Template:File
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File is the primary image template MDFW uses to provide information on its File pages. This template does a lot to help organize files on your behalf, instead of you having to manually write a lot of things on your own. An example of the empty aboutfile template (which appears automatically in the summary box when uploading a new file) is as follows:
{{File |game= |description= |type= |meta= |user= |source= |license= }}
Now, when filling out these parameters, you will almost certainly not need all of them, and many should be deleted when going through the template upon uploading. Let's look at each parameter and what they mean, and how each should be filled out.
- |description=: This parameter is for writing a summary of what the file contains. A file description should be concise, requiring no more than one sentence to explain. For example, a piece of artwork of Chocobo from Chocobo's Dungeon 2 could simply be described as "Artwork of Chocobo from Chocobo's Dungeon 2."
- |game=: This parameter is simple: Enter the name of the game or mode you are covering! Only one can be entered at a time, and files spanning multiple games should use the earliest chronological use. Enter the name exactly as displayed—the file will automatically link it for you!
- |type= and |meta=: This parameter covers a lot of things at once. Primarily, this parameter is to indicate what type of file it is! The list of types is the following:
- artwork (Artwork)
- audio (Audio)
- animated (Animated images)
- music (Music)
- coverart (Cover artwork)
- control (Controller buttons)
- controllerphoto (Controller photos)
- diagram (Diagrams)
- flag (Flags)
- icon (Icons)
- logo (Logos)
- map (Maps)
- model (Models)
- merch (Merchandise)
- promotional (Promotional images)
- photo (Real-world photos)
- prerelease (Pre-release images)
- rating (Rating icons)
- render (Renders)
- screenshot (Screenshots)
- sprite (Sprites)
- system (System images)
- user (User images)
- video (Videos)
- wallpaper (Wallpapers)
- wiki (Wiki images)
- Filling out this section is vital to help set up the automatic categorization. For all files that use |type=, they will be added into the entered game='s category. As an example, something with a |game=Torneko: The Last Hope and a |type=screenshot, the file will automatically be added to Category:Torneko: The Last Hope screenshots. Up to four types can be used and should be separated with a comma. The |meta= category works similarly, only that the types entered here will not look at the game for its category. For example, an image of a Nintendo Switch that needs to go with other systems will use |meta=System and be added into Category:System images. Files with no entered type will be added to a maintenance category.
- |source=: This is a very important parameter. If you have a file that wasn't directly taken by yourself, it needs to be written or linked here. If you captured the file yourself, use |source=self. For images captured by other people, use |source=user and fill in the next parameter below.
- |user=: This parameter is unlikely to be used. It should only be filled with the name of the user for people that use |source=user or |type=user. For example, if Jubilee was the source of an image, you would enter |source=user and user=Jubilee.
- |license=: This parameter is unlikely to be used. It is automatically filled in as fair use by default, and can usually be deleted. The only reason this parameter should be filled out is if a file should be licensed in any way other than fair use, such as public domain, creative commons, or something else. The options for this template are the following:
- CC BY-SA 1.0
- CC BY-SA 2.0
- CC BY-SA 2.1
- CC BY 2.5
- CC BY-SA 2.5
- CC BY 3.0
- CC BY-SA 3.0
- CC BY-NC 3.0
- CC BY-SA 4.0
- GNU Lesser (LGPL)
- public domain (pd for someone else's work, pds if you release it)
- There is an additional parameter, |resized=, where if set to |resized=yes, will add the file to Category:Resized files.