Shiren 1 SFC:Removed and Unused Content: Difference between revisions

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'''Removed and unused content''' can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another.
'''Removed and Unused Content''' covers content that was scrapped, unused, inaccessible, or dummied out content and features that can be found in the files of {{Shiren1SFCTitle}}.


== Locations ==
==Removed and Unused Content==
The game has an unused {{Shiren1SFC|Fifth Dungeon}} that can be accessed from the Debug Room.
===Monsters===
{{Shiren1SFC|Unused monsters}} exist in the data of the game.


==Plots==
===Items===
* '''つかみ取り''' <small>{{ENnb|Catching Store}}</small>: The event data does not remain in the ROM, but there are shopkeepers and some data left over. <!--It's able to get as many items as I liked during the 10 turn at the thousand Gitan once.-->
{{Shiren1SFC|Unused items}} exist in the data of the game.


==Debug Mode==
===Locations===
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100):
The game has an unused {{Shiren1SFC|Debug Room}}, which also grants access to the unused {{Shiren1SFC|Fifth Dungeon}}.


Controller 1 Functions
===Plots===
*Start: Skip to the next floor.
Catching Store{{UT}} {{JAnb|つかみ取り}}. The data for this event is not in the ROM, but there are shopkeepers and some other leftover data. <!--It's able to get as many items as I liked during the 10 turn at the thousand Gitan once.-->
*B+Start: Reveal locations of all monsters on the current floor.
*Y+Start: Reveal locations of all tools on the current floor.
*B+Y+Start: Kill all monsters on the current floor.
*R+Start: Display full map of the current floor.
*B+R+Start: Opens a screen allowing the selection of any tool in the game.
*Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
*B+Y+R+Start: Opens a sound test.
*Controller 2 Functions
*Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel *increments.
*X: Displays Shiren's coordinates.
*Y: Opens an enemy test.


==Debug Floor==
===Debug mode===
[[File:Shiren 1 SFC - Debug room map.png|right|400px]]
{{Shiren1SFC|Debug Mode}} can be accessed by editing the ROM or using {{Shiren1SFC|Cheat Codes}}.
Head south of [[Shiren 1 SFC/Canyon Hamlet|Canyon Hamlet]] to access a debug floor during debug mode with "Pekeji's Theme" playing as the background music. There are a lot of transparent stairs that can go to each dungeon. Going down the stairs in the dungeon leads you back to the debug floor.
{{clear}}


==Items==
===Prototype Content===
===Herbs===
{{Shiren1SFC|Prototype Content}} that doesn't appear in the released version of the game can be seen in pre-release screenshots.
{| class="shiren1" style="text-align:center; width:100%"
! colspan="2" |[[Shiren 1 SFC/Herbs|Herbs]]<br>[[File:Shiren 1 SFC Item Icons - Herb.gif]]
! colspan="2" |Description
! colspan="2" |[[Shiren 1 SFC/Shops|Shop]]
! rowspan="2" |Added to the Nintendo DS remake?
|-
!English
!Japanese
!English
!Japanese
!Cost
!Value
|-
|Herb of Invisibility
|消え去り草
|Become transparent [[Shiren 1 SFC/States|state]].
|
|
|
|Yes
|-
|Herb of Amnesia
|物忘れの草
|Forget the [[Shiren 1 SFC/Items|items]] that you [[Shiren 1 SFC/Identifying Items|identified]].
|
|
|
|Yes
|}


===Shields===
===Miscellanoeus Unused Content===
{| class="shiren1" style="text-align:center; width:100%"
{{Shiren1SFC|Miscellaneous Unused Content}} that doesnt fit in other categories.
! rowspan="2" |Sprite
! colspan="2" |[[Shiren 1 SFC/Shields|Shields]]<br>[[File:Shiren 1 SFC Item Icons - Shield.gif]]
! colspan="2" |Description
! colspan="2" |[[Shiren 1 SFC/Shops|Shop]]
! rowspan="2" |Added to the Nintendo DS remake?
|-
!English
!Japanese
!English
!Japanese
!Cost
!Value
|-
!
|Shield of non-toxic
|無どくの盾
|Increases defensive power when equipped.<br>Reflects the poison from the Poison King.
|装備すると防御力が上がるぞ<br>毒大将の毒をはねかえすぞ
|
|
|No
|}


