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{{ | {{Shiren 5 2020 Draft}} | ||
'''Swords''', also called '''weapons''' {{JA|武器}}, are equipable items that appears in ''Shiren the Wanderer 5''. There are three hundred and twenty-eight of them in total. | |||
==Summary== | |||
Swords and | Swords and {{Shiren52020|shield}}s are very similar in terms of gameplay mechanics, so this section covers both categories. | ||
The type of a sword and shield (e.g. {{Shiren52020|Ordinary Stick Type|Ordinary Stick}}) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it. | |||
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up. | Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up. | ||
Swords and shields have an upgrade value, which ranges from -99 to +99. | Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions. | ||
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) --> | The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) --> | ||
Swords and shields can be | Some swords and shields have inherent magic effects. For example, the {{Shiren52020|Gold Shield}} cannot rust, and the {{Shiren52020|Rusty Pickaxe}} can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called {{Shiren52020|rune}}s. Every inherent magic effect on a sword or shield, except {{Shiren52020|Blazing Shield}}, can be turned into a rune via {{Shiren52020|Improving Equipment|synthesis or mixing}}, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1. | ||
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost. | |||
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and {{Shiren52020|New Items}} can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally. | |||
A sword or shield '''family''' consists of the level 1 through 8 forms of a sword or shield. | |||
Swords and shields can | Swords and shields can be {{Shiren52020|Blessings, Curses, and Seals|blessed, cursed, or sealed}}. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use. | ||
A pair of equipment items can {{Shiren52020|Item Resonance|resonate}} to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet. | |||
Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at | Swords and shields can be {{Shiren52020|Item Tagging|tagged}}. If you lose a tagged item, you can get it back from the sentry at {{Shiren52020|Hermit's Hermitage}}, although there are a few things tags don't protect against (such as a sword or shield being {{Shiren52020|Nigiri Morph Family|turned into an onigiri}}). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file. | ||
== List of | ==List of Swords== | ||
Here are all | :''For a list of all individual swords, see {{Shiren52020|List of Swords}}. See also {{Shiren52020|Shield}}s and {{Shiren52020|List of Shields}}.'' | ||
{| class=" | |||
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects. | |||
! rowspan="2" | | {| class="wikitable" | ||
! rowspan="2" |Type | |||
! colspan="2" |Attack | ! colspan="2" |Attack | ||
! colspan="2" |Rune Slots | ! colspan="2" |Rune Slots | ||
! rowspan="2" | ! rowspan="2" |Exp. to Lv. 8 | ||
! rowspan="2" | | ! rowspan="2" |{{Shiren52020|Rune}}s | ||
! | ! colspan="2" |Innate Effect | ||
! rowspan="2" |Added Runes | ! rowspan="2" |Added Runes | ||
! rowspan="2" |Resonance | ! rowspan="2" |Resonance | ||
! rowspan="2" |Finding Tips | ! rowspan="2" |Finding Tips | ||
|- | |- | ||
!Lv. 1 | !Lv. 1 | ||
!Lv. 8 | !Lv. 8 | ||
!Lv. 1 | !Lv. 1 | ||
!Lv. 8 | !Lv. 8 | ||
|- | !Lv. 1 | ||
| | !Lv. 8 | ||
|- | |||
|{{Shiren52020|Ordinary Stick}} | |||
|2 | |2 | ||
|15 | |15 | ||
Line 58: | Line 58: | ||
|∞ | |∞ | ||
|25,250 | |25,250 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Redeeming | |Lv. 8:<br>Redeeming | ||
| | |{{Shiren52020|Plain Targe Type}}:<br>Equip 2 bracelets | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Tin Blade}} | ||
|4 | |4 | ||
|18 | |18 | ||
Line 69: | Line 69: | ||
|∞ | |∞ | ||
|31,570 | |31,570 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Tin Shield Type}}:<br>Equip 2 bracelets | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Katana}} | ||
|6 | |6 | ||
|22 | |22 | ||
Line 80: | Line 80: | ||
|∞ | |∞ | ||
|49,300 | |49,300 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Iron Targe Type}}:<br>Equip 2 bracelets | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Beast Fang}} | ||
|8 | |8 | ||
|20 | |20 | ||
Line 91: | Line 91: | ||
|∞ | |∞ | ||
|37,900 | |37,900 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 5:<br>Rustproof | |Lv. 5:<br>Rustproof | ||
| | |{{Shiren52020|Beast Shield Type}}:<br>Equip 2 bracelets | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Dotanuki}} | ||
|10 | |10 | ||
|26 | |26 | ||
Line 102: | Line 102: | ||
|∞ | |∞ | ||
|44,250 | |44,250 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Enhancing | |Lv. 8:<br>Enhancing | ||
| | |{{Shiren52020|Wolfshead Type}}:<br>Equip 2 bracelets | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Bladite}} | ||
| rowspan="2" |12 | | rowspan="2" |12 | ||
| rowspan="2" |25 | | rowspan="2" |25 | ||
Line 113: | Line 113: | ||
| rowspan="2" |∞ | | rowspan="2" |∞ | ||
| rowspan="2" |50,600 | | rowspan="2" |50,600 | ||
| colspan=" | | colspan="3" rowspan="2" | | ||
|Lv. 4:<br>Uplifting | |Lv. 4:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Targite Type}}:<br>Equip 2 bracelets | ||
| rowspan="2" |Common in | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Red Blade}} | ||
| rowspan="2" |14 | | rowspan="2" |14 | ||
| rowspan="2" |27 | | rowspan="2" |27 | ||
Line 126: | Line 126: | ||
| rowspan="2" |∞ | | rowspan="2" |∞ | ||
| rowspan="2" |56,950 | | rowspan="2" |56,950 | ||
| colspan=" | | colspan="3" rowspan="2" | | ||
|Lv. 3:<br>Uplifting | |Lv. 3:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Red Shield Type}}:<br>Equip 2 bracelets | ||
| rowspan="2" |Common in | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Flame Shot | |Lv. 8:<br>Flame Shot | ||
|- | |- | ||
| | |{{Shiren52020|Kabura Katana}} | ||
|16 | |16 | ||
|30 | |30 | ||
Line 139: | Line 139: | ||
|∞ | |∞ | ||
|95,000 | |95,000 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Quick Hitting | |Lv. 8:<br>Quick Hitting | ||
| | |{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5 | ||
| | | | ||
* | *{{Shiren52020|Lost Well}} (elite shops) | ||
|- | |- | ||
| | |{{Shiren52020|Fuuma Sword}} | ||
|25 | |25 | ||
|35 | |35 | ||
Line 151: | Line 151: | ||
|∞ | |∞ | ||
|175,000 | |175,000 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 7:<br>Flame Shot | |Lv. 7:<br>Flame Shot | ||
| | |{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5<br>{{Shiren52020|Helix Shield Type}}:<br>Damage +10 | ||
| | | | ||
|- | * Max out bank at Hotel {{Shiren52020|Nekomaneki Village}} | ||
| | * Ask Hermit's Hermitage blacksmith to upgrade a {{Shiren52020|Katana}}+99. | ||
|- | |||
|{{Shiren52020|Dull Gold Edge}} | |||
|2 | |2 | ||
|14 | |14 | ||
|6 | |6 | ||
|∞ | |∞ | ||
| | |18,950 | ||
|Rustproof | |Rustproof | ||
|Does not rust | |||
|No change | |No change | ||
|Lv. 8:<br>Paralyzing | |Lv. 8:<br>Paralyzing | ||
| | |{{Shiren52020|Gold Shield Type}}:<br>Max Strength +3 | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Bright Blade}} | ||
| rowspan="2" |3 | | rowspan="2" |3 | ||
| rowspan="2" |17 | | rowspan="2" |17 | ||
Line 174: | Line 177: | ||
| rowspan="2" |∞ | | rowspan="2" |∞ | ||
| rowspan="2" |25,300 | | rowspan="2" |25,300 | ||
| rowspan="2" |Redeeming | | rowspan="2" |Redeeming | ||
| rowspan="2" |After missing twice, next attack will hit for critical damage | |||
| rowspan="2" |No change (despite description) | | rowspan="2" |No change (despite description) | ||
|Lv. 5:<br>Lively | |Lv. 5:<br>Lively | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Day Shield Type}}:<br>Can read scrolls at night | ||
| rowspan="2" |Common in | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Confusing | |Lv. 8:<br>Confusing | ||
|- | |- | ||
| | |{{Shiren52020|Rusty Pickaxe}} | ||
|3 | |3 | ||
|14 | |14 | ||
|9 | |9 | ||
|∞ | |∞ | ||
| | |19,000 | ||
|Wall Dig | |Wall Dig | ||
|Can dig walls but has ??% chance to break | |||
|??% chance to break (description states that chance decreases) | |??% chance to break (description states that chance decreases) | ||
|Lv. 5:<br>Blinding | |Lv. 5:<br>Blinding | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Old Mallet}} | ||
|5 | |5 | ||
|16 | |16 | ||
Line 200: | Line 205: | ||
|∞ | |∞ | ||
|31,700 | |31,700 | ||
|Trap Busting | |Trap Busting | ||
|Can destroy traps and items but has ??% chance to break | |||
|??% chance to break (it is assumed that chance may decrease) | |??% chance to break (it is assumed that chance may decrease) | ||
|Lv. 5:<br>Confusing | |Lv. 5:<br>Confusing | ||
| | | | ||
| | | | ||
*{{Shiren52020|Rousing Paradise}} | |||
* | |- | ||
|- | |{{Shiren52020|Sky Splitter}} | ||
| | |||
|2 | |2 | ||
|12 | |12 | ||
|5 | |5 | ||
|∞ | |∞ | ||
| | |63,500 | ||
| Anti-Floating | |Anti-Floating | ||
| 135% damage to floating monsters | |||
| 310% damage | | 310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Water Cutter}} | ||
|4 | |4 | ||
|15 | |15 | ||
Line 226: | Line 232: | ||
|∞ | |∞ | ||
|38,100 | |38,100 | ||
|Anti-Aquatic | |Anti-Aquatic | ||
|135% damage to aquatic monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Scythe}} | ||
|4 | |4 | ||
|13 | |13 | ||
|6 | |6 | ||
|∞ | |∞ | ||
| | |31,750 | ||
| Anti-Plant | |Anti-Plant | ||
| 135% damage to plant monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Myopic Masher}} | ||
|5 | |5 | ||
|16 | |16 | ||
Line 250: | Line 258: | ||
|∞ | |∞ | ||
|31,750 | |31,750 | ||
|Anti-Cyclops | |Anti-Cyclops | ||
|135% damage to cyclopean monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Spry Shield Type}}:<br>Attack and Defense +3 | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Magic Masher}} | ||
|5 | |5 | ||
|15 | |15 | ||
|4 | |4 | ||
|∞ | |∞ | ||
| | |38,100 | ||
|Anti-Magic | |Anti-Magic | ||
|135% damage to magic monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Drain Dagger}} | ||
|6 | |6 | ||
|13 | |13 | ||
|7 | |7 | ||
|∞ | |∞ | ||
| | |38,100 | ||
|Anti-Drain | |Anti-Drain | ||
|135% damage to draining monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Copper Cleaver}} | ||
|7 | |7 | ||
|15 | |15 | ||
|6 | |6 | ||
|∞ | |∞ | ||
| | |63,500 | ||
|Anti-Metal | |Anti-Metal | ||
|135% damage to metal monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Crescent Katana}} | ||
|7 | |7 | ||
|14 | |14 | ||
|6 | |6 | ||
|∞ | |∞ | ||
| | |50,800 | ||
|Anti-Explode | |Anti-Explode | ||
|135% damage to exploding monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Blast Shield Type}}:<br>Attack and Defense +3 | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Lizard Lasher}} | ||
|10 | |10 | ||
|17 | |17 | ||
Line 310: | Line 323: | ||
|∞ | |∞ | ||
|63,500 | |63,500 | ||
|Anti-Dragon | |Anti-Dragon | ||
|135% damage to draconic monsters | |||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Snake Shield Type}}:<br>Attack and Defense +3 | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Nap Rattle}} | ||
|2 | |2 | ||
|16 | |16 | ||
Line 322: | Line 336: | ||
|11 | |11 | ||
|50,700 | |50,700 | ||
|Sedating | |Sedating | ||
|12% chance to inflict Asleep | |||
|26% chance | |26% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Alert Bracelet}}:<br>Sleep chance increased by 2% | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Shockuto}} | ||
|3 | |3 | ||
|15 | |15 | ||
Line 334: | Line 349: | ||
|12 | |12 | ||
|50,700 | |50,700 | ||
|Paralyzing | |Paralyzing | ||
|12% chance to inflict Paralyzed | |||
|26% chance | |26% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Blurry Stick}} | ||
|4 | |4 | ||
|15 | |15 | ||
Line 346: | Line 362: | ||
|∞ | |∞ | ||
|51,500 | |51,500 | ||
|Blinding | |Blinding | ||
|12% chance to inflict Blind | |||
|28% chance | |28% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Sealing Keisaku}} | ||
|5 | |5 | ||
|15 | |15 | ||
Line 358: | Line 375: | ||
|∞ | |∞ | ||
|38,000 | |38,000 | ||
|Sealing | |Sealing | ||
|12% chance to inflict Sealed | |||
|28% chance | |28% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | | | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Baffle Axe}} | ||
|6 | |6 | ||
|16 | |16 | ||
Line 370: | Line 388: | ||
|∞ | |∞ | ||
|38,000 | |38,000 | ||
|Confusing | |Confusing | ||
|12% chance to inflict Confused | |||
|28% chance | |28% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Anti-Cnf. Bracelet}}:<br>Confusion chance increased by 2% | ||
|Common in | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Hatchet}} | ||
| rowspan="2" |5 | | rowspan="2" |5 | ||
| rowspan="2" |12 | | rowspan="2" |12 | ||
| rowspan="2" |4 | | rowspan="2" |4 | ||
| rowspan="2" |11 | | rowspan="2" |11 | ||
| rowspan="2" | | | rowspan="2" |38,000 | ||
| rowspan="2" |Critical | | rowspan="2" |Critical | ||
| rowspan="2" |22% chance to make a critical hit | |||
| rowspan="2" |38% chance | | rowspan="2" |38% chance | ||
|Lv. 5:<br>Lively | |Lv. 5:<br>Lively | ||
| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" | | | rowspan="2" | | ||
*{{Shiren52020|Old Road}} | |||
* | *{{Shiren52020|Inori Cave}} (elite shop) | ||
* | *{{Shiren52020|Rousing Paradise}} | ||
* | |- | ||
|- | |||
|Lv. 8:<br>Paralyzing | |Lv. 8:<br>Paralyzing | ||
|- | |- | ||
| | |{{Shiren52020|Shoddy Dirk}} | ||
|30 | |30 | ||
|37 | |37 | ||
Line 400: | Line 419: | ||
|∞ | |∞ | ||
|103,000 | |103,000 | ||
|Expendable | |Expendable | ||
|Every hit decreases weapon power | |||
|No change | |No change | ||
|Lv. 8:<br>Critical, Quick Hitting | |Lv. 8:<br>Critical, Quick Hitting | ||
| | |{{Shiren52020|Shoddy Plank Type}}:<br>Sword and shield can't rust (still weaken from innates) | ||
| | | | ||
* | *{{Shiren52020|Underground Manor}} (gift for districts 5-10) | ||
* | *{{Shiren52020|Inori Cave}} shops | ||
|- | |- | ||
| | |{{Shiren52020|Glass Dirk}} | ||
|35 | |35 | ||
|42 | |42 | ||
|4 | |4 | ||
|11 | |11 | ||
| | |103,000 | ||
|Unsound | |Unsound | ||
|50% chance to break | |||
|36% chance | |36% chance | ||
|Lv. 8:<br>Stupefying | |Lv. 8:<br>Stupefying | ||
| | |{{Shiren52020|Glass Buckler Type}}:<br>Immune to magic | ||
| | | | ||
*{{Shiren52020|Hunter Pond}} | |||
* | |- | ||
|- | |{{Shiren52020|Dirk of Debts}} | ||
| | |||
|7 | |7 | ||
|17 | |17 | ||
Line 428: | Line 448: | ||
|∞ | |∞ | ||
|38,100 | |38,100 | ||
|Costly | |Costly | ||
|Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 | |||
|Every hit costs 250 Gitan and does 200% damage | |Every hit costs 250 Gitan and does 200% damage | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Pauper's Plank Type}}:<br>~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) | ||
| | | | ||
*{{Shiren52020|Merchant's Hideout}} | |||
* | *{{Shiren52020|Master's Footprint}} | ||
* | |- | ||
|- | |{{Shiren52020|Extreme Sword}} | ||
| | |||
|20 | |20 | ||
|30 | |30 | ||
Line 443: | Line 463: | ||
|∞ | |∞ | ||
|63,000 | |63,000 | ||
|Focusing | |Focusing | ||
|Always crits, but has only 50% accuracy | |||
|71% accuracy | |71% accuracy | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Rush Shield Type}}:<br>Equip 2 bracelets | ||
| | | | ||
*{{Shiren52020|Storm Forest}} | |||
* | |- | ||
|- | | rowspan="2" |{{Shiren52020|Violent Blade}} | ||
| rowspan="2" | | |||
| rowspan="2" |12 | | rowspan="2" |12 | ||
| rowspan="2" |20 | | rowspan="2" |20 | ||
Line 457: | Line 477: | ||
| rowspan="2" |∞ | | rowspan="2" |∞ | ||
| rowspan="2" |50,700 | | rowspan="2" |50,700 | ||
| rowspan="2" |Obsessive | | rowspan="2" |Obsessive | ||
| rowspan="2" |Can't move when adjacent to a monster | |||
| rowspan="2" |No change | | rowspan="2" |No change | ||
|Lv. 6:<br>Anti-Cyclops | |Lv. 6:<br>Anti-Cyclops | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Mojo Bracelet}}:<br>Chance to slow enemies | ||
| rowspan="2" | | | rowspan="2" | | ||
*{{Shiren52020|Merchant's Hideout}} | |||
* | *{{Shiren52020|Hunter Pond}} | ||
* | |- | ||
|- | |||
|Lv. 8:<br>Blinding | |Lv. 8:<br>Blinding | ||
|- | |- | ||
| | |{{Shiren52020|Breeze Blade}} | ||
|2 | |2 | ||
|13 | |13 | ||
|6 | |6 | ||
|∞ | |∞ | ||
| | |50,800 | ||
|Tri-direction | |Tri-direction | ||
|Attacks in 3 directions | |||
|No change | |No change | ||
|Lv. 8:<br>Energizing | |Lv. 8:<br>Energizing | ||
| | |{{Shiren52020|Midnight Shield Type}}:<br>Sword and shield can't rust | ||
| | | | ||
*[{{Shiren52020|Hunter Pond}} | |||
*[ | |- | ||
|- | | rowspan="2" |{{Shiren52020|Burning Blade}} | ||
| rowspan="2" | | |||
| rowspan="2" |9 | | rowspan="2" |9 | ||
| rowspan="2" |16 | | rowspan="2" |16 | ||
Line 488: | Line 508: | ||
| rowspan="2" |∞ | | rowspan="2" |∞ | ||
| rowspan="2" |63,000 | | rowspan="2" |63,000 | ||
| rowspan="2" |Flame Shot | | rowspan="2" |Flame Shot | ||
| rowspan="2" |When HP is full, shoots red flame for 8 damage | |||
| rowspan="2" |Flame does 25 damage | | rowspan="2" |Flame does 25 damage | ||
|Lv. 5:<br>Uplifting | |Lv. 5:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Swap Shield Type}}:<br>Increases flame damage by 1 level<br>Flame does 30 damage if sword is level 8 or has a Blue Flame rune | ||
| rowspan="2" | | | rowspan="2" | | ||
*{{Shiren52020|Lost Well}} (elite shops) | |||
* | *{{Shiren52020|Heavenly Lake}} | ||
* | *{{Shiren52020|Merchant's Hideout}} | ||
* | |- | ||
|- | |||
|Lv. 8:<br>Anti-Explode | |Lv. 8:<br>Anti-Explode | ||
|- | |- | ||
| | |{{Shiren52020|Wonder Pick}} | ||
|7 | |7 | ||
|18 | |18 | ||
Line 506: | Line 526: | ||
|∞ | |∞ | ||
|127,000 | |127,000 | ||
|Max Wall Dig | |Max Wall Dig | ||
|Can dig walls without breaking | |||
|No change | |No change | ||
|Lv. 5:<br>Blinding | |Lv. 5:<br>Blinding | ||
| | |{{Shiren52020|Nirvana Board Type}}:<br>Max HP +30 | ||
| | | | ||
*{{Shiren52020|Merchant's Hideout}} final reward (repeatable) | |||
* | |- | ||
|- | |{{Shiren52020|Sturdy Hammer}} | ||
| | |||
|7 | |7 | ||
|17 | |17 | ||
Line 520: | Line 540: | ||
|∞ | |∞ | ||
|127,000 | |127,000 | ||
|Trap Killing | |Trap Killing | ||
|Destroys traps and items without breaking | |||
|No change | |No change | ||
|Lv. 5:<br>Confusing | |Lv. 5:<br>Confusing | ||
| | | | ||
| | | | ||
* | *{{Shiren52020|Bizarre Tower}} final reward (repeatable) | ||
|- | |- | ||
| | |{{Shiren52020|True Knife}} | ||
|1 | |1 | ||
|8 | |8 | ||
|10 | |10 | ||
|∞ | |∞ | ||
| | |127,000 | ||
|Accurate | |Accurate | ||
|Attack always hits | |||
|No change | |No change | ||
|Lv. 8:<br>Critical | |Lv. 8:<br>Critical | ||
| | |{{Shiren52020|Anti-Parry Brce.}}:<br>Thrown items always hit | ||
| | | | ||
* | *{{Shiren52020|Pitfall of Life}} final reward (repeatable) | ||
|- | |- | ||
| | |{{Shiren52020|Pathetic Blade}} | ||
|2 | |2 | ||
|38 | |38 | ||
Line 546: | Line 568: | ||
|∞ | |∞ | ||
|127,000 | |127,000 | ||
| colspan=" | | colspan="3" | | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Pathetic Shield Type}}: | ||
* | * If both are Lv. 8:<br>Sometimes push back adjacent monsters 1 space | ||
|- | * Otherwise: Equip 2 bracelets | ||
| rowspan="5" | | | | ||
*{{Shiren52020|Merchant's Hideout}} | |||
|- | |||
| rowspan="5" |{{Shiren52020|Fox Kodachi}} | |||
| rowspan="5" |9 | | rowspan="5" |9 | ||
| rowspan="5" |30 | | rowspan="5" |30 | ||
Line 559: | Line 583: | ||
| rowspan="5" |5 | | rowspan="5" |5 | ||
| rowspan="5" |306,070 | | rowspan="5" |306,070 | ||
| colspan=" | | colspan="3" rowspan="5" | | ||
|Lv. 2:<br>Energizing | |Lv. 2:<br>Energizing | ||
| rowspan="5" | | | rowspan="5" | | ||
| rowspan="5" |Unlock | | rowspan="5" |Unlock Koharu | ||
|- | |- | ||
|Lv. 3:<br>Clutch | |Lv. 3:<br>Clutch | ||
|- | |- | ||
|Lv. 5:<br>Enlightening | |Lv. 5:<br>Enlightening | ||
|- | |- | ||
|Lv. 7:<br>Anointing | |Lv. 7:<br>Anointing | ||
|- | |- | ||
|Lv. 8:<br>Healing | |Lv. 8:<br>Healing | ||
|- | |- | ||
| | |{{Shiren52020|Kaburagi}} | ||
|25 | |25 | ||
|40 | |40 | ||
Line 578: | Line 602: | ||
|∞ | |∞ | ||
|305,535 | |305,535 | ||
| colspan=" | | colspan="3" | | ||
|Lv. 8:<br>Critical, Quick Hitting | |Lv. 8:<br>Critical, Quick Hitting | ||
| | |{{Shiren52020|Helix Shield Type}}:<br>Damage +10 | ||
| | | | ||
* | *{{Shiren52020|Inori Cave}} final reward or wish (repeatable) | ||
|} | |} | ||
[[Category:Shiren 5 | |||
[[Category:Shiren 5 | [[Category:Shiren 5 2020 Weapons|*]] | ||
[[Category:Shiren 5 2020 Lists]] |
Latest revision as of 22:07, 21 March 2025
This article is a draft relating to |
Swords, also called weapons (Japanese: 武器), are equipable items that appears in Shiren the Wanderer 5. There are three hundred and twenty-eight of them in total.
Summary
Swords and shields are very similar in terms of gameplay mechanics, so this section covers both categories.
The type of a sword and shield (e.g. Ordinary Stick) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.
Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called runes. Every inherent magic effect on a sword or shield, except Blazing Shield, can be turned into a rune via synthesis or mixing, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and New Items can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.
A sword or shield family consists of the level 1 through 8 forms of a sword or shield.
Swords and shields can be blessed, cursed, or sealed. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
A pair of equipment items can resonate to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.
Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at Hermit's Hermitage, although there are a few things tags don't protect against (such as a sword or shield being turned into an onigiri). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
List of Swords
- For a list of all individual swords, see List of Swords. See also Shields and List of Shields.
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.
Type | Attack | Rune Slots | Exp. to Lv. 8 | Runes | Innate Effect | Added Runes | Resonance | Finding Tips | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | ||||||
Ordinary Stick | 2 | 15 | 5 | ∞ | 25,250 | Lv. 8: Redeeming |
Plain Targe Type: Equip 2 bracelets |
Common in many places. | |||
Tin Blade | 4 | 18 | 4 | ∞ | 31,570 | Lv. 8: Rustproof |
Tin Shield Type: Equip 2 bracelets |
Common in many places. | |||
Katana | 6 | 22 | 4 | ∞ | 49,300 | Lv. 8: Rustproof |
Iron Targe Type: Equip 2 bracelets |
Common in many places. | |||
Beast Fang | 8 | 20 | 3 | ∞ | 37,900 | Lv. 5: Rustproof |
Beast Shield Type: Equip 2 bracelets |
Common in many places. | |||
Dotanuki | 10 | 26 | 5 | ∞ | 44,250 | Lv. 8: Enhancing |
Wolfshead Type: Equip 2 bracelets |
Common in many places. | |||
Bladite | 12 | 25 | 4 | ∞ | 50,600 | Lv. 4: Uplifting |
Targite Type: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Rustproof | |||||||||||
Red Blade | 14 | 27 | 3 | ∞ | 56,950 | Lv. 3: Uplifting |
Red Shield Type: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Flame Shot | |||||||||||
Kabura Katana | 16 | 30 | 2 | ∞ | 95,000 | Lv. 8: Quick Hitting |
Fuuma Shield Type: Damage +5 |
| |||
Fuuma Sword | 25 | 35 | ∞ | ∞ | 175,000 | Lv. 7: Flame Shot |
Fuuma Shield Type: Damage +5 Helix Shield Type: Damage +10 |
| |||
Dull Gold Edge | 2 | 14 | 6 | ∞ | 18,950 | Rustproof | Does not rust | No change | Lv. 8: Paralyzing |
Gold Shield Type: Max Strength +3 |
Common in many places. |
Bright Blade | 3 | 17 | 6 | ∞ | 25,300 | Redeeming | After missing twice, next attack will hit for critical damage | No change (despite description) | Lv. 5: Lively |
Day Shield Type: Can read scrolls at night |
Common in many places. |
Lv. 8: Confusing | |||||||||||
Rusty Pickaxe | 3 | 14 | 9 | ∞ | 19,000 | Wall Dig | Can dig walls but has ??% chance to break | ??% chance to break (description states that chance decreases) | Lv. 5: Blinding |
Common in many places. | |
Old Mallet | 5 | 16 | 8 | ∞ | 31,700 | Trap Busting | Can destroy traps and items but has ??% chance to break | ??% chance to break (it is assumed that chance may decrease) | Lv. 5: Confusing |
||
Sky Splitter | 2 | 12 | 5 | ∞ | 63,500 | Anti-Floating | 135% damage to floating monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Water Cutter | 4 | 15 | 7 | ∞ | 38,100 | Anti-Aquatic | 135% damage to aquatic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Scythe | 4 | 13 | 6 | ∞ | 31,750 | Anti-Plant | 135% damage to plant monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Myopic Masher | 5 | 16 | 6 | ∞ | 31,750 | Anti-Cyclops | 135% damage to cyclopean monsters | 310% damage | Lv. 8: Rustproof |
Spry Shield Type: Attack and Defense +3 |
Common in many places. |
Magic Masher | 5 | 15 | 4 | ∞ | 38,100 | Anti-Magic | 135% damage to magic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Drain Dagger | 6 | 13 | 7 | ∞ | 38,100 | Anti-Drain | 135% damage to draining monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Copper Cleaver | 7 | 15 | 6 | ∞ | 63,500 | Anti-Metal | 135% damage to metal monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Crescent Katana | 7 | 14 | 6 | ∞ | 50,800 | Anti-Explode | 135% damage to exploding monsters | 310% damage | Lv. 8: Rustproof |
Blast Shield Type: Attack and Defense +3 |
Common in many places. |
Lizard Lasher | 10 | 17 | 4 | ∞ | 63,500 | Anti-Dragon | 135% damage to draconic monsters | 310% damage | Lv. 8: Rustproof |
Snake Shield Type: Attack and Defense +3 |
Common in many places. |
Nap Rattle | 2 | 16 | 4 | 11 | 50,700 | Sedating | 12% chance to inflict Asleep | 26% chance | Lv. 8: Rustproof |
Alert Bracelet: Sleep chance increased by 2% |
Common in many places. |
Shockuto | 3 | 15 | 5 | 12 | 50,700 | Paralyzing | 12% chance to inflict Paralyzed | 26% chance | Lv. 8: Rustproof |
Common in many places. | |
Blurry Stick | 4 | 15 | 5 | ∞ | 51,500 | Blinding | 12% chance to inflict Blind | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Sealing Keisaku | 5 | 15 | 5 | ∞ | 38,000 | Sealing | 12% chance to inflict Sealed | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Baffle Axe | 6 | 16 | 7 | ∞ | 38,000 | Confusing | 12% chance to inflict Confused | 28% chance | Lv. 8: Rustproof |
Anti-Cnf. Bracelet: Confusion chance increased by 2% |
Common in many places. |
Hatchet | 5 | 12 | 4 | 11 | 38,000 | Critical | 22% chance to make a critical hit | 38% chance | Lv. 5: Lively |
| |
Lv. 8: Paralyzing | |||||||||||
Shoddy Dirk | 30 | 37 | 10 | ∞ | 103,000 | Expendable | Every hit decreases weapon power | No change | Lv. 8: Critical, Quick Hitting |
Shoddy Plank Type: Sword and shield can't rust (still weaken from innates) |
|
Glass Dirk | 35 | 42 | 4 | 11 | 103,000 | Unsound | 50% chance to break | 36% chance | Lv. 8: Stupefying |
Glass Buckler Type: Immune to magic |
|
Dirk of Debts | 7 | 17 | 4 | ∞ | 38,100 | Costly | Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 | Every hit costs 250 Gitan and does 200% damage | N/A | Pauper's Plank Type: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) |
|
Extreme Sword | 20 | 30 | 5 | ∞ | 63,000 | Focusing | Always crits, but has only 50% accuracy | 71% accuracy | N/A | Rush Shield Type: Equip 2 bracelets |
|
Violent Blade | 12 | 20 | 6 | ∞ | 50,700 | Obsessive | Can't move when adjacent to a monster | No change | Lv. 6: Anti-Cyclops |
Mojo Bracelet: Chance to slow enemies |
|
Lv. 8: Blinding | |||||||||||
Breeze Blade | 2 | 13 | 6 | ∞ | 50,800 | Tri-direction | Attacks in 3 directions | No change | Lv. 8: Energizing |
Midnight Shield Type: Sword and shield can't rust |
|
Burning Blade | 9 | 16 | 4 | ∞ | 63,000 | Flame Shot | When HP is full, shoots red flame for 8 damage | Flame does 25 damage | Lv. 5: Uplifting |
Swap Shield Type: Increases flame damage by 1 level Flame does 30 damage if sword is level 8 or has a Blue Flame rune |
|
Lv. 8: Anti-Explode | |||||||||||
Wonder Pick | 7 | 18 | 5 | ∞ | 127,000 | Max Wall Dig | Can dig walls without breaking | No change | Lv. 5: Blinding |
Nirvana Board Type: Max HP +30 |
|
Sturdy Hammer | 7 | 17 | 5 | ∞ | 127,000 | Trap Killing | Destroys traps and items without breaking | No change | Lv. 5: Confusing |
| |
True Knife | 1 | 8 | 10 | ∞ | 127,000 | Accurate | Attack always hits | No change | Lv. 8: Critical |
Anti-Parry Brce.: Thrown items always hit |
|
Pathetic Blade | 2 | 38 | 1 | ∞ | 127,000 | N/A | Pathetic Shield Type:
|
||||
Fox Kodachi | 9 | 30 | 0 | 5 | 306,070 | Lv. 2: Energizing |
Unlock Koharu | ||||
Lv. 3: Clutch | |||||||||||
Lv. 5: Enlightening | |||||||||||
Lv. 7: Anointing | |||||||||||
Lv. 8: Healing | |||||||||||
Kaburagi | 25 | 40 | ∞ | ∞ | 305,535 | Lv. 8: Critical, Quick Hitting |
Helix Shield Type: Damage +10 |
|