Shiren 1 SFC:Debug Mode: Difference between revisions
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* Y: Opens an enemy test. | * Y: Opens an enemy test. | ||
While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, | While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, the {{Shiren1SFC|debug room}} can be accessed. | ||
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Revision as of 21:31, 21 October 2023
Debug mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer originally used by developers to test things in-game.
Accessing
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).
Functions
Controller 1 Functions:
- Start: Skip to the next floor and increase Shiren's level by 1.
- B+Start: Reveal locations of all monsters on the current floor.
- Y+Start: Reveal locations of all tools on the current floor.
- B+Y+Start: Kill all monsters on the current floor.
- R+Start: Display full map of the current floor.
- B+R+Start: Opens a screen allowing the selection of any tool in the game.
- Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
- B+Y+R+Start: Opens a sound test.
Controller 2 Functions:
- Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
- X: Displays Shiren's coordinates.
- Y: Opens an enemy test.
While in debug mode, if the player heads south of Valley Inn, the debug room can be accessed.
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |