Meta:Yuji Horii: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
m (Text replacement - "{{GameClass}}" to "MDWiki")
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox Staff
{{Development Staff Infobox
   | name          = Yuji Horii
   | name          = Yuji Horii
   | kana          = 堀井 雄二
   | jpname        = 堀井 雄二
   | romaji        = Horii Yūji
   | romaji        = Horii Yūji
  | hepburn        =
   | image          = HoriiSakurai.png
   | image          = HoriiSakurai.png
   | description    = Yuji Horii (left), next to Masahiro Sakurai (right), during an interview held in 2019.
   | description    = Yuji Horii (left), next to Masahiro Sakurai (right), during an interview held in 2019.
   | date_of_birth  = January 6, 1954
   | birth date    = January 6, 1954
   | place_of_birth = Awaji Island, Japan
   | birth place    = Awaji Island, Japan
   | date_of_death  =  
   | death date    =  
   | place_of_death =  
   | death place    =  
   | works          = Designer, writer
   | works          = Designer, writer
   | family        =  
   | family        =  
  | youtube url    =
  | youtube name  =
  | twitter url    = YujiHorii
  | twitter name  = @YujiHorii
  | bluesky url    =
  | bluesky name  =
}}
}}


'''Yuji Horii''' {{JA|堀井 雄二|Horii Yūji|Horii Yuji}}, born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the ''{{Meta|Dragon Quest}}'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger'', as well as the first visual novel adventure game ''Portopia Serial Murder Case''.
'''Yuji Horii''' {{JA|堀井 雄二|Horii Yūji}}, born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the ''{{Meta|Dragon Quest}}'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger'', as well as the first visual novel adventure game ''Portopia Serial Murder Case''.
__TOC__
__TOC__


{{clear}}
{{Clear}}
==Career==
==Career==
He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in ''Weekly Shōnen Jump'' from 1985 to 1988.
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the ''Famicom Shinken'' video games column that ran in ''Weekly Shōnen Jump'' from 1985 to 1988. He then entered in an {{Meta|Enix}}-sponsored game programming contest, where he placed with ''Love Match Tennis'', a tennis video game, motivating him to become a video game designer. Horii then created ''The Portopia Serial Murder Case'' along with {{Meta|Chunsoft}}, a game that later inspired Hideo Kojima, of ''Metal Gear'' fame, to enter the video game industry. It is the first part of the ''Yuji Horii Mysteries'' trilogy, along with its successors ''Okhotsk ni Kiyu: Hokkaido Rensa Satsujin'' (1984), and ''Karuizawa Yūkai Annai'' (1985).


He then entered in an {{Meta|Enix}}-sponsored game programming contest, where he placed with ''Love Match Tennis'', a tennis video game, motivating him to become a video game designer.
After creating several more visual novel adventure games, Horii went on to create ''Dragon Quest'', which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from ''Portopia'', as well as Wizardry and Ultima. He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on ''Portopia''. His works also include the ''Itadaki Street'' series. Horii was also a supervisor of the Super Nintendo Entertainment System game, ''Chrono Trigger'', which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
 
Horii then created ''The Portopia Serial Murder Case'', a game that later inspired Hideo Kojima, of ''Metal Gear'' fame, to enter the video game industry. It is the first part of the ''Yuji Horii Mysteries trilogy'', along with its successors ''Okhotsk ni Kiyu: Hokkaido Rensa Satsujin'' (1984), and ''Karuizawa Yūkai Annai'' (1985).
 
After creating several more visual novel adventure games, Horii went on to create ''Dragon Quest'', which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from ''Portopia'', as well as Wizardry and Ultima.
 
He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on ''Portopia''.
 
His works also include the ''Itadaki Street'' series. Horii was also a supervisor of the Super Nintendo Entertainment System game, ''Chrono Trigger'', which had multiple game endings, with Horii appearing in one of the endings with the game development staff.


Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with {{Meta|Square Enix}}, a contract established with Enix before the company merged with Square. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with {{Meta|Square Enix}}, a contract established with Enix before the company merged with Square. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.


==Works==
==Works==
===Mystery Dungeon Franchise===
In the ''Mystery Dungeon'' franchise, he appeared only for the {{DragonQuestSeriesTitle}}. Of this, he was an executive producer for one game.
In the ''Mystery Dungeon'' franchise, he appeared a few time as a designer only for the ''{{DragonQuest|Dragon Quest Mystery Dungeon}}'' games.
 
{| class="MDWiki sortable" style="text-align:center; margin:auto; width:75%"
{| class="wikitable sortable" style="text-align:center; margin:auto; width:75%"
!Year
!Year
!Game  
!Game  
Line 43: Line 40:
|-
|-
!1993
!1993
|''Torneko's Great Adventure: Mystery Dungeon''
|{{Torneko1Title}}
|Designer / Writer
|Original Scenario and Game Design
|
|-
!1999
|''World of Dragon Warrioir: Torneko: The Last Hope''
|Designer
|
|-
!2001
|''Dragon Quest Characters: Torneko's Great Adventure 2 Advance: Mystery Dungeon''
|Designer
|
|-
!2002
|''Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon''
|Designer
|
|-
!2004
|''Dragon Quest Characters: Torneko's Great Adventure 3 Advance: Mystery Dungeon''
|Designer
|
|-
!2006
|''Dragon Quest: Young Yangus and the Mysterious Dungeon''
|Designer
|
|}
 
===Other games===
In other medias, he is known as the designer and scenario writer for the ''Dragon Quest'' franchise since its first title in 1986.
{| class="MDWiki sortable mw-collapsible mw-collapsed" style="text-align:center; margin:auto; width:75%"
!Year
!Game  
!Role
!Ref.
|-
! rowspan="2" |1983
|''Love Match Tennis''
|Designer
|
|-
|''The Portopia Serial Murder Case''
|Designer / Writer
|
|-
!1984
|''Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken''
|Writer
|
|-
!1985
|''Karuizawa Yūkai Annai''
|Writer
|
|-
!1986
|''Dragon Quest''
|Designer / Writer
|
|-
!1987
|''Dragon Quest II: Luminaries of the Legendary Line''
|Designer / Writer
|
|-
!1988
|''Dragon Quest III: The Seeds of Salvation''
|Designer / Writer
|
|-
!1990
|''Dragon Quest IV: Chapters of the Chosen''
|Designer / Writer
|
|-
! rowspan="2" |1991
|''Itadaki Street: Watashi no Omise ni Yottette''
|Writer
|
|-
|''Famicom Jump II: Saikyō no Shichinin''
|Designer / Supervisor
|
|-
!1992
|''Dragon Quest V: Hand of the Heavenly Bride''
|Designer / Writer
|
|-
!1994
|''Itadaki Street 2''
|Designer
|
|-
! rowspan="2" |1995
|''Dragon Quest VI: Realms of Revelation''
|Designer / Writer
|
|-
|''Chrono Trigger''
|Writer
|
|-
! rowspan="2" |1998
|''Dragon Quest Monsters''
|Designer / Writer / Executive director
|
|-
|''Itadaki Street: Gorgeous King''
|Designer
|
|
|-
|-
!1999
!1999
|''Dragon Quest VII: Fragments of the Forgotten Past''
|{{Torneko2PS1Title}}
|Designer / Writer / Scenario director
|Original Scenario
|
|-
!2000
|''Dragon Quest Monsters 2''
|Designer / Writer / Executive director
|
|
|-
|-
!2001
!2001
|''Itadaki Street 3''
|{{Torneko2GBATitle}}
|Designer
|Original Scenario
|
|-
!2002
|''Dragon Quest Monsters: Caravan Heart''
|Designer / Writer / Executive director
|
|
|-
|-
!2004
!2004
|''Dragon Quest VIII: Journey of the Cursed King''
|{{Torneko3GBATitle}}
|Designer / Writer
|Executive Producer
|
|-
!2005
|''Itadaki Street Special''
|Designer
|
|-
! rowspan="3" |2006
|''Dragon Quest Heroes: Rocket Slime''
|Executive producer
|
|-
|''Itadaki Street Portable''
|Designer
|
|-
|''Dragon Quest Monsters: Joker''
|Designer / Writer / General director
|
|-
!2007
|''Itadaki Street DS''
|Designer
|
|-
! rowspan="2" |2009
|''Dragon Quest Swords''
|Designer
|
|-
|''Dragon Quest IX: Sentinels of the Starry Skies''
|Designer / Writer
|
|-
!2010
|''Itadaki Street Mobile''
|Designer
|
|-
! rowspan="2" |2011
|''Fortune Street''
|Designer
|
|-
|''Slime MoriMori Dragon Quest 3''
|Executive producer
|
|-
!2012
|''Dragon Quest X''
|Designer / Writer / General director
|
|-
! rowspan="2" |2015
|''Dragon Quest Heroes: The World Tree's Woe and the Blight Below''
|General director
|
|-
|''Dragon Quest of the Stars''
|General director
|
|-
!2016
|''Dragon Quest Heroes II''
|General director
|
|-
!2017
|''Dragon Quest XI: Echoes of an Elusive Age''
|Designer / Writer
|
|-
! rowspan="2" |2019
|''Super Smash Bros. Ultimate''
|Supervisor
|
|-
|''Dragon Quest Walk''
|General director
|
|-
!TBA
|''Dragon Quest XII: The Flames of Fate''
|Designer / Writer
|
|
|}
|}


==See Also==
==See Also==
{{Mystery Dungeon Franchise Staff Navbox}}
{{Mystery Dungeon Franchise Development Staff Navbox}}


==References==
==References==
* <ref>https://en.wikipedia.org/wiki/Yuji_Horii</ref> Wikipedia
* <ref>https://en.wikipedia.org/wiki/Yuji_Horii</ref> Wikipedia
* <ref>https://www.mobygames.com/developer/yuji-horii/credits/developerId,50434/</ref> MobyGames
* <ref>https://twitter.com/YujiHorii</ref> Twitter
<references />
<references />



Latest revision as of 13:09, 24 May 2025

Yuji Horii
堀井 雄二
Image for Yuji Horii
Yuji Horii (left), next to Masahiro Sakurai (right), during an interview held in 2019.
Information
Date of Birth January 6, 1954
Place of Birth Awaji Island, Japan
Works Designer, writer
Social media
YouTube None
Twitter @YujiHorii
Bluesky None

Yuji Horii (Japanese: 堀井 雄二), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.

Career

Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988. He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer. Horii then created The Portopia Serial Murder Case along with Chunsoft, a game that later inspired Hideo Kojima, of Metal Gear fame, to enter the video game industry. It is the first part of the Yuji Horii Mysteries trilogy, along with its successors Okhotsk ni Kiyu: Hokkaido Rensa Satsujin (1984), and Karuizawa Yūkai Annai (1985).

After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia, as well as Wizardry and Ultima. He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on Portopia. His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Works

In the Mystery Dungeon franchise, he appeared only for the Dragon Quest Mystery Dungeon series. Of this, he was an executive producer for one game.

Year Game Role Ref.
1993 Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation. Original Scenario and Game Design
1999 PlayStation World of Dragon Warrior: Torneko: The Last Hope Original Scenario
2001 Game Boy Advance Dragon Quest Characters: Torneko's Great Adventure 2 Advance: Mystery Dungeon(UT) - This is an unofficial translation. Original Scenario
2004 Game Boy Advance Dragon Quest Characters: Torneko's Great Adventure 3 Advance: Mystery Dungeon(UT) - This is an unofficial translation. Executive Producer

See Also

References