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==How to Use (and Abuse) Rescue Passwords:==
==How to Use (and Abuse) Rescue Passwords:==
If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The {{GameTitle|Shiren1DS|l|i}} page for this topic is currently located under {{Shiren1DS|Rescue Passwords for Items}}.  
If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The {{Shiren1DSTitle}} page for this topic is currently located under {{Shiren1DS|Rescue Passwords for Items}}.  


When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.  
When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.  

Revision as of 22:36, 19 November 2024

Rescue Passwords for Items

How to Use (and Abuse) Rescue Passwords:

If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The Nintendo DS Mystery Dungeon: Shiren the Wanderer page for this topic is currently located under Rescue Passwords for Items.

When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.

The rescue run may also have additional valuable loot that wasn't available to the original player. For example, let's say the player found a rare and valuable item on 4F, then traveled to 5F to die and generate a rescue password for the community. Rescuers will experience the same floor 1 - 4F as the original player, including that valuable item on 4F, but 5F will differ between the original player and rescuers. 5F will be normal for the original player (whatever that entails), but rescuers will face a different 5F, which will always have a monster house with a fallen Shiren in it. All rescuers will face an identical layout for 5F. The rescuers' 5F may also have valuable items on it, especially so since it has a guaranteed monster house.

Theoretically, you should be able to get multiple copies of the loot from a single password. This was true in Shiren 1 but has not yet been confirmed in Shiren 5. You are allowed to attempt a rescue at least 3 times and possibly as many as 5 times before being blocked from trying that rescue again. So, if you get the loot you want then use an Escape Scroll or Undo Grass before rescuing the fallen Shiren, congratulations, you farmed out one copy of the loot and can try for another copy so long as you're still allowed to attempt rescue. It may also be possible to tag swords and shields on the rescue run and deliberately die, and find those tagged items in the Sentry in Hermit's Hermitage. It is not yet known if Escape Scrolls, Undo Grasses, and tags and the Sentry work on rescue runs the way they do on normal runs.

In addition, if the original player is feeling really generous, they can die up to 3 times on the same run to generate 3 passwords for the same dungeon pattern, and thus every other player could potentially extract 15 copies of the same loot. If using multiple passwords for the same run, make sure to keep and use them in the right chronological order, as the game can tell if you use rescue passwords out of sequence and blocks you from using older passwords. Likewise, once you rescue the fallen Shiren, the game blocks you from using that password again, so make sure to farm out what you want before performing the rescue. (See the Arcane Details section below for more info on how the game blocks you and how you may be able to get around it.)

As more and more passwords are added to the collection, this becomes a fast and easy way to farm rare items!

This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.

P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.

Directory of Rescue Passwords for Items

# Wiki Page Password Donor Walkthrough Author Most Valuable Item(s) Dungeon Floor P/Ws Reuse?
1 RPFI 1 Reala_kira#1495 rhaining 1x Fever Pot

2x Synthesis Pot

2x Extraction Scroll

Red Sword + Red Shield

Pitfall of Life 14 1 No
2 RPFI 2 rhaining 1x Upgrade Pot [2]

1x unknown 10K pot

Destiny's Descent 16 1 No?

Guidelines for Potential Authors:

  • Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tile set) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
  • The shorter and easier the run, the better.
  • A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
  • Runs with Escape Scrolls and Undo Grasses are more valuable, as this might make it easier for the rescuers to get the rare loot out, and it also might allow the rescuers to use the same password multiple times to get multiple copies of the rare loot. But, don't go very deep just hoping to find these escape items, because the deeper the run, the less useful it is. As a consumer of rescue passwords, it's probably better to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
  • Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
  • Generating multiple rescue passwords for the same death doesn't help. When a rescuer tries to use a password, the game decodes it to see which player needs rescue, on which run, and which life, and keeps track of that information. Then, if the same rescuer tries to use another password for the same combination of (original player + run + life), the game stops the rescuer from using that additional password. If you want to generate multiple passwords for a single run that the community can use, you have to sacrifice another life. You'll also need to keep track of which password is for which life, and rescuers will need to use them in the correct order as well. (The game does seem to keep only a limited history buffer, so theoretically you could try dozens or hundreds of rescues to cause your game to forget the oldest rescues then you'd be able to use them again. This has not been tested.)
  • The above being said, if it's a super valuable run with super valuable items, consider going that extra mile and using more of your lives to generate more usable rescue passwords. In Shiren 1, it was safe and best to die on the same floor a 2nd time, and these 2 passwords could both be used. If you go this route, please document all passwords for the same run on the same detail page, and clearly indicate the order in which they should be used.
  • Even if there is already a run for a specific rare item, players may want more than one copy. Also, not every rescue will be equally easy for every player to accomplish. So, more passwords for the same item are better than less.
  • The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
  • Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
  • Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
  • Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
  • Documentation should exclude monster drops, or at least call them out explicitly as monster drops, as these items are always random and thus won't be the same for every rescuer unless the play the rescue identically.

Requests for More Passwords

It's hard to pin down what precisely is valuable enough to be worth a rescue password, as it will differ from player to player depending on what they're trying to accomplish, what they've already found, and what they know how to find with other methods. So, if you want more passwords for specific items, edit this section of the page to ask.

Item Wanted Copies Requested Notes
Upgrade Pot 5 Rare + crafting consumable + can't be replicated in a Fever Pot
Fever Pot 4 more Ditto
Floramorph Pot 1 Rare + only useful to complete Item Book
Grilling Pot 1 Ditto
Amnesia Grass 1 Ditto
Imabikiso 1 Ditto
Angel Grass 3 Rare + crafting consumable
SuperUnlucky Seed 3 Ditto
Blank Scroll 5 You can never have too many of these, but, you can also buy them for points
Extraction Scroll 1 Rare but once you read it once, you can write your own on Blank Scrolls
Floating Bracelet 1 Very rare but possible to get without a wish

More Ways to (Ab)use Rescue Passwords

Theoretically, it might be possible to create some ultra short and valuable runs, such as by deliberately dying on floor 1 and generating a rescue password. Rescuers would get a guaranteed monster house on floor 1, which might be great. But given the original player will have no idea what valuable items will be available for rescuers, if any, it might be better not to post such passwords unless and until you can independently verify they contain something worth harvesting.

Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.

It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".

Alternatives to Rescue Passwords

There is probably no faster way to get a rare item than use a rescue password for it, assuming a password exists for the item you are interested in. But here are some other ways to get multiple copies of uncommon and rare items:

  • You can get a single copy of certain items using Tanuki Passwords.
  • Once you've built up some decent equipment and emergency items, Merchant's Hideout is a fairly easy dungeon replete with some (but not all) valuable items. The shops are ripe for the picking and money flows like a waterfall into your pockets. There's virtually no challenge here, but it can be a fast way to collect uncommon durable items, Gitan, and points, all of which can feed a hardcore crafting habit.
  • Abusing Pick-A-Choice shops is a not-super-slow way to collect certain rare items such as Fever Pots, Upgrade Pots, and catstones. The best information about this topic so far is on the Inori Cave page.
  • For truly hardcore crafters who want giant piles of items, see the Crafting pages and especially the Mass Production page.
    • One of the techniques discussed in those pages is to save up 3+ copies of non-pot items then replicate them in Fever Pots.

Arcane Details

The details in this section need more complete testing to verify.

The game apparently decodes rescue passwords to determine some information about the rescue request and saves that information. Specifically, it seems to track: an ID for the player being rescued, a run # for that player, what dungeon the rescue is in, what floor the rescue is on, and which life the player is using (1st, 2nd, or 3rd). It is possible to generate multiple rescue passwords for the same rescue, and those passwords will be different strings of characters, but they will decode to the same information and thus the game will treat them as the same request request. The game will then block you from performing a rescue if any of these conditions: if you've attempted that rescue too many times, if you've succeeded at that rescue, or if you've registered a later rescue request for the same player. So, you get at most X attempts to rescue someone from a specific situation.

However, that being said, the game only knows to block you from a rescue attempt if it has history related to that rescue attempt, and like every buffer in Shiren games, the buffer has a limited size. In Shiren 1, the buffer is known to be 30 games. So in Shiren 1, if you're blocked from performing rescue #1, you can register 30 other completely unrelated rescues for different players, then you can successfully re-register rescue #1 and the game will treat it as if it has never seen that rescue before and let you attempt it again. It is not yet known if the buffer is still 30 games in Shiren 5. Whatever the buffer size is, it is theoretically possible to abuse a password an unlimited number of times by registering enough unrelated rescues in between. In practice, it's a PITA to register rescues by password, but you can presumably overwrite the buffer via online rescues as well.

Another arcane detail is that Shiren 5 has chosen to use a wider character set, which is difficult to type, at least for English speakers. Why they chose such a difficult set of characters is unknown. This appears to be the full set of typeable characters in Shiren 5 -- 102 characters including space. This comes form the password entry screen and includes all characters shown even those that are not valid for passwords:

ABCDE FGHIJ KLMNO
PQRST UVWXY Z()""
abcde fghij klmno
pqrst uvwxy z{}<>
12345 67890 +-/*=
■□▲△▼ ▽◆◇○⦾ ●★☆
!?¡¿& #$%;: .,'

Shiren 5 only allows 65 characters for passwords though, which are:

ABCDE FGHIJ KLMNO
PQRST UVWXY Z()
ab de fgh j k mn
p r t        {}<>
 2345 6789  +   =
 □ △  ▽ ◇ ⦾   ☆
!?    #

Passwords consist of 3 lines of 18 characters each, where the 18 characters are any of the 65 listed above. (Why 65 instead of the more natural computer number 64? Unknown.) Most characters are displayed in the default color of white but the middle 6 characters of each line are displayed in red to aid readability. (There is no way to control which color your text will be typed.)