Draft:Shiren 5 Vita:Item: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Rhaining
m (Text replacement - "|dungeons}}" to "|dungeon}}s")
 
(170 intermediate revisions by 8 users not shown)
Line 1: Line 1:
== Overview ==
{{Shiren 5 Vita Draft}}
** Importance of Items
Accumulating '''items''' (crafting, improving and using them) is key to winning Shiren 5 and indeed all roguelikes. There are no {{Shiren5Vita|Location|dungeon}}s in ''Shiren the Wanderer: The Tower of Fortune and the Dice of Fate'' that are viable without having at least a few items, and usually you need many. ''Shiren the Wanderer 5'' has a large library of stock items organized into different categories. Figuring out the many unusual ways that items can interact with other items and {{Shiren5Vita|Monster}}s is a key {{Shiren|Mystery Dungeon: Shiren the Wanderer (series)|Shiren the Wanderer}} skill, and not easily taught or learned due to the depth and complexity of the game. Players can play hundreds or even thousands of hours of Shiren and still continue to learn additional tricks and tips for how best to leverage items. If an item seems like it's a bad one that you'd never want to use, odds are very good that there is at least one way to leverage it to your advantage, and usually more than one. On the flip side, items that seem good can have hidden downsides or might be used against you by monsters.
** Main Inventory & Pots
** Taking items into and out of dungeons / The Dungeon Barrier
** Using, throwing, dropping, selling
** Good and bad are reversible in most cases


Oddly, some items such as Dirt and flowers are tracked as real items in your Item Book, but they can never exist outside of Pots.
{{Shiren5Vita|Shiren (Player Character)|Shiren}} (the player character) can carry 24 items in his main inventory. For some item types, one main inventory slot can contain a stack of identical items, otherwise an inventory slot can only contain one item. Pot type items can contain up to 5 non-pot items. Pots are equivalent to {{Shiren1DS|Jar}}s in {{Shiren1DSTitle}}. In the original ''Shiren the Wanderer'', it was possible to create a new jar inside a {{Shiren1DS|Jar of Change}}. In ''Shiren the Wanderer 5'', it is never possible to have a pot inside another pot. Several effects target an item or items (sometimes randomly) in Shiren's main inventory. But keeping items in pots to try to protect them from negative effects isn't necessarily the best choice, as there are also positive things that can happen to items in main inventory, and inserting an item in an unknown pot can destroy the item or lock it away indefinitely. Some items such as Dirt and flowers can only exist inside of Pots, and never in main inventory or on the ground.


Items have a primary way to use them (e.g. swords can be equipped, peaches can be eaten, etc.), but there are often other ways to use the items as well, such as by throwing them at monsters, dropping them on the ground, or just selling them for cash.


== Getting Items ==
==The {{Shiren5Vita|Item Book}}==
** Completing Item Book / See Item Lists
''The Tower of Fortune and the Dice of Fate'' has the concept of an '''Item Book'''. It is not an item itself as it never appears in your inventory, but it is a game state that players eventually unlock as they progress through the game. The first time the player tries the Lots Game in the basement of {{Shiren5Vita|Hotel Nekomaneki}}, they are given the Item Book by the Lots Game Character. Thereafter, any item the player identifies in any run is added to the Item Book. This allows the player to quickly reuse that name to name unidentified objects on any run. The Item Book also keeps track of which scrolls the player has ever read, which the player can then write on Blank Scrolls. If the player manages to add all 900 items to the Item Book, they are rewarded with a trophy or an achievement.
** Any I've missed?


=== Primarily In Dungeons ===
==Categories and the Item Book==
*** Pre-Placed
The Item Book in ''Shiren the Wanderer: The Tower of Fortune and the Dice of Fate'' has a whopping 900 entries, broken down into 15 categories. The categories appear in this order in the Item Book, and within each category, the individual items are also listed in Item Book order for your convenience. (You can sort these tables in your browser by clicking on the sort triangle buttons, if you want to see an alphabetized list, then refresh your browser to return the list to Item Book order.) Click on a category name to see details about the category and all items in the category. Your game diary, the meta game state, tracks which items you've ever identified and which you've ever read for scrolls, which can then be used to name items in the current and future runs. There is also a trophy for completing your Item Book; see the {{Shiren5Vita|Trophies|trophies}} page for info.
*** Sparkly Ground
*** Monster Drops (some of which can be special)
*** Monster Houses
*** Monster-Generated Items (Trowlies, Mutaikons, Field Knaves, etc.)
*** Stores (3 types)
*** Wandering NPCs
*** Pots (Presto Pot, Floramorph Pot, Monster Pot, Zalokleft Pot, open-type pots)


