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Revision as of 11:42, 16 April 2020
This article contains two or more stub sections. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Introduction to Basic Gameplay
So you're new to Mystery Dungeon franchise? Whether you choose to play any of the officially translated titles or any of the Japanese only releases in the series, this page is designed to help you understand the basics of how things work. This page is dedicated to universal gameplay mechanics. For information on the other games in the franchise, see the links below.
Adventures
An adventure is your trip into a dungeon, dojo, puzzle or other such location. An adventure is over when you clear the dungeon either by making it to the final floor, meeting a character, making it to a set destination or using an item to escape. Alternatively an adventure is over if you lose all of your HP and faint or die and rescues aren't available or you've used up all of your available rescues..
Dungeons:
Stairs:
Visibility:
Terrain:
You cannot proceed over water or air without special abilities. Try walking diagonally or using items to get around this.
Hit points (HP)
Hit points, or HP for short, represent how much damage a character can take before it is defeated.
Healing
In most (if not all) games, the HP of player characters recover naturally as turns pass. Some items can also restore HP.
Movement:
Turns
Gameplay in Mystery Dungeon moves in increments, therefore time is irrelevant. Players have infinite time to decide what to do in their turn, and once they move, enemies will move, and so on.
Attacking:
Taking Damage:
Critical Hits:
Movement Speed
The number of actions a character can take each turn. In most games, a slowed character can take only one action every other turn.
Experience:
Leveling up:
Fullness, Belly, Hunger:
Often going by multiple different names, the players fullness will decrease as turns pass, causing them to have to consume food or risk starving to death. While starving, the player will lose valuable HP with every step they take until they recover their fullness or die. If an item used to revive the player isn't in their inventory, then their adventure will be at an end.
Disambiguation Pages
Shops:
Title Screen Icons:
Travel Log:
Currency
Game/Series Specific:
Introduction to Basic Gameplay (Torneko)
Introduction to Basic Gameplay (Shiren)
Introduction to Basic Gameplay (Chocobo)
Introduction to Basic Gameplay (Pokémon)
Introduction to Basic Gameplay (Etrian)
Introduction to Basic Gameplay (Druaga)