Draft:Shiren 3 Wii:Story Walkthrough

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Story Quests

Template:Shiren3

When you watch the opening scene when the game starts up you find out Template:Shiren3 has been invited by a man he refers to as Template:Shiren3 to come to a town because he has come across the key to a legendary place known as the Template:Shiren3. You must ask around Template:Shiren3 (Japanese: オオツツキ村) to find out about this legend and if there is any truth to it. Now, you can run around and talk to everyone but to progress the story you must go to the bar, here you will find Sensei. Some thugs get in the way but are quickly taken care of by Sensei, the bar owners now want you to rescue their daughter, Template:Shiren3, who has been kidnapped by the thugs who hang out around the Template:Shiren3 to the West outside the village. So, to get there you must first pass through your first dungeon, Template:Shiren3

Template:Infobox Locations (Shiren 3)

Ruined Temple

At the Template:Shiren3 (Japanese: 荒れ寺) you meet the leader of the thugs, Template:Shiren3, and find out Tae wasn't really kidnapped but actually ran away. Jurouta and his henchmen decide they want to find out more about the Karakuri Mansion as well. So, they spring a trap and you are dropped into the Temple Underground where you fight your first boss.

Temple Underground is not a dungeon but only a boss, the Template:Shiren3. The Sword Tiger has an attack that can immobilize you but none of the Sword Tigers attacks are very strong. This should be a very simple first boss fight. Remember to always enter Full Control Mode when fighting bosses. This will give you full control over each character in your party and make boss fights much easier. The Sword Tiger has the boss Template:Shiren3 meaning Template:Shiren3 and Template:Shiren3 can't be used against it. With only 60 Template:Shiren3 and a Template:Shiren3 modifier of 1, you should have no trouble taking it out.

After beating the Sword Tiger, you arrive back above and find that Jurouta and his gang have taken off and left Tae behind. You hear some creepy voice talking about Shiren as you leave to return to the village. Tae is returned to the village, and you learn the thugs are searching for the Mansion and they headed up to Template:Shiren3, which is your next destination. To get to the mountain you have to go through Template:Shiren3. At this point you now have access to the Template:Shiren3, up to floor 5. If equipment is lost, the portal is a dungeon that can be accessed at any time from the world map and is a good place to find equipment should anything need to be replaced. Deeper access and better items will become available in the Portal Dungeon as you progress through the Story Mode. PSP players will gain access to the Shiren and Sensei exclusive dungeons Template:Shiren3, Template:Shiren3, Template:Shiren3 and Template:Shiren3.

Template:Shiren3

After passing through the Karakuri Pass, you will come upon Jurouta and his thugs. A bolt of lightning will strike and four large monsters (Template:Shiren3, Template:Shiren3, Template:Shiren3, and Template:Shiren3) will appear, claiming to be guardians of the mountain. A strange girl will appear as well. We learn that to unlock the Mansion that four Hourai Orbs must be collected (one from each guardian). Centipede wants the first fight and takes Koppa as collateral to ensure that you will come. You will now have access to the Template:Shiren3 (Japanese: からくり茶屋) Shop/Storage/Bank, Yotsume Rock (The rock where the four Hourai Orbs will go), and Template:Shiren3. Stock up at the Karakuri Tea House or previous dungeons and head out to rescue Koppa.

Template:Shiren3

After clearing the Centipede's Den, you rescue Koppa and now need to get the second Template:Shiren3. To the next dungeon, Template:Shiren3! If you haven't done so already, now is a good time to talk to the sick Template:Shiren3 in Otsutsuki Village and get a story item, the Template:Shiren3, from him. This is used for the Blacksmith's Quest.

Template:Shiren3

After defeating Eagle, he will double-cross you, as he doesn't want to lose, and Shiren will be turned into a Template:Shiren3. Sensei will get injured and run away. Template:Shiren3, a new party member will join at this point, Sensei and Shiren will leave the party. The story item "Template:Shiren3" will be given to you. You must find Shiren in the next dungeon, the Template:Shiren3. PSP players will gain access to the 2 Asuka exclusive dungeons Template:Shiren3 and Template:Shiren3. You will lose access to the Sensei exclusive dungeons Over there, Sensei, and Even in the distance Sensei for the time being. If you stop at the Karakuri Tea House on your way to Catfish's Nest, you will see a scene with Jurouta who says he doesn't want to fight as he just wants us to do all the work. Catfish has also left a note saying that Shiren is hopping around on the 4th floor of his dungeon. So, let's head there next and rescue Shiren.

Template:Shiren3

When entering the Catfish's Nest for the first time it's suggested you being an Template:Shiren3, rush to floor 4 to find Shiren, and then warp out once you get him back. After beating Catfish you will receive the Hourai Orb from him and Tengu will show up and give you Eagle's as well. It is now time to face the final guardian, onward to Tengu's Castle.

Template:Shiren3

When you've cleared the Tengu's Castle and Defeat and collect the last Hourai Orb. Now the Mansion can be awakened, however, not before Jurouta appears to steal the orbs...and with Sensei who is working for Jurouta because Jurouta saved his life in a dungeon and now owes a life debt. They take the Hourai Orb's as Shiren and Asuka are in no position to fight. The Karakuri Mansion is finally awakened! Sensei, Jurouta, and his henchmen all enter the Mansion. The Portal Dungeon can now be accessed up to floor 10.

Karakuri Mansion Entrance (Template:Shiren3)

Head to Yotsume Rock and cross the bridge to initiate a scene in which you will have to fight a boss, be prepared before heading to this location. After defeating the boss the gate to Karakuri Mansion will open, however, Shiren and Koppa will be sent to another location which can be quickly discerned as the past. Tsuru Hillside (Yosume Rock) is where we start, from here head through Ochimizu Pass to reach the village and figure out what is going on.

Template:Shiren3

After traversing the pass go to Otsutsuki Village to explore. Talk to Template:Shiren3 (First house on the left), talk to the village elder, talk to Sumi again and then head to the temple in the West by passing through Template:Shiren3. If you have the Tattered Scroll from the Blacksmith it is a good idea to stop by in the past and show the old Blacksmith it to get the scroll fixed and a cure for the Blacksmith's sickness so he can start working again. Head over to the Sanuki Thicket to reach the Ruined Temple.

Template:Shiren3

Exterior

When you return from the adventure in the past, you can finally enter the Template:Shiren3. After defeating the 6 Template:Shiren3 they will leave you with some vague words. Onward to the mansion Interior, until you are stopped by Template:Shiren3, a ninja who works for the Shogunate, she will imprison you on the airship, the Koujinmaru III, from which you must escape!

Template:Shiren3

Template:Shiren3

Template:Shiren3 (Bedrock Area)

You start out with just Shiren and will find Asuka on floor 2. It's a very short dungeon, but to complete it you must collect the Template:Shiren3, one on each floor, otherwise, you will be taken back to the first floor when you reach floor 4. After defeating the Template:Shiren3, everyone will be outside the smashed pot. A truce with Sensei is settled upon. You earn more about the old Bamboo Harvester, Template:Shiren3, and Template:Shiren3. A scene with Template:Shiren3, two monsters of the mansion, speaking with the princess is shown, they plan to kill Shiren and rule the kingdom for themselves. The Portal Dungeon can now be accessed up to floor 15. The Forest of Fire next.

Template:Shiren3

Template:Shiren3

You catch up to Oboro and her ninjas as they are fending off an attack from some jellyfish. Shiren and Asuka take over the fight from here. After beating the Template:Shiren3 and saving Oboro and her men, the party convinces her to leave the Mansion to the wanderers. The next stop is the Suspension Bridge.

Template:Shiren3

When you head to the Suspension Bridge (Japanese: つり橋), you are met with Jurouta, Sensei, and the thugs. A few quick words are said before you're dropped into the Valley of the Dead. Be prepared when you head to the bridge.

Template:Shiren3

You find a giant plant blocking the exit. What should you do? Fight the Template:Shiren3 of course! After the fight, the plant continues to revive. You learn more about how the mansion is constantly evolving, Hourai Mountain itself is Karakuri Mansion! Time to leave before the plant fully revives. Next stop, Pond of the Dragon!

Template:Shiren3

When you reach the end of the dungeon to find Sensei waiting on a bridge. He talks for a bit and then you fight him. After beating him you find out Sensei set you up and was the one who called Asuka to this land. You find out a little about Sensei's past and what his motivations are. He goes wandering off at the end of the scene.

Template:Shiren3

You catch up to Template:Shiren3, Sensei also catches up but decides to sit the fight out. You get some more details about the past, the Princess, and the Mansion. Then, fight for the claim of the Mansion. After defeating Jurouta some more words are said and Jurouta leaps into the abyss. Kotodama and Kodama show up and explain a few more things. Then Shiren and Koppa have transported to the past once again. In the past head to Otsutsuki Village, you can talk to the villagers for some interesting conversations, to progress, head East to the house by the river where Old Man Taketori was. Next, head to Template:Shiren3 where you will see the Shrine on fire. After a few scenes, Shiren and Koppa will be seen standing in front of the burned down Shrine, the Template:Shiren3 will come up and give them a key and mention some things about the bloodline. We will be returned to the present now. Kotodama and Kodama want to take you out so they will be your next target so you can get through to the Princess. Sensei will also join up at this point. PSP players will re-gain access to the Sensei exclusive dungeons Over there, Sensei and Even in the distance Sensei. Move forward to the Tower Precinct.

Template:Shiren3

When you head into the Tower Precinct you learn there is a festival going on for the return of the Template:Shiren3. Template:Shiren3 want to kill Shiren for their own personal gain. So, let's fight and take them down! After the fight, once again, some vague words are said before they die. Time to try to wake up this Mansion and move on to the Outer Shrine.

Template:Shiren3

Arriving on the final floor you see the mysterious girl, she introduces herself as Kaguya, and explains some more details to you. After asking some more questions "Template:Shiren3" transforms into a monster claiming it wants to eat you all. Clearly this isn't the real princess. Shiren don't want to get eaten so it's time to fight back! After defeating the monster the Otsutsuki Village Elder shows up and you find out he is the Old Bamboo Harvester. You learn more of the mystery and that Princess Kaguya, the true Mansion master, is in a slumber. Only Shiren has the power to wake her up. The Bamboo Harvester floats away and says you will learn the truth of Karakuri Mansion if you come for him and awaken the Princess. You may have more questions than answers now, but with nowhere to go, push forward with caution. Next stop Template:Shiren3, Template:Shiren3. The Portal Dungeon is now open up to floor 20 as well.

Template:Shiren3

When you reach the top floor you're met with even more questions. You learn the boundary between different worlds/universes is fairly weak in this Mansion. The Bamboo Harvester says that when the Mansion awakens the worlds will merge. What worlds could he be talking about? The Template:Shiren3 comes alive and you have a fight on your hands. After the fight the Bamboo Harvester tells you some more of his plan and why the Karakuri Mansion was created. Your next stop is to finally check out this 1,000-year-old treasure.

Template:Shiren3

You come upon a cursed and dazed Jurouta and the Hyottoko Thugs. He mumbles things about treasure and then stumbles forward and transforms into a large dog-looking monster named Template:Shiren3. After you beat the monster, Jurouta turns back into a human and gives you some information about the past. You learn that in the past it wasn't Shiren who sold out the Princess but one of her guards, Template:Shiren3. Next up is the Old Bamboo Harvester at the Stage in the Sky.

Template:Shiren3

When you make it to the Bamboo Harvester, he tells you where the Princess is. Sensei questions him on a few things. The old man transforms into a different looking Template:Shiren3 and summons some warriors to fight with him. Take him down! After defeating the 4 Template:Shiren3, the group takes a break and the Bamboo Harvester answers some more questions. You find out the old man is really Template:Shiren3, a dragon, and he obtained eternal life on Hourai Mountain 2,000 years ago. The old man transforms into Jofuku and says that Shiren will open Heaven's gate. Only one way to find out what is going on, forward to the Palace Keep.

Template:Shiren3

After reaching the top of the Palace Keep and finding Jofuku. Sensei questions him and you learn that the moon is the gateway to the spirit realm Yomi. Jofuku transforms into a large dragon creature and the fight is on! After defeating Template:Shiren3, you learn the Ochimizu was real. Jofuku uses his powers and surrounds Shiren with some strange gold dust, but nobody is sure of what happens. After some scenes from the past of a young Shiren and girl talking with the Bamboo Harvester, the moment when he first meets them. Jofuku then leaves a few more words and disappears. Since you really haven't found a way out of here and the group wants to understand what is going on, Shiren decides to keep going forward. Off to the Tomb of Kaguya.

Template:Shiren3

At the top and Asuka wants to stop Shiren, stating the risk is too great. Sensei says he wants to sit this fight out. This fight is just Shiren vs. Template:Shiren3. After defeating Asuka the 6 Template:Shiren3 will return, Koppa tells them Keima was the one who betrayed the Princess and they strike him down. They say that if nothing is done evil will still prevail. A scene of the moon lining up over Hourai Mountain lake is shown. You need to go wake up the Princess. Note that this is the only time you will be able to return to the Template:Shiren3 or Otsutsuki Village so finish up anything you may want to do before you go up the stairs towards the Princess. The 5 dungeons inside Karakuri Palace will be unavailable after the ending as well so this is the only chance you will have to replay these dungeons. The Tomb of Kaguya is a great place to replay for money and Template:Shiren3. Anyways, when you do decide to approach the alter a scene will play and we will see the Princess lying on the bed. She will awaken from her slumber. She will start to laugh rather maniacally and say the time has finally come. A link between the moon and the mirrors is made and the Princess tells you to use the key that is actually a fragment of the Template:Shiren3, the blade of Izanagi. Jofuku will take over Shiren's body and will stab the moon with the Sword he materializes from the key. The moon will start to crumble away and the spirit and the living worlds will soon be combined if nothing is done. Oboro tries to stop it from happening but her ship is taken down instead. The Princess then reveals herself as the Goddess of Yomi, Template:Shiren3! Kaguya fights and takes her body back from Izanami. She then pulls the Sword from the moon, stopping its destruction. However, the moon has still be partially destroyed and the gate to Yomi has opened. Shiren will end up in Yomi, the spirit realm. So, let's explore it while you are there.

Template:Shiren3 (Spirit's Gateway)

At the end of the dungeon, you are met with some Template:Shiren3. After striking either the Blue Ogre or Red Ogre the fight stops and it turns out the Ogres were Sensei and Asuka, they drive the demon, Jofuku, from Shiren's body. Sensei will offer his body to Jofuku and then ask Shiren and Asuka to kill him so it will kill Jofuku as well. Sensei will be transformed into a large dragon with four swords. Take him down and save Sensei! After defeating the dragon he tries to take the group out but Sensei stops him. Izanami shows up and transports the group to Yomi. There is a merchant here at the Template:Shiren3 (Shop/Storage/Bank). Prepare yourself for the final battle. The Portal Dungeon can now be accessed up the floor 30.

Template:Shiren3

When you come upon Izanami atop her throne, Izanami explains her plan and why she is doing this. She transforms into what looks like a warrior princess and the fight is on! After doing enough damage to Izanami there is a break in the action and a scene plays where Kaguya and her 5 Guardians arrive to battle. The 5 Guardians attack Izanami with Kaguya and appear to injure her. The Guardians disappear and there is some more talk before Izanami changes form again. Get ready for round 2! After beating Izanami Complete she unleashes some more rage. Kaguya reappears humming a song. Izanami is struck by a bolt of lightning and is returned to her previous form. Shiren grabs the Sword of Totsuka and with Kaguya using the Tamafuri she is calling back Izanami's soul. Shiren strikes down Izanami with the Sword. Izanami's soul is returned to her, however, Princess Kaguya collapses. She thanks Shiren and is glad she met him. She passes away and disappears to meet the Shiren from her time. Izanami thanks you for driving out the rage from inside her. But, you must get out before the gateway is sealed by the Rock of Chibiki (the moon) that was re-summoned. Izanami stays behind to continue to look over Yomi, but states she has lost her resentment for the living. Shiren returns the Sword of Totsuka to Izanami and she transports you back to the land of the living. Karakuri Mansion begins to crumble to pieces as Oboro arrives to thank you. Karakuri Palace is destroyed (however you can still access Hourai Kingdom by examining Yotsume Rock after finishing the Post-Credits story) and the Mansion is seen collapsing around the Princess. Shiren, Sensei, and Asuka leave Otsutsuki Village and a scene of them traveling down a dirt road is played where they decide to take a break. Koppa is complaining about getting nothing for what they've done and some humorous banter is seen where Sensei and Asuka both took some treasure and rub it in Koppa's face. The credits roll but this isn't the end of the adventure! After the credits, there's a scene of Shiren from the past quitting his job and contemplating the key he received. He hits the road and goes wherever the wind leads him! The End! If you start up your save file you will receive a note that has called you back to the village by the Blacksmith's kid. At this point, the Portal Dungeon is also open up to floor 99. The next portion of this guide will be covered in the Template:Shiren3 section.

References

  • [1] Echeclus11's GameFAQ's FAQ (copied with permission.)
  • [2] Data via Akurasu.net.
  • [3] Some info thanks to Wii-siren3.memo