Mystery Dungeon Franchise Wiki:Projects (Gates to Infinity Dungeons): Difference between revisions
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* {{Gates|Axe Rock}} - environment | * {{Gates|Axe Rock}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Breezy Meadow}} - environment | * {{Gates|Breezy Meadow}} - environment, weather, number of turns | ||
* {{Gates|Buried Ruins}} - environment, stairs, rescues, story, enemy evolution, number of turns, id | * {{Gates|Buried Ruins}} - environment, stairs, rescues, story, enemy evolution, number of turns, id | ||
* {{Gates|Canyon Foot}} - environment | * {{Gates|Canyon Foot}} - environment, weather, number of turns | ||
* {{Gates|Cape at the Edge}} - environment | * {{Gates|Cape at the Edge}} - environment, weather, monster houses, number of turns | ||
* {{Gates|Crags of Lament}} - environment | * {{Gates|Crags of Lament}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Daybreak Ridge}} - environment, rest stops, weather, number of turns | * {{Gates|Daybreak Ridge}} - environment, rest stops, weather, number of turns | ||
* {{Gates|Desolate Canyon}} - environment | * {{Gates|Desolate Canyon}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Dreamy Island}} - environment, weather, monster houses, number of turns | * {{Gates|Dreamy Island}} - environment, weather, monster houses, number of turns | ||
* {{Gates|Eastern Savanna}} - environment | * {{Gates|Eastern Savanna}} - environment, weather, number of turns | ||
* {{Gates|Eternal Ruins}} - environment | * {{Gates|Eternal Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Eternal Ruins (Challenge)}} - environment | * {{Gates|Eternal Ruins (Challenge)}} - environment, rescues, weather, story, number of turns, id | ||
* {{Gates|Forest Grotto}} - environment | * {{Gates|Forest Grotto}} - environment, weather, number of turns | ||
* {{Gates|Forest of Shadows}} - environment | * {{Gates|Forest of Shadows}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Freezing Pillar}} - environment | * {{Gates|Freezing Pillar}} - environment, weather, number of turns | ||
* {{Gates|Gilded Hall}} - environment | * {{Gates|Gilded Hall}} - environment, weather, story, monster houses, number of turns | ||
* {{Gates|Gilded Hall Inner Chamber}} - environment, monster houses, number of turns | * {{Gates|Gilded Hall Inner Chamber}} - environment, monster houses, number of turns | ||
* {{Gates|Gilded Hall Inner Chamber (Direct)}} - environment, monster houses, number of turns | * {{Gates|Gilded Hall Inner Chamber (Direct)}} - environment, monster houses, number of turns | ||
* {{Gates|Glacial Underpass}} - environment | * {{Gates|Glacial Underpass}} - environment, weather, number of turns | ||
* {{Gates|Glacier Palace}} - environment | * {{Gates|Glacier Palace}} - environment, rest stops, gridless floors, weather, number of turns | ||
* {{Gates|Glacier Palace Eastern Mirage}} - environment | * {{Gates|Glacier Palace Eastern Mirage}} - entrance location, environment, weather, number of turns | ||
* {{Gates|Glacier Palace Eastern Spire}} - environment | * {{Gates|Glacier Palace Eastern Spire}} - environment, rest stops, gridless floors, mysteriosity, weather, number of turns | ||
* {{Gates|Glacier Palace Great Spire}} - environment | * {{Gates|Glacier Palace Great Spire}} - environment, rest stops, gridless floors, weather, number of turns | ||
* {{Gates|Glacier Palace Mirage}} - environment | * {{Gates|Glacier Palace Mirage}} - entrance location, environment, weather, number of turns | ||
* {{Gates|Glacier Palace Western Mirage}} - environment | * {{Gates|Glacier Palace Western Mirage}} - entrance location, environment, weather, number of turns | ||
* {{Gates|Glacier Palace Western Spire}} - environment | * {{Gates|Glacier Palace Western Spire}} - environment, rest stops, gridless floors, weather, number of turns | ||
* {{Gates|Great Glacier}} - environment | * {{Gates|Great Glacier}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Grove of Whispers}} - environment, weather, number of turns | * {{Gates|Grove of Whispers}} - environment, weather, number of turns | ||
* {{Gates|Hazy Pass}} - environment, number of turns | * {{Gates|Hazy Pass}} - environment, number of turns | ||
* {{Gates|Hoarfrost Tower}} - environment | * {{Gates|Hoarfrost Tower}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Hoarfrost Tower (Challenge)}} - environment | * {{Gates|Hoarfrost Tower (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id | ||
* {{Gates|Holehills}} - environment | * {{Gates|Holehills}} - environment, detours, weather, number of turns | ||
* {{Gates|Inflora Forest}} - environment | * {{Gates|Inflora Forest}} - environment, gridless floors, detours, weather, number of turns | ||
* {{Gates|Ivory Peak}} - environment | * {{Gates|Ivory Peak}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Ivory Peak (Challenge)}} - environment | * {{Gates|Ivory Peak (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id | ||
* {{Gates|Ivy Park}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | * {{Gates|Ivy Park}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Jaws of the Abyss}} - environment, detours, weather, number of turns | * {{Gates|Jaws of the Abyss}} - environment, detours, weather, number of turns | ||
* {{Gates|Kecleon Bazaar}} - environment, visibility, weather, story, spawn rate, number of turns, id | * {{Gates|Kecleon Bazaar}} - environment, visibility, weather, story, spawn rate, number of turns, id | ||
* {{Gates|Kilionea Road}} - environment | * {{Gates|Kilionea Road}} - environment, gridless floors, weather, number of turns | ||
