Draft:Shiren 4 DS:Banana Prince
This article is a draft relating to |
Banana Prince | |
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Banana Prince's sprite. | |
Information | |
Location |
Banana Prince (Japanese: バナナ王子) is a party member that accompanies you in the Banana Kingdom, and can only be recruited elsewhere after clearing 30 F of that dungeon. Like most party members, he can gain experience and level up to Level 10, but he has various unique mechanics.
Unlock Requirements
Leveling Banana Prince Up
Banana Prince as a Party Member
Banana Prince does not have HP; instead he has a unique health system. Banana Prince starts off yellow, and after taking 4 hits, he turns brown. After taking another 4 hits, he turns black. After another 4 hits, he is defeated. The normal damage value does not matter; thrown weeds and a strong enemy's attack are all the same to the Prince. Effectively, he has 12 HP, and everything deals 1 point of damage. However, like Shiren under the Banana status effect, he will instantly die if he takes explosion/fire damage or gets wet.
Throwing a banana at Banana Prince restores him to maximum quality. The type of banana does not matter, even a rotten banana or banana peel will fully heal the Prince. This means you usually want to use banana peels. Shiren will never miss when throwing a banana at the Prince, even when equipping an Inacc. Bracelet. Banana Prince will also fully recover when a Banana Changer or Banana Trap tries to transform him into a banana.
Bana-Powers
Similar to Nfu the Demon Puppy from Magic Castle of the Desert, and Okon from Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate, Banana Prince can learn powers from enemies; these are called Bana-Powers (Japanese: バナパワー). Banana Prince has two separate sets of Bana-Powers, one for use during the daytime, and one for use at night.
On any turn when the Banana Prince is not moving, and when there is a target in range for the given Bana-Power, there is a 20-30% chance that the Prince will decide to use Bana-Powers. If Shiren is in the same room as the Prince, he will not use Bana-Powers unless Shiren is adjacent. If the Prince can use multiple Bana-Powers, he will use them in order consecutively on the same turn.
When an enemy uses its ability on the Prince, or Shiren throws certain Items at him, and if this does not kill the Prince, he will try to learn a Bana-Power in both sets. If a set already has 4 Bana-Powers, then the one at the top of the list will be replaced. If you use Shiren's turn to talk to the Banana Prince, you can use the menu to change the order of his Bana-Powers, make him forget a Bana-Power, or lock a Bana-Power so that it won't be overwritten in that set. This allows you to build Banana Prince's day and night sets to your desired configuration.
Bana-Powers
Bana-Powers | Source | Target | Effect | Usage | |
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English | Japanese | ||||
Healing Light | 回復の光 | Herb, Otogiriso, Heal Grass, Life Grass | Adjacent allies with less than full HP | Restores 50 HP to targets | Good source of healing for Shiren. |
Cure Attack Reduction | 攻撃力下げ回復 | Strength Grass, Antidote Grass, Cleansing Bracelet | Self/adjacent allies afflicted with attack power reduction or (for Shiren) reduced strength | Cures attack power reduction status on targets, and restores Shiren's strength to maximum if adjacent | Good to set for nighttime. |
Cure Confusion | 混乱回復 | Anti-Cnf. Bracelet | Self/adjacent allies afflicted with confusion | Cures targets' confusion | |
Cure Sleep | 睡眠回復 | Alert Bracelet | Self/adjacent allies afflicted with sleep | Cures targets' sleep | |
Cure All Status Conditions | 全状態異常回復 | Curing Scroll | Self/adjacent allies afflicted with status conditions | Cures targets' conditions | Very useful for curing Shiren, though there are only a few conditions the Prince can cure itself from. |
Fear Attack | ゾワゾワ攻撃 | Fear Scroll, Fear Talisman | Adjacent enemy | Normal attack that sometimes inflicts fear | Fear is powerful and long-lasting but can cause the enemy to level up from another enemy. |
Knockback Attack | 吹き飛ばし攻撃 | Knockback Staff | Adjacent enemy | Normal attack that sometimes inflicts knockback | |
Inaccuracy Attack | 空振り攻撃 | Inacc. Talisman | Adjacent enemy | Normal attack that sometimes inflicts inaccuracy | Enemies can still use skills to attack, so this is inferior to other effects. |
Shadow Bind Attack | 影縫い攻撃 | Shadow Bind Tal. | Adjacent enemy | Normal attack that sometimes inflicts shadow bind | Not very useful. |
Sleep Attack | 睡眠攻撃 | Nap Rattle | Adjacent enemy | Normal attack that sometimes inflicts sleep | Sleep is a good effect, though in the Banana Kingdom, it's better not to throw the Nap Rattle away. |
Paralysis Attack | かなしばり攻撃 | Shockuto | Adjacent enemy | Normal attack that sometimes inflicts paralysis | A good effect that can be used to get away from the enemy. |
Blinding Attack | 目つぶし攻撃 | Blurry Stick | Adjacent enemy | Normal attack that sometimes inflicts blind | There are more useful effects than blind. |
Sealing Attack | 封印攻撃 | Sealing Keisaku | Adjacent enemy | Normal attack that sometimes inflicts seal | Not very useful. |
Confusing Attack | 混乱攻撃 | Baffle Axe | Adjacent enemy | Normal attack that sometimes inflicts confusion | There are more useful effects than confusion. |
Attack-Reducing Attack | 攻撃力下げ攻撃 | Kamina's Sword | Adjacent enemy | Normal attack that sometimes inflicts attack reduction | If you tagged Kamina's Sword you can get it back, but this attack isn't worth it anyway. |
Special Attack | 特攻 | Yanpii | Enemy in a straight line | The Prince moves next to the target, deals low damage and inflicts knockback | This can separate the Prince from Shiren, so it may be best to delete it. |
Lt. Special Attack | 副総長特攻 | Lt. Yanpii | Enemy in a straight line | The Prince moves next to the target, deals medium damage and inflicts knockback | This can separate the Prince from Shiren, so it may be best to delete it. |
Boss Special Attack | 総長特攻 | Boss Yanpii | Enemy in a straight line | The Prince moves next to the target, deals high damage and inflicts knockback | This can separate the Prince from Shiren, but it has synergy with Floor Attraction. |
Retreat Attack | 後退攻撃 | Blade Bee, Dagger Bee | Adjacent enemy | Normal attack, after which the Prince moves one step back | This can separate the Prince from Shiren, so it may be best to delete it. |
Separation Attack | 離れ攻撃 | Katana Bee, Zanbeeto | Adjacent enemy | Normal attack, after which the Prince moves two steps back | This can separate the Prince from Shiren, so it may be best to delete it. |
Wooden Arrow | 木の矢 | Boy Cart | Enemy within 10 squares | Shoots a wooden arrow | |
Iron Arrow | 鉄の矢 | Cross Cart | Enemy within 10 squares | Shoots an iron arrow | |
Knockback Arrow | 吹き飛ばしの矢 | Strong Cart | Enemy within 10 squares | Shoots a knockback arrow | |
Silver Arrow | 銀の矢 | Pierce Cart | Enemy within 10 squares | Shoots a silver arrow | |
2-Square Stone Throw | 2マス投石 | Porky | Visible enemy within 2 squares | Throws a stone that deals 20 damage | |
4-Square Stone Throw | 4マス投石 | Porko | Visible enemy within 4 squares | Throws a stone that deals 20 damage | |
6-Square Stone Throw | 6マス投石 | Porkon | Visible enemy within 6 squares | Throws a stone that deals 20 damage | |
10-Square Stone Throw | 10マス投石 | Porgon | Visible enemy within 10 squares | Throws a stone that deals 20 damage | |
Charge Strength | ちからため | Metalhead Family | ??? | Deals a critical hit by the end of the next turn | |
Zap Counter | バリ返し | Zapdon | Enemy (?) | Counters enemy attack for 40 damage [?] | Good against the Absorbiphant and Gyaza families. |
Huist Counter | ゴロ返し | Huistdon | Enemy (?) | Counters enemy attack for 50 damage [?] | Good against the Absorbiphant and Gyaza families. |
Bunchuk Counter | ビカ返し | Bunchukdon | Enemy (?) | Counters enemy attack for 60 damage [?] | Good against the Absorbiphant and Gyaza families. |
Zot Counter | ドド返し | Zotdon | Enemy (?) | Counters enemy attack for 70 damage [?] | Good against the Absorbiphant and Gyaza families. |
Reflect Attack | 攻撃反射 | Foly (red) | ??? | Negates and counters enemy attacks until the next turn [?] | |
Lightning Attack | 雷攻撃 | Foly (blue) | Enemies in room | Deals 15 damage to targets | A very useful daytime skill that eventually loses its usefulness on deep floors. |
HP Return | HP返し | Foly (green) | ??? | Restores HP to monsters that use regular attacks on the Prince | |
Status Return | 状態異常返し | Foly (purple) | ??? | Inflicts shadow bind, inaccuracy, confusion, or rage on monsters that use regular attacks on the Prince | |
Frontal Ink Spray | 正面スミふき | Kid Squid | Enemies in 3 forward directions | Blinds targets | |
Circle Ink Spray | 周囲スミふき | Squidfficial | Enemies within 1 square | Blinds targets | |
Room Ink Spray | 部屋スミふき | King Squid, Squidperor | Enemies in room | Blinds targets for 10 turns | Can be detrimental when Absorbiphants are around, but one of the best Bana-Powers to use at night. |
Frontal Confusion | 正面混乱 | Gazer, Super Gazer, Hyper Gazer | Enemies in 3 forward directions | Confuses targets | The effect is unreliable at such close range. |
Room Confusion | 部屋混乱 | Ultra Gazer | Enemies in room | Confuses targets for 20 turns | An alternative to Room Ink Spray. The effect lasts longer, but is less reliable. |
Roar | おたけび | Maneater Family | Enemies in room | ~50% chance to inflict fear for 15 turns | Less accurate than Room Ink Spray, but doesn't wake up sleeping enemies. |
Throw Poison Grass | 毒草投げ | Mutaikon | Enemy within 10 squares | Throws Poison Grass | |
Throw Confusion Grass | 混乱草投げ | Dazikon | Enemy within 10 squares | Throws Confusion Grass | Useful, but less than poison or sleep. |
Throw Sleepy Grass | 睡眠草投げ | Dozikon | Enemy within 10 squares | Throws Sleepy Grass | Useful, except when a Kappa throws it back. |
Throw Rage Grass | 狂戦士の種投げ | Mesmerikon | Enemy within 10 squares | Throws Rage Grass | At best it's situational, at worst a Kappa will end your run. |
Throw Weeds | 雑草投げ | Field Knave Family | Enemy within 10 squares | Throws Weeds | Weeds only do 2 damage, so it isn't useful. |
Beginner Magic | 初級魔法 | DJ Mage | Enemy in a straight line | Shoots magic projectile that knocks back or warps the target | Good to use at night. |
Intermediate Magic | 中級魔法 | MC Mage | Enemy in a straight line | Shoots magic projectile that deals 20 damage, blinds, confuses, or inflicts the Transient Staff effect | |
Advanced Magic | 上級魔法 | MC Wizard | Enemy in a straight line | Shoots magic projectile that inflicts clone, paralysis, seal, rage, or reduces level by 1 | |
Master Magic | 最上級魔法 | MC Sorcerer | Enemy in a straight line | Shoots magic projectile that inflicts banana, empathy, reduces health to 1/4, or reduces level by 3 | |
Tosser Throw | ウッホ投げ | Tiger Tosser | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 5 squares | Throws enemy at second target for 5 damage | |
Hurler Throw | ウホホ投げ | Tiger Hurler | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 10 squares | Throws enemy at second target for 10 damage | |
Chucker Throw | ウホーン投げ | Tiger Chucker | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 15 squares | Throws enemy at second target for 15 damage | |
Ace Throw | ウボッホ投げ | Tiger Ace | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 20 squares | Throws enemy at second target for 20 damage | |
Floor Attraction | フロア引き寄せ | Fearabbit Family | Self when Shiren is a certain distance away | Warps Shiren and monsters on the floor to the surroundings of the Prince and attacks the monsters | It relies on synergy with other Bana-Powers to be useful. |
Status Absorption | 状態異常吸収 | Absorbiphant Family | Ally or enemy in front with negative status condition | Absorbs the target's negative status condition, removes any positive status condition on the Prince, raises the Prince's attack power, and heals the Prince by one level of quality | This Bana-Power has a lot of utility and is the only way the Prince can heal itself. For most purposes, it can replace Cure All Status Conditions. |
Attack Reduction S | 小攻撃力下げ | Scorpion | ??? | Reduces attack power slightly | |
Attack Reduction M | 中攻撃力下げ | VeniScorp | ??? | Reduces attack power | |
Attack Reduction L | 大攻撃力下げ | StunScorp | ??? | Reduces attack power strongly | |
Attack Reduction XL | 特大攻撃力下げ | BlightScorp | ??? | Reduces attack power very strongly | |
Shield Parry | 盾弾き | Swordsman | Adjacent enemy that has not been hit by a parry | Parries a random shield from the floor pool off of the target | Useful for farming shields. |
Weapon Parry | 武器弾き | Fencer | Adjacent enemy that has not been hit by a parry | Parries a random weapon from the floor pool off of the target | Useful for farming weapons. |
Bracelet Parry | 腕輪弾き | Sensei | Adjacent enemy that has not been hit by a parry | Parries a random bracelet from the floor pool off of the target | Farming bracelets isn't very useful. |
Equipment Parry | 装備弾き | Swordmaster | Adjacent enemy that has not been hit by a parry | Parries a random shield, weapon, or bracelet from the floor pool off of the target | |
Banana Drop | バナナ落とし | Banana Boss | Adjacent enemy | Attack with a chance of dropping a banana if it defeats the target | |
True Banana Drop | 真バナナ落とし | Banana King | Adjacent enemy | Attack with a low chance of dropping a mature banana if it defeats the target | |
Turn Cold | 冷えびえ状態化 | Ice Banana | Self | Inflicts Ice status on the Prince, making him immune to fire and explosion damage |
Gallery
In Other Languages
Language | Name | |
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English | Banana Prince | |
Japanese | バナナ王子 |