Transport.

Unique Features

  • You cannot gain experience or level up.
    • Killing monsters does not give you experience
    • Student Shields and Growth Bracelets are not available, while using Cheery Grass and similar items do nothing.
  • You cannot take items, Gitan, or allies into the dungeon.
  • New items do not appear in this dungeon.
  • Items that help improve your build appear often.
    • Fate Scroll, Earth Scroll, and Strength Grass are very common.
    • Blessing Scroll, Extraction Scroll, Gambler's Scroll, Plating Scroll, Upgrade Seed, Blessing Pot, Fever Pot, Synthesis Pot, and Modder's Pot appear more often than in most dungeons.
  • All items except for swords and shields are pre-identified. Cursed swords and shields are nonexistent or very rare.
  • Monsters never drop Gitan bags, except for Froggos, Gitan Mamels, and Ultra Gazers.
  • The dungeon is daytime only.

Final Reward

Every time you beat the dungeon, you get a True Knife, a sword that never misses. This effect can be synthesized onto another sword to make the Accurate rune.

Farming Opportunities

Beating this dungeon is the only way to get a True Knife in single player mode.

This dungeon has a high spawn rate of Fever Pots. But it is not easy to take them out, since neither Escape Scroll and Undo Grass appear in this dungeon. (Blank Scrolls are only available if you get the best fortune from the wandering fortune teller.) You may be able to get Fever Pots from doing Adventure While Awaiting Rescue in Pitfall of Life.

If you beat the 99F version, you will probably end up with close to +99 on both your sword and shield, although the rune selection in this dungeon is poor.

Strategy

Success in this dungeon depends heavily on how well you can maximize Blessing Scrolls and Extraction Scrolls.

  • You can use a Blessing Scroll or Blessing Pot to bless a Fate Scroll, Earth Scroll, or Strength Grass. Effectively, each Blessing Scroll or Blessing Pot spot gives you +1 upgrade point or +1 strength.
    • Blessing a Blessing Scroll lets you conserve space without losing any value.
    • When choosing an item to bless, it is good to have a balance, although defense is somewhat more important than offense. Each point of Strength is worth more than an upgrade point on the sword, but you will max out Strength (at 50) earlier than you get +99 upgrade points, so there is a tradeoff between early game survivability and late game potential.
  • Blessing an Extraction Scroll gives you up to 5 upgrade points (or strength or "blessing units"), assuming you have any pot with 5 items you want to bless.
    • A blessed Extraction Scroll can only be read once, but it blesses everything extracted from the pot.
    • Items to include in a blessed extraction: Fate Scroll, Earth Scroll, Strength Grass, Revival Grass, Extraction Scroll, Blessing Scroll, Monster House Scroll, among others. If a scroll (except Extraction) is already blessed, you can read it then insert it into the pot.
      • The blessed extraction is the reason to keep some of these items around, instead of using them right away.
    • The pot does not have to be a Preservation Pot; you can also use a Synthesis, Ordinary, or Modder's Pot.
    • If you have a Blessing Pot, then you can skip blessing the Extraction Scroll, which frees up one blessing.
      • Using a normal Extraction Scroll on a Blessing Pot with 4 spaces is as efficient as using a blessed Extraction Scroll on a Preservation Pot with 5 spaces. A Blessing Pot with 5 spaces gives you maximum efficiency, but it is only available with a Pot God Scroll.
    • Watch out for traps and monsters when you extract items. You will also need up to 5 spaces around you for items to land.

Fever Pots also let you double up Fate Scrolls, Earth Scrolls, or Revival Grasses.

Monster Detector is one of the best bracelets to wear most of the time, as it warns you of any potential danger. If you don't have one, Monsterphobic can play a similar role, whlie Alert Bracelet can protect you from some dangerous situations. The other bracelets should be switched on and off: Item Detector when you enter a new floor, Staunch Bracelet on floors with Polygon Spinnas, Cleansing on floors with Mutaikons, etc. Having the sword and shield resonance that lets you equip two bracelets also helps.

