Super MD:List of Ground Maps
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There is unused content related to this topic. See Super MD:Unused Locations for more information. |
List of Ground Maps in Pokémon Super Mystery Dungeon. They can be loaded in the game through hacking tools by running the function MAP:DynamicLoadGroundMap(SymMap("EV_000_DOKOKA")) through a lua file in the game, replacing EV_000_DOKOKA with the desired ground map name. Previously loaded maps can be unloaded by running MAP:DynamicUnloadGroundMap(). Trying to walk in a map loaded through this method crashes the game on real hardware, but not necessarily on emulators. The map names are taken from the file scr_map_database.bin. Loading the map through this method only loads the graphics. Collisions, warps, music, characters, and events are not loaded, opening the Connection Orb or using the option to return to the spawning location fully restores the original map.
Map names that begin with "EV", likely standing for event, indicate that the map is meant for a cutscene and not meant for the player to move around in, while "TW", likely standing for town, indicate that the player is meant to walk around the map. There is one exception with the road that leads to the school, which is only seen during cutscenes, and is skipped when simply walking through Serene Village.
Ground Maps
Ground Map | |
---|---|
Debug Name | Location/Appearance |
EV_000_DOKOKA | Black room with purple lines |
EV_001 | Personality Test |
EV_011_01 | Planet seen from space |
EV_011_02 | White square |
EV_012 | Forest lake at the beginning of the story |
EV_016 | A prototype map |
EV_017 | Hill with Serene Village in the distance |
EV_018 | A prototype map |
EV_019 | Another prototype map |
EV_020_MOYASEKAI02 | Personality Test Pokémon selection |
EV_031 | Prototype Drilbur Coal Mine entrance |
EV_032 | Drilbur Coal Mine interior |
EV_034 | Drilbur Coal Mine, Gabite's treasure area |
EV_054 | Stone Wailord underwater |
EV_054_01 | Stone Wailord underwater |
EV_061_01 | Poliwrath River end |
EV_092_02 | Ancient Burrow end |
EV_101_01 | A forest (prototype?) |
EV_101_02 | Same as above? |
EV_121 | Sheer Mountain Range entrance |
EV_123 | Hill with Lively Town in the distance |
EV_141 | Sky |
EV_142 | Sea and sky |
EV_143 | White square |
EV_144_01 | Stone Latios area |
EV_144_02 | Stone Latios area |
EV_151 | Sea at storm |
EV_152_01 | Fire Island Volcano entrance |
EV_152_04 | Fire Island Volcano Entei boss area |
EV_153 | White square |
EV_182_01 | Spring area |
EV_182_02 | Spring area without barrier and water |
EV_183 | Prehistoric Ruins area |
EV_191 | Black sky grey clouds |
EV_192 | Destiny Tower (dark sky) |
EV_192_01 | Destiny Tower |
EV_193 | Abyssal Badlands entrance |
EV_194 | Cave of the Deep entrance |
EV_201 | Cave of the Deep end |
EV_202_03 | Calm Craggy Area end |
EV_211 | Reverse Mountain |
EV_213_02 | Reverse Mountain inside area |
EV_231 | Submerged Cave entrance |
EV_233_01 | Road to Primeval Forest entrance |
EV_241_01 | Primeval Forest |
EV_243_01 | Tree of Life (dried) |
EV_243_02 | A forest area |
EV_243_03 | Animated Tree of Life area |
EV_244_01 | Forest area seen from above |
EV_246 | Dark sky with clouds seen from above |
EV_247 | Part of a mountain |
EV_251_01 | Tree of Life: Roots entrance |
EV_252 | Between Tree of Life: Roots and Tree of Life: Trunk |
EV_253_01 | Tree of Life: Trunk entrance |
EV_254 | Tree of Life: Trunk end |
EV_255 | Empty black area |
EV_257 | Space |
EV_258 | Tree of Life (restored) |
EV_261 | Serene Village hill with the big tree |
EV_BLACK | Empty black area |
EV_GRID | 5x5 grid of 4x4 grids of different colors |
HABITAT_001_AREA1 | Enclosed grassy area, similar to Friend Areas The word "habitat" was internally used for Friend Areas in Rescue Team |
TW00_ALL | Serene Village |
TW00_ALL_N | Serene Village at night |
TW00_CAFE | |
TW00_HILL | Hill with the big tree |
TW00_HILL_N | Hill with the big tree at night |
TW00_HILL_N_DARK | Hill with the big tree at night (different sky) |
TW00_HOME01 | |
TW00_HOME01_D | |
TW00_HOME01_N | |
TW00_HOME02 | |
TW00_HOME02_D | |
TW00_HOME02_N | |
TW00_HOME03 | |
TW00_HOME04 | |
TW00_SCHOOL00 | |
TW00_SCHOOL00_N | |
TW00_SCHOOL01 | |
TW00_SCHOOL01_N | |
TW00_SCHOOL02 | |
TW00_SCHOOL02_N | |
TW00_SCHOOL03 | |
TW00_SCHOOL03_N | |
TW00_SCHOOL_ROAD | |
TW01_CAFE | |
TW01_COMM01F | |
TW01_COMM01F_D | |
TW01_COMM01F_N | |
TW01_COMM02F | |
TW01_COMM02F_D | |
TW01_COMM03F | |
TW01_COMM04F | |
TW01_COMM04F_D | |
TW01_DISTRICT_A | |
TW01_DISTRICT_B | |
TW01_DISTRICT_B_N | |
TW01_DISTRICT_C | |
TW02_ALL | |
TW02_CAFE | |
TW03_ALL | |
TW03_CAFE | |
TW04_ALL | |
TW04_CAFE | |
TW05_ALL | |
TW05_CAFE | |
TW06_ALL | |
TW06_ALL_B | |
TW_010_YADO_IN | Swanna House leftover from Gates to Infinity |
See Also
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