Torneko 1:Spooky: Difference between revisions

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Ghosts shouldn't be underestimated at the start of an {{Torneko1|Adventure}} when Torneko {{Torneko1|Level}} is low and he has little to no equipment. Even though their {{Torneko1|HP}} is the same as a {{Torneko1|Slime}} and their {{Torneko1|Attack Power}} is barely higher, their {{Torneko1|Defense Power}} is on par with {{Torneko1|Monjar}}s who only appear on the 2nd floor. More than their stats, the real threat of Ghosts comes from their double Movement Speed preventing Torneko from fleeing safely. Running away to regenerate health is impossible and repositioning will be punished with repeated hits. If surprised by a Ghost while fighting an other monster in a room, the player will have to make a choice between fleeing to a hallway to fight one monsters at a time but get hit by the Ghost on the way or try to fight both monsters at once. If several Ghosts are present, Torneko can also quickly get surrounded and cornered before he has time to move to a better spot.  
Ghosts shouldn't be underestimated at the start of an {{Torneko1|Adventure}} when Torneko {{Torneko1|Level}} is low and he has little to no equipment. Even though their {{Torneko1|HP}} is the same as a {{Torneko1|Slime}} and their {{Torneko1|Attack Power}} is barely higher, their {{Torneko1|Defense Power}} is on par with {{Torneko1|Monjar}}s who only appear on the 2nd floor. More than their stats, the real threat of Ghosts comes from their double Movement Speed preventing Torneko from fleeing safely. Running away to regenerate health is impossible and repositioning will be punished with repeated hits. If surprised by a Ghost while fighting an other monster in a room, the player will have to make a choice between fleeing to a hallway to fight one monsters at a time but get hit by the Ghost on the way or try to fight both monsters at once. If several Ghosts are present, Torneko can also quickly get surrounded and cornered before he has time to move to a better spot.  


In some cases, starting a Bonus dungeon Adventure and spawning in a room with at least two Ghosts can mean an almost guaranteed defeat right at the start, completely outside the player control. This makes Ghosts some of the most infamous run ender for the Bonus Dungeon, despite how early they're encountered. This is not an issue in the Mysterious Dungeon where Torneko can brign items.  
In some cases, starting a Bonus dungeon Adventure and spawning in a room with at least two Ghosts can mean an almost guaranteed defeat right at the start. This makes Ghosts some of the most infamous run ender for the Bonus Dungeon, despite how early they're encountered. This is not an issue in the Mysterious Dungeon where Torneko can brign items.  


However if Torneko manages to level up a few times and aquire some decent equipement, Ghosts become a non issue.
However if Torneko manages to level up a few times and aquire some decent equipement, Ghosts become a non issue.

Revision as of 12:55, 26 September 2024

Spooky
ゴースト

Information
Item Drop Rate 1.56%
Special Ability Moves at Double Speed.
Stats
HP 5
Attack Power 3
Defense Power 9
Movement Speed Double
Attack Speed Normal
Experience 2
For the lore page, see Dragon Quest:Ghost.

Ghost (Japanese: ゴースト) is a monster in Template:GameTitle. Ghosts are orange colored specters that appear to float in midair. They wear a pointed purple witch hat with a red ribon. They adopt a taunting expression with their tongue sticking out and their three-fingered hands wide open.

Monster Ability

Ghosts have double Movement Speed, giving them a bonus movement action before their regular action. This allow them to move two tiles at once or move one tile and attack Torneko in the same turn.

Combat Strategy

Ghosts shouldn't be underestimated at the start of an Adventure when Torneko Level is low and he has little to no equipment. Even though their HP is the same as a Slime and their Attack Power is barely higher, their Defense Power is on par with Monjars who only appear on the 2nd floor. More than their stats, the real threat of Ghosts comes from their double Movement Speed preventing Torneko from fleeing safely. Running away to regenerate health is impossible and repositioning will be punished with repeated hits. If surprised by a Ghost while fighting an other monster in a room, the player will have to make a choice between fleeing to a hallway to fight one monsters at a time but get hit by the Ghost on the way or try to fight both monsters at once. If several Ghosts are present, Torneko can also quickly get surrounded and cornered before he has time to move to a better spot.

In some cases, starting a Bonus dungeon Adventure and spawning in a room with at least two Ghosts can mean an almost guaranteed defeat right at the start. This makes Ghosts some of the most infamous run ender for the Bonus Dungeon, despite how early they're encountered. This is not an issue in the Mysterious Dungeon where Torneko can brign items.

However if Torneko manages to level up a few times and aquire some decent equipement, Ghosts become a non issue.

Stats

HP: 1
Attack Power: 1
Defense Power: 1

Spawn Locations

dungeons Floors Spawn rate
English Japanese
Trial Dungeonちょっと不思議のダンジョン [Data needed]
Mysterious Dungeon不思議のダンジョン 1 - 6 [Data needed]
Bonus Dungeon[Research required] 1 - 6 [Data needed]


Gallery


In Other Languages

Language Name
English Ghost (Official)
Japanese ゴースト, Ghost

See Also

References