Mystery Dungeon Franchise Wiki:Projects (Shiren 5 Vita Items Cleanup)

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Project: Shiren 5 Vita Items Cleanup
Proposal:
Proposee: Jubilee
Date: November 25, 2023
Priority: High

Cleanup, and Reformatting

Main item charts have been made. Lacking item descriptions and over-crowded. Leaf pages are needed.

Other

  • Items Not in the Item Book - (Needs to have a page made or info added.)

Discussion

Item Book

Pre-Placed: Virtually every dungeon has at least some items pre-placed on the ground. This can be as few as 1 item per floor or as many as 8 (possibly even more).

Primarily Outside of Dungeons

Some methods that work inside dungeons can also be done outside of dungeons, such as in your storage unit in Nekomaneki Village, but the results are usually less than stellar. For example, using a Presto Pot to create items in your storage unit creates a very limited range of poor items. No one has yet documented what happens if you try each of the primarily-dungeon methods outside of dungeons. (Turn your storage unit into a monster house?!) But there are some unique ways to get items that are only possible in the starting villages.

Transporting Items and the Dungeon Barrier

---- (Needs confirmation and less Also)

Through various mechanisms, it is possible to add a tag to swords and shields. If you fail in your run, tagged items might be returned to you in the Sentry in Hermit's Hermitage. While the in-game documentation implies this is not guaranteed, it seems to happen every time, or at least no one has yet documented it failing. One player even reported getting a tagged item back via the Sentry even though it was destroyed when it was knocked off by one monster and flew backwards to hit another monster. But beware that the Sentry has limited inventory space so if you let items pile up there, extra lost items will probably be lost permanently. Also, you may have to buy your items back rather than just be given them back. Also beware that selling an item to a shopkeeper in a dungeon removes any tag, and thus sold items will never show up at the Sentry.

---- (test/clarify)

One theory is that the stream location can only trigger when an item is lost in water, while the rooftop location can only trigger when an item is lost in void. Another theory is that the rooftop location can only trigger for items lost in any way in Tower of Fortune floors beyond Hermit's Hermitage, while the stream location can trigger for any other location. Neither theory has been thoroughly tested.)

Attributes

---- (less aka)

Items have attributes (aka characteristics, aka features.

---- (test/clarify)

(Is a level 1 Ordinary Stick the same item as a level 2 Ordinary Stick aka a Good Stick? They have different names, they count as different entries in your Item Book, and trying to mix and match them in a Fever Pot causes an explosion. So, they're different types, and one of the features of a level 1 Ordinary Stick is that when it gains enough experience, it transforms into a level 2 Ordinary Stick.)

Equipment

---- (Durables isn't a word and why is equipment in bold?)

Durables are usually called equipment because you use them by equipping them and they have certain effects on the player or game state while equipped, but they aren't fundamentally different than other types of items.

(Apparently consumability outweighs equability in the minds of most players.) Torches cannot be cursed, but all other types of equipment (durables) are vulnerable to curses, which means they can't be unequipped voluntarily. See Blessings, Curses, and Seals in the Strategies section for more info.

Type Attributes vs. Instance Attributes

(That being said, instance attributes can help you identify items. E.g. some types of bracelets seem to be either always cursed or at least cursed much more frequently than normal. So if you find an unknown bracelet and figure out it's cursed, it may be good to name it "Cursed1", and when you later find a 2nd copy of the same bracelet, if that is also cursed, odds are very good it's one of the very-frequently-cursed types of bracelets.)

Prices

  • Working theory: filled pot spaces do not add to the pot's price, but, the content item's price is added to the pot's price.
  • In other words, you can *decrease* the price of a valuable pot by putting a cheap item into it.
  • Which kind of makes sense if it's true, because the real value of a pot is its potential -- being able to choose what you put in and when -- and you usually can't remove items at will from most types of pots.
  • Runes and upgrade points on swords and shields also increase the price, though no one has yet determined by how much.
  • It is assumed that tags and experience on swords and shields do not affect the price.

Monster-Generated: Some monsters can create infinite supplies of certain items. (E.g. Trowelies create Dirt, Field Knaves create Weeds, Carts create certain arrows, Mutaikons create certain grasses, etc.)

(Link to Shops page)

Shops: There are 3 different kinds of shops aka stores, which let you buy, sell, or win items. (By design, it's also possible to steal items.)

Link to shopkeeper page(s)

Solution

Solution comments:
Solution provided by:
Project finished on: