Shiren 1 SFC:Debug Mode: Difference between revisions

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==Gallery==
==Gallery==
<gallery>
<gallery>
Shiren 1 SFC - Debug menu sound test.png                                 | Sound test.
Shiren 1 SFC - Debug menu sound test.png                                                 | Sound test.
Shiren 1 SFC - Debug menu map viewer.png                                 | Map viewer.
Shiren 1 SFC - Debug menu map viewer.png                                                 | Map viewer.
Shiren 1 SFC - Debug menu item select English unofficial translation.png | Item select (broken text in unofficial translation).
Shiren 1 SFC - Debug menu item select.png                                                | Item select.
Shiren 1 SFC - Debug menu item select meat.png                           | Item select meat sub-menu.
Shiren 1 SFC - Debug menu sprites and animations test.png                                | Sprites and animations test.
Shiren 1 SFC - Debug menu sprites and animations test English unofficial translation.png | Sprites and animations test (broken text in unofficial translation).
Shiren 1 SFC - Debug menu item select English unofficial translation.png                 | Item select (broken text in unofficial translation).
Shiren 1 SFC - Debug menu item select meat.png                                           | Item select meat sub-menu.
</gallery>
</gallery>



Revision as of 23:38, 22 October 2023

Debug mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer(NT) - This name may be officially used elsewhere, but this media hasn't been officially translated. originally used by developers to test things in-game.

Accessing

Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).

Functions

Controller 1 Functions:

  • Start: Skip to the next floor and increase Shiren's level by 1.
  • B+Start: Reveal locations of all monsters on the current floor.
  • Y+Start: Reveal locations of all items on the current floor.
  • B+Y+Start: Kill all monsters on the current floor.
  • R+Start: Display full map of the current floor.
  • B+R+Start: Opens a menu allowing the selection of any item in the game.
Works with the unofficial translation, however most of the text is unreadable.
  • Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
  • B+Y+R+Start: Opens a sound test menu.

Controller 2 Functions:

  • Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are displayed, as well as map IDs and the type of the current tyle. The screen moves in tiles, which are 32 pixel each.
  • Shift (held) makes the screen black.
  • X: Displays Shiren's coordinates.
  • Y: Opens a sprite and animations test menu including monsters, characters, and items:
    • A plays the animation.
    • B closes the menu.
    • Up/down to move up and down the cursor of the primary menu (monster select).
    • Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing).
    • Start changes whether it plays the normal animation or an alternate one.

While in debug mode, if the player heads south of Valley Inn(UT) - This is an unofficial translation., the debug room can be accessed.

Gallery


See Also


References