Draft:Shiren 5 2020:Grass

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Revision as of 19:54, 12 August 2019 by Mystery Dungeon GP>Korra II A Royal
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Summary

Grasses exists in all Shiren games, but this item category has sometimes been called "Herbs" in earlier games in the series. The terms grass, herb, and seed are effectively interchangeable in these games. Prior game "equivalent" items are virtually identical, but they may or may not behave identically in Shiren 5 as they did in prior games in the series.

Grasses are single use consumables usually with a magic effect. The primary way to use them is to eat them, in which case the effect is on the player, but you can also throw them at creatures (monsters, allies, or other NPCs) to affect them instead if you hit. (You can often reverse "good" and "bad" items by changing how you use them. E.g. eat Herbs or throw them at allies, but throw Poison Grass at enemies.)

In addition to any magic effect, consuming any grass also gives you 5 food value; while not much, it can make a big difference to your survival if you're low on food.

Grasses can be blessed or sealed, but not cursed (because they can't be equipped). If sealed, they can't be eaten, and they lose their magic effect when thrown at creatures, doing just 2 HP of damage instead if they hit. Blessed grasses can still only be consumed or thrown once but generally have double the effect (double the food value and double the magic effect). One important exception to this is that the primary way to use both Revival Grass and Undo Grass is to leave them anywhere in your inventory (main inventory or inside any type of pot). They trigger automatically when you collapse, reviving you to full health and full strength and removing all status ailments (Revival Grass) or offering you the choice to either escape the dungeon or revive (Undo Grass). After these items trigger once, they turn into Weeds. But, if they were blessed when they trigger, they just lose their blessing and can be used again (or better yet, re-blessed to have 2 "charges" again). These are amazingly powerful survival items, with virtually no downsides. (If they trigger, it invalidates the win "without collapsing even once" expert badge condition, but at least you're still alive. Also, there's no way to prevent them from triggering, e.g. if you wanted to die on purpose to request rescue and save them for future peril.) There appears to enforce a strict order as to which "trigger-on-death" item will take priority, and the order seems to be Undo > Revival > Repeat > Gut (though this needs confirmation). In other words, if you have multiple copies of both Undo Grass and Revival Grass spread throughout your inventory, the earliest copy of the Undo Grass will trigger first. (The player might prefer Revival Grasses to trigger before Undo Grasses, but there is no known way to alter the trigger order. Even putting an Undo Grass in a pot from which you normally can't remove items, and sealing that pot, and putting it at the end of your inventory, it will still trigger before any Revival Grasses.) Beware the "evil twin" versions of these grasses (Gut Grass and Repeat Grass) which deliberately have the same prices as the "good twin" items, making them impossible to tell apart via price identification alone. The trigger-on-death order listed above is not fully tested, so if you do identify one of these "evil twin" grasses, it's best to consume it for food value or otherwise get rid of it and not have to worry about it interfering with your emergency grasses.

Since many grasses are also rune ingredients, the runes have also been added as columns to the reference chart below. So many common grasses make good runes that it's not a bad idea to just try to mix them unidentified any time you find a Mixer monster; not only will this likely make a good rune most of the time but it will also identify the grass type in your current game state if successful, and if not successful, then you have vastly narrowed down the types it might be. See Runes and Identifying Items for more info.

Reference Chart

Here are all the items in this category, in Item Book order. You can sort the chart e.g. by price when you're trying to identify items by price. Refresh the page to reset the order back to Item Book order.

Name Japanese Name Buy Sell In-Game Description Usage Tips Finding Tips Sword Rune Shield Rune Prior Game ~Equiv.
Herb 薬草 50 17 Heals 25 HP. If your HP was already full, raises max HP by 1. Lively (max HP +5) Lively (max HP +5) Medicinal
Otogiriso 弟切草 100 35 Heals 100 HP and all bad status ailments. If your HP was already full, raises max HP by 2. Uplifting (max HP +10) Uplifting (max HP +10) Restoration
Heal Grass いやし草 200 70 Heals 200 HP and all bad status ailments. If your HP was already full, raises max HP by 3. Vitalizing (max HP +15) Vitalizing (max HP +15) Healing
Life Grass 命の草 500 175 Raises max HP by 4. Energizing (max HP +20) Energizing (max HP +20) Life
Strength Grass ちからの草 500 175 Heals 1 strength. If your strength was already at max, raises max strength by 1. If blessed and you're at max strength -1, it will only recover you to max strength. Strength
Antidote Grass 毒消し草 100 35 Heals strength to max. Anti-Drain (1.5x damage vs. drain monsters) Antidote
Poison Grass 毒草 100 35 You lose 5 HP and 1 strength, and your speed will be halved for 10 turns. Throw it at monsters to poison them (if they don't deal poison themselves). Poison
Power Up Grass パワーアップ草 300 105 Your attack is enhanced for 10 turns. Power Up
Upgrade Seed 成長の種 300 105 You gain Tinkerer status for 50 turns — your equipped weapon and shield gain experience much faster. [CONFIRM] If blessed, Tinkerer status will last until you change floors. [/CONFIRM] Great to do this just before clearing a Monster House. Upgrade Seed + Monster House is also a great opportunity to rapidly level up a new sword/shield if you want to swap out your current sword/shield. 1 part of Blue Flame (shoot a blue fireball when fully healed) Upgrade Seed
Perception Grass めぐすり草 300 105 You see all traps on the floor. You lose this "invisibility sight" if you're blinded. Swing over traps to make them permanently visible. Anti-Cyclops (1.5x damage vs. one-eyed monsters) 1 part of Agile (dodge attacks more often) Sight
Invincible Grass 無敵草 2000 700 You are inmune to damage for 20 turns. Victory
Swift Grass すばやさ草 300 105 Your speed is doubled for 10 turns. 1 part of Quick Hitting (sometimes hit twice) Speed
Warp Grass 高飛び草 100 35 You or target creature are warped to another location on the same floor. Anti-Floating (1.5x damage vs. floating monsters) Warp
Dragon Grass ドラゴン草 500 175 You shoot a fireball ahead of you for 70 damage. If you throw it, it does 45 damage. (Confirm damage amounts.) Anti-Dragon (1.5x damage vs. dragon monsters) Anti-Fire (halve fire damage) Dragon
Stomach Expander 胃拡張の種 300 105 Raises max fullness by 5. Big Belly
Stomach Shrinker 胃縮小の種 300 105 Lowers max fullness by 5. Little Belly
Weeds 雑草 10 3 No magic effect. Does 2 HP damage if thrown as a projectile and you hit. Best use is simply to eat it for food value or use it as fodder item in a pot that destroys items. Anti-Plant (1.5x damage vs. plant monsters) Weeds
Revival Grass 復活の草 1000 350 If you collapse with this anywhere in your inventory (including in pots), you will revive with full HP, full strength, and all bad status ailments removed. Can be purchased from the Points Shop for 30 points. Often found for sale in various town shops. You can get one of these via a Tanuki Password. Revival
Undo Grass やりなおし草 1500 525 If you collapse with this anywhere in your inventory (including in pots), you will be given the option to revive or to escape the dungeon. If you eat it, you are given the option to escape the dungeon. Can be purchased from the Points Shop for 70 points. You can get one of these via a Tanuki Password. Retry
Confusion Grass 混乱草 300 105 Confuses you or target creature for 10 turns. Confusing (sometimes confuses monsters) Confusion
Blinding Grass 目つぶし草 300 105 Blinds you or target creature for 10 turns. Blinding (sometimes blinds monsters) Blind
Sleepy Grass 睡眠草 500 175 Puts you or target creature to sleep for 5 turns. Sedating (sometimes puts monsters to sleep) Sleep
Rage Grass 狂戦士の草 500 175 Affected creature loses control of its actions for 20 turns, attacking the nearest other creatures. Don't eat a Rage Grass or let yourself be hit by one if you can avoid it, especially when you're near a shopkeeper. (An Immunity Scroll prevents Enraged and every other status ailment.) Berserk
Cheery Grass しあわせ草 2000 700 Raises your level by 1. Found in several dungeons such as Merchant's Hideout. You can get one of these via a Tanuki Password. Enhancing (upgrade value +3) Enhancing (upgrade value +3) Happiness
Angel Seed 天使の草 5000 1750 Raises your level by 3. Found in several dungeons such as Merchant's Hideout. Sometimes drops in groups of 3 from UFO-type enemies. Also, if you get the best fortune from Madam Ateska in a dungeon, the next floor will have multiple Angel Seeds. Augmenting (upgrade value +8) Augmenting (upgrade value +8) Angel
Unlucky Seed 不幸の草 2000 700 Lowers your level by 3. Stupefying (sometimes levels down monsters when you hit them) Stupefying (sometimes levels down monsters when they hit you) Misfortune
SuperUnlucky Seed 超不幸の種 5000 1750 Resets you to level 1, 15 HP, and very little food in your belly. (Confirm 15 HP.) Found in difficult bonus dungeons such as Primordial Chasm. Perilous (sometimes reduces HP of monsters that you hit to 1) Perilous (sometimes reduces HP of monsters that hit you to 1) Ill Luck
Amnesia Grass 物忘れの草 2000 700 You forget all identified items, and all items now have new random descriptions. Found in difficult bonus dungeons such as Primordial Chasm. Amnesia
Imabikiso 忌火起草 2000 700 Curses or seals all items in your main inventory. Found in difficult bonus dungeons such as Primordial Chasm. Curse
Fine Grass 楽草 50 17 Makes you feel happy (no effect). Fun
Nymph Grass ぬぐすり草 300 105 You unequip everything you have equipped, even if it's cursed. Sihgt (sic)
Dracon Grass ドラコン草 500 175 You gain the Can. Arm Bracelet effect until you leave the floor. (Thrown items will penetrate everything and vanish.) Dracon (sic)
Gut Grass 腹活の草 1000 350 This is the "evil twin" of the Revival Grass. You seem to revive but then die again right away. Found in difficult bonus dungeons such as Primordial Chasm. Riveval (sic)
Repeat Grass やりなおせ草 1500 525 This is the "evil twin" of the Undo Grass. You are given the option to revive or escape, but either way it doesn't work and you die. Found in difficult bonus dungeons such as Primordial Chasm. Rerty (sic)

External References

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