Shiren 3 Wii:List of Status Abnormalities: Difference between revisions

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Revision as of 07:31, 7 December 2023

List of Status Conditions in Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion Wii

States

Normal Conditions Description How to Obtain Notes
English Japanese
Normal ふつう
Transformed 変化 Turns the character into a Monsters, with access to its special moves. Monster Meat
Good Conditions Description How to Obtain Notes
English Japanese
Attack Up Attack Power is increased for a brief period of time.
Clairvoyant よく見え All Traps and Invisible Monsters will be revealed. Eye Salve Herb
Discerning Items will be Identifying Items as they are picked up. Lasts for one floor.
Enraged イカリ Attack power will double for a set number of turns.
Furious オオイカリ Attack power will double and Speed will increase for a set number of turns.
Haste Perform two actions per turn. Lasts for 5 turns (10 actions)
Indomitable Strength cannot be reduced by poison or Monsters' special moves. Lasts for one floor.
Invisible Renders the character unable to be seen by other foes and Player Characters. Invisible Herb
Juggernaut 無敵 Victory Herb
Lightfooted Monsters will not be awakened by footsteps. Lasts for one floor.
Pain Sharing Pain Share Staff
Rested The character cannot be put to Asleep. Lasts for one floor.
Satiated ハラヘラズ Actions will no longer reduce Fullness. Lasts for one floor.
Bad Conditions Description How to Obtain Notes
English Japanese
Asleep 睡眠 The victim will be unable to act. Being attacked will not break the effect. Sleeping Herb
Berserk 狂戦士 The victim will become unable to be controlled, and will attack anything nearby without prejudice. Skullcap, Berserker Trap Lasts for 20 turns.
Blind 空振り The victim will miss all direct attacks.
Burdened 拾えず For the remainder of the floor, the victim will be unable to put Items into the inventory. Overloaded Scroll
Confused 混乱 Attacks and movement directions will be affected. Spinning Trap, Confusion Herb
Darkness 目つぶし Unable to see, the vicim will lose sight of his or her target for a number of turns. Lasts for 10 turns.
Deep Sleep バクスイ The victim will be unable to act. Being attacked will not break the effect, but once released, movement speed will be increased.
Epic Paralyzed 強烈かなしばり Paralysis Staff Blessings and Curses
Feeble Strength will be reduced to one.
Grand Paralyzed かなしばり The victim will become unable to move or attack. Any other damage or effect sustained will cancel the effect. Elemental Abilities, Paralysis Staff Talking to the character will also cure this.
Hallucinating Monsters, Player Characters, items, Traps, and stairways will appear differently. Dream Gas Trap, Hallucinator Trap, Dream Spell
High Pain Share Pain Share Staff Blessings and Curses
Hypnosis
Immobilized カゲぬい The victim will be locked in place for a few turns, but may take action from this position. Immobilize Trap, Shadowbind Staff,
Inactive The victim will be unable to attack and use items, but can still move. The condition can be broken with an Player Characters attack or by letting a few turns pass. Lasts for 3 turns.
Inattentive Experience will be limited to one per battle on the current floor.
Jar Hand One hand will be stuck in a Jars. This effect can only be broken by dealing or receiving damage. Sticky Jar
Lip Sealed くちなし The victim will be unable to perform certain actions that use the mouth. Hunger restoration will cease. Silence Scroll
Locked The Locked item will not be usable. The item that is locked will differ depending on the Monsters level. Scroll Hater
Onigiri'd おにぎり The victim will be changed into a Riceball for a few turns. Be especially wary of anything that could burn you while in this form. Riceball Trap, Rice Baby Family Fire or Rotten Trap will instantly kill you.
Pain Share When the one who inflicted the Pain Share state takes damage, this character will also be hurt. Pain Share Staff
Paralyzed 不動 The victim will be unable to move or change directions, but may still take an action.
Paranoid ゾワゾワ The victim will attack in the opposite direction.
Possessed Possessed characters are treated as Monsters by their Allies and will be attacked. Possessed allies will attack if spoken to.
Predictable 固定ダメージ Damage inflicted will no longer be a variable. Lil' Billy
Sealed 封印 The victim will be unable to use their mouths for anything, including eating or using the incantations of Staves. Monsters in this state are unable to use their special abilities.
Sick HP will cease its natural restoration. If hit by the same attack while in this state, the victim will become Wizened. Bonni
Slow 鈍足 The victim will only be able to act once every two turns.
Stupified レベル半減 The victim's level will be reduced by half for a number of turns. Lasts for 10 turns.
Wizened HP will be reduced each turn.


See Also

References

  • [1]Most gameplay states and descriptions thanks to Echeclus11's GameFAQ's FAQ (Copied with permission.)