=== Primarily At Home ===
==See Also==
*** In-Dungeon Methods At Home (pots, monster houses, etc.)
{{Shiren 5 Vita Items Navbox}}
*** Shops and NPCs at home
*** Lots Game
*** Crafting / New Items (see below)


== Item Attributes ==
==References==
** Durable vs. Consumable
<references />
** Equipment vs. Non-equipment (and methods of use in general)
** Projectiles / Stackables
** Category
** Type (Name)
** Modifiers (blessing/curse/seal/none, charges, spaces, etc.)
** Runes
** Price


== Identification ==
[[Category:Shiren 5 Vita Items]]
Item identification is a key gameplay element of many roguelikes including Shiren 5.  Identification is not boolean for an individual item; depending upon the circumstances (such as where you are located), for each instance of each item, the attributes listed above may or may not be identified in the game state.  For example, the game may display that a given staff is a Pinning Staff (for example), but it may not reveal if the staff is sealed or how many charges it has.  And in rare circumstances such as after eating an Amnesia Grass, the game state may reveal how many charges the staff has but not its type.
 
Over and above what information is currently "identified" and thus being displayed, the player may be able to derive some or all of these attributes without them being identified in the current game state.  The player may name and rename items for which the type is not identified, and the game remembers the chosen name when items of the same type are found again. Names are per type, not per instance. The game makes it easy for you to choose a name from the list of types you've ever identified in the past (in any run), and to tell you which names you've already used in your current run, which are helpful convenience features. The player can also choose arbitrary names if so desired.
 
When all aspects of an item are identified within the game state, it is displayed in the normal item color (salmon? pinkish-brown?).  When any aspect is not identified, it is displayed in yellow.  But, if the player has named it, it is displayed in green.  And for swords and shields, if they have any runes, this also overrides the color to be blue.
 
When an item's (blessing/curse/seal/none) state is not identified, a little ? is overlaid on part of the icon.  When it is identified and blessed, a bell is overlaid. When it is identified and cursed, a gray skull is overlaid. When it is identified and sealed, a red X is overlaid. Of course, there is no overlay on the icon if it identified but not blessed, cursed, or sealed.
 
Mastering the art of identifying items is key to mastering Shiren 5.  See the Shiren 5 Strategies pages for Identifying Items and Blessings, Curses, and Seals for more information.
 
== Price ==
Almost every item has a base buy price (the price at which you can buy an unmodified copy of the item from a vendor) and a base sell price (the price at which you can sell an unmodified copy of the item to a vendor).  A small number of items (e.g. a Points Card) are "priceless" and cannot be bought or sold.  For almost all items with prices, the base sell price is 35% of the base buy price; catstones are a notable exception.
 
The final price of an item is affected by modifiers.  These have not been fully mapped out, but here's what's known:
* Blessed == +10%
* Cursed or Sealed == -20%
* Each staff charge == +5%
* Each empty pot space == +5% (confirm)
** Working theory:  filled pot spaces do not add to the pot's price, but, the content item's price is added to the pot if the pot is to be bought or sold.
** In other words, you can *decrease* the price of a pot by putting a cheap item into it.
** Which actually would make sense if it's true, given you can't remove items at will from most types of pots.
* Runes and upgrade points on swords and shields also increase the price, though no one has yet mapped out by how much.
* It is unknown if tags or experience on swords or shields affects the price.
* A stack of items is priced as you'd expect:  the product of the base item price times the quantity.  (There are no bulk discounts.)
* Any decimal remainder is truncated (not rounded).
 
In dungeons, an item's price is usually not visible, unless it is owned by a shopkeeper.  You can also ask shopkeepers to tell you how much they would pay for all the items they don't own that are on the floor of their shop.  You can use this trick to (e.g.) place a single item on the ground and ask the shopkeeper for a price check, and thus get an important clue as to what that item is.  The game designers seem to have deliberately made only a few price tiers per item category, and to have deliberately placed "good items" and their "evil twins" in the same price tier, to prevent players from using a price check to get too much useful information about items.  See the Identifying Items page under Shiren 5 Strategies for details.
 
There are no concepts of haggling, item quality, or item wear in Shiren 5.  Every item of the same type with the same modifiers is identical and will always buy or sell for the same price.
 
== Crafting ==
Shiren 5 has the most complex crafting model of any game in the series, though not as complex as craft-heavy games like Minecraft.  There are a large number of ways to improve items and you can even create up to 64 new items.  Mastering this topic is key to winning both dungeons where you can take your best items in, and dungeons where you can't take items in at all but must craft on the fly.  See Crafting under Shiren 5 Strategies for details.
 
== Non-Items ==
Shiren 5 occasionally refers to "items" such as "the dice of fate" or "mom's special onigiri".  These are not actually items per the game mechanics and they do not show up in your Item Book.  Some of these are tracked as game state within your game diary, and others are just for color. See Goals for more info.
 
There is also a family of monsters similar to mimics in D&D that pretend to be items, revealing themselves upon various events such as trying to pick them up or trying to use them.  Some of these can exist in your inventory and appear to be items for extended periods of time.  These are not tracked in the Item Book but are tracked in the Monster Book.
 
== Secret Items / Easter Eggs ==
There is one known item which behaves like an item in every respect but which does not appear as an entry in your Item Book and thus is not required to complete your Item Book.  It's an [https://en.wikipedia.org/wiki/Easter_egg_(media) Easter egg]!  No more info has been added here to avoid spoiling readers, but if you really want to find it on this wiki rather than in the game, look at the final reward items for the various Shiren 5 [[Shiren 5/Locations|Locations]] pages.
 
== Item Categories and the Item Book ==
The huge number of items in Shiren 5 are broken down into these categories, which appear in this order in your in-game Item Book.  Click on a category name to see details about the category and all items in the category.  Your game diary (meta game state) tracks which items you've ever identified (and for scrolls, which you've ever read), which can then be used to name items in the current and future runs.  There is also a trophy for completing your Item Book; see Shiren 5 Goals for info.
 
{| class="wikitable sortable"
!'''Category'''
!'''Icon(s)'''
!'''Notes'''
|-
|[[Shiren 5/Items/Swords|Swords]]
|
|Durable equipment that usually increases your offense, and can have magic properties as well.
|-
|[[Shiren 5/Items/Torches|Torches]]
|
|Consumable equipment that takes the place of your sword, but is very helpful at night.
|-
|[[Shiren 5/Items/Shields|Shields]]
|
|Durable equipment that usually increases your defense, and can have magic properties as well.
|-
|[[Shiren 5/Items/Bracelets|Bracelets]]
|
|Durable equipment with a magic effect that is sometimes subtle and hard to figure out.
|-
|[[Shiren 5/Items/Grasses|Grasses]]
|
|Consumables with a wide range of special effects, and which can often be made into runes too.
|-
|[[Shiren 5/Items/Scrolls|Scrolls]]
|
|Paper usually containing a magic spell, and which is usually consumed after reading it once.
|-
|[[Shiren 5/Items/Pots|Pots]]
|
|The only container object in Shiren 5.  Any non-Pot objects can be put inside, but it may alter or destroy them or have some other magic effect.
|-
|[[Shiren 5/Items/Staves|Staves]]
|
|Think magic staves or wands from D&D and other roguelikes.  Can have a wide variety of magic effects at great distances provided line-of-sight.
|-
|[[Shiren 5/Items/Talismans|Talismans]]
|
|Magical projectiles that affect all living creatures (except you) in a 3x3 grid around the creature you hit.
|-
|[[Shiren 5/Items/Onigiri|Onigiri]]
|
|Food that doesn't normally rot but can rot or be grilled in certain situations.  Some have magic effects too.
|-
|[[Shiren 5/Items/Peaches|Peaches]]
|
|Food that can ripens and rots normally and that can have magical effects as well.
|-
|[[Shiren 5/Items/Arrows|Arrows]]
|
|Common physical and/or magical projectiles.  There is no such thing as a bow in Shiren; you can shoot any of these at any time.
|-
|[[Shiren 5/Items/Stones|Stones]]
|
|Heavy projectiles that usually do fixed damage and can only be thrown 3 tiles rather than the usual 10.
|-
|[[Shiren 5/Items/Traps|Traps]]
|(Multiple)
|Traps are items too!  Though you usually can't pick them up.
|-
|[[Shiren 5/Items/Others|Others]]
|(Multiple)
|A grab bag of miscellaneous items, often special, that don't fit into the other main categories.  (E.g. Gitan Bag, Dirt, etc..)
|-
|}
 
== Player-Made Checklists ==
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
* https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
 
The above two links have been replicated to all sub-pages for item categories because (at least for now) they have lots of information that hasn't yet been fully replicated to this wiki.  Here are two additional, condensed item checklists, suitable for either printing and carrying with your PSVita, or viewing on a mobile phone especially in low light:
* https://gamefaqs.gamespot.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/77134763
 
== Subpages ==
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}

Latest revision as of 19:02, 14 January 2025

Accumulating items (crafting, improving and using them) is key to winning Shiren 5 and indeed all roguelikes. There are no dungeons in Shiren the Wanderer: The Tower of Fortune and the Dice of Fate that are viable without having at least a few items, and usually you need many. Shiren the Wanderer 5 has a large library of stock items organized into different categories. Figuring out the many unusual ways that items can interact with other items and Monsters is a key Shiren the Wanderer skill, and not easily taught or learned due to the depth and complexity of the game. Players can play hundreds or even thousands of hours of Shiren and still continue to learn additional tricks and tips for how best to leverage items. If an item seems like it's a bad one that you'd never want to use, odds are very good that there is at least one way to leverage it to your advantage, and usually more than one. On the flip side, items that seem good can have hidden downsides or might be used against you by monsters.

Shiren (the player character) can carry 24 items in his main inventory. For some item types, one main inventory slot can contain a stack of identical items, otherwise an inventory slot can only contain one item. Pot type items can contain up to 5 non-pot items. Pots are equivalent to Jars in Nintendo DS Mystery Dungeon: Shiren the Wanderer. In the original Shiren the Wanderer, it was possible to create a new jar inside a Jar of Change. In Shiren the Wanderer 5, it is never possible to have a pot inside another pot. Several effects target an item or items (sometimes randomly) in Shiren's main inventory. But keeping items in pots to try to protect them from negative effects isn't necessarily the best choice, as there are also positive things that can happen to items in main inventory, and inserting an item in an unknown pot can destroy the item or lock it away indefinitely. Some items such as Dirt and flowers can only exist inside of Pots, and never in main inventory or on the ground.

Items have a primary way to use them (e.g. swords can be equipped, peaches can be eaten, etc.), but there are often other ways to use the items as well, such as by throwing them at monsters, dropping them on the ground, or just selling them for cash.

The Item Book

The Tower of Fortune and the Dice of Fate has the concept of an Item Book. It is not an item itself as it never appears in your inventory, but it is a game state that players eventually unlock as they progress through the game. The first time the player tries the Lots Game in the basement of Hotel Nekomaneki, they are given the Item Book by the Lots Game Character. Thereafter, any item the player identifies in any run is added to the Item Book. This allows the player to quickly reuse that name to name unidentified objects on any run. The Item Book also keeps track of which scrolls the player has ever read, which the player can then write on Blank Scrolls. If the player manages to add all 900 items to the Item Book, they are rewarded with a trophy or an achievement.

Categories and the Item Book

The Item Book in Shiren the Wanderer: The Tower of Fortune and the Dice of Fate has a whopping 900 entries, broken down into 15 categories. The categories appear in this order in the Item Book, and within each category, the individual items are also listed in Item Book order for your convenience. (You can sort these tables in your browser by clicking on the sort triangle buttons, if you want to see an alphabetized list, then refresh your browser to return the list to Item Book order.) Click on a category name to see details about the category and all items in the category. Your game diary, the meta game state, tracks which items you've ever identified and which you've ever read for scrolls, which can then be used to name items in the current and future runs. There is also a trophy for completing your Item Book; see the trophies page for info.

See Also

References