Shiren 1 DS:Fay's Puzzle: Blocker: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "{{Shiren 1 DS|" to "{{Shiren1DS|") |
||
Line 3: | Line 3: | ||
! Next: | ! Next: | ||
|- | |- | ||
|{{ | |{{Shiren1DS|Fay's Puzzle: Hypnotized!|#37 Hypnotized!}} | ||
|{{ | |{{Shiren1DS|Fay's Puzzle: One Fell Swoop|#39 One Fell Swoop}} | ||
|} | |} | ||
==Puzzle #38/50: Blocker== | ==Puzzle #38/50: Blocker== | ||
===== Things to be learned: ===== | ===== Things to be learned: ===== | ||
Moving appropriately can help you avoid a monster completely. In this case, tricking the {{ | Moving appropriately can help you avoid a monster completely. In this case, tricking the {{Shiren1DS|Polygon Jive}} into moving to a convenient place will let you exit the puzzle. | ||
===== Solution: ===== | ===== Solution: ===== | ||
# Move through the corridor below you. | # Move through the corridor below you. | ||
# When you enter the next room move diagonally so that you pick up all of the items in the room (3 {{ | # When you enter the next room move diagonally so that you pick up all of the items in the room (3 {{Shiren1DS|Riceball}} and 1 {{Shiren1DS|Switching Staff}}). | ||
# Move one space to the West and one space North East. | # Move one space to the West and one space North East. | ||
# Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}. | # Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}. | ||
# Turn to face the {{ | # Turn to face the {{Shiren1DS|Fluffy Bunny}} on the other side of the water and throw your Switching Staff at it. | ||
# Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny. | # Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny. | ||
# Head into the next room and up the Stairway. | # Head into the next room and up the Stairway. | ||
Line 30: | Line 30: | ||
|- | |- | ||
![[File:Fluffy Bunny.png|center]] | ![[File:Fluffy Bunny.png|center]] | ||
|{{ | |{{Shiren1DS|Fluffy Bunny}} | ||
|いやしウサギ | |いやしウサギ | ||
|5 | |5 | ||
|- | |- | ||
![[File:Polygon Jive.png|center]] | ![[File:Polygon Jive.png|center]] | ||
|{{ | |{{Shiren1DS|Polygon Jive}} | ||
|おどるポリゴン | |おどるポリゴン | ||
|60 | |60 |
Revision as of 21:44, 15 April 2021
Previous: | Next: |
---|---|
#37 Hypnotized! | #39 One Fell Swoop |
Puzzle #38/50: Blocker
Things to be learned:
Moving appropriately can help you avoid a monster completely. In this case, tricking the Polygon Jive into moving to a convenient place will let you exit the puzzle.
Solution:
- Move through the corridor below you.
- When you enter the next room move diagonally so that you pick up all of the items in the room (3 Riceball and 1 Switching Staff).
- Move one space to the West and one space North East.
- Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a Knockback Staff.
- Turn to face the Fluffy Bunny on the other side of the water and throw your Switching Staff at it.
- Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
- Head into the next room and up the Stairway.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Fluffy Bunny | いやしウサギ | 5 | |
Polygon Jive | おどるポリゴン | 60 |