Module:Rescue Team DX Camp Pokémon table

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Template-info.png Documentation

This template generates a list of Pokémon present in a Rescue Team Camp for Pokémon Mystery Dungeon: Rescue Team DX.

Usage

{{#invoke:Rescue Team DX Camp Pokémon table|main
  | pokémon_1 = 
  | shiny_1  = 
  ...
  | pokémon_n = 
  | shiny_n  = 
}}

Example

{{#invoke:Rescue Team DX Camp Pokémon table|main
  | pokémon_1 = Celebi
  | shiny_1   = yes
  |-
  | pokémon_2 = Pikachu
  | shiny_2   = no
}}
SpritePokémonTypes
NormalShinyEnglishJapanese
Celebi's sprite.CelebiScript error: The function "rescueTeamDXPokemonDataCell" does not exist.[[File:Rescue Team DX - Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type|alt=Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type]][[File:Rescue Team DX - Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type|alt=Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type]]
Pikachu's sprite.PikachuScript error: The function "rescueTeamDXPokemonDataCell" does not exist.[[File:Rescue Team DX - Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type|alt=Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type]][[File:Rescue Team DX - Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type Icon small.png|link=Module:Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type|alt=Script error: The function "rescueTeamDXPokemonDataCell" does not exist.-type]]

--------------------------------------------------------------------------------
--
--				Module:Rescue Team DX Camp Pokémon table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args
	local output = {}
	-- Header row
	table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="1" style="width: 33.4%;">Sprite</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2" style="width: 33.3%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Pokémon"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="width: 33.3%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Types"}} .. '</th>')
	table.insert(output, '</tr>')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" style="width: 16.7%;">Normal</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 16.7%;">Shiny</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 16.65%;">English</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 16.65%;">Japanese</th>')
	table.insert(output, '</tr>')
	-- Data rows
	for i = 1, 150 do
		local monsterArg = args["pokémon_" .. i]
		local shinyArg = args["shiny_" .. i]
		if not monsterArg and not shinyArg then
			break -- exit loop when no more rows are found
		end
		local typeOne = frame:preprocess('{{#invoke:Rescue Team DX Pokémon Data Cell|rescueTeamDXPokemonDataCell|name=' .. (monsterArg or "") .. '|getVar=type1}}')
		local typeTwo = frame:preprocess('{{#invoke:Rescue Team DX Pokémon Data Cell|rescueTeamDXPokemonDataCell|name=' .. (monsterArg or "") .. '|getVar=type2}}')
		local rowData = {}
		table.insert(rowData, '<tr class="monstersTableRow">')
		table.insert(rowData, '<th class="templatePrimary">' .. frame:expandTemplate{title = "RescueTeamDXSprite", args = {(monsterArg or ""), size = "50x50px"}} .. '</th>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {(monsterArg or "")}} .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Rescue Team DX Pokémon Data Cell|rescueTeamDXPokemonDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
		if typeTwo == nil or typeTwo == '' then
			table.insert(rowData, '<td class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
		else
			table.insert(rowData, '<td class="templatePrimary">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
			table.insert(rowData, '<td class="templatePrimary">' .. frame:expandTemplate{title = "TypePKMN", args = {typeTwo}} .. '</td>')
		end
		table.insert(rowData, '</tr>')
		table.insert(output, table.concat(rowData))
	end
	table.insert(output, '</table>')
	return table.concat(output)
end

return p