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{{ | {{Shiren 5 Vita Draft}} | ||
Locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline.<!--See individual location pages for strategy tips specific to those locations. For general strategy tips, see the {{Shiren5Vita|Strategy Guides}} section.--> The game's locations can be broken down into six categories. | |||
== | ==Run Counter== | ||
Entering some locations such as the Training Facility do not count as a "run", so your run counter is not incremented and the opportunities available in the starting villages are not refreshed. But entering the Tower of Fortune or any bonus dungeon does increment the run counter and does reset the opportunities in the starting villages, regardless of whether you win, lose, or escape the run. | |||
=== | ==Town Locations== | ||
"Starting Villages" refers to | ===Starting Villages=== | ||
"Starting Villages" refers to {{Shiren5Vita|Inori Village}} and {{Shiren5Vita|Nekomaneki Village}} and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages. | |||
A case could be made for grouping all "rest areas" together | A case could be made for grouping all "rest areas" together-that is Inori Village, Nekomaneki Village, Tower of Fortune Entrance, Hermit's Hermitage and Sparrow's Inn-could be considered as a category. Why? Because all five of these locations are non-combat rest areas, this is a full set of ''significant'' non-combat interactive areas, you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations and after beating the Tower of Fortune, you unlock the "Sparrow Transport". | ||
( | The sparrow transport lets you travel directly from the east side of Nekomaneki Village out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not as safe as it means you have committed to a dungeon run.<!--Leaving the starting villages will also increment your run counter (confirm)-->. The three remote rest areas are different from other starting villages.<!--Information about these other rest areas can be found under the Tower of Fortune location page.--> | ||
===Villages=== | |||
{| class="wikitable" style="text-align:center; width:100%" | |||
! rowspan="2" |Category | |||
! colspan="2" |Name | |||
! rowspan="2" |In-Game Description | |||
|- | |||
!English | |||
!Japanese | |||
|- | |||
|Starting Village | |||
|'''<big>{{Shiren5Vita|Inori Village|Inori Village}} | |||
|イノリの里 | |||
|None | |||
|- | |||
|Starting Village | |||
|'''<big>{{Shiren5Vita|Nekomaneki Village|Nekomaneki Village}} | |||
|ネコマネキ村 | |||
|None | |||
|- | |||
|Entrance | |||
|'''<big>{{Shiren5Vita|Tower of Fortune Entrance|Tower of Fortune Entrance}} | |||
| | |||
|None | |||
|- | |||
|Village | |||
|'''<big>{{Shiren5Vita|Hermit's Hermitage|Hermit's Hermitage}} | |||
| | |||
|None | |||
|- | |||
|Village | |||
|'''<big>{{Shiren5Vita|Sparrow's Inn|Sparrow's Inn}} | |||
| | |||
|None | |||
|} | |||
==Dungeons== | |||
A summary of all locations in ''The Tower of Fortune and the Dice of Fate'', sorted by category and then sorted roughly by how quickly you can gain access to them. | |||
===Tutorial Dungeon=== | |||
There is a location between the two Starting Villages that is easy to forget. {{Shiren5Vita|Ouma Shrine|Ouma Shrine}} is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages. | |||
===Main Dungeons=== | |||
This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well once completing the Tower of Fortune the first time. The main storyline of the game centers around clearing this initial dungeon.<!-- There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations,--> See the {{Shiren5Vita|Tower of Fortune|Tower of Fortune}} page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole. | |||
=== | ===Puzzle Sets=== | ||
These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same locations and all using the same rules, which may or may not involve a twist over and above baseline rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it.<!-- (So, unlike minigames and bonus dungeons, you don't need to store your equipment before starting a puzzle.)--> You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets. | |||
=== | ===Minigames=== | ||
There is only one minigame in ''The Tower of Fortune and the Dice of Fate'' — {{Shiren5Vita|Explosion Rocks|Explosion Rocks}}. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to [[wikipedia:Minesweeper (video game)|Minesweeper]] but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details. | |||
=== | ===Bonus Dungeons=== | ||
====About Bonus Dungeons==== | |||
''The Tower of Fortune and the Dice of Fate'' has a whopping 30 bonus dungeons; 11 from the original ''Shiren 5'', 16 additional dungeons from the PlayStation Vita port and 3 exclusive dungeons from the Nintendo Switch and Microsoft Windows ports. There are two sub-types of bonus dungeons, but they are so similar that they aren't worth separating into different categories. The 1st sub-type was built-in to the original Japanese version of ''Shiren 5''. These tend to be accessible from unique locations, but only after being unlocked by completing various side quests.<!-- [https://www.gamefaqs.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/74083621 This external webpage] has great info about unlocking bonus dungeons, which may not have been fully replicated to this wiki yet.--> Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. The 2nd sub-type was available as downloadable or bonus content in the Japanese and PlayStaion Vita version of ''Shiren 5 Vita'', but are included for free in the English version and later ports. These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in Nekomaneki Village, and the Sparrow Transport doesn't take you to them. | |||
If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk or outright discard the items and Gitan you are holding, you usually get to keep the items and Gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on Gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc… | |||
=== | ====Escalating Goals==== | ||
Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon that is, exited using the staircase on the deepest floor. If you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. There are unusual ways to achieve victory in some bonus dungeons such as {{Shiren5Vita|Inori Cave|Inori Cave}}, and can't assume that 2+ victories in a given dungeon means you exited from the deepest floor. Note that going from a goal of 50 F to 99 F can be three to ten times as hard. If you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be. | |||
For the real fans of the roguelike genre, the game tracks eight expert badges for some dungeons. Usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons. The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button. | |||
==== | ====Dungeon Configurations==== | ||
:''See the page: {{Shiren5Vita|Identifying Items#Identification_and_Location|Identifying Items}}.'' | |||
Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear — pre-placed, monster drops, in regular shops, etc… — which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, and more. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. | |||
==Dungeons== | |||
A summary of all locations in ''The Tower of Fortune and the Dice of Fate'', sorted by progress on the game. Click on a location's name for details about that location. | |||
==== | ===Main Story=== | ||
{| class="wikitable" style="text-align:center; width:100%" | |||
{| class=" | |||
! rowspan="2" |Category | ! rowspan="2" |Category | ||
! colspan="2" |Name | ! colspan="2" |Name | ||
! rowspan="2" |In-Game Description | ! rowspan="2" |In-Game Description | ||
|- | |- | ||
!English | !English | ||
!Japanese | !Japanese | ||
|- | |||
|- | |||
|Tutorial Dungeon | |Tutorial Dungeon | ||
|'''<big>{{Shiren5Vita|Ouma Shrine|Ouma Shrine}} | |||
|オウマのほこら | |オウマのほこら | ||
|None | |None | ||
|- | |||
|Main Dungeon | |||
|'''<big>{{Shiren5Vita|Destiny Trail|Destiny Trail}} | |||
|運命の小道現 | |||
|None | |None | ||
|- | |- | ||
|Main Dungeon | |Main Dungeon | ||
|'''<big>{{Shiren5Vita|Tower of Fortune|Tower of Fortune}} | |||
|フォーチュンタワー | |フォーチュンタワー | ||
|None | |None | ||
|- | |||
|- | |||
|Puzzle Set | |Puzzle Set | ||
|'''<big>{{Shiren5Vita|Training Facility|Training Facility}} | |||
|試しの修行場 | |試しの修行場 | ||
|None | |None | ||
|- | |||
|- | |||
|Puzzle Set | |Puzzle Set | ||
|'''<big>{{Shiren5Vita|Night Training Facility|Night Training Facility}} | |||
|夜の修行場 | |夜の修行場 | ||
|None | |None | ||
|- | |- | ||
|Puzzle Set | |Puzzle Set | ||
|'''<big>{{Shiren5Vita|Statue Cave|Statue Cave}} | |||
|石像の洞窟 | |石像の洞窟 | ||
|None | |None | ||
|- | |||
|- | |||
|Minigame | |Minigame | ||
|'''<big>{{Shiren5Vita|Explosion Rocks|Explosion Rocks}} | |||
|爆発の岩場 | |爆発の岩場 | ||
|None | |None | ||
| | |} | ||
| | ===Post-Credits=== | ||
{| class="wikitable" style="text-align:center; width:100%" | |||
! rowspan="2" |Category | |||
! colspan="2" |Name | |||
! rowspan="2" |In-Game Description | |||
|- | |||
| | !English | ||
!Japanese | |||
|- | |||
|- | |||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Underground Manor|Underground Manor}} | |||
|地底の館 | |地底の館 | ||
|None | |None | ||
|- | |||
|- | |||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Inori Cave|Inori Cave}} | |||
|イノリの洞窟 | |イノリの洞窟 | ||
|Note: Pray to the Catstone | |Note: Pray to the Catstone | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Pitfall of Life|Pitfall of Life}} | |||
|人生の落し穴 | |人生の落し穴 | ||
|Note: Cannot level up | |Note: Cannot level up | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Old Road|Old Road}} | |||
|旧道 | |旧道 | ||
|Note: Fullness depletes in real time | |Note: Fullness depletes in real time | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Onigiri Hollow|Onigiri Hollow}} | |||
|おにぎり穴 | |おにぎり穴 | ||
|Note: Exiting a room makes it vanish | |Note: Exiting a room makes it vanish | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Heavenly Lake|Heavenly Lake}} | |||
|天上の池 | |天上の池 | ||
|Note: Dropping items makes them vanish | |Note: Dropping items makes them vanish | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Gen's Turf|Gen's Turf}} | |||
|ゲンさんのシマ | |ゲンさんのシマ | ||
|Note: Control the monsters! | |Note: Control the monsters! | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Bizarre Tower|Bizarre Tower}} | |||
|異次元の塔 | |異次元の塔 | ||
|Note: Reach the Floor 15 stairs, which lead to a special floor | |Note: Reach the Floor 15 stairs, which lead to a special floor | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Destiny's Descent|Destiny's Descent}} | |||
|運命の地下 | |運命の地下 | ||
|Note: Very mysterious dungeon | |Note: Very mysterious dungeon | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Primordial Chasm|Primordial Chasm}} | |||
|原始に続く穴 | |原始に続く穴 | ||
|Note: An even more mysterious dungeon | |Note: An even more mysterious dungeon | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Lost Well|Lost Well}} | |||
|迷いの井戸 | |迷いの井戸 | ||
|Note: Can use upgraded items | |Note: Can use upgraded items | ||
|} | |} | ||
== New Dungeons == | ===New Dungeons=== | ||
The new dungeons that were not present in the original game are listed below. | The new dungeons that were not present in the original game are listed below. They are all accessible in {{Shiren5Vita|Nekomaneki Village|Nekomaneki Village's}} Dungeon Center, on the north-west desk. | ||
{| class=" | {| class="wikitable" style="text-align:center; width:100%" | ||
! rowspan="2" |Category | ! rowspan="2" |Category | ||
! colspan="2" |Name | ! colspan="2" |Name | ||
! rowspan="2" |In-Game Description | ! rowspan="2" |In-Game Description | ||
|- | |- | ||
!English | !English | ||
!Japanese | !Japanese | ||
|- | |||
|- | |||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Hunter Pond|Hunter Pond}} | |||
|ハンターの池 | |||
| | |||
|Note: Steal items from monsters | |Note: Steal items from monsters | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Warning Valley|Warning Valley}} | |||
|警告の谷 | |||
| | |||
|Note: Explore with a step limit | |Note: Explore with a step limit | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Page of Youth|Page of Youth}} | |||
|青春の1ページ | |||
| | |||
