Draft:Shiren 1 DS:Fusion
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Melding Overview
Melding is the key to creating powerful equipment in Shiren 1. Although it may seem obvious to some, many people miss the fact that melding is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. The Smith will charge 1,000 Gitan and the most you can get from a blacksmith or an Air Bless or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a Blank Scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons. Melding Jars need to be unlocked by progressing side quests.
Melding Jars
Inserting two or more Items of the same type into a Melding Jar will combine them into a single item, melding their bonuses, charges, and/or effects. This can be done with Weapons, Shields, and Staves. In shops, placing an item in a Melding Jar that you haven't paid for (in a shop) will not combine with a similar item in the Jar. However, the jar will still lose a slot. Inserting items that are not weapons, shields or staves into a Melding Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all seals (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield seals are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Melding with items that either already have the given seals or that are at their maximum bonus value will waste the "extra" seals or bonuses
Extraction
Once items have been melded, you must either break the Jar open (by throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Melding will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Melding Jar that contains a single melded weapon and has no remaining slots will become a Melding Jar[1] after an Extraction Scroll is used on it.
Melds & Seals
Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Unlike in later games, there are no slots for seals which means you can combine every possible seal to a single weapon.*
Examples
For purposes of illustration here are some examples:
Base | Additions | End Result |
---|---|---|
Katana +1 | Polearm +4, Razor Wind | Katana + 5 with the ability to attack in 3 directions at once. |
Armor Ward | Hide Shiled, Hide Shield +3, Wood Shield + 5 | 1Armor Ward with slowed hunger rate and + 8 |
1Polearm | Wood Shiled, Armor Ward, Homing Blade | Polearm, Wood Shield with increased hunger rate, Homing Blade |
Knockback Staff [4] | Knockback Staff [3] | Knockback Staff [7] |
Switching Staff [6] | Knockback Staff [5] | Switching Staff [6], Knockback Staff [5] |
1Melding a Hide Shield into an Armor Ward will not give the Armor Ward Slow Hunger - it will only remove the Armor Ward's Increased Hunger effect. You must meld a second Hide Shield into the Armor Ward to give it Slow Hunger.