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== Overview ==
{{Shiren 5 2020 Draft}}


Accumulating items (and crafting and improving and using them) is key to winning Shiren 5 and indeed all roguelikes.  There are no dungeons in Shiren 5 that are viable without having at least a few items, and usually you need many.  Shiren 5 has a large library of stock items organized into 15 categories. Figuring out the many unusual ways that items can interact with other items and monsters is a key Shiren skill, and not easily taught or learned due to the depth and complexity of the game. Players can play hundreds or even thousands of hours of Shiren and still continue to learn additional tricks and tips for how best to leverage items. If an item seems like it's a bad one that you'd never want to use, odds are very good that there is at least one way to leverage it to your advantage, and usually more than one.  On the flip side, items that seem good can have hidden downsides or might be used against you by monsters.
Shiren 5 has a large library of '''items''' organized into different categories. Figuring out the many ways that items can interact with other items and {{Shiren52020|Monster}}s is a key {{Meta|Mystery Dungeon: Shiren the Wanderer (series)|Shiren}} skill. Players can play hundreds or even thousands of hours of Shiren and still continue to learn additional tricks and tips for how best to leverage items. If an item seems like a bad one that you'd never want to use, there is probably at least one way to leverage it to your advantage.


Shiren (the player character) can carry 24 items in main inventory. For some item types, one main inventory slot can contain a stack of identical items, otherwise an inventory slot can only contain one item.  Pot type items can contain up to 5 non-pot items. (Pots are equivalent to jars in Shiren 1. In Shiren 1, it was possible to create a new jar inside a Change Jar.  In Shiren 5, it is never possible to have a pot inside another pot.)  Several effects target an item (sometimes randomly) in Shiren's main inventory, but putting items inside pots isn't always a good idea.  Some items such as Dirt and flowers can only exist inside of Pots, never in main inventory or on the ground.
{{Shiren52020|Shiren (Player Character)|Shiren}} can carry 24 items in his main inventory. Pots are items that can contain up to 5 non-pot items, which lets you bypass this limit. (Pots are equivalent to {{Shiren1DS|Jar}}s in Shiren 1.)


Items usually have a primary way to use them (e.g. swords can be equipped, peaches can be eaten, etc.), but there are often other ways to use the items as well, such as by throwing them at monsters, dropping them on the ground, or just selling them for cash.
Every type of items has a primary action, or way to use them. For example, swords can be equipped, and peaches can be eaten. But there are other ways to use items, such as throwing them at monsters, dropping them on the ground, or just selling them for cash.


=== The Village-Dungeon Barrier ===
==The Item Book==
The first time the player tries the Lots Game in the basement of {{Shiren52020|Hotel Nekomaneki}}, they are given the '''Item Book''' by the Lots Game character. Thereafter, any item the player identifies in any run is added to the Item Book. This allows the player to quickly select the item names when they try to name unidentified items in any run. The Item Book also keeps track of which scrolls the player has ever read, which the player can then write on {{Shiren52020|Blank Scroll}}s. If the player manages to add all 900 items to the Item Book, they are rewarded with a {{Shiren52020|Trophy}}.


Shiren 5 does not always allow you to bring items into or out of various locations.  If you can't win your current dungeon run or find a way to escape, the items you've accumulated are typically lost.  Shiren 1 had the Storehouse Jar which let you send some non-jar items out of the dungeon, but there is no direct equivalent in Shiren 5.  Instead, you may be able to attach a tag to swords and shields, and these tagged items might be returned to you in the Sentry in Hermit's Hermitage outside the dungeon should you fail to win or escape.  Any items you do manage to take out of dungeons contribute to your "meta game stash" so to speak.  So there are effectively two very different experiences in Shiren 5:
==Acquiring Items==
* For dungeons that let you take items in, the challenge is often accumulating valuable items over the course of many runs, crafting excellent gear, and using said gear to beat these dungeons.  If you fail here, you risk losing your best items!
Here's a summary of all known ways to acquire items.
* For dungeons that do not let you take items in, you must find a way to survive and thrive by building upon the items you can find along the way.  These require more skill, but if you fail here, you've only lost what you've found in that one run.


== Getting Items ==
===In dungeons===
* Items can be found pre-placed on the ground on every floor.
* Sparkly ground tiles can contain either an item or a monster if you're strong enough to dig it up. They usually require 8 or 9 strength.
* Most monsters can drop items if you kill them. Some monsters always drop the same item.
* Some monsters can create infinite supplies of certain items. For example, {{Shiren52020|Scoopie}}s create Dirt, {{Shiren52020|Field Knave}}s create Weeds, {{Shiren52020|Boy Cart}}s create arrows, {{Shiren52020|Mutaikon}}s create certain grasses.
* Monster houses are rooms filled with items, traps and monsters. They sometimes appear spontaneously as you explore a floor, and you can also create them with a Mnster House Scrl.
* There are 3 different kinds of shops, which let you buy or win items. It is also possible to {{Shiren52020|Dungeon Tips#Stealing from shops|steal items}}.
* Some wandering {{Shiren52020|Character}}s can give you items or other advantages, sell you items, or improve your items.
* Some pots can create items (e.g. Presto), while others can create monsters which can drop items (e.g. Zalokleft). Some pots are pre-filled with charges, though the charges themselves are not items.
* Most dungeons give you a special reward item every time you beat them. The specific reward item is fixed for each dungeon.


Here's a summary of all the known ways you can acquire items.
===Outside of dungeons===
* Shops in {{Shiren52020|Nekomaneki Village}}, {{Shiren52020|Hermit's Hermitage}} and {{Shiren52020|Sparrow's Inn}} let you buy and sell items. Some characters help you improve items, or give you items as part of quests.
* You can win items from the Lots Game in the basement of Hotel Nekomaneki.
* You can {{Shiren52020|Improving Equipment|improve your items}} and make {{Shiren52020|New Items}}.


=== Primarily In Dungeons ===
==Taking items into and out of dungeons==
Whether items can be taken into a dungeon depends on the dungeon's rule.


* '''Pre-Placed''':  Virtually every dungeon has at least some items pre-placed on the ground. This can be as few as 1 item per floor or 8 or even more.
* Some dungeons let you take items and {{Shiren52020|Gitan}} in. The challenge is to accumulate valuable items over the course of many runs, {{Shiren52020|Crafting|craft}} powerful gear at home, then bring it into these dungeons to help you beat them. But if you fail, you risk losing your best items!
* '''Sparkly Ground''':  Sparkly ground does not show up on the map, but if you're strong enough to dig it up, you'll get either an item or a monster.
* Some dungeons don't let you bring any items or Gitan in. The challenge is to find a way to survive by building upon items you can find along the way. These dungeons require more skill, but if you fail here, you only lose what you find on that one run.
* '''Monster Drops''':  Most monsters can drop items if you kill them.  Some monsters drop special items.
* '''Monster Houses''':  Monster houses are rooms filled with stuff of all kinds.  They sometimes appear spontaneously as you explore the floor.
* '''Monster-Generated''':  Some monsters can create infinite supplies of some items.  (E.g. Trowlies create Dirt, Field Knaves create Weeds, Mutaikons craete some grasses, etc.)
* '''Stores''':  There are 3 different kinds of stores, which let you buy, sell, or win items. (It's also possible to steal by design.)
* '''Wandering NPCs''':  Some wandering NPCs can give you items or other advantages, sell you items, or improve your items.
* '''Pots''':  Some pots can create items (e.g. Presto, Floramorph), while others can create monsters which can drop items (e.g. Monster, Zalokleft).  (Some pots are pre-filled with charges, which aren't items.)


=== Primarily Outside of Dungeons ===
If you die in a run, your items will be lost. (There is no direct equivalent to the {{Shiren1DS|Storehouse Jar}} in Shiren 5.) To take items out of a dungeon, you must either win the run or find an item that lets you escape from the dungeon. There are two other ways to get items out of the dungeon, both of which only apply to swords and shields:


Some methods that work inside dungeons can also be done outside of dungeons, such as in your storage unit in Nekomaneki Village, but the results are usually less than stellar.  For example, using a Presto Pot to create items in your storage unit creates a very limited range of poor items.  No one has yet documented what happens if you try each of the primarily-dungeon methods outside of dungeons.  (Turn it into a monster house?!) But there are some unique ways to get items that are only possible in the starting villages.
* You can add a tag to swords and shields. If you fail in your run, tagged items will be returned to you in the Sentry in Hermit's Hermitage (is this always the case?). Also, you may have to buy your items back rather than just be given them back. Beware that selling an item to a shopkeeper in a dungeon removes any tag, and thus sold items will never show up at the Sentry. You can have at most 8 tagged items at the same time. You can untag items for free at Hotel Nekomaneki.
* '''Shops and NPCs''':  There are several shops that sell items outside of dungeons, and they each tend to carry slightly different merchandise. Other NPCs can help you improve items.
* Untagged swords and shields that you lost have a small chance to appear by the stream in {{Shiren52020|Inori Village}} (more common) or on a rooftop in Hermit's Hermitage (less common). Each location has a maximum inventory space of 1 item, so you should clear any items from these locations right away to make room for more to appear later. You can talk to the Sentry in Hermit's Hermitage to fetch items off the town's rooftops.<!-- (One theory is that the stream location can only trigger when an item is lost in water, while the rooftop location can only trigger when an item is lost in void. Another theory is that the rooftop location can only trigger for items lost in any way in Tower of Fortune floors beyond Hermit's Hermitage, while the stream location can trigger for any other location. Neither theory has been thoroughly tested.) -->
* '''Lots Game''':  There is a vestigial "minigame" that lets you gamble money for random items in the basement of Hotel Nekomaneki.  Button mashing can sometimes get you good items.
* '''Crafting and New Items''':  It's possible to improve your items and even make new ones. This is a big topic. See the Crafting pages under Shiren 5 Strategies for details.


== Attributes ==
==Item categories==
Items are organized in the Item Book by category. Swords and shields are further sub-divided into families in the Item Book. The {{Shiren52020|Red Blade Type|Red Blade}} family, for example, includes 8 different versions of the Red Blade at level 1-8.


Throughout this wiki, the word '''category''' is used to refer to a group of related items, while the word '''type''' is used to refer to all items with the same base name, and the word '''instance''' is used to refer to one specific item. For example, Swords is a category, Red Blade is a type, and your blessed level 1 Red Blade +5 with 2 runes and a tag is an instance. (In object-oriented programming parlance, Swords is an abstract superclass, Red Blade is a concrete subclass, and your Red Blade is an instance of the subclass.)
===Equipment===
Equipment items include {{Shiren52020|Sword}}s, {{Shiren52020|Shield}}s, {{Shiren52020|Bracelets}}, and {{Shiren52020|Torches}}. Normally you can only equip a sword or torch, a shield, and a bracelet, though there are ways to equip two bracelets at once. Swords, shields, and bracelets can be {{Shiren52020|Curse}}d, which means they can't be unequipped voluntarily. Swords and shields have an inherent power level and effect depending on their type. Furthermore, individual instances of swords and shields have an experience level (showing up as green bar next to the icon and number / star on the icon) and an upgrade level (for example +3), and they can have {{Shiren52020|Rune}}s on them.


Items have attributes (aka characteristics, aka features). Some attributes apply to all items, while other attributes apply only to specific categories of items.
===Stackable items===
Stackable items include {{Shiren52020|Arrow}}s, {{Shiren52020|Stone}}s and {{Shiren52020|Talisman}}s. These items can never modified with blessings, seals, or upgrades. Stacks max out at 99 quantity. It is most convenient to leave these in your main inventory, since stacks are merged automatically as you pick up more, and also you can Set these items so you can fire them by pressing a button.


All items belong to a category. Items are organized in the Item Book by category, and except for the "Others" category (which is basically a grab-bag of special case items), all items in a category share many of the same attributes.  For example, all swords can be equipped and increase your attack power, all grasses can be eaten, etc..  Swords and shields are further sub-divided into families or sub-categories in the Item Book. (Is a level 1 Ordinary Stick the same item as a level 2 Ordinary Stick?  They have different names, they count as different entries in your Item Book, and trying to mix and match them in a Fever Pot causes an explosion.  So, they're different types, and one of the features of a level 1 Ordinary Stick is that when it gains enough experience, it transforms into a level 2 Ordinary Stick.)
===Consumables===
{{Shiren52020|Grass}}es and {{Shiren52020|Scroll}}s are consumable items that can normally only be used once. They can have beneficial or detrimental effects, and in the case of grasses, you can inflict the detrimental effect on an enemy by throwing at it. A blessed scroll will turn into an unblessed scroll after you read it, effectively letting you read it twice. A blessed grass gives you a greater effect or an effect that lasts for a longer duration.


Some categories of items are durable and can be used indefinitely, such as swords, shields, and bracelets. Other categories of items are consumable and last only a certain number of uses or turns.  Durables are usually used by equipping them and they have certain effects on the player or game state while they are equipped, while consumables are usually used in other ways (eating, reading, throwing, etc.) and have an immediate one-time effect, but Torches are both equippable and consumable.  (The word "equipment" is often used to mean "durable items", while "items" is often used as shorthand for "consumable items".) Further, as in many other games, equipment takes a virtual "equipment slot", limiting the number of items that can be equipped simultaneously. Normally, you can equip one Sword or Torch, one Shield, and one Bracelet, though there are ways to equip 2 Bracelets, and there are bizarre items such as a Sticky Pot that can interfere with the normal rules for equipment.
===Pots===
{{Shiren52020|Pot}}s have a capacity of 0-5 spaces, and they start with 2-5 spaces. Pots have different effects on the items you put into them. Most Pots don't let you take the items out at will, so you have to smash it against a wall to get the items out. Besides letting you carry more things, pots can protect your items from monsters that can affect items in Shiren's main inventory. But putting items isn't always the best choice, as there are also positive things that can happen to items in main inventory, and inserting an item in an unknown pot can destroy the item or lock it away indefinitely. Some items such as Dirt and flowers can only exist inside Pots.


Some categories of items (typically projectiles) are stackable.  Stackable items tend to be immutable.  That is, one Wooden Arrow is identical to every other Wooden Arrow, they can never be modified with blessings, seals, upgrades, runes, or any other form of customization.  They also tend to either be pre-identified for you or are not hard to identify. When you have a stackable item in your main inventory and pick up more of the same, they are automatically merged unless you deliberately takes steps to prevent the two stacks from merging. Stacks max out at 99 quantity.  Trying to pick up more than that results in an additional inventory space being taken up with those items, or excess items are left on the floor if there are no inventory spaces left.  (Where possible, it's best to leave stackables in your main inventory, to simplify merging them and because they usually cannot be ruined in some common ways such as via Curse Traps.)
===Staves===
{{Shiren52020|Staff|Staves}} have a capacity of 0-99 charges, and they start with 4-7 charges. Most staves fire a magic bullet in a straight line in the direction you are facing, which has different effects on the target. If you try to use a staff with no charges left, nothing happens, but you can throw the staff to get its effect one last time (for most staves).


Almost all items have prices, discussed in more detail below.
===Food===
{{Shiren52020|Onigiri}} and {{Shiren52020|Peach}}es are food items. You can eat them to replenish your food meter. Peaches in the main inventory will ripen as you move through floors, and will eventually rot if you don't eat them or put them in a Pot.


Pots have a capacity of 0-5 spaces, though they have 2-5 spaces by default.  Staves have a capacity of 0-99 charges, though they have 4-7 charges by default.
===Other items===
A few items don't fit into any of the other categories, and they are listed under {{Shiren52020|Others}} in the Item Book.


Some item attributes are less obvious and not spelled out in the UI.  For example, Grasses, Onigiri, Peaches, and Scrolls apparently all have a hidden attribute such as "requires the use of your mouth". Reading a Muzzled Scroll prevents the use of your mouth (so you can't use any item in any of these 4 categories) until you change floors.  No attempt has been made to fully map out all these smaller attributes.
==Blessings, Curses and Seals==
Items can be {{Shiren52020|Blessings, Curses, and Seals|blessed, cursed, or sealed}}. A blessed item has a greater effect, whereas a sealed item cannot be used or (in the case of equipment items) has its effects nullified. Weapons, shields and bracelets can also be cursed. The blessed/cursed/sealed status appears as a bell icon, skull icon, or red X on top of an item's icon respectively.


Most items can have their instances modified in various ways.  For example, swords and shields have experience and can level up, and they can gain or lose upgrade points, runes, and tags.  (Understanding how to improve your equipment is a key Shiren skill.  See Crafting under Shiren 5 Strategies for details.) And many item types can be cursed, sealed, blessed, or have none of these modifiers.  (Understanding how to use and manage these modifiers is another important skill.  See Blessings, Curses, and Seals under Shiren 5 Strategies for details.) Note that you can name an item type but not an item instance, so choosing a name that reflects the modifier status means the name probably won't be apt to future instances of that type.  (That being said, the presence of a curse on an item you find can be a clue as to what type of item it is, so if you can't figure out what type it is, naming it something like "Cursed1" may help you identify it later.)
==Identification==
In many dungeons, items can be unidentified, meaning that certain aspects about them are unknown. Some items have their types revealed, but the modifier status (blessed/cursed/sealed) is unknown. The type of the item can also be unknown, in which case the item will appear with a generic name such as Pear Staff or Square Pot. {{Shiren52020|Identifying Items}} is a key skill in Shiren 5.


== Identification ==
All items become fully identified when taken outside of dungeons.


Mastering the art of identifying items is key to mastering Shiren 5. See the Shiren 5 Strategies pages for Identifying Items and Blessings, Curses, and Seals for more information. But here's a short summary.
===Naming Items===
It is possible to figure out the identity or attributes of an item without formally identifying them. For example, after equipping an unknown bracelet (with a placeholder name like Glass Bracelet), you try to walk through a wall and find that you can. Now you know the unknown bracelet is Wall Clip Bracelet, but it will still appear as a Glass Bracelet unless you give it a different name.


There is no concept of needing to identify an item's category. An item's category is always visible and can even be seen at a distance via the item's icon.  But identification is not a boolean state, and in fact there are multiple facets of identification:
You can name and rename any unidentified item in your inventory or at your feet, even if it's owned by a shopkeeper. Any future items found of the same type will show this name as well. If you later identify the item formally, say using an Identify Scroll, any previous name will be overwritten by the real item type.
* '''Type''':  An item's type can be identified or not in the current game state, except for swords and shields for which the types are always identified.  If identified, all instances of that item will display the item's name in the UI.  If not, all instances of that item will display a unique description instead (e.g. "Red Grass").  These placeholder descriptions are randomized for every game, and randomized again if you ever eat an Amnesia Grass, so they give no hint as to the actual type.
* '''Modifier''':  Instances of items can be blessed, cursed, sealed, or have none of these modifiers.  Not every modifier is possible on every category of item -- see Blessings, Curses, and Seals for details.  This modifier may or may not be identified up front, but is independent of whether the type has been identified.
* '''Upgrade Points''':  This applies to instances of swords and shields only.  The upgrade points aka bonus value is never identified up front but becomes identified as soon as the item is equipped or if the item is identified in some other way.
* '''Charges''':  This applies to instances of staves only.  Again, this can be identified or not separately.  If identified, you'll see the integer value of the number of charges remaining (0-99).  If not, you'll see the number of charges you've used or tried to use as a negative integer.
Depending upon where you are located, different sets of item types will be identified at all times. In some dungeons, virtually nothing is pre-identified, while in other dungeons, virtually everything is pre-identified.  Some item types have unique icons (e.g. traps, Gitan Bags) and are presumably always identified in every location. For types that aren't identified yet, there are various ways to identify them in your current game state, after which they usually stay identified (unless you eat an Amnesia Grass).  Everything is always identified outside of dungeons.


Regardless of whether the type is currently identified, for each instance of each item, the modifier, upgrade points, and charges may or may not be identified in the current game state. For example, the game may display that a given staff is a Pinning Staff, but it may not show if the staff is sealed or how many charges it has. Or after fully identifying all aspects of a specific Pinning Staff (which let's say is not sealed and has 5 charges), if you then eat an Amnesia Grass, the type will no longer be identified but the number of charges will still display as 5.
When naming an item, you can choose a name from the list of items in the same category that you've ever identified. The game also keeps track of whether a certain item type has been formally identified, or has its name chosen, in your current run. (This requires the Item Book obtained from the Lots Game in the basement of Hotel Nekomaneki.)


When an item's (blessing/curse/seal/none) state is not identified, a question mark is overlaid on part of the icon. When it is identified and blessed, a bell is overlaid. When it is identified and cursed, a gray skull is overlaid. When it is identified and sealed, a red X is overlaid. There is no overlay on the icon if it identified but not blessed, cursed, or sealed.
==Prices==
Items have a base buy price and a base sell price. For almost all items ({{Shiren52020|New Items}} being a notable exception), the base sell price is 35% of the base buy price. The Item Book displays the buy and sell prices of any item type you have encountered and identified.


When all aspects of an item are identified within the game state, the name is displayed in the normal color (salmon? pinkish-brown?).  When any aspect is not identified, it is displayed in yellow.  But, if the player has named it, it is displayed in green.  And for swords and shields, if they have any runes, this also overrides the color to be blue.
The final price of an item is affected by modifiers:


== Names ==
* Blessed = +10%
* Cursed or Sealed = -20%
* Each staff charge = +5%
* Each empty pot space = +5%
* Filled pot spaces do not add to the pot's price, but the content item's price is added to the pot's price. It is possible to decrease the price of a valuable pot by putting a cheap item into it.
* Each upgrade point on swords and shields increase the price by 5%. Negative upgrade points decrease price by 5% each, down to a minimum of 1.
* Runes increase the price by a fixed amount (listed on the {{Shiren52020|Rune}}s page) depending on rune. This price increase is applied after the upgrade point calculation.
** For example, Magi-Twister rune has a sell value of 175, while Retribution rune has a sell value of 1750. A {{Shiren52020|Fuuma Shield Type|Fuuma Shield}}+1 with both runes can be sold for 2975 * 1.05 + 175 + 1750 = 5048.75, which rounds down to 5048.
** Innate runes can complicate the calculation, since the prices listed in the Item Book (and on this wiki) already include the value of innate runes. For example, to calculate the sell price of {{Shiren52020|Bladite Type|Fine Swordite}}+4, which comes with innate Uplifting rune, the sell value of the Uplifting rune (350) needs to be subtracted from the listed sell price first, before applying the +20% increase from the 4 upgrade points. The final sell price is (1505 - 350) * 1.2 + 350 = 1736.
** The price modifier from blessing / curse / seal is applied after upgrade points and runes.
* Tags and experience on swords and shields do not affect the price.
* A stack of items is priced simply as the base item price times the quantity. (There are no bulk discounts.)
* Any decimal amount is truncated.


The player may be able to derive some or all of these attributes without them actually being identified in the game state.  The game offers some convenience features for this situation.  The player may name (and rename) the item type so long as they have an instance of that item available and so long as that type is not identified in the game state.  Any future items found of the same type will show this name as well.  Naming replaces the placeholder description permanently.  For example, an item in a shop is called "Glass Bracelet" -- a placeholder description. You see that it has a base buy price of 10K, so you name it "10K-1" (to distinguish it from other bracelets in the 10K tier).  You then try it on and confirm it's a Growth Bracelet, so you rename it "Growth Bracelet".  You can name and rename that type as often as you want so long as you have one available, but you can never delete your name and go back to showing the earlier "Glass Bracelet" description (nor would you really want to).  You rename it to "Foo" just for fun.  Later, you fully identify it and your name is overwritten, and it now shows as "Growth Bracelet" permanently.
In dungeons, an item's price is only visible when you try to buy or sell an item. You can place a single item on the ground and ask the shopkeeper for a {{Shiren52020|Identifying Items|price check}}, which can give you an important clue as to what it is.


The game makes it easy for you to choose a name from the list of types in the same category that you've ever identified at any point in the past (in any run).  The game also keeps track which of these "real names" you have used already in your current run.  These are both very convenient features.
There are no concepts of haggling, item quality, or item wear and tear in Shiren 5. Every item of the same type with the same modifiers is identical and will always buy or sell for the same price.


Names are per type, not per instance, so naming something like "Pinning 7 Charges" (which you might be able to figure out via fancy price identification and process of elimination) doesn't help you much because the next instance of the same type will also seem to have 7 charges which isn't necessary true.
{{Shiren52020|Point Shop|Point Card}}, {{Shiren52020|Gitan}}, and traps cannot be sold.


== Prices ==
==Thrown Item Behavior==
If an item is thrown at a monster, character or ally, it has an 84% chance of hitting. If the item hits, it will be destroyed. Some thrown items cause an effect to the target. Items that do not have a thrown effect generally do 2 HP of damage to the target. Throwing an item at an character ''(and hitting them?)'' will also turn them hostile.


Almost every item has a base buy price (the price at which you can buy an unmodified copy of the item from a vendor) and a base sell price (the price at which you can sell an unmodified copy of the item to a vendor).  A small number of items (e.g. a Points Card) are "priceless" and cannot be bought or sold. For almost all items with prices, the base sell price is 35% of the base buy price; catstones are a notable exception.
If an item misses its target, or if it ends up airborne in other ways (thrown at a wall, emerging from a broken pot, extracted from a pot via Extraction Scroll, etc.), it will try to find a place to land within 2 spaces, or in other words, in a 5x5 area centered around the point of impact. If there is nowhere for the item to land, it will be destroyed. ("[Item] is damaged in a bad fall") Note that some tiles in the 5x5 area might not be allowed if there is a wall in the way ''(Need confirmation)''. Items cannot land on other items, {{Shiren52020|Trap|invisible traps}}, water, or void. If an item lands on a visible trap, it will trigger the trap and try to find a new landing spot.


The final price of an item is affected by modifiers.  These have not been fully mapped out, but here's what's known:
==New Items==
* Blessed == +10%
You can create up to 64 {{Shiren52020|New Items}} at Hotel Nekomaneki. Once created, you can use them and find them in a few dungeons.
* Cursed or Sealed == -20%
* Each staff charge == +5%
* Each empty pot space == +5% (confirm)
** Working theory:  filled pot spaces do not add to the pot's price, but, the content item's price is added to the pot's price.
** In other words, you can *decrease* the price of a pot by putting a cheap item into it.
** Which actually would make sense if it's true, given you can't remove items at will from most types of pots.
* Runes and upgrade points on swords and shields also increase the price, though no one has yet mapped out by how much.
* It is unknown if tags or experience on swords or shields affects the price.
* A stack of items is priced as you'd expect:  the base item price times the quantity.  (There are no bulk discounts.)
* Any decimal remainder is truncated (not rounded).


In dungeons, an item's price is usually not visible, unless it is owned by a shopkeeper.  You can also ask shopkeepers to tell you how much they would pay for all the items they don't own that are on the floor of their shop. You can use this trick to (e.g.) place a single item on the ground and ask the shopkeeper for a price check, and thus get an important clue as to what that item is.  The game designers seem to have deliberately made only a few price tiers per item category, and to have deliberately placed "good items" and their "evil twins" in the same price tier, to prevent players from using a price check to get too much useful information about items.  See Identifying Items under Shiren 5 Strategies for details.
==Items not in the Item Book==
{{Shiren52020|Monster Licenses|Monster licenses}} don't appear in the Item Book, and are not required to complete the Item Book. Some items, such as Water, only exist inside pots, and they don't appear in the Item Book.


There are no concepts of haggling, item quality, or item wear and tear in Shiren 5. Every item of the same type with the same modifiers is identical and will always buy or sell for the same price.
There is also one secret item that doesn't appear in the Item Book. It's an [https://en.wikipedia.org/wiki/Easter_egg_(media) Easter egg]! You will probably come across it if you play the game, but if you want to learn about this item, try reading the Final Reward sections of the various Shiren 5 {{Shiren52020|Location}} pages.


== Crafting ==
==Non-Items==


Shiren 5 has the most complex crafting model of any game in the series, though not as complex as craft-heavy games like Minecraft.  There are a large number of ways to improve items and you can even create up to 64 new items. Mastering this topic is key to winning both dungeons where you can take your best items in, and dungeons where you can't take items in at all but must craft on the fly. See Crafting under Shiren 5 Strategies for details.
Shiren 5 occasionally refers to things like "{{Shiren52020|The Tower of Fortune and the Dice of Fate (plot)|the Dice of Fate}}" or "mom's special onigiri", but they are not actually items and they do not show up in the Item Book. Some of these are tracked as achievements / trophies in your game diary. See {{Shiren52020|Top Menu Icons}} and {{Shiren52020|Trophies}} {{Shiren5Vita|Trophies|<sup>Vita</sup>}} for more info.


== Non-Items ==
The {{Shiren52020|N'dubba Family|N'dubba}} family monsters pretend to be items and appear as them everywhere, including on the minimap. They reveal themselves and attack you when you try to pick them up or use them. Higher forms of N'dubba can exist in your inventory and even appear identified for extended periods of time. The N'dubba are not items, so they are listed in the Monster Book instead of the Item Book.


Shiren 5 occasionally refers to "items" such as "the dice of fate" or "mom's special onigiri".  These are not actually items per the game mechanics and they do not show up in your Item Book.  Some of these are tracked as game state within your game diary, and others are just for color. See Goals for more info.
==The Item Book==
 
The Shiren 5 '''Item Book''' has a total of 900 entries, broken down into 15 categories. Categories are listed in their order in the Item Book. The Item Book tracks which items you've ever identified, which can then be used to name items in the current and future runs.
There is also a family of monsters similar to mimics in D&D that pretend to be items, revealing themselves upon various events such as trying to pick them up or trying to use them.  Some of these can exist in your inventory and appear to be items for extended periods of time.  These are not tracked in the Item Book but are tracked in the Monster Book.
{| class="wikitable"
 
|-
== Secret Items / Easter Eggs ==
!Category
 
!Icons
There is one known item which behaves like an item in every respect but which does not appear as an entry in your Item Book and thus is not required to complete your Item Book.  It's an [https://en.wikipedia.org/wiki/Easter_egg_(media) Easter egg]!  No more info has been added here to avoid spoiling readers, but if you really want to find it on this wiki rather than in the game, look at the final reward items for the various Shiren 5 [[Shiren 5/Locations|Locations]] pages.
!Count
 
!Notes
== Categories and the Item Book ==
|-
 
! colspan="4" |Equipable
The huge number of items in Shiren 5 are broken down into these categories, which appear in this order in your in-game Item Book. Click on a category name to see details about the category and all items in the category.  Your game diary (meta game state) tracks which items you've ever identified (and for scrolls, which you've ever read), which can then be used to name items in the current and future runs. There is also a trophy for completing your Item Book; see Shiren 5 Goals for info.
|-
 
!<big>{{Shiren52020|Sword}}s
{| class="wikitable sortable"
![[File:Shiren 5 2020 - Sword.png]]
!'''Category'''
| style="text-align:right" |328
!'''Icon(s)'''
|Equipment that increases your offense. Can be upgraded and carry magical runes.
!'''Notes'''
|-
!<big>{{Shiren52020|Torches}}
![[File:Shiren 5 2020 - Torch.png]]
| style="text-align:right" |3
|Usually used at night. Takes the place of your sword.
|-
!<big>{{Shiren52020|Shield}}s
![[File:Shiren 5 2020 - Shield.png]]
| style="text-align:right" |296
|Equipment that increases your defense. Can be upgraded and carry magical runes.
|-
|-
|[[Shiren 5/Items/Swords|Swords]]
!<big>{{Shiren52020|Bracelets}}
|
![[File:Shiren 5 2020 - Bracelet.png]]
|Durable equipment that usually increases your offense, and can have magic properties as well.
| style="text-align:right" |34
|Equipment with a magic effect that can be either beneficial or detrimental.
|-
|-
|[[Shiren 5/Items/Torches|Torches]]
! colspan="4" |Edible
|
|Consumable equipment that takes the place of your sword, but is very helpful at night.
|-
|-
|[[Shiren 5/Items/Shields|Shields]]
!<big>{{Shiren52020|Grass}}es
|
![[File:Shiren 5 2020 - Grass.png]]
|Durable equipment that usually increases your defense, and can have magic properties as well.
| style="text-align:right" |34
|Consumables with a wide range of special effects; many can be made into runes.
|-
|-
|[[Shiren 5/Items/Bracelets|Bracelets]]
!<big>{{Shiren52020|Onigiri}}
|
![[File:Shiren 5 2020 - Onigiri.png]]
|Durable equipment with a magic effect that is sometimes subtle and hard to figure out.
| style="text-align:right" |9
|Food items. Can rot or be grilled in certain situations.
|- -
!<big>{{Shiren52020|Peach}}es
![[File:Shiren 5 2020 - Peach.png]]
| style="text-align:right" |4
|Food items that ripen and rot over time.
|-
|-
|[[Shiren 5/Items/Grasses|Grasses]]
! colspan="4" |Usable
|
|Consumables with a wide range of special effects, and which can often be made into runes too.
|-
|-
|[[Shiren 5/Items/Scrolls|Scrolls]]
!<big>{{Shiren52020|Scroll}}s
|
![[File:Shiren 5 2020 - Scroll.png]]
|Paper usually containing a magic spell, and which is usually consumed after reading it once.
| style="text-align:right" |53
|Consumable items containing a magic spell
|-
|-
|[[Shiren 5/Items/Pots|Pots]]
!<big>{{Shiren52020|Pot}}s
|
![[File:Shiren 5 2020 - Pot.png]]
|The only container object in Shiren 5. Any non-Pot objects can be put inside, but it may alter or destroy them or have some other magic effect.
| style="text-align:right" |34
|The only container item in Shiren 5. Non-Pot items can be inserted, which are affected in various ways.
|-
|-
|[[Shiren 5/Items/Staves|Staves]]
!<big>{{Shiren52020|Staff|Staves}}
|
![[File:Shiren 5 2020 - Staff.png]]
|Think magic staves or wands from D&D and other roguelikes.  Can have a wide variety of magic effects at great distances provided line-of-sight.
| style="text-align:right" |24
|Shoots a magic bullet which travels in a straight line in front of you. Multiple use.
|-
|-
|[[Shiren 5/Items/Talismans|Talismans]]
!<big>{{Shiren52020|Talisman}}s
|
![[File:Shiren 5 2020 - Talisman.png]]
| style="text-align:right" |13
|Magical projectiles that affect all living creatures (except you) in a 3x3 grid around the creature you hit.
|Magical projectiles that affect all living creatures (except you) in a 3x3 grid around the creature you hit.
|-
|-
|[[Shiren 5/Items/Onigiri|Onigiri]]
!<big>{{Shiren52020|Arrow}}s
|
![[File:Shiren 5 2020 - Arrow.png]]
|Food that doesn't normally rot but can rot or be grilled in certain situations.  Some have magic effects too.
| style="text-align:right" |11
|-
|Projectiles that travel 10 tiles in a straight line. Bows don't exist in Shiren; you can shoot these at any time.
|[[Shiren 5/Items/Peaches|Peaches]]
|
|Food that can ripens and rots normally and that can have magical effects as well.
|-
|-
|[[Shiren 5/Items/Arrows|Arrows]]
!<big>{{Shiren52020|Stone}}s
|
![[File:Shiren 5 2020 - Stone.png]]
|Common physical and/or magical projectiles.  There is no such thing as a bow in Shiren; you can shoot any of these at any time.
| style="text-align:right" |4
|Heavy projectiles that do fixed damage and can be thrown 3 tiles.
|-
|-
|[[Shiren 5/Items/Stones|Stones]]
! colspan="4" |Other
|
|Heavy projectiles that usually do fixed damage and can only be thrown 3 tiles rather than the usual 10.
|-
|-
|[[Shiren 5/Items/Traps|Traps]]
!<big>{{Shiren52020|Trap}}s
|(Multiple)
| style="text-align:center;" |(Multiple)
|Traps are items too!  Though you usually can't pick them up.
| style="text-align:right" |33
|Can only be picked up in a small number of locations.
|-
|-
|[[Shiren 5/Items/Others|Others]]
!<big>{{Shiren52020|Others}}
|(Multiple)
| style="text-align:center;" |(Multiple)
|A grab bag of miscellaneous items, often special, that don't fit into the other main categories. (E.g. Gitan Bag, Dirt, etc..)
| style="text-align:right" |20
|Miscellaneous items that don't fit into the other main categories.
|-
|-
!<big>{{Shiren52020|Rosetta Stone}}
![[File:Shiren 1 DS - Golden City Tablet.png]]
|All
|Quick translation guide between the English and Japanese releases as well as fan translations.
|}
|}


== Checklists ==
==Checklists==
Item checklists can help you keep track of which items you've seen so far in a single run. (The game also keeps track of this information, but it can be convenient to have it printed out.) Price data is also included to help with price check.
 
*'''<big>{{Shiren52020|Item Reference Pictures}}</big>'''
 
===External Checklists===
These excellent external references may have better and more complete information that has not yet been replicated to this wiki. (These links have also been added to all sub-pages for item categories for the same reason.) They also have very useful checklists, with prices and other info.
 
*https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
*https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing


These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
This post links to two additional useful item checklists. These lists are more condensed, suitable for either printing and carrying with your PSVita, or viewing on a mobile phone especially in low light.
* https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing


The above two links have been replicated to all sub-pages for item categories because (at least for now) they have lots of information that hasn't yet been fully replicated to this wiki.  Here are two additional, condensed item checklists, suitable for either printing and carrying with your PSVita, or viewing on a mobile phone especially in low light:
* https://gamefaqs.gamespot.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/77134763
* https://gamefaqs.gamespot.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/77134763
 
{{Shiren 5 2020 Items Navbox}}
== Subpages ==
[[Category:Shiren 5 2020 Items]]
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}

Latest revision as of 23:52, 30 June 2025

Shiren 5 has a large library of items organized into different categories. Figuring out the many ways that items can interact with other items and Monsters is a key Shiren skill. Players can play hundreds or even thousands of hours of Shiren and still continue to learn additional tricks and tips for how best to leverage items. If an item seems like a bad one that you'd never want to use, there is probably at least one way to leverage it to your advantage.

Shiren can carry 24 items in his main inventory. Pots are items that can contain up to 5 non-pot items, which lets you bypass this limit. (Pots are equivalent to Jars in Shiren 1.)

Every type of items has a primary action, or way to use them. For example, swords can be equipped, and peaches can be eaten. But there are other ways to use items, such as throwing them at monsters, dropping them on the ground, or just selling them for cash.

The Item Book

The first time the player tries the Lots Game in the basement of Hotel Nekomaneki, they are given the Item Book by the Lots Game character. Thereafter, any item the player identifies in any run is added to the Item Book. This allows the player to quickly select the item names when they try to name unidentified items in any run. The Item Book also keeps track of which scrolls the player has ever read, which the player can then write on Blank Scrolls. If the player manages to add all 900 items to the Item Book, they are rewarded with a Trophy.

Acquiring Items

Here's a summary of all known ways to acquire items.

In dungeons

  • Items can be found pre-placed on the ground on every floor.
  • Sparkly ground tiles can contain either an item or a monster if you're strong enough to dig it up. They usually require 8 or 9 strength.
  • Most monsters can drop items if you kill them. Some monsters always drop the same item.
  • Some monsters can create infinite supplies of certain items. For example, Scoopies create Dirt, Field Knaves create Weeds, Boy Carts create arrows, Mutaikons create certain grasses.
  • Monster houses are rooms filled with items, traps and monsters. They sometimes appear spontaneously as you explore a floor, and you can also create them with a Mnster House Scrl.
  • There are 3 different kinds of shops, which let you buy or win items. It is also possible to steal items.
  • Some wandering Characters can give you items or other advantages, sell you items, or improve your items.
  • Some pots can create items (e.g. Presto), while others can create monsters which can drop items (e.g. Zalokleft). Some pots are pre-filled with charges, though the charges themselves are not items.
  • Most dungeons give you a special reward item every time you beat them. The specific reward item is fixed for each dungeon.

Outside of dungeons

Taking items into and out of dungeons

Whether items can be taken into a dungeon depends on the dungeon's rule.

  • Some dungeons let you take items and Gitan in. The challenge is to accumulate valuable items over the course of many runs, craft powerful gear at home, then bring it into these dungeons to help you beat them. But if you fail, you risk losing your best items!
  • Some dungeons don't let you bring any items or Gitan in. The challenge is to find a way to survive by building upon items you can find along the way. These dungeons require more skill, but if you fail here, you only lose what you find on that one run.

If you die in a run, your items will be lost. (There is no direct equivalent to the Storehouse Jar in Shiren 5.) To take items out of a dungeon, you must either win the run or find an item that lets you escape from the dungeon. There are two other ways to get items out of the dungeon, both of which only apply to swords and shields:

  • You can add a tag to swords and shields. If you fail in your run, tagged items will be returned to you in the Sentry in Hermit's Hermitage (is this always the case?). Also, you may have to buy your items back rather than just be given them back. Beware that selling an item to a shopkeeper in a dungeon removes any tag, and thus sold items will never show up at the Sentry. You can have at most 8 tagged items at the same time. You can untag items for free at Hotel Nekomaneki.
  • Untagged swords and shields that you lost have a small chance to appear by the stream in Inori Village (more common) or on a rooftop in Hermit's Hermitage (less common). Each location has a maximum inventory space of 1 item, so you should clear any items from these locations right away to make room for more to appear later. You can talk to the Sentry in Hermit's Hermitage to fetch items off the town's rooftops.

Item categories

Items are organized in the Item Book by category. Swords and shields are further sub-divided into families in the Item Book. The Red Blade family, for example, includes 8 different versions of the Red Blade at level 1-8.

Equipment

Equipment items include Swords, Shields, Bracelets, and Torches. Normally you can only equip a sword or torch, a shield, and a bracelet, though there are ways to equip two bracelets at once. Swords, shields, and bracelets can be Cursed, which means they can't be unequipped voluntarily. Swords and shields have an inherent power level and effect depending on their type. Furthermore, individual instances of swords and shields have an experience level (showing up as green bar next to the icon and number / star on the icon) and an upgrade level (for example +3), and they can have Runes on them.

Stackable items

Stackable items include Arrows, Stones and Talismans. These items can never modified with blessings, seals, or upgrades. Stacks max out at 99 quantity. It is most convenient to leave these in your main inventory, since stacks are merged automatically as you pick up more, and also you can Set these items so you can fire them by pressing a button.

Consumables

Grasses and Scrolls are consumable items that can normally only be used once. They can have beneficial or detrimental effects, and in the case of grasses, you can inflict the detrimental effect on an enemy by throwing at it. A blessed scroll will turn into an unblessed scroll after you read it, effectively letting you read it twice. A blessed grass gives you a greater effect or an effect that lasts for a longer duration.

Pots

Pots have a capacity of 0-5 spaces, and they start with 2-5 spaces. Pots have different effects on the items you put into them. Most Pots don't let you take the items out at will, so you have to smash it against a wall to get the items out. Besides letting you carry more things, pots can protect your items from monsters that can affect items in Shiren's main inventory. But putting items isn't always the best choice, as there are also positive things that can happen to items in main inventory, and inserting an item in an unknown pot can destroy the item or lock it away indefinitely. Some items such as Dirt and flowers can only exist inside Pots.

Staves

Staves have a capacity of 0-99 charges, and they start with 4-7 charges. Most staves fire a magic bullet in a straight line in the direction you are facing, which has different effects on the target. If you try to use a staff with no charges left, nothing happens, but you can throw the staff to get its effect one last time (for most staves).

Food

Onigiri and Peaches are food items. You can eat them to replenish your food meter. Peaches in the main inventory will ripen as you move through floors, and will eventually rot if you don't eat them or put them in a Pot.

Other items

A few items don't fit into any of the other categories, and they are listed under Others in the Item Book.

Blessings, Curses and Seals

Items can be blessed, cursed, or sealed. A blessed item has a greater effect, whereas a sealed item cannot be used or (in the case of equipment items) has its effects nullified. Weapons, shields and bracelets can also be cursed. The blessed/cursed/sealed status appears as a bell icon, skull icon, or red X on top of an item's icon respectively.

Identification

In many dungeons, items can be unidentified, meaning that certain aspects about them are unknown. Some items have their types revealed, but the modifier status (blessed/cursed/sealed) is unknown. The type of the item can also be unknown, in which case the item will appear with a generic name such as Pear Staff or Square Pot. Identifying Items is a key skill in Shiren 5.

All items become fully identified when taken outside of dungeons.

Naming Items

It is possible to figure out the identity or attributes of an item without formally identifying them. For example, after equipping an unknown bracelet (with a placeholder name like Glass Bracelet), you try to walk through a wall and find that you can. Now you know the unknown bracelet is Wall Clip Bracelet, but it will still appear as a Glass Bracelet unless you give it a different name.

You can name and rename any unidentified item in your inventory or at your feet, even if it's owned by a shopkeeper. Any future items found of the same type will show this name as well. If you later identify the item formally, say using an Identify Scroll, any previous name will be overwritten by the real item type.

When naming an item, you can choose a name from the list of items in the same category that you've ever identified. The game also keeps track of whether a certain item type has been formally identified, or has its name chosen, in your current run. (This requires the Item Book obtained from the Lots Game in the basement of Hotel Nekomaneki.)

Prices

Items have a base buy price and a base sell price. For almost all items (New Items being a notable exception), the base sell price is 35% of the base buy price. The Item Book displays the buy and sell prices of any item type you have encountered and identified.

The final price of an item is affected by modifiers:

  • Blessed = +10%
  • Cursed or Sealed = -20%
  • Each staff charge = +5%
  • Each empty pot space = +5%
  • Filled pot spaces do not add to the pot's price, but the content item's price is added to the pot's price. It is possible to decrease the price of a valuable pot by putting a cheap item into it.
  • Each upgrade point on swords and shields increase the price by 5%. Negative upgrade points decrease price by 5% each, down to a minimum of 1.
  • Runes increase the price by a fixed amount (listed on the Runes page) depending on rune. This price increase is applied after the upgrade point calculation.
    • For example, Magi-Twister rune has a sell value of 175, while Retribution rune has a sell value of 1750. A Fuuma Shield+1 with both runes can be sold for 2975 * 1.05 + 175 + 1750 = 5048.75, which rounds down to 5048.
    • Innate runes can complicate the calculation, since the prices listed in the Item Book (and on this wiki) already include the value of innate runes. For example, to calculate the sell price of Fine Swordite+4, which comes with innate Uplifting rune, the sell value of the Uplifting rune (350) needs to be subtracted from the listed sell price first, before applying the +20% increase from the 4 upgrade points. The final sell price is (1505 - 350) * 1.2 + 350 = 1736.
    • The price modifier from blessing / curse / seal is applied after upgrade points and runes.
  • Tags and experience on swords and shields do not affect the price.
  • A stack of items is priced simply as the base item price times the quantity. (There are no bulk discounts.)
  • Any decimal amount is truncated.

In dungeons, an item's price is only visible when you try to buy or sell an item. You can place a single item on the ground and ask the shopkeeper for a price check, which can give you an important clue as to what it is.

There are no concepts of haggling, item quality, or item wear and tear in Shiren 5. Every item of the same type with the same modifiers is identical and will always buy or sell for the same price.

Point Card, Gitan, and traps cannot be sold.

Thrown Item Behavior

If an item is thrown at a monster, character or ally, it has an 84% chance of hitting. If the item hits, it will be destroyed. Some thrown items cause an effect to the target. Items that do not have a thrown effect generally do 2 HP of damage to the target. Throwing an item at an character (and hitting them?) will also turn them hostile.

If an item misses its target, or if it ends up airborne in other ways (thrown at a wall, emerging from a broken pot, extracted from a pot via Extraction Scroll, etc.), it will try to find a place to land within 2 spaces, or in other words, in a 5x5 area centered around the point of impact. If there is nowhere for the item to land, it will be destroyed. ("[Item] is damaged in a bad fall") Note that some tiles in the 5x5 area might not be allowed if there is a wall in the way (Need confirmation). Items cannot land on other items, invisible traps, water, or void. If an item lands on a visible trap, it will trigger the trap and try to find a new landing spot.

New Items

You can create up to 64 New Items at Hotel Nekomaneki. Once created, you can use them and find them in a few dungeons.

Items not in the Item Book

Monster licenses don't appear in the Item Book, and are not required to complete the Item Book. Some items, such as Water, only exist inside pots, and they don't appear in the Item Book.

There is also one secret item that doesn't appear in the Item Book. It's an Easter egg! You will probably come across it if you play the game, but if you want to learn about this item, try reading the Final Reward sections of the various Shiren 5 Location pages.

Non-Items

Shiren 5 occasionally refers to things like "the Dice of Fate" or "mom's special onigiri", but they are not actually items and they do not show up in the Item Book. Some of these are tracked as achievements / trophies in your game diary. See Top Menu Icons and Trophies Vita for more info.

The N'dubba family monsters pretend to be items and appear as them everywhere, including on the minimap. They reveal themselves and attack you when you try to pick them up or use them. Higher forms of N'dubba can exist in your inventory and even appear identified for extended periods of time. The N'dubba are not items, so they are listed in the Monster Book instead of the Item Book.

The Item Book

The Shiren 5 Item Book has a total of 900 entries, broken down into 15 categories. Categories are listed in their order in the Item Book. The Item Book tracks which items you've ever identified, which can then be used to name items in the current and future runs.

Category Icons Count Notes
Equipable
Swords File:Shiren 5 2020 - Sword.png 328 Equipment that increases your offense. Can be upgraded and carry magical runes.
Torches File:Shiren 5 2020 - Torch.png 3 Usually used at night. Takes the place of your sword.
Shields File:Shiren 5 2020 - Shield.png 296 Equipment that increases your defense. Can be upgraded and carry magical runes.
Bracelets File:Shiren 5 2020 - Bracelet.png 34 Equipment with a magic effect that can be either beneficial or detrimental.
Edible
Grasses File:Shiren 5 2020 - Grass.png 34 Consumables with a wide range of special effects; many can be made into runes.
Onigiri File:Shiren 5 2020 - Onigiri.png 9 Food items. Can rot or be grilled in certain situations.
Peaches File:Shiren 5 2020 - Peach.png 4 Food items that ripen and rot over time.
Usable
Scrolls File:Shiren 5 2020 - Scroll.png 53 Consumable items containing a magic spell
Pots File:Shiren 5 2020 - Pot.png 34 The only container item in Shiren 5. Non-Pot items can be inserted, which are affected in various ways.
Staves File:Shiren 5 2020 - Staff.png 24 Shoots a magic bullet which travels in a straight line in front of you. Multiple use.
Talismans File:Shiren 5 2020 - Talisman.png 13 Magical projectiles that affect all living creatures (except you) in a 3x3 grid around the creature you hit.
Arrows File:Shiren 5 2020 - Arrow.png 11 Projectiles that travel 10 tiles in a straight line. Bows don't exist in Shiren; you can shoot these at any time.
Stones File:Shiren 5 2020 - Stone.png 4 Heavy projectiles that do fixed damage and can be thrown 3 tiles.
Other
Traps (Multiple) 33 Can only be picked up in a small number of locations.
Others (Multiple) 20 Miscellaneous items that don't fit into the other main categories.
Rosetta Stone Shiren 1 DS - Golden City Tablet.png All Quick translation guide between the English and Japanese releases as well as fan translations.

Checklists

Item checklists can help you keep track of which items you've seen so far in a single run. (The game also keeps track of this information, but it can be convenient to have it printed out.) Price data is also included to help with price check.

External Checklists

These excellent external references may have better and more complete information that has not yet been replicated to this wiki. (These links have also been added to all sub-pages for item categories for the same reason.) They also have very useful checklists, with prices and other info.

This post links to two additional useful item checklists. These lists are more condensed, suitable for either printing and carrying with your PSVita, or viewing on a mobile phone especially in low light.