* {{Gates|Miragesands}} - environment | * {{Gates|Miragesands}} - environment, detours, weather, number of turns | ||
* {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns | * {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns | ||
* {{Gates|Mount Tepid}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | * {{Gates|Mount Tepid}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Mountain Pass}} - environment | * {{Gates|Mountain Pass}} - environment, detours, weather, number of turns | ||
* {{Gates|Mt. Travail}} - environment, visibility, weather, story, spawn rate, number of turns, id | * {{Gates|Mt. Travail}} - environment, visibility, weather, story, spawn rate, number of turns, id | ||
* {{Gates|Obsidian Edge}} - environment | * {{Gates|Obsidian Edge}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Obsidian Edge (Challenge)}} - environment | * {{Gates|Obsidian Edge (Challenge)}} - environment | ||
* {{Gates|Ochre Quarry}} - environment | * {{Gates|Ochre Quarry}} - environment | ||
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* {{Gates|Scalchop Beach}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | * {{Gates|Scalchop Beach}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Scorching Desert}} - environment | * {{Gates|Scorching Desert}} - environment | ||
* {{Gates|Seasound Ruins}} - environment | * {{Gates|Seasound Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Seasound Ruins (Challenge)}} - environment | * {{Gates|Seasound Ruins (Challenge)}} - environment | ||
* {{Gates|Silent Tundra}} - environment, detours, weather, monster houses, number of turns | * {{Gates|Silent Tundra}} - environment, detours, weather, monster houses, number of turns | ||
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* {{Gates|Treasure Trove (Moss)}} - environment | * {{Gates|Treasure Trove (Moss)}} - environment | ||
* {{Gates|Treat Road}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | * {{Gates|Treat Road}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id | ||
* {{Gates|Turbulent Tor}} - environment | * {{Gates|Turbulent Tor}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id | ||
* {{Gates|Turbulent Tor (Challenge)}} - environment | * {{Gates|Turbulent Tor (Challenge)}} - environment | ||
* {{Gates|Tyrian Maze}} - environment | * {{Gates|Tyrian Maze}} - environment |
Revision as of 19:43, 24 June 2025
- Project: Gates to Infinity Dungeons
- Proposal:
- Proposee: Jubilee
- Date: March 10, 2024
- Priority: High
Dungeon Pages
- Dungeon pages infoboxes look bad and are full of empty fields shown to readers.
- All dungeon pages need to be reformatted to follow current MDFW standards
- Item sections on all dungeon pages need to be checked for unused data, which needs to be deleted or moved to dedicated unused content pages.
- Check if each dungeon can have shops, if it can have Sparkling Floors, if it can be entered from a mission (job). If these things can't be found or done, such info needs to be deleted or moved to dedicated unused content pages.
- Kecleon Shop spawn rate in dungeons also differs between regular floors and mission floors. This info is currently in the infobox, regardless of whether the dungeon can or can't be accessed from a mission. If a dungeon can't be accessed from a mission, then its mission-only Kecleon Shop spawn rate needs to be deleted or moved to dedicated unused content pages.
- Items from Fixed Floors, Detours, and Treasure Boxes (which are fixed items, and enemy drops) are not from the regular dungeon files that have been researched, and are not documented yet.
- The Japanese names in the Trap module on dungeon pages seem to be copied from another game. Not all Traps have a Japanese name assigned.
- Background music sections are empty.
- Blue Magnagate dungeons: general data, Pokémon, item, and trap spawns, as well as how the amount of floors is decided. None of this info is documented, and it doesn't appear to be in the regular dungeon files.
- DLC dungeons are missing Trap spawns.
- Internally, illusory dungeons are a series of multiple, giant 99 floor long dungeons (Mystery Dungeon (0x5a), Mystery Dungeon (0x5b), Mystery Dungeon (0x5c), Mystery Dungeon (0x5d), Mystery Dungeon (0x5e), Mystery Dungeon (0x5f)). They need to be split into individual dungeons and unused content pages. To know how and where to split them, the dungeons can be accessed with the Ground debug menu, and their various areas can be easily checked by putting the stairs in the bag using the Itemizer lua mod by Eddyk28. Exact ways to access them needs further datamining. Remember that illusory dungeons are different dungeons compared to their regular counterparts, they only share the name. Some dungeons can only be accessed during the main story, even if their illusory version is accessible after the credits.
- A table for bosses is needed
Infobox Images Needed
Infobox Info Needed
wip
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Plot Info Needed
Dungeon Info Needed
Pokémon Spawn Info Needed
Items Needed
Ground
Shops
Sparkling Floor
Traps and Special Tiles Needed
Background Music Needed
In Other Languages Needed
Unused Dungeons
Misc
- Recruitment and exp yield missing for all encounters. - 1117 days
- Grove of Whispers needs explanation for Kecleon Shop chances. - 1117 days
Discussion
Solved Issues
- DLC dungeon pages need to be made. - 1119 days; Complete priority
- Lore page links have been added.
Solution
- Solution comments:
- Solution provided by: Golisopod
- Project finished on: