Draft:Shiren 6:Catch Your Breath: Difference between revisions
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| hint = Walking around aimlessly to heal may put you in an unfavorable situation.<br><br>Remember that you can heal by swinging your weapon or running in place (B+A). | | hint = Walking around aimlessly to heal may put you in an unfavorable situation.<br><br>Remember that you can heal by swinging your weapon or running in place (B+A). | ||
| level = 2 | | level = 2 | ||
| | | hp = 1/21 | ||
| fullness = 100/100 | | fullness = 100/100 | ||
| strength = 8/8 | | strength = 8/8 |
Revision as of 20:38, 29 August 2024
This article is a draft relating to |
Catch Your Breath (Japanese: ???) is the fifth session of Basic Training in Template:GameTitle.
Starting Conditions
This tutorial starts Shiren at 1 HP. The player is expected to be careful, as the floor has many hidden traps.
Inventory
None.
Monsters
None.
Floor Items
None.
Traps
- Rock Trap (x8)
- Spinning Trap (x4)
- Blinding Trap (x2)
- Blast Trap (x2)
- Tripping Trap (x2)
- Delusion Trap
In Other Languages
Language | Name | |
---|---|---|
English | Catch Your Breath |
See Also
Monster Dojo • Dojo Challenge (Ver 1.1.0) • Training Ground (Ver 1.2.0) | |
Dojo Challenge | Mamel Dojo |
Training Ground | A Swing and a Miss • Bottleneck Strategy • Catch Your Breath • Ghost Busting • Just Around the Corner • Lure the Enemy • No Excuse for Poor Aim • Occam's Razor • Outnumbered, not Outwitted • Retreat and Recover • Serpentine! Serpentine! • Setting Boundaries • Special Delivery! • Tactical Retreat • They're In The Walls! • Use in Case of Emergency • Wander Over Yonder • You Can't Take it With You |