Test out all your swords and shields as soon as you find them, as it will help you maximize your Synthesis Pots. Cursed equipment is very rare, and you will almost always have a Fate, Earth, Exorcism, or Plating Scroll to remove the curse. When synthesizing, Make sure you don't exceed the upgrade point or rune limits on your swords and shields. If you have a sword or shield with upgrade points but a bad ability (such as a Glass Dirk +3), it is possible to synthesize the upgrade points onto your main sword or shield if it is already at rune limit. For more info on Synthesis Pots, see here.

Some useful runes include the Day Shield, which can considerably reduce damage from monsters. The Breeze Blade rune for your weapon can greatly help you. Since Gitan bags don't drop (with a few exceptions), the runes from Dirk of Debts and Pauper's Plank are risky, unless you steal from shops a lot.

You can increase your maximum HP by eating a Life Grass or eating a Herb, Otogiriso, or Heal Grass at full health. This should generally be done as soon as you can. Alternatively, you can turn them into runes (both sword and shield) on floors with Mixers. (13 - 15, 31 - 33, 50 - 51)

Grass Dudes appear on floors 36 - 38, and you can farm grasses from them. The most dangerous grasses do not appear in this dungeon, so you can have a Grass Dude throw grass at you, leave the Pin Poppa alone until it regenerates grass, and repeat. You will reach the strength cap of 50 pretty quickly, while also picking up maximum HP boosts. Try to avoid take hits, since Herb, Otogiriso, and Heal Grass only increases your max HP if you are at full health. Note that Polygon Shakas appear on floor 36, which can interfere with the farm. Grass Gramps appear on floors 61 - 62.

If you have the Anti-Theft rune (from Lock Shield) or a Perceptive Pot, you can farm Zaloklefts for items. (17 - 18, 21 - 23, 59 - 62) Make sure you pick up or destroy all items on the floor, since if a Zalokleft finds an item on the floor, it will warp and the item it spawned with will be lost.

The final 15 floors feature two of the most dangerous monsters in the game: Ultra Gazers (86-91 F) and Mesmerikons (90-99 F).

Ultra Gazers can hypnotize you when you are in the same room as it. If you have a Monster Detector, use projectiles and staves to kill or disable it from where it cannot see you. If there is an Ultra Gazer that you cannot hit with a ranged attack, use a Confusion or Slumber Scroll. A Reflective Pot protects you from Gazers for an entire floor, whereas Anti-Gaze Trge (or the Anti-Hypno rune derived from it) renders them completely harmless.

Mesmerikon can throw Rage Grass at you if you are within 5 spaces of it, or in other words, an 11x11 area centered around itself, even through walls. This can be fatal if you run into a Swordmaster (90 - 97) or Cranky Tank (98 - 99). Dodger Pot protects you from thrown grasses on the current floor. As with Ultra Gazers, stay out of range as much as you can, and disable them immediately if you are within their range. Anti-Parry Bracelet or Perceptive Pot could save you from Swordmasters if you cannot avoid becoming Berserk, whereas Zen Pot can be useful against Cranky Tank. If you have an Extinction Scroll, use it on a Mesmerikon (or any Mutaikon monster on an earlier floor).

Consider saving up some Gambler's Scrolls and blessing them, to use on these final floors. Each scroll gives you a 1/7 chance to skip ahead 5 floors, so you can use them to skip some particularly nasty floors. Read the scrolls on the exit stairs, and watch out if you get the swift monster effect. Note that this strategy is very risky if Mesmerikons are already extinct, since getting the extinction effect from a Gambler's Scroll will make them appear again. (as there can only be one extinct monster family at a time)

Expert Badges

  1. You conquered a dungeon without equipping any weapons!
  2. You beat a dungeon without using a shield or bracelet!
  3. You conquered a dungeon without eating any food!
  4. You conquered a dungeon without using any talismans!
  5. You conquered a dungeon without using any pots!
  6. You conquered a dungeon without collapsing even once!
  7. You conquered a dungeon without doing any direct attacks!
  8. You conquered a dungeon with your max HP at over 250!

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources: