- Items need to be sacrificed to Chiro jars.
- no more sloth staff.
- Enemies don't level up when they kill you.
- Melding a wood shield adds rustproof.
- Spike Bomb meat brings Shiren to half his HP if he blows up.
- Pacorepkin meat seems to have a limited number of turns you can be in ghost form.
- Putting items in jars and using an escape scroll in a shop will remove the entire jar from your inventory.
- Using a jar of change in the warehouse always gives weeds. / Using a change jar in the Ancient Ruins floor 1 Fl seems to only give weeds as well. Janaham gate final floor as well.
- Homing Blades are exclusive to rescue points? - Black Looper.
- No more scroll of chains.
- Arrows stack like Shiren 1. (Useless note, needs clarification).
- Items with an intrinsic meld don't take up a slot when other items are melded to it.
- Items traded seem to get sent to the special floor area of the warehouse.
- Windshields don't get upgraded to a Stormward when offered to a Blacksmith. Inserting it into a jar of change in the Magistrates Lesser Court didn't work either.
- Katana's don't get upgraded to a firebrand when offered to a blacksmith.
- TEST: If you meld a Bufu Cleaver with Satori's Pickaxe, will it still break?
Magic Castle DS / Shiren 3 Wii
- DS2 needed Wi-Fi to connect to Shiren 3.
- You can use anybody's friend code who has earned enough rescue points to get prize items in DS2.
- DS2 and 3 don't allow you to manage items in town like Shiren DS1 but you can manage them in a special location in the warehouse in DS2.
Posted by Jubilee (administrator) on 28 January 2025 at 03:21. Edited by Jubilee (administrator) on 28 January 2025 at 03:29. |
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