Mystery Dungeon Franchise Wiki:Projects (Gates to Infinity Dungeons): Difference between revisions
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* {{Gates|Eternal Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | * {{Gates|Eternal Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Eternal Ruins (Challenge)}} - environment, rescues, weather, story, number of turns, id | * {{Gates|Eternal Ruins (Challenge)}} - environment, rescues, weather, story, number of turns, id | ||
* {{Gates|Forest Grotto}} - environment | * {{Gates|Forest Grotto}} - environment, number of turns | ||
* {{Gates|Forest of Shadows}} - environment, gridless floors, detours, weather, number of turns | * {{Gates|Forest of Shadows}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Freezing Pillar}} - environment, weather, number of turns | * {{Gates|Freezing Pillar}} - environment, weather, number of turns | ||
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* {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns | * {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns | ||
* {{Gates|Mount Tepid}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | * {{Gates|Mount Tepid}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Mountain Pass}} - environment, detours | * {{Gates|Mountain Pass}} - environment, detours, number of turns | ||
* {{Gates|Mt. Travail}} - environment, visibility, weather, story, spawn rate, number of turns, id | * {{Gates|Mt. Travail}} - environment, visibility, weather, story, spawn rate, number of turns, id | ||
* {{Gates|Obsidian Edge}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | * {{Gates|Obsidian Edge}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id |
Revision as of 02:34, 25 June 2025
- Project: Gates to Infinity Dungeons
- Proposal:
- Proposee: Jubilee
- Date: March 10, 2024
- Priority: High
Dungeon Pages
- Dungeon pages infoboxes look bad and are full of empty fields shown to readers.
- All dungeon pages need to be reformatted to follow current MDFW standards
- Item sections on all dungeon pages need to be checked for unused data, which needs to be deleted or moved to dedicated unused content pages.
- Check if each dungeon can have shops, if it can have Sparkling Floors, if it can be entered from a mission (job). If these things can't be found or done, such info needs to be deleted or moved to dedicated unused content pages.
- Kecleon Shop spawn rate in dungeons also differs between regular floors and mission floors. This info is currently in the infobox, regardless of whether the dungeon can or can't be accessed from a mission. If a dungeon can't be accessed from a mission, then its mission-only Kecleon Shop spawn rate needs to be deleted or moved to dedicated unused content pages.
- Items from Fixed Floors, Detours, and Treasure Boxes (which are fixed items, and enemy drops) are not from the regular dungeon files that have been researched, and are not documented yet.
- The Japanese names in the Trap module on dungeon pages seem to be copied from another game. Not all Traps have a Japanese name assigned.
- Background music sections are empty.
- Blue Magnagate dungeons: general data, Pokémon, item, and trap spawns, as well as how the amount of floors is decided. None of this info is documented, and it doesn't appear to be in the regular dungeon files.
- DLC dungeons are missing Trap spawns.
- Internally, illusory dungeons are a series of multiple, giant 99 floor long dungeons (Mystery Dungeon (0x5a), Mystery Dungeon (0x5b), Mystery Dungeon (0x5c), Mystery Dungeon (0x5d), Mystery Dungeon (0x5e), Mystery Dungeon (0x5f)). They need to be split into individual dungeons and unused content pages. To know how and where to split them, the dungeons can be accessed with the Ground debug menu, and their various areas can be easily checked by putting the stairs in the bag using the Itemizer lua mod by Eddyk28. Exact ways to access them needs further datamining. Remember that illusory dungeons are different dungeons compared to their regular counterparts, they only share the name. Some dungeons can only be accessed during the main story, even if their illusory version is accessible after the credits.
- A table for bosses is needed
Infobox Images Needed
Infobox Info Needed
|
Plot Info Needed
Dungeon Info Needed
Pokémon Spawn Info Needed
Items Needed
Ground
Shops
Sparkling Floor
Traps and Special Tiles Needed
Background Music Needed
In Other Languages Needed
Unused Dungeons
Misc
- Recruitment and exp yield missing for all encounters. - 1117 days
- Grove of Whispers needs explanation for Kecleon Shop chances. - 1117 days
Discussion
Solved Issues
- DLC dungeon pages need to be made. - 1119 days; Complete priority
- Lore page links have been added.
Solution
- Solution comments:
- Solution provided by: Golisopod
- Project finished on: