Community:Shiren 1 DS RPFI 4: Difference between revisions
Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal |
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== Passwords: == | == Passwords: == | ||
{| class="wikitable" | {| class="wikitable" | ||
|<blockquote>D0G8! T3C7 H8QDG | |<blockquote>D0G8! T3C7 H8QDG | ||
7!3!D XYRH 5YH!D | |||
X316B 0J4G Z30V! | |||
8LV!Y F60P 49200</blockquote> | |||
|- | |- | ||
|<blockquote>XKXY0 F9XR G8JQ6 | |<blockquote>XKXY0 F9XR G8JQ6 | ||
Q!CJT CD9V X9ZR7 | |||
1P5FM 5D4B 6W!S! | |||
B8BF! ZWKG 93230</blockquote> | |||
|} | |} | ||
<blockquote></blockquote><blockquote></blockquote> | <blockquote></blockquote><blockquote></blockquote>Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order) | ||
=== Floor 1: === | |||
<blockquote>NW: Herb of Sight, Walrus Jar[4], 355G | |||
SM: Stairs, 498G</blockquote><blockquote>SE: 371G</blockquote>Floor 2: <blockquote>NM: Restorative Herb</blockquote><blockquote>NW: Stairs</blockquote><blockquote>MW: Wooden Arrow[7], Big Belly Seed</blockquote><blockquote>SM: Venting Jar[5]</blockquote><blockquote>SE: Riceball</blockquote>Floor 3: <blockquote>N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband</blockquote><blockquote>N3: Stairs</blockquote><blockquote>S2: Sleepless Armband</blockquote><blockquote>S5: Knockback Staff[5]</blockquote><blockquote>N6: Curse trap on SW entrance</blockquote>Floor 4: <blockquote>SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G</blockquote><blockquote>NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G</blockquote>Floor 5: <blockquote>S2: (mine trap SW of start) Staff of Postpone[4]</blockquote><blockquote>S3: Herb of Victory</blockquote><blockquote>S5: (big landmine trap 2S of W entrance) Medicinal Herb</blockquote><blockquote>N1: alarm trap E entrance</blockquote><blockquote>M2: shop:</blockquote><blockquote>N4: Iron Shield</blockquote><blockquote>N5: stairs, Sealing Staff[5]</blockquote>Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it<blockquote>32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll</blockquote><blockquote>41: Polearm</blockquote><blockquote>33: stairs</blockquote><blockquote>23: 436G</blockquote><blockquote>12: '''Windshield'''</blockquote><blockquote>22: Antidote Herb</blockquote>Floor 7: <blockquote>22: (start) Jar of Holding[3]</blockquote><blockquote>12: (big landmine trap 3N1E of S entrance), 428G</blockquote><blockquote>31: Crescent Arm</blockquote><blockquote>34: stairs</blockquote><blockquote>14: Dragonkiller</blockquote><blockquote>15: Poison Herb</blockquote>Floor 8:<blockquote>SW: (start) Staff of Recovery[4]</blockquote><blockquote>NW: Monster House (immobilization trap S entrance)</blockquote><blockquote>NM: stairs, '''Herb of Revival'''</blockquote><blockquote>NE: Antidote Herb</blockquote><blockquote>SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]</blockquote><blockquote>SE: Scroll of Identity</blockquote>Floor 9: <blockquote>22: start, Big Riceball, Kigny Seed</blockquote><blockquote>12: (big landmine trap SW of N entrance) Scroll of Haste</blockquote><blockquote>11: Scroll of Explosion</blockquote><blockquote>12: cursed powerup scroll</blockquote><blockquote>23: stairs</blockquote>Floor 10:<blockquote>S2: (start, log trap W entrance, landmine N entrance)</blockquote><blockquote>N1: Passage Armband</blockquote><blockquote>N3: 307G</blockquote><blockquote>N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]</blockquote><blockquote>N5: N'duba(? Staff)</blockquote><blockquote>S5: stairs</blockquote>Floor 11: (Password 1)<blockquote>25: start</blockquote><blockquote>21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence</blockquote><blockquote>12: Pickaxe</blockquote><blockquote>22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb</blockquote><blockquote>35: Monster House</blockquote>Floor 11:<blockquote>25: start</blockquote><blockquote>14: 477G, 486G</blockquote><blockquote>21: 360G</blockquote><blockquote>23: stairs</blockquote><blockquote>35: Gold Shield+?</blockquote><blockquote>26: Evasive Shield+?</blockquote>Floor 12:<blockquote>ME: Doppelganger Staff[3]</blockquote><blockquote>SE: 354G</blockquote><blockquote>SW: Hide Shield+?</blockquote><blockquote>NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb</blockquote><blockquote>NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)</blockquote>Floor 13:<blockquote>SE: 307G</blockquote><blockquote>SW: rotten trap NW of E entrance, Knockback Staff</blockquote><blockquote>MW: cursed wooden arrow x10</blockquote><blockquote>NW: stairs, N'duba(Postpone Staff)</blockquote>Floor 14:<blockquote>M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall</blockquote><blockquote>NW: Mastersword+?</blockquote><blockquote>SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight</blockquote><blockquote>SE: riceball trap W of N entrance, Scroll of Haste</blockquote>Floor 15:<blockquote>SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff</blockquote><blockquote>MW: cursed riceball</blockquote><blockquote>NW: Staff of Happiness[4]</blockquote><blockquote>MM: shop</blockquote><blockquote>ME: stairs</blockquote>Floor 16:<blockquote>33: (start) 468G, 495G</blockquote><blockquote>32: Katana+?</blockquote><blockquote>41: stairs</blockquote><blockquote>12: 405G </blockquote><blockquote>23: Air Bless Scroll</blockquote>Floor 17:<blockquote>33: (start) Accelerating Staff</blockquote><blockquote>43: 479 G</blockquote><blockquote>22: Medicinal Herb</blockquote><blockquote>13: (W)Scroll of Blessing, (E)Scroll of Identity</blockquote><blockquote>34: Monster House</blockquote> |
Revision as of 22:37, 28 March 2019
Information
Final Puzzle Floors 11, 17
Reward
Author
Walkthrough made by cesult during real rescues of BenSanAZ
Passwords:
|
|
Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)
Floor 1:
NW: Herb of Sight, Walrus Jar[4], 355G SM: Stairs, 498G
SE: 371G
Floor 2:
NM: Restorative Herb
NW: Stairs
MW: Wooden Arrow[7], Big Belly Seed
SM: Venting Jar[5]
SE: Riceball
Floor 3:
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
N3: Stairs
S2: Sleepless Armband
S5: Knockback Staff[5]
N6: Curse trap on SW entrance
Floor 4:
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G
Floor 5:
S2: (mine trap SW of start) Staff of Postpone[4]
S3: Herb of Victory
S5: (big landmine trap 2S of W entrance) Medicinal Herb
N1: alarm trap E entrance
M2: shop:
N4: Iron Shield
N5: stairs, Sealing Staff[5]
Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
41: Polearm
33: stairs
23: 436G
12: Windshield
22: Antidote Herb
Floor 7:
22: (start) Jar of Holding[3]
12: (big landmine trap 3N1E of S entrance), 428G
31: Crescent Arm
34: stairs
14: Dragonkiller
15: Poison Herb
Floor 8:
SW: (start) Staff of Recovery[4]
NW: Monster House (immobilization trap S entrance)
NM: stairs, Herb of Revival
NE: Antidote Herb
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
SE: Scroll of Identity
Floor 9:
22: start, Big Riceball, Kigny Seed
12: (big landmine trap SW of N entrance) Scroll of Haste
11: Scroll of Explosion
12: cursed powerup scroll
23: stairs
Floor 10:
S2: (start, log trap W entrance, landmine N entrance)
N1: Passage Armband
N3: 307G
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
N5: N'duba(? Staff)
S5: stairs
Floor 11: (Password 1)
25: start
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
12: Pickaxe
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb
35: Monster House
Floor 11:
25: start
14: 477G, 486G
21: 360G
23: stairs
35: Gold Shield+?
26: Evasive Shield+?
Floor 12:
ME: Doppelganger Staff[3]
SE: 354G
SW: Hide Shield+?
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)
Floor 13:
SE: 307G
SW: rotten trap NW of E entrance, Knockback Staff
MW: cursed wooden arrow x10
NW: stairs, N'duba(Postpone Staff)
Floor 14:
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall
NW: Mastersword+?
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight
SE: riceball trap W of N entrance, Scroll of Haste
Floor 15:
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff
MW: cursed riceball
NW: Staff of Happiness[4]
MM: shop
ME: stairs
Floor 16:
33: (start) 468G, 495G
32: Katana+?
41: stairs
12: 405G
23: Air Bless Scroll
Floor 17:
33: (start) Accelerating Staff
43: 479 G
22: Medicinal Herb
13: (W)Scroll of Blessing, (E)Scroll of Identity
34: Monster House