Shiren 1 DS:Shiren the Wanderer: Difference between revisions

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This page covers Shiren's stats as a player character in Shiren 1 DS.
See also: Shiren's general character page, About the Shiren the Wanderer series, About the Mystery Dungeon Franchise.

Template:Infobox Allies (Shiren 1)

Shiren (Japanese: シレン), accompanied by his sidekick Koppa (Japanese: コッパ), is the player character in Mystery Dungeon: Shiren the Wanderer. His maximum level is 99. Max HP can be increased to 999, and the Strength stat can be increased to 99. Shiren can hold up to 999,999 Gitan.


HP Recovery

Shiren's natural HP recovery rate is based off his max HP. His level does not affect his recovery rate. The formula is as follows:

HPRecoveryRate = (MaxHP * 0.02) / 3

The HP recovery rate is done in increments of three turns. For example, if your max HP was 500, plugging in the formula would get you:

10 = (500 * 0.02)

10 / 3 = 3.33...

Turn 1 - 3.33... (3 HP recovered, 3 total)

Turn 2 - 6.33... (3 HP recovered, 6 total)

Turn 3 - 10 (4 HP recovered, 10 total)

In the example above, your HP recovery would follow the pattern of 3, 3, 4, 3, 3, 4 and so forth.

Level Up Stats

When Shiren levels up, he gains in Max HP, Attack Power.

Currently, the formula for Shiren's attack power is unknown. However, it incorporates his Strength, Sword Strength, and Level.

If you would like to help figure the formula out, there is a test/scratch area at the bottom of this page to help figure it out.

Level Total Experience Required Experience For This Level HP Max Attack Power (Currently unknown)
1 - - 15
2 10 10 18-21
3 30 20 21-24
4 60 40 26-28
5 100 40 31
6 150 50 35-36
7 230 80 40-41
8 350 120 44-47
9 500 150 50-51
10 700 200 53-58
11 950 250 58-61
12 1,200 250 65-66
13 1,500 300 70-71
14 1,800 300 76
15 2,300 500 79-82
16 2,800 500
17 3,500 700 88
18 4,200 700 92
19 5,000 800 96
20 6,000 1,000 103
21 7,000 1,000 108
22 8,000 1,000 115
23 10,000 2,000 121
24 13,000 2,000
25 16,000 2,000 132
26 20,000 4,000
27 25,000 5,000 143
28 30,000 5,000 150
29 36,000 6,000
30 42,000 6,000
31 48,000 6,000
32 54,000 6,000
33 60,000 6,000
34 70,000 10,000
35 80,000 10,000
36 90,000 10,000
37 105,000 15,000
38 120,000 15,000
39 135,000 15,000
40 150,000 15,000
41 170,000 20,000
42 190,000 20,000
43 210,000 20,000
44 230,000 20,000
45 260,000 30,000
46 290,000 30,000
47 320,000 30,000
48 350,000 30,000
49 390,000 40,000
50 420,000 30,000
51 450,000 30,000
52 480,000 30,000
53 510,000 30,000
54 540,000 30,000
55 570,000 30,000
56 600,000 30,000
57 640,000 40,000
58 680,000 40,000
59 720,000 40,000
60 760,000 40,000
61 800,000 40,000
62 840,000 40,000
63 880,000 40,000
64 920,000 40,000
65 960,000 40,000
66 1,000,000 40,000
67 1,040,000 40,000
68 1,080,000 40,000
69 1,120,000 40,000
70 1,160,000 40,000
71 1,200,000 40,000
72 1,250,000 50,000
73 1,300,000 50,000
74 1,350,000 50,000
75 1,400,000 50,000
76 1,450,000 50,000
77 1,500,000 50,000
78 1,550,000 50,000
79 1,600,000 50,000
80 1,650,000 50,000
81 1,700,000 50,000
82 1,750,000 50,000
83 1,800,000 50,000
84 1,850,000 50,000
85 1,900,000 50,000
86 1,950,000 50,000
87 2,000,000 50,000
88 2,060,000 60,000
89 2,120,000 60,000
90 2,180,000 60,000
91 2,240,000 60,000
92 2,300,000 60,000
93 2,360,000 60,000
94 2,420,000 60,000
95 2,480,000 60,000
96 2,540,000 60,000
97 2,600,000 60,000
98 2,660,000 60,000
99 2,760,000 100,000

Notes

  • I don't know the attack formula, unfortunately, and I don't have the patience or mathematical knowledge to figure it out. If this table is of help to ANYONE, I'll be happy. ~MOOMANiBE

Also: Plating may have an effect on damage caused. We're not sure. To be on the safe side, you may want to do testing with unmodded weapons.

Damage Vs Mamel at 8 Strength.

Across: Weapon Strength

Down: Shiren's Level

X 0 (No Weapon) 2 4 6
Lv1 3-4 5-6 7? 8?
Lv2 5-6 7-8 8-9 10-11
Lv3 8-9 8-10 10-13 12-15
Lv4 9-10 11-12 ? 14?
  • "In the case of direct attack, it is calculated as $ 00 = (sword strength) + (strength) For arrow attacks, $ 00 is determined by the type of arrow."[1]
  • The SFC damage calculation formula is as follows. (Damage) = (attack power) * (112-143) * (15/16) ^ (defense power) / 128 However, 15/16 rounds up whenever it multiplies and / 128 rounds down.[1]
  • He does not gain in defense(?). - moved from "When Shiren levels up, he gains in Max HP, Attack Power. He does not gain in defense(?)." - Korra Royal
  • Galax1994 on the old wiki claimed that plating had an effect on attack power. This needs to be tested and confirmed or denied. Korra (talk) 04:05, 20 April 2019 (UTC)

References

  • [1]SFC Damage Formula