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As the name says, this dungeon is focused on the use of the [[Shiren GB2/Items/Traps|traps]] against [[Shiren GB2/Monsters|monsters]]. This guide will cover some ways to clear this dungeon and successfully obtain its rewards.
As the name says, this dungeon is focused on the use of the [[Magic Castle/Items/Traps|traps]] against [[Magic Castle/Monsters|monsters]]. This guide will cover some ways to clear this dungeon and successfully obtain its rewards.


==General information==
==General information==
First, you start the dungeon with a [[Shiren GB2/Items/Riceballs/Big Riceball|Big Riceball]] and the [[Shiren GB2/Items/Armbands/Trap|Trap Armband]] the [[Shiren GB2/Strategy Guides/Trap Strategy|Trap Strategy page]] to know how to use this [[Shiren GB2/Items/Armbands|armband]]).
First, you start the dungeon with a [[Magic Castle/Items/Riceballs/Big Riceball|Big Riceball]] and the [[Magic Castle/Items/Armbands/Trap|Trap Armband]] the [[Magic Castle/Strategy Guides/Trap Strategy|Trap Strategy page]] to know how to use this [[Magic Castle/Items/Armbands|armband]]).


The goal is to reach floor 15 to get the [[Shiren GB2/Items/Weapons/Firebrand|Firebrand]], and there are no shields until floor 90, where the special [[Shiren GB2/Items/Shields/Karakuroid Shield|Karakuroid Shield]] may appear. Because of this, trying to fight monsters directly is not a very good idea in this dungeon. After floor 10, floating monsters will start to appear, which are completely invulnerable to traps, so you may want to skip these floors.
The goal is to reach floor 15 to get the [[Magic Castle/Items/Weapons/Firebrand|Firebrand]], and there are no shields until floor 90, where the special [[Magic Castle/Items/Shields/Karakuroid Shield|Karakuroid Shield]] may appear. Because of this, trying to fight monsters directly is not a very good idea in this dungeon. After floor 10, floating monsters will start to appear, which are completely invulnerable to traps, so you may want to skip these floors.


==Strategy==
==Strategy==
You'll start being overwhelmed by monsters after floor 6 because you don't have access to shields. A good idea is to get as many Pitfall Traps as you can, either by searching them or reading a [[Shiren GB2/Items/Scrolls/Traps|Scroll of Traps]]. Early [[Shiren GB2/Gameplay Elements/Monster Houses|Monster Houses]] are also a good way to stock up on traps, but on deep floors you may want to avoid monsters at any cost.
You'll start being overwhelmed by monsters after floor 6 because you don't have access to shields. A good idea is to get as many Pitfall Traps as you can, either by searching them or reading a [[Magic Castle/Items/Scrolls/Traps|Scroll of Traps]]. Early [[Magic Castle/Gameplay Elements/Monster Houses|Monster Houses]] are also a good way to stock up on traps, but on deep floors you may want to avoid monsters at any cost.


The idea to get Pitfall Traps is to skip the last five floors, where floating monsters appear. Of course, you should still collect a few Hunger or Rotten Traps for an emergency, and using Pitfall Traps constantly will drain your HP really fast. If your hit points are below 8, you should wait to recover a little because the Pitfall Trap may kill you. This is where those instant-kill traps get useful.
The idea to get Pitfall Traps is to skip the last five floors, where floating monsters appear. Of course, you should still collect a few Hunger or Rotten Traps for an emergency, and using Pitfall Traps constantly will drain your HP really fast. If your hit points are below 8, you should wait to recover a little because the Pitfall Trap may kill you. This is where those instant-kill traps get useful.
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If you're planning to go to the 99 F goal, you must effectively use instant kill traps as well as traps that will grant you a lot of experience after killing a monster, such as Log Traps. You can also get a few Pitfall Traps to escape from monster houses.
If you're planning to go to the 99 F goal, you must effectively use instant kill traps as well as traps that will grant you a lot of experience after killing a monster, such as Log Traps. You can also get a few Pitfall Traps to escape from monster houses.


[[Category:Shiren GB2 Strategy Guides]][[Category:Pages that need Links]]
[[Category:Magic Castle Strategy Guides]][[Category:Pages that need Links]]

Revision as of 02:19, 2 November 2019

As the name says, this dungeon is focused on the use of the traps against monsters. This guide will cover some ways to clear this dungeon and successfully obtain its rewards.

General information

First, you start the dungeon with a Big Riceball and the Trap Armband the Trap Strategy page to know how to use this armband).

The goal is to reach floor 15 to get the Firebrand, and there are no shields until floor 90, where the special Karakuroid Shield may appear. Because of this, trying to fight monsters directly is not a very good idea in this dungeon. After floor 10, floating monsters will start to appear, which are completely invulnerable to traps, so you may want to skip these floors.

Strategy

You'll start being overwhelmed by monsters after floor 6 because you don't have access to shields. A good idea is to get as many Pitfall Traps as you can, either by searching them or reading a Scroll of Traps. Early Monster Houses are also a good way to stock up on traps, but on deep floors you may want to avoid monsters at any cost.

The idea to get Pitfall Traps is to skip the last five floors, where floating monsters appear. Of course, you should still collect a few Hunger or Rotten Traps for an emergency, and using Pitfall Traps constantly will drain your HP really fast. If your hit points are below 8, you should wait to recover a little because the Pitfall Trap may kill you. This is where those instant-kill traps get useful.

If you're planning to go to the 99 F goal, you must effectively use instant kill traps as well as traps that will grant you a lot of experience after killing a monster, such as Log Traps. You can also get a few Pitfall Traps to escape from monster houses.