Shiren 1 SFC:Debug Mode: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Shiren 1 SFC - Debug menu sound test.png | Shiren 1 SFC - Debug menu sound test.png | Sound test. | ||
Shiren 1 SFC - Debug menu map viewer.png | Shiren 1 SFC - Debug menu map viewer.png | Map viewer. | ||
Shiren 1 SFC - Debug menu item select English unofficial translation.png | Item select (broken text in unofficial translation). | Shiren 1 SFC - Debug menu item select.png | Item select. | ||
Shiren 1 SFC - Debug menu item select meat.png | Shiren 1 SFC - Debug menu sprites and animations test.png | Sprites and animations test. | ||
Shiren 1 SFC - Debug menu sprites and animations test English unofficial translation.png | Sprites and animations test (broken text in unofficial translation). | |||
Shiren 1 SFC - Debug menu item select English unofficial translation.png | Item select (broken text in unofficial translation). | |||
Shiren 1 SFC - Debug menu item select meat.png | Item select meat sub-menu. | |||
</gallery> | </gallery> | ||
Revision as of 23:38, 22 October 2023
Debug mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer
Accessing
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).
Functions
Controller 1 Functions:
- Start: Skip to the next floor and increase Shiren's level by 1.
- B+Start: Reveal locations of all monsters on the current floor.
- Y+Start: Reveal locations of all items on the current floor.
- B+Y+Start: Kill all monsters on the current floor.
- R+Start: Display full map of the current floor.
- B+R+Start: Opens a menu allowing the selection of any item in the game.
- Works with the unofficial translation, however most of the text is unreadable.
- Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
- B+Y+R+Start: Opens a sound test menu.
Controller 2 Functions:
- Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are displayed, as well as map IDs and the type of the current tyle. The screen moves in tiles, which are 32 pixel each.
- Shift (held) makes the screen black.
- X: Displays Shiren's coordinates.
- Y: Opens a sprite and animations test menu including monsters, characters, and items:
- A plays the animation.
- B closes the menu.
- Up/down to move up and down the cursor of the primary menu (monster select).
- Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing).
- Start changes whether it plays the normal animation or an alternate one.
While in debug mode, if the player heads south of Valley Inn, the debug room can be accessed.
Gallery
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |