Shiren 1 SFC:Miscellaneous Unused Content: Difference between revisions
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==Prototype Screenshots== | ==Prototype Screenshots== | ||
Some prototype screenshots feature graphics and unknown locations that are not seen in the released game. The {{Shiren1SFC|Main Menu}} background art of {{Shiren1SFC|Table Mountain}} also | Some prototype screenshots feature graphics and unknown locations that are not seen in the released game. A screenshot shows a forest with a square room and a straight corridor, with a {{Shiren1SFC|Karakuroid}}{{FT}}, which doesn't appear in the forest area of th released game. The floor number appears to be a single digit. The {{Shiren1SFC|Main Menu}} background art of {{Shiren1SFC|Table Mountain}} also looks different in a prototype image. | ||
<gallery> | |||
Shiren 1 SFC - Unknown prototype location.png | Unknown prototype location. | |||
Shiren 1 SFC - Unknown prototype forest.png | Unknown prototype forest. | |||
Shiren 1 SFC - Prototype Table Mountain artwork.png | Prototype Table Mountain artwork. | |||
</gallery> | |||
==Compile Dates== | ==Compile Dates== |
Revision as of 02:36, 15 September 2022
This page is for 'miscellaneous removed and unused content in Mystery Dungeon 2: Shiren the WandererTemplate:FT that doesn't fit the other unused content pages.
Prototype Screenshots
Some prototype screenshots feature graphics and unknown locations that are not seen in the released game. A screenshot shows a forest with a square room and a straight corridor, with a KarakuroidTemplate:FT, which doesn't appear in the forest area of th released game. The floor number appears to be a single digit. The Main Menu background art of Table Mountain also looks different in a prototype image.
- Shiren 1 SFC - Unknown prototype forest.png
Unknown prototype forest.
Compile Dates
A series of file dates for the game can be found in the ROM at 0x1D0000. New lines have been added for easier readability. It shows the development for the game started back on January 25, 1994, four months after the release of Torneko's Great Adventure: Mystery Dungeon for the Super Famicom.
root$Revision: 1.19 $$Date: 1995/10/09 06:41:25 $ ppu$Revision: 1.108 $$Date: 1995/10/07 06:31:32 $ display$Revision: 1.298 $$Date: 1995/10/10 17:38:12 $ bg3$Revision: 1.91 $$Date: 1995/10/09 05:54:43 $ sound$Revision: 1.17 $$Date: 1995/08/04 01:54:15 $ sprite$Revision: 1.351 $$Date: 1995/10/09 04:58:40 $ game$Revision: 1.53 $$Date: 1995/10/03 15:33:37 $ LogoMain$Revision: 1.6 $$Date: 1995/09/25 07:41:10 $ spritetable$Revision: 1.132 $$Date: 1995/10/07 07:07:36 $ animation$Revision: 1.274 $$Date: 1995/10/09 03:45:27 $ npc$Revision: 1.441 $$Date: 1995/10/10 03:04:40 $ lives$Revision: 1.1024 $$Date: 1995/10/10 03:04:40 $ fmaze$Revision: 1.30 $$Date: 1995/08/15 04:41:28 $ item$Revision: 1.479 $$Date: 1995/10/06 08:56:17 $ map$Revision: 1.431 $$Date: 1995/10/07 17:55:58 $ map_data$Revision: 1.86 $$Date: 1995/09/25 10:02:15 $ map_data2$Revision: 1.88 $$Date: 1995/10/01 09:24:55 $ map_link$Revision: 1.136 $$Date: 1995/10/05 09:12:29 $ map_quiz_data$Revision: 1.56 $$Date: 1995/10/05 09:12:29 $ map_place$Revision: 1.20 $$Date: 1995/09/01 04:18:17 $ trap$Revision: 1.133 $$Date: 1995/10/05 01:45:29 $ house$Revision: 1.20 $$Date: 1995/09/16 03:06:18 $ replay$Revision: 1.16 $$Date: 1995/10/10 03:22:13 $ math$Revision: 1.5 $$Date: 1994/01/25 02:53:06 $ note$Revision: 1.14 $$Date: 1995/10/08 03:50:43 $ player$Revision: 1.122 $$Date: 1995/10/01 13:16:24 $ random$Revision: 1.3 $$Date: 1994/08/01 07:44:14 $ demo$Revision: 1.110 $$Date: 1995/10/10 17:35:59 $ display_open$Revision: 1.47 $$Date: ap_window$Revision: 1.195 $$Date: 1995/10/04 01:35:08 $ font$Revision: 1.58 $$Date: 1995/09/04 03:02:43 $ display_sysyemdata$Revision: 1.10 $$Date: 1995/10/09 14:27:11 $ hidden_command$Revision: 1.5 $$Date: 1995/09/27 07:24:29 $ spritemacro$Revision: 1.326 $$Date: spritemacro_sp$Revision: 1.207 $$Date: spritemacro_move$Revision: 1.14 $$Date: window$Revision: 1.153 $$Date: 1995/10/10 18:22:14 $ action$Revision: 1.282 $$Date: 1995/10/10 18:52:05 $ hiscore$Revision: 1.302 $$Date: 1995/10/09 11:39:32 $ sprite_systemdata$Revision: 1.101 $$Date: 1995/10/08 09:01:27 $ tloop_col$Revision: 1.25 $$Date: 1995/10/08 10:40:16 $ tloop_mask_data$Revision: 1.4 $$Date: 1995/08/23 11:54:40 $ map_data_sub$Revision: 1.105 $$Date: 1995/10/10 18:27:28 $ demoplay$Revision: 1.8 $$Date: 1995/10/08 03:51:35 $ fontdata$Revision: 1.1 $$Date: 1994/01/25 10:35:11 $ sound_data$Revision: 1.263 $$Date: 1995/10/10 17:35:59 $ display_map_data$Revision: 1.119 $$Date: 1995/10/09 15:37:03 $ displaywall1$Revision: 1.58 $$Date: 1995/10/07 08:37:16 $ displaywall2$Revision: 1.97 $$Date: 1995/10/08 07:48:39 $ sprite_equipmentdata$Revision: 1.23 $$Date: 1995/10/06 18:09:59 $ spritedata$Revision: 1.105 $$Date: 1995/10/09 05:55:09 $ displaydata$Revision: 1.58 $$Date: 1995/10/04 10:47:17 $ messagedata$Revision: 1.3 $$Date: 1994/02/22 05:58:58 $
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |