Shiren 1 SFC:Removed and Unused Content

MDFW - The Mystery Dungeon Tree of Information.
Revision as of 16:45, 12 June 2021 by Jubilee (talk | contribs) (Text replacement - "Lv." to "{{Shiren|Level}}")
Jump to navigation Jump to search

Removed and unused content can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another.

Locations

The game has an unused Fifth Dungeon that can be accessed from the Debug Room.

Plots

  • つかみ取り (English: Catching Store): The event data does not remain in the ROM, but there are shopkeepers and some data left over.

Debug Mode

Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100):

Controller 1 Functions

  • Start: Skip to the next floor.
  • B+Start: Reveal locations of all monsters on the current floor.
  • Y+Start: Reveal locations of all tools on the current floor.
  • B+Y+Start: Kill all monsters on the current floor.
  • R+Start: Display full map of the current floor.
  • B+R+Start: Opens a screen allowing the selection of any tool in the game.
  • Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
  • B+Y+R+Start: Opens a sound test.
  • Controller 2 Functions
  • Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
  • X: Displays Shiren's coordinates.
  • Y: Opens an enemy test.

Debug Floor

00px

Head south of Canyon Hamlet to access a debug floor during debug mode with "Pekeji's Theme" playing as the background music. There are a lot of transparent stairs that can go to each dungeon. Going down the stairs in the dungeon leads you back to the debug floor.

Items

Herbs

Herbs
File:Shiren 1 SFC Item Icons - Herb.gif
Description Shop Added to the Nintendo DS remake?
English Japanese English Japanese Cost Value
Herb of Invisibility 消え去り草 Become transparent state. Yes
Herb of Amnesia 物忘れの草 Forget the items that you identified. Yes

Shields

Sprite Shields
File:Shiren 1 SFC Item Icons - Shield.gif
Description Shop Added to the Nintendo DS remake?
English Japanese English Japanese Cost Value
Shield of non-toxic 無どくの盾 Increases defensive power when equipped.
Reflects the poison from the Poison King.
装備すると防御力が上がるぞ
毒大将の毒をはねかえすぞ
No

Scrolls

Scrolls
File:Shiren 1 SFC Item Icon - Scroll.gif
Description Shop Added to the Nintendo DS remake?
English Japanese English Japanese Cost Value
Scroll of -- --の巻物 Back to the beginning of the floor. No
Scroll of -- --の巻物 The same effect as the Massacre Scroll (Japanese: 全滅の巻物)). Renamed to Destruction Scroll.

Miscellaneous

Scrolls
File:Shiren 1 SFC Item Icon - Scroll.gif
Description Shop Added to the Nintendo DS remake?
English Japanese English Japanese Cost Value
New Item 新規アイテム The same effect as Scroll of Parupunte (Japanese: パルプンテの巻物) of the Torneko's Great Adventure series. No
Golden feather 黄金の羽根 The same effect as Wings of the condor (Japanese: コンドルの羽根). The adventure is automatically finished once the player acquires this.
Happiness of the box しあわせの箱 The adventure is automatically finished once the player acquires this. It could be the same Box of Happiness found in the Torneko's Great Adventure series.
Strange box 奇妙な箱 The adventure is automatically finished once the player acquires this.

Monsters

Family Monster Type Level Sprite Name Stats Special Abilities Description
English Japanese HP Attack Defense Exp.
Hen Family
チキン系
1 Master Chicken X マスターチキンX 5 2 1 2 Level 1 of Master Chicken. Green color.
Bowboy Family
ボウヤー系
3 Bouya X ボウヤーX 5 2 1 2 Level 3 of Bowya. Red color.
Twisty Hani Family
くねくねハニー系
2 Wriggling Honey X くねくねハニーX 5 2 1 2 Level 2 of Wriggling Honey. Blue color.
3 Wriggling Honey X くねくねハニーX 5 2 1 2 Level 3 of Wriggling Honey. Blue color.
Dead Soldier Family
ぼうれい武者系
2 Ghost Warrior X ぼうれい武者X 5 2 1 2 Level 2 of Ghost Musha family.
3 Ghost Warrior X ぼうれい武者X 5 2 1 2 Level 3 of Ghost Musha family.
Parthenos Family
パルテノス系
1 Parthenos パルテノス 30 22 17 90 Can enter the wall, and grab the foot.
2 Parthenos X パルテノスX 5 2 1 2
3 Parthenos X パルテノスX 5 2 1 2
Bowboy_Family
ボウヤー系
3 Kid Tank X コドモ戦車X 5 2 1 2
Mecharoid Family
カラクロイド系
2 Karakuroid X カラクロイドX 5 2 1 2
3 Karakuroid X カラクロイドX 5 2 1 2
Fluffy Bunny Family
いやしウサギ系
2 Healer Rabbit X カーバンクルX 5 2 1 2
3 Healer Rabbit X カーバンクルX 5 2 1 2
Air Devil Family
エーテルデビル系
2 Ether Devil X エーテルデビルX 5 2 1 2
3 Ether Devil X エーテルデビルX 5 2 1 2

Compile Dates

A series of file dates for the game can be found in the ROM at 0x1D0000. New lines have been added for easier readability. It shows the development for the game started back on January 25, 1994, four months after the release of Torneko's Great Adventure: Mystery Dungeon for the Super Famicom.

root$Revision: 1.19 $$Date: 1995/10/09 06:41:25 $
ppu$Revision: 1.108 $$Date: 1995/10/07 06:31:32 $
display$Revision: 1.298 $$Date: 1995/10/10 17:38:12 $
bg3$Revision: 1.91 $$Date: 1995/10/09 05:54:43 $
sound$Revision: 1.17 $$Date: 1995/08/04 01:54:15 $
sprite$Revision: 1.351 $$Date: 1995/10/09 04:58:40 $
game$Revision: 1.53 $$Date: 1995/10/03 15:33:37 $
LogoMain$Revision: 1.6 $$Date: 1995/09/25 07:41:10 $
spritetable$Revision: 1.132 $$Date: 1995/10/07 07:07:36 $
animation$Revision: 1.274 $$Date: 1995/10/09 03:45:27 $
npc$Revision: 1.441 $$Date: 1995/10/10 03:04:40 $
lives$Revision: 1.1024 $$Date: 1995/10/10 03:04:40 $
fmaze$Revision: 1.30 $$Date: 1995/08/15 04:41:28 $
item$Revision: 1.479 $$Date: 1995/10/06 08:56:17 $
map$Revision: 1.431 $$Date: 1995/10/07 17:55:58 $
map_data$Revision: 1.86 $$Date: 1995/09/25 10:02:15 $
map_data2$Revision: 1.88 $$Date: 1995/10/01 09:24:55 $
map_link$Revision: 1.136 $$Date: 1995/10/05 09:12:29 $
map_quiz_data$Revision: 1.56 $$Date: 1995/10/05 09:12:29 $
map_place$Revision: 1.20 $$Date: 1995/09/01 04:18:17 $
trap$Revision: 1.133 $$Date: 1995/10/05 01:45:29 $
house$Revision: 1.20 $$Date: 1995/09/16 03:06:18 $
replay$Revision: 1.16 $$Date: 1995/10/10 03:22:13 $
math$Revision: 1.5 $$Date: 1994/01/25 02:53:06 $
note$Revision: 1.14 $$Date: 1995/10/08 03:50:43 $
player$Revision: 1.122 $$Date: 1995/10/01 13:16:24 $
random$Revision: 1.3 $$Date: 1994/08/01 07:44:14 $
demo$Revision: 1.110 $$Date: 1995/10/10 17:35:59 $
display_open$Revision: 1.47 $$Date: 
ap_window$Revision: 1.195 $$Date: 1995/10/04 01:35:08 $
font$Revision: 1.58 $$Date: 1995/09/04 03:02:43 $
display_sysyemdata$Revision: 1.10 $$Date: 1995/10/09 14:27:11 $
hidden_command$Revision: 1.5 $$Date: 1995/09/27 07:24:29 $
spritemacro$Revision: 1.326 $$Date: 
spritemacro_sp$Revision: 1.207 $$Date: 
spritemacro_move$Revision: 1.14 $$Date: 
window$Revision: 1.153 $$Date: 1995/10/10 18:22:14 $
action$Revision: 1.282 $$Date: 1995/10/10 18:52:05 $
hiscore$Revision: 1.302 $$Date: 1995/10/09 11:39:32 $
sprite_systemdata$Revision: 1.101 $$Date: 1995/10/08 09:01:27 $
tloop_col$Revision: 1.25 $$Date: 1995/10/08 10:40:16 $
tloop_mask_data$Revision: 1.4 $$Date: 1995/08/23 11:54:40 $
map_data_sub$Revision: 1.105 $$Date: 1995/10/10 18:27:28 $
demoplay$Revision: 1.8 $$Date: 1995/10/08 03:51:35 $
fontdata$Revision: 1.1 $$Date: 1994/01/25 10:35:11 $
sound_data$Revision: 1.263 $$Date: 1995/10/10 17:35:59 $
display_map_data$Revision: 1.119 $$Date: 1995/10/09 15:37:03 $
displaywall1$Revision: 1.58 $$Date: 1995/10/07 08:37:16 $
displaywall2$Revision: 1.97 $$Date: 1995/10/08 07:48:39 $
sprite_equipmentdata$Revision: 1.23 $$Date: 1995/10/06 18:09:59 $
spritedata$Revision: 1.105 $$Date: 1995/10/09 05:55:09 $
displaydata$Revision: 1.58 $$Date: 1995/10/04 10:47:17 $
messagedata$Revision: 1.3 $$Date: 1994/02/22 05:58:58 $

References

  • [1] Page history imported from the Cutting Room Floor Wiki.
  • [2] Additional un-used monsters.
TCRFLogo.png This page uses CC BY 3.0-licensed content from the Cutting Room Floor Wiki.