===Scrolls===
==See Also==
{| class="shiren1" style="text-align:center; width:100%"
{{Shiren 1 SFC Cutting Room Floor Navbox}}
! colspan="2" |[[Shiren 1 SFC/Scrolls|Scrolls]]<br>[[File:Shiren 1 SFC Item Icon - Scroll.gif]]
! colspan="2" |Description
! colspan="2" |[[Shiren 1 SFC/Shops|Shop]]
! rowspan="2" |Added to the Nintendo DS remake?
|-
!English
!Japanese
!English
!Japanese
!Cost
!Value
|-
|Scroll of --
| --の巻物
|Back to the beginning of the floor.
|
|
|
|No
|-
|Scroll of --
| --の巻物
|The same effect as the [[Shiren 1 SFC/Massacre|Massacre]] [[Shiren 1 SFC/Scrolls|scroll]] {{JA|全滅の巻物}})
|
|
|
|The [[Shrien 1 DS/Destruction Scroll|Destruction Scroll]] is in the Nintendo DS remake.
|}


===Miscellaneous===
==References==
{| class="shiren1" style="text-align:center; width:100%"
! colspan="2" |[[Shiren 1 SFC/Scrolls|Scrolls]]<br>[[File:Shiren 1 SFC Item Icon - Scroll.gif]]
! colspan="2" |Description
! colspan="2" |[[Shiren 1 SFC/Shops|Shop]]
! rowspan="2" |Added to the Nintendo DS remake?
|-
!English
!Japanese
!English
!Japanese
!Cost
!Value
|-
|New Item
|新規アイテム
|The same effect as Scroll of Parupunte {{JA|パルプンテの巻物}} of the ''[[Dragon Quest Mystery Dungeon|Torneko's Great Adventure]]'' series.
|
|
|
|No
|-
|Golden feather
|黄金の羽根
|The same effect as Wings of the condor {{JA|コンドルの羽根}}. The adventure is automatically finished once the player acquires this.
|
|
|
|
|-
|Happiness of the box
|しあわせの箱
|The adventure is automatically finished once the player acquires this. It could be the same Box of Happiness found in the ''[[Dragon Quest Mystery Dungeon|Torneko's Great Adventure]]'' series.
|
|
|
|
|-
|Strange box
|奇妙な箱
|The adventure is automatically finished once the player acquires this.
|
|
|
|
|}
 
==Monsters==
{| class="shiren1" style="text-align:center; width:100%"
! rowspan="2" |Family
! rowspan="2" |[[:Category:Monster Types|Monster Type]]
! rowspan="2" |[[Level|Lv.]]
! rowspan="2" |Sprite
! colspan="2" |Name
! colspan="4" |Stats
! rowspan="2" |Special Abilities
! rowspan="2" |Description
|-
!English
!Japanese
![[HP]]
!Attack
!Defense
![[Experience|Exp.]]
|-
|[[:Category:Hen Family|Hen Family]]<br>チキン系
|
|1
!
|Master Chicken X
|マスターチキンX
|5
|2
|1
|2
|
|Level 1 of [[Shiren 1 SFC/Master Chicken|Master Chicken]]. Green color.
|-
|[[:Category:Bowboy Family|Bowboy Family]]<br>ボウヤー系
|
|3
!
|Bouya X
|ボウヤーX
|5
|2
|1
|2
|
|Level 3 of [[Shiren 1 SFC/Bowya|Bowya]]. Red color.
|-
| rowspan="2" |[[:Category:Twisty Hani Family|Twisty Hani Family]]
くねくねハニー系
|
|2
!
|Wriggling Honey X
|くねくねハニーX
|5
|2
|1
|2
|
|Level 2 of [[Shiren 1 SFC/Wriggling Honey Family|Wriggling Honey]]. Blue color.
|-
|
|3
!
|Wriggling Honey X
|くねくねハニーX
|5
|2
|1
|2
|
|Level 3 of [[Shiren 1 SFC/Wriggling Honey Family|Wriggling Honey]]. Blue color.
|-
| rowspan="2" |[[:Category:Dead Soldier Family|Dead Soldier Family]]
ぼうれい武者系
|
|2
!
|Ghost Warrior X
|ぼうれい武者X
|5
|2
|1
|2
|
|Level 2 of [[Shiren 1 SFC/Ghost Musha|Ghost Musha]] family.
|-
|
|3
!
|Ghost Warrior X
|ぼうれい武者X
|5
|2
|1
|2
|
|Level 3 of [[Shiren 1 SFC/Ghost Musha|Ghost Musha]] family.
|-
| rowspan="3" |[[:Category:Parthenos Family|Parthenos Family]]
パルテノス系
|
|1
!
|Parthenos
|パルテノス
|30
|22
|17
|90
|
|Can enter the wall, and grab the foot.
|-
|
|2
!
|Parthenos X
|パルテノスX
|5
|2
|1
|2
|
|
|-
|
|3
!
|Parthenos X
|パルテノスX
|5
|2
|1
|2
|
|
|-
|[[:Category:Bowboy Family|Bowboy_Family]]
ボウヤー系
|
|3
!
|Kid Tank X
|コドモ戦車X
|5
|2
|1
|2
|
|
|-
| rowspan="2" |[[:Category:Mecharoid Family|Mecharoid Family]]
カラクロイド系
|
|2
!
|Karakuroid X
|カラクロイドX
|5
|2
|1
|2
|
|
|-
|
|3
!
|Karakuroid X
|カラクロイドX
|5
|2
|1
|2
|
|
|-
| rowspan="2" |[[:Category:Fluffy Bunny Family|Fluffy Bunny Family]]
いやしウサギ系
|
|2
!
|Healer Rabbit X
|カーバンクルX
|5
|2
|1
|2
|
|
|-
|
|3
!
|Healer Rabbit X
|カーバンクルX
|5
|2
|1
|2
|
|
|-
| rowspan="2" |[[:Category:Air Devil Family|Air Devil Family]]
エーテルデビル系
|
|2
!
|Ether Devil X
|エーテルデビルX
|5
|2
|1
|2
|
|
|-
|
|3
!
|Ether Devil X
|エーテルデビルX
|5
|2
|1
|2
|
|
|}
 
