Super MD:List of Ground Maps

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Shiren 6 - Unused icon.png There is unused content related to this topic. See Super MD:Unused Locations for more information.

List of Ground Maps in Nintendo 3DS Pokémon Super Mystery Dungeon. They can be loaded in the game through hacking tools by running the function MAP:DynamicLoadGroundMap(SymMap("EV_000_DOKOKA")) through a lua file in the game, replacing EV_000_DOKOKA with the desired ground map name. Previously loaded maps can be unloaded by running MAP:DynamicUnloadGroundMap(). Trying to walk in a map loaded through this method crashes the game on real hardware, but not necessarily on emulators. The map names are taken from the file scr_map_database.bin. Loading the map through this method only loads the graphics. Collisions, warps, music, characters, and events are not loaded, opening the Connection Orb or using the option to return to the spawning location fully restores the original map.

Map names that begin with "EV", likely standing for event, indicate that the map is meant for a cutscene and not meant for the player to move around in, while "TW", likely standing for town, indicate that the player is meant to walk around the map. There is one exception with the road that leads to the school, which is only seen during cutscenes, and is skipped when simply walking through Serene Village.

Ground Maps

Ground Map
Debug Name Location/Appearance
EV_000_DOKOKA Black room with purple lines
EV_001 Personality Test
EV_011_01 Planet seen from space
EV_011_02 White square
EV_012 Forest lake at the beginning of the story
EV_016 A prototype map
EV_017 Hill with Serene Village in the distance
EV_018 A prototype map
EV_019 Another prototype map
EV_020_MOYASEKAI02 Personality Test Pokémon selection
EV_031 Prototype Drilbur Coal Mine entrance
EV_032 Drilbur Coal Mine interior
EV_034 Drilbur Coal Mine, Gabite's treasure area
EV_054 Stone Wailord underwater
EV_054_01 Stone Wailord underwater
EV_061_01 Poliwrath River end
EV_092_02 Ancient Burrow end
EV_101_01 A forest (prototype?)
EV_101_02 Same as above?
EV_121 Sheer Mountain Range entrance
EV_123 Hill with Lively Town in the distance
EV_141 Sky
EV_142 Sea and sky
EV_143 White square
EV_144_01 Stone Latios area
EV_144_02 Stone Latios area
EV_151 Sea at storm
EV_152_01 Fire Island Volcano entrance
EV_152_04 Fire Island Volcano Entei boss area
EV_153 White square
EV_182_01 Spring area
EV_182_02 Spring area without barrier and water
EV_183 Prehistoric Ruins area
EV_191 Black sky grey clouds
EV_192 Destiny Tower (dark sky)
EV_192_01 Destiny Tower
EV_193 Abyssal Badlands entrance
EV_194 Cave of the Deep entrance
EV_201 Cave of the Deep end
EV_202_03 Calm Craggy Area end
EV_211 Reverse Mountain
EV_213_02 Reverse Mountain inside area
EV_231 Submerged Cave entrance
EV_233_01 Road to Primeval Forest entrance
EV_241_01 Primeval Forest
EV_243_01 Tree of Life (dried)
EV_243_02 A forest area
EV_243_03 Animated Tree of Life area
EV_244_01 Forest area seen from above
EV_246 Dark sky with clouds seen from above
EV_247 Part of a mountain
EV_251_01 Tree of Life: Roots entrance
EV_252 Between Tree of Life: Roots and Tree of Life: Trunk
EV_253_01 Tree of Life: Trunk entrance
EV_254 Tree of Life: Trunk end
EV_255 Empty black area
EV_257 Space
EV_258 Tree of Life (restored)
EV_261 Serene Village hill with the big tree
EV_BLACK Empty black area
EV_GRID 5x5 grid of 4x4 grids of different colors
HABITAT_001_AREA1 Enclosed grassy area, similar to Friend Areas
The word "habitat" was internally used
for Friend Areas in Rescue Team
TW00_ALL Serene Village
TW00_ALL_N Serene Village at night
TW00_CAFE
TW00_HILL Hill with the big tree
TW00_HILL_N Hill with the big tree at night
TW00_HILL_N_DARK Hill with the big tree at night (different sky)
TW00_HOME01
TW00_HOME01_D
TW00_HOME01_N
TW00_HOME02
TW00_HOME02_D
TW00_HOME02_N
TW00_HOME03
TW00_HOME04
TW00_SCHOOL00
TW00_SCHOOL00_N
TW00_SCHOOL01
TW00_SCHOOL01_N
TW00_SCHOOL02
TW00_SCHOOL02_N
TW00_SCHOOL03
TW00_SCHOOL03_N
TW00_SCHOOL_ROAD
TW01_CAFE
TW01_COMM01F
TW01_COMM01F_D
TW01_COMM01F_N
TW01_COMM02F
TW01_COMM02F_D
TW01_COMM03F
TW01_COMM04F
TW01_COMM04F_D
TW01_DISTRICT_A
TW01_DISTRICT_B
TW01_DISTRICT_B_N
TW01_DISTRICT_C
TW02_ALL
TW02_CAFE
TW03_ALL
TW03_CAFE
TW04_ALL
TW04_CAFE
TW05_ALL
TW05_CAFE
TW06_ALL
TW06_ALL_B
TW_010_YADO_IN Swanna House leftover from Gates to Infinity

See Also

Template:Super MD Technical Documentation Navbox

References

  1. Documentation on loading and unloading maps researched by PandaHo PhinFoshly.
  2. List by B.