Shiren 1 SFC:Debug Mode: Difference between revisions

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* Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
* Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
* B+Y+R+Start: Opens a sound test menu.
* B+Y+R+Start: Opens a sound test menu.


Controller 2 Functions:
Controller 2 Functions:
* Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
* Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
* X: Displays Shiren's coordinates.
* X: Displays Shiren's coordinates.
* Y: Opens an enemy test.
* Y: Opens an enemy test:
: A to play the animation
: B to close the menu
: Up/down to move up and down the cursor of the primary menu (monster select)
: Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing)
: Holding Start makes the screen black
: Shift changes whether the animation does a normal attack or a special attack.


While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, the {{Shiren1SFC|debug room}} can be accessed.
While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, the {{Shiren1SFC|debug room}} can be accessed.

Revision as of 17:42, 22 October 2023

Debug mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer(NT) - This name may be officially used elsewhere, but this media hasn't been officially translated. originally used by developers to test things in-game.

Accessing

Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).

Functions

Controller 1 Functions:

  • Start: Skip to the next floor and increase Shiren's level by 1.
  • B+Start: Reveal locations of all monsters on the current floor.
  • Y+Start: Reveal locations of all items on the current floor.
  • B+Y+Start: Kill all monsters on the current floor.
  • R+Start: Display full map of the current floor.
  • B+R+Start: Opens a menu allowing the selection of any item in the game.
  • Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
  • B+Y+R+Start: Opens a sound test menu.



Controller 2 Functions:

  • Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
  • X: Displays Shiren's coordinates.
  • Y: Opens an enemy test:
A to play the animation
B to close the menu
Up/down to move up and down the cursor of the primary menu (monster select)
Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing)
Holding Start makes the screen black
Shift changes whether the animation does a normal attack or a special attack.

While in debug mode, if the player heads south of Valley Inn(UT) - This is an unofficial translation., the debug room can be accessed.


See Also


References