|Note: Use the Complicated Scroll | |Note: Use the Complicated Scroll | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Rousing Paradise|Rousing Paradise}} | |||
|わくわくパラダイス | |||
| | |||
|Note: Monster spawning paradise | |Note: Monster spawning paradise | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Merchant's Hideout|Merchant's Hideout}} | |||
|商人の隠れ家 | |||
| | |||
|Note: Consumable items are rare | |Note: Consumable items are rare | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Froggo's Fury|Froggo's Fury}} | |||
|ガマラの逆襲 | |||
| | |||
|Note: Gitan will be tight! | |Note: Gitan will be tight! | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Master's Footprint|Master's Footprint}} | |||
|玄人の足跡 | |||
| | |||
|Note: Mysterious, but no heal items | |Note: Mysterious, but no heal items | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Aura Ruins|Aura Ruins}} | |||
|オーラの遺跡 | |||
| | |||
|Note: Monsters have auras | |Note: Monsters have auras | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Sleeping Lands|Sleeping Lands}} | |||
|眠りの大地 | |||
| | |||
|Note: Permanent night | |Note: Permanent night | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Double Strike Trail|Double Strike Trail}} | |||
|二撃の道 | |||
| | |||
|Note: You and enemies fall in two hits | |Note: You and enemies fall in two hits | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Gorger's Manor|Gorger's Manor}} | |||
|食いしん坊の館 | |||
| | |||
|Note: Get stuffed with special onigiri | |Note: Get stuffed with special onigiri | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Storm Forest|Storm Forest}} | |||
|あらしの森 | |||
| | |||
|Note: Forest of the ''Field Knave'' | |Note: Forest of the ''Field Knave'' | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Monster Hotspot|Monster Hotspot}} | |||
|モンスター集会所 | |||
| | |||
|Note: Monsters on floors where the 1st digit is 9 | |Note: Monsters on floors where the 1st digit is 9 | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Perilous Rocks}} | |||
|波乱の岩場 | |||
| | |||
|Note: Monster houses are likely to appear | |Note: Monster houses are likely to appear | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Trapper's Sandbox}} | |||
|ワナ師の箱庭 | |||
| | |||
|Note: Can only level by defeating enemies with traps | |Note: Can only level by defeating enemies with traps | ||
|- | |- | ||
|Bonus Dungeon | |Bonus Dungeon | ||
|'''<big>{{Shiren5Vita|Aksys Challenge}}</big> | |||
|ファミ通の挑戦状 | |||
| | |||
|Note: Run away! | |Note: Run away! | ||
|} | |} | ||
=== | ==Notes== | ||
<references group="n"/> | |||
==See Also== | |||
{{Shiren 5 Vita Locations Navbox}} | |||
== | ==References== | ||
<references /> | |||
[[Category:Shiren 5 Locations]] | [[Category:Shiren 5 Vita Locations|*]] | ||
[[Category:Shiren 5 Vita Lists]] |
Latest revision as of 22:08, 21 March 2025
This article is a draft relating to Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Vita) for the PlayStation Vita. |
Locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. The game's locations can be broken down into six categories.
Run Counter
Entering some locations such as the Training Facility do not count as a "run", so your run counter is not incremented and the opportunities available in the starting villages are not refreshed. But entering the Tower of Fortune or any bonus dungeon does increment the run counter and does reset the opportunities in the starting villages, regardless of whether you win, lose, or escape the run.
Town Locations
Starting Villages
"Starting Villages" refers to Inori Village and Nekomaneki Village and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.
A case could be made for grouping all "rest areas" together-that is Inori Village, Nekomaneki Village, Tower of Fortune Entrance, Hermit's Hermitage and Sparrow's Inn-could be considered as a category. Why? Because all five of these locations are non-combat rest areas, this is a full set of significant non-combat interactive areas, you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations and after beating the Tower of Fortune, you unlock the "Sparrow Transport".
The sparrow transport lets you travel directly from the east side of Nekomaneki Village out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not as safe as it means you have committed to a dungeon run.. The three remote rest areas are different from other starting villages.
Villages
Category | Name | In-Game Description | |
---|---|---|---|
English | Japanese | ||
Starting Village | Inori Village | イノリの里 | None |
Starting Village | Nekomaneki Village | ネコマネキ村 | None |
Entrance | Tower of Fortune Entrance | None | |
Village | Hermit's Hermitage | None | |
Village | Sparrow's Inn | None |
Dungeons
A summary of all locations in The Tower of Fortune and the Dice of Fate, sorted by category and then sorted roughly by how quickly you can gain access to them.
Tutorial Dungeon
There is a location between the two Starting Villages that is easy to forget. Ouma Shrine is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.
Main Dungeons
This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well once completing the Tower of Fortune the first time. The main storyline of the game centers around clearing this initial dungeon. See the Tower of Fortune page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.
Puzzle Sets
These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same locations and all using the same rules, which may or may not involve a twist over and above baseline rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it. You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets.
Minigames
There is only one minigame in The Tower of Fortune and the Dice of Fate — Explosion Rocks. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to Minesweeper but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.
Bonus Dungeons
About Bonus Dungeons
The Tower of Fortune and the Dice of Fate has a whopping 30 bonus dungeons; 11 from the original Shiren 5, 16 additional dungeons from the PlayStation Vita port and 3 exclusive dungeons from the Nintendo Switch and Microsoft Windows ports. There are two sub-types of bonus dungeons, but they are so similar that they aren't worth separating into different categories. The 1st sub-type was built-in to the original Japanese version of Shiren 5. These tend to be accessible from unique locations, but only after being unlocked by completing various side quests. Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. The 2nd sub-type was available as downloadable or bonus content in the Japanese and PlayStaion Vita version of Shiren 5 Vita, but are included for free in the English version and later ports. These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in Nekomaneki Village, and the Sparrow Transport doesn't take you to them.
If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk or outright discard the items and Gitan you are holding, you usually get to keep the items and Gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on Gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc…
Escalating Goals
Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon that is, exited using the staircase on the deepest floor. If you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. There are unusual ways to achieve victory in some bonus dungeons such as Inori Cave, and can't assume that 2+ victories in a given dungeon means you exited from the deepest floor. Note that going from a goal of 50 F to 99 F can be three to ten times as hard. If you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.
For the real fans of the roguelike genre, the game tracks eight expert badges for some dungeons. Usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons. The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.
Dungeon Configurations
- See the page: Identifying Items.
Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear — pre-placed, monster drops, in regular shops, etc… — which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, and more. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says.
Dungeons
A summary of all locations in The Tower of Fortune and the Dice of Fate, sorted by progress on the game. Click on a location's name for details about that location.
Main Story
Category | Name | In-Game Description | |
---|---|---|---|
English | Japanese | ||
Tutorial Dungeon | Ouma Shrine | オウマのほこら | None |
Main Dungeon | Destiny Trail | 運命の小道現 | None |
Main Dungeon | Tower of Fortune | フォーチュンタワー | None |
Puzzle Set | Training Facility | 試しの修行場 | None |
Puzzle Set | Night Training Facility | 夜の修行場 | None |
Puzzle Set | Statue Cave | 石像の洞窟 | None |
Minigame | Explosion Rocks | 爆発の岩場 | None |
Post-Credits
Category | Name | In-Game Description | |
---|---|---|---|
English | Japanese | ||
Bonus Dungeon | Underground Manor | 地底の館 | None |
Bonus Dungeon | Inori Cave | イノリの洞窟 | Note: Pray to the Catstone |
Bonus Dungeon | Pitfall of Life | 人生の落し穴 | Note: Cannot level up |
Bonus Dungeon | Old Road | 旧道 | Note: Fullness depletes in real time |
Bonus Dungeon | Onigiri Hollow | おにぎり穴 | Note: Exiting a room makes it vanish |
Bonus Dungeon | Heavenly Lake | 天上の池 | Note: Dropping items makes them vanish |
Bonus Dungeon | Gen's Turf | ゲンさんのシマ | Note: Control the monsters! |
Bonus Dungeon | Bizarre Tower | 異次元の塔 | Note: Reach the Floor 15 stairs, which lead to a special floor |
Bonus Dungeon | Destiny's Descent | 運命の地下 | Note: Very mysterious dungeon |
Bonus Dungeon | Primordial Chasm | 原始に続く穴 | Note: An even more mysterious dungeon |
Bonus Dungeon | Lost Well | 迷いの井戸 | Note: Can use upgraded items |
New Dungeons
The new dungeons that were not present in the original game are listed below. They are all accessible in Nekomaneki Village's Dungeon Center, on the north-west desk.
Category | Name | In-Game Description | |
---|---|---|---|
English | Japanese | ||
Bonus Dungeon | Hunter Pond | ハンターの池 | Note: Steal items from monsters |
Bonus Dungeon | Warning Valley | 警告の谷 | Note: Explore with a step limit |
Bonus Dungeon | Page of Youth | 青春の1ページ | Note: Use the Complicated Scroll |
Bonus Dungeon | Rousing Paradise | わくわくパラダイス | Note: Monster spawning paradise |
Bonus Dungeon | Merchant's Hideout | 商人の隠れ家 | Note: Consumable items are rare |
Bonus Dungeon | Froggo's Fury | ガマラの逆襲 | Note: Gitan will be tight! |
Bonus Dungeon | Master's Footprint | 玄人の足跡 | Note: Mysterious, but no heal items |
Bonus Dungeon | Aura Ruins | オーラの遺跡 | Note: Monsters have auras |
Bonus Dungeon | Sleeping Lands | 眠りの大地 | Note: Permanent night |
Bonus Dungeon | Double Strike Trail | 二撃の道 | Note: You and enemies fall in two hits |
Bonus Dungeon | Gorger's Manor | 食いしん坊の館 | Note: Get stuffed with special onigiri |
Bonus Dungeon | Storm Forest | あらしの森 | Note: Forest of the Field Knave |
Bonus Dungeon | Monster Hotspot | モンスター集会所 | Note: Monsters on floors where the 1st digit is 9 |
Bonus Dungeon | Perilous Rocks | 波乱の岩場 | Note: Monster houses are likely to appear |
Bonus Dungeon | Trapper's Sandbox | ワナ師の箱庭 | Note: Can only level by defeating enemies with traps |
Bonus Dungeon | Aksys Challenge | ファミ通の挑戦状 | Note: Run away! |
Notes
See Also
Town and Village | Hermit's Hermitage (Night Training Facility) • Inori Village (Beginner House: Training Facility • Night Training Facility) • Nekomaneki Village (Dungeon Center: Explosion Rocks • Statue Cave) • Sparrow's Inn | |
---|---|---|
Dungeons | Main story | Destiny Trail • Ouma Shrine • Tower of Fortune |
Post-credits | Bizarre Tower • Destiny's Descent • Gen's Turf • Heavenly Lake • Inori Cave • Lost Well • Old Road • Onigiri Hollow • Pitfall of Life • Primordial Chasm • Underground Manor | |
Bonus | Aksys Challenge • Aura Ruins • Double Strike Trail • Froggo's Fury • Gorger's Manor • Hunter Pond • Master's Footprint • Merchant's Hideout • Monster Hotspot • Page of Youth • Perilous Rocks • Rousing Paradise • Sleeping Lands • Storm Forest • Trapper's Sandbox • Warning Valley |