==Compile Dates==
A series of file dates for the game can be found in the ROM at 0x1D0000. New lines have been added for easier readability. It shows the development for the game started back on January 25, 1994, five months after the release of ''[[Torneko's Great Adventure: Mystery Dungeon]]'' for the Super Famicom.
<pre>
root$Revision: 1.19 $$Date: 1995/10/09 06:41:25 $
ppu$Revision: 1.108 $$Date: 1995/10/07 06:31:32 $
display$Revision: 1.298 $$Date: 1995/10/10 17:38:12 $
bg3$Revision: 1.91 $$Date: 1995/10/09 05:54:43 $
sound$Revision: 1.17 $$Date: 1995/08/04 01:54:15 $
sprite$Revision: 1.351 $$Date: 1995/10/09 04:58:40 $
game$Revision: 1.53 $$Date: 1995/10/03 15:33:37 $
LogoMain$Revision: 1.6 $$Date: 1995/09/25 07:41:10 $
spritetable$Revision: 1.132 $$Date: 1995/10/07 07:07:36 $
animation$Revision: 1.274 $$Date: 1995/10/09 03:45:27 $
npc$Revision: 1.441 $$Date: 1995/10/10 03:04:40 $
lives$Revision: 1.1024 $$Date: 1995/10/10 03:04:40 $
fmaze$Revision: 1.30 $$Date: 1995/08/15 04:41:28 $
item$Revision: 1.479 $$Date: 1995/10/06 08:56:17 $
map$Revision: 1.431 $$Date: 1995/10/07 17:55:58 $
map_data$Revision: 1.86 $$Date: 1995/09/25 10:02:15 $
map_data2$Revision: 1.88 $$Date: 1995/10/01 09:24:55 $
map_link$Revision: 1.136 $$Date: 1995/10/05 09:12:29 $
map_quiz_data$Revision: 1.56 $$Date: 1995/10/05 09:12:29 $
map_place$Revision: 1.20 $$Date: 1995/09/01 04:18:17 $
trap$Revision: 1.133 $$Date: 1995/10/05 01:45:29 $
house$Revision: 1.20 $$Date: 1995/09/16 03:06:18 $
replay$Revision: 1.16 $$Date: 1995/10/10 03:22:13 $
math$Revision: 1.5 $$Date: 1994/01/25 02:53:06 $
note$Revision: 1.14 $$Date: 1995/10/08 03:50:43 $
player$Revision: 1.122 $$Date: 1995/10/01 13:16:24 $
random$Revision: 1.3 $$Date: 1994/08/01 07:44:14 $
demo$Revision: 1.110 $$Date: 1995/10/10 17:35:59 $
display_open$Revision: 1.47 $$Date:
ap_window$Revision: 1.195 $$Date: 1995/10/04 01:35:08 $
font$Revision: 1.58 $$Date: 1995/09/04 03:02:43 $
display_sysyemdata$Revision: 1.10 $$Date: 1995/10/09 14:27:11 $
hidden_command$Revision: 1.5 $$Date: 1995/09/27 07:24:29 $
spritemacro$Revision: 1.326 $$Date:
spritemacro_sp$Revision: 1.207 $$Date:
spritemacro_move$Revision: 1.14 $$Date:
window$Revision: 1.153 $$Date: 1995/10/10 18:22:14 $
action$Revision: 1.282 $$Date: 1995/10/10 18:52:05 $
hiscore$Revision: 1.302 $$Date: 1995/10/09 11:39:32 $
sprite_systemdata$Revision: 1.101 $$Date: 1995/10/08 09:01:27 $
tloop_col$Revision: 1.25 $$Date: 1995/10/08 10:40:16 $
tloop_mask_data$Revision: 1.4 $$Date: 1995/08/23 11:54:40 $
map_data_sub$Revision: 1.105 $$Date: 1995/10/10 18:27:28 $
demoplay$Revision: 1.8 $$Date: 1995/10/08 03:51:35 $
fontdata$Revision: 1.1 $$Date: 1994/01/25 10:35:11 $
sound_data$Revision: 1.263 $$Date: 1995/10/10 17:35:59 $
display_map_data$Revision: 1.119 $$Date: 1995/10/09 15:37:03 $
displaywall1$Revision: 1.58 $$Date: 1995/10/07 08:37:16 $
displaywall2$Revision: 1.97 $$Date: 1995/10/08 07:48:39 $
sprite_equipmentdata$Revision: 1.23 $$Date: 1995/10/06 18:09:59 $
spritedata$Revision: 1.105 $$Date: 1995/10/09 05:55:09 $
displaydata$Revision: 1.58 $$Date: 1995/10/04 10:47:17 $
messagedata$Revision: 1.3 $$Date: 1994/02/22 05:58:58 $
</pre>
 
==External Sources==
* <ref>https://tcrf.net/Fushigi_no_Dungeon_2:_Fuurai_no_Shiren </ref> Page history imported from the Cutting Room Floor Wiki.
* <ref>https://tcrf.net/Fushigi_no_Dungeon_2:_Fuurai_no_Shiren </ref> Page history imported from the Cutting Room Floor Wiki.
* <ref>http://oyasen20.tripod.com/stats.html</ref> Additional un-used monsters.
<references />
<references />
{{Licensed Content (Cutting Room Floor Wiki)}}
{{Licensed Content (Cutting Room Floor Wiki)}}


[[Category:Shiren 1 SFC Gameplay Elements]]
[[Category:Shiren 1 SFC Gameplay Elements]]
[[Category:Unused Content]]
[[Category:Unused Content]]

Latest revision as of 00:33, 29 June 2025

Removed and Unused Content covers content that was scrapped, unused, inaccessible, or dummied out content and features that can be found in the files of Super Famicom Mystery Dungeon 2: Shiren the Wanderer.

Removed and Unused Content

Monsters

Unused monsters exist in the data of the game.

Items

Unused items exist in the data of the game.

Locations

The game has an unused Debug Room, which also grants access to the unused Fifth Dungeon.

Plots

Catching Store(UT) - This is an unofficial translation. (Japanese: つかみ取り). The data for this event is not in the ROM, but there are shopkeepers and some other leftover data.

Debug mode

Debug Mode can be accessed by editing the ROM or using Cheat Codes.

Prototype Content

Prototype Content that doesn't appear in the released version of the game can be seen in pre-release screenshots.

Miscellanoeus Unused Content

Miscellaneous Unused Content that doesnt fit in other categories.

See Also

References

  • [1] Page history imported from the Cutting Room Floor Wiki.
TCRFLogo.png This page uses CC BY 3.0-licensed content from the Cutting Room Floor Wiki.