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{{Shiren 5 2020 Draft}}
'''Swords''' (Japanese: ) are equipable items that appears in ''Shiren the Wanderer 5'' and ''5 Plus''. There are three hundred and twenty-eight of them in total.


== Summary ==
'''Swords''', also called '''weapons''' {{JA|武器}}, are equipable items that appears in ''Shiren the Wanderer 5''. There are three hundred and twenty-eight of them in total.


These items are listed under "Swords" in the [[Shiren 5/Items#The Item Book|Item Book]], but the game also calls them '''weapons''' in many places, and indeed many items in this category are not actually swords. The two terms are fully interchangeable on this wiki.
==Summary==


Swords and [[Shiren 5/Shields|shields]] are virtually identical in terms of gameplay mechanics, so this summary section covers both categories. Here are the differences between the two categories:
Swords and {{Shiren52020|shield}}s are very similar in terms of gameplay mechanics, so this section covers both categories.


*Swords improve offense, while shields improve defense.
The type of a sword and shield (e.g. {{Shiren52020|Ordinary Stick Type|Ordinary Stick}}) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
*Torches use the sword slot, so you can have either a sword or a torch equipped but not both.
*Different sets of runes are available for swords and shields.
 
The types of swords and shields (e.g. [[Shiren 5/Items/Swords/Ordinary Stick Type|Ordinary Stick]]) are always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.


Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.


Swords and shields have an upgrade value, which ranges from -99 to +99. By default, newly generated swords and shields have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. When the item is fully identified, the upgrade value shows as a numeric suffix after the name of the item, e.g. Gold Shield +3, unless the upgrade value is 0 in which case no numeric suffix is displayed. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.


The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) -->
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) -->


Swords and shields can be [[Shiren 5/Blessings, Curses, and Seals|blessed, cursed, or sealed]]. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however, it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
Some swords and shields have inherent magic effects. For example, the {{Shiren52020|Gold Shield}} cannot rust, and the {{Shiren52020|Rusty Pickaxe}} can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called {{Shiren52020|rune}}s. Every inherent magic effect on a sword or shield, except {{Shiren52020|Blazing Shield}}, can be turned into a rune via {{Shiren52020|Improving Equipment|synthesis or mixing}}, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
 
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
 
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and {{Shiren52020|New Items}} can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.


Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called [[Shiren 5/Melding & Runes|runes]]. Every inherent magic effect on a sword or shield, except for Blazing Shield, can be turned into a rune via [[Shiren 5/Improving Existing Items|synthesis or mixing]]. Some runes do not appear as an innate effect on any sword or shield. Some inherent magic effects improve as the item levels up. Runes, on the other hand, have fixed power, equivalent to the weapon or shield's innate effect at level 1. Each sword or shield also has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.  
A sword or shield '''family''' consists of the level 1 through 8 forms of a sword or shield.


Swords and shields can gain experience points and level up. Swords and shields exist in "families" of related types, arranged from level 1 up to level 8. Once an item reaches level 8, it no longer gains experience. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and [[Shiren 5/Secret Pots & New Items|new items]] can also be based on higher level base items. As a sword and shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type.
Swords and shields can be {{Shiren52020|Blessings, Curses, and Seals|blessed, cursed, or sealed}}. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.


Pairs of equippable items can "resonate" to produce a magic effect. Most [[Shiren 5/Item Resonances|resonance]] pairs are a sword and a shield, while a few are a sword and a [[Shiren 5/Bracelets|bracelet]].
A pair of equipment items can {{Shiren52020|Item Resonance|resonate}} to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.


Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at [[Shiren 5/Hermit's Hermitage|Hermit's Hermitage]]. Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
Swords and shields can be {{Shiren52020|Item Tagging|tagged}}. If you lose a tagged item, you can get it back from the sentry at {{Shiren52020|Hermit's Hermitage}}, although there are a few things tags don't protect against (such as a sword or shield being {{Shiren52020|Nigiri Morph Family|turned into an onigiri}}). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.


== List of Weapons ==
==List of Swords==
=== Families ===
:''For a list of all weapons in the game, see the main article: [[Shiren 5/Swords (List)|List of Swords]].''


Here are all the "families" of swords, in Item Book order. Some weapons improve their innate effect as they level up. This is an important consideration when choosing which item to use as your base. For example, if you want the best possible anti-dragon magic effect, use the Lizard Lasher as your base item, because its innate anti-dragon effect improves as the item levels up, whereas the related rune is essentially stuck at level 1. On the other hand, rustproof protection is binary, so it does not improve as the item levels up, and the rune is just as effective as the innate effect (except for the fact that runes can be removed while innate effects cannot). When equipment gains new runes on leveling up, they are not innate and take up rune slots.
:''For a list of all individual swords, see {{Shiren52020|List of Swords}}. See also {{Shiren52020|Shield}}s and {{Shiren52020|List of Shields}}.''
{| class="module sortable" style="border:3px solid #402B54; border-radius:10px; background:#402B54; text-align:center; margin:auto"
 
|- style="background:#986AA2"
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.
! rowspan="2" |Family
{| class="wikitable"
! rowspan="2" |Type
! colspan="2" |Attack
! colspan="2" |Attack
! colspan="2" |Rune Slots
! colspan="2" |Rune Slots
! rowspan="2" |Total [[Experience|Exp.]] to Lv. 8
! rowspan="2" |Exp. to Lv. 8
! rowspan="2" |Base Innate/Rune Effect
! rowspan="2" |{{Shiren52020|Rune}}s
! rowspan="2" |Lv. 8 Innate Effect
! colspan="2" |Innate Effect
! rowspan="2" |Added Runes
! rowspan="2" |Added Runes
! rowspan="2" |Resonance
! rowspan="2" |Resonance
! rowspan="2" |Finding Tips
! rowspan="2" |Finding Tips
|- style="background:#986AA2"
|-
!Lv. 1
!Lv. 1
!Lv. 8
!Lv. 8
!Lv. 1
!Lv. 1
!Lv. 8
!Lv. 8
|- style="background:#EFDCEC"
!Lv. 1
|[[Shiren 5/Items/Swords/Ordinary Stick Type|Ordinary Stick Family]]
!Lv. 8
|-
|{{Shiren52020|Ordinary Stick}}
|2
|2
|15
|15
Line 58: Line 58:
|∞
|∞
|25,250
|25,250
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Redeeming
|Lv. 8:<br>Redeeming
|[[Shiren 5/Items/Shields/Plain Targe Type|Plain Targe Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Plain Targe Type}}:<br>Equip 2 bracelets
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Tin Blade Type|Tin Blade Family]]
|{{Shiren52020|Tin Blade}}
|4
|4
|18
|18
Line 69: Line 69:
|∞
|∞
|31,570
|31,570
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Items/Shields/Tin Shield Type|Tin Shield Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Tin Shield Type}}:<br>Equip 2 bracelets
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Katana Type|Katana Family]]
|{{Shiren52020|Katana}}
|6
|6
|22
|22
Line 80: Line 80:
|∞
|∞
|49,300
|49,300
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Items/Shields/Iron Targe Type|Iron Targe Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Iron Targe Type}}:<br>Equip 2 bracelets
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Beast Fang Type|Beast Fang Family]]
|{{Shiren52020|Beast Fang}}
|8
|8
|20
|20
Line 91: Line 91:
|∞
|∞
|37,900
|37,900
| colspan="2" |
| colspan="3" |
|Lv. 5:<br>Rustproof
|Lv. 5:<br>Rustproof
|[[Shiren 5/Items/Shields/Beast Shield Type|Beast Shield Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Beast Shield Type}}:<br>Equip 2 bracelets
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Dotanuki Type|Dotanuki Family]]
|{{Shiren52020|Dotanuki}}
|10
|10
|26
|26
Line 102: Line 102:
|∞
|∞
|44,250
|44,250
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Enhancing
|Lv. 8:<br>Enhancing
|[[Shiren 5/Items/Shields/Tin Shield Type|Wolfshead Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Wolfshead Type}}:<br>Equip 2 bracelets
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
| rowspan="2" |[[Shiren 5/Items/Swords/Bladite Type|Bladite Family]]
| rowspan="2" |{{Shiren52020|Bladite}}
| rowspan="2" |12
| rowspan="2" |12
| rowspan="2" |25
| rowspan="2" |25
Line 113: Line 113:
| rowspan="2" |∞
| rowspan="2" |∞
| rowspan="2" |50,600
| rowspan="2" |50,600
| colspan="2" rowspan="2" |
| colspan="3" rowspan="2" |
|Lv. 4:<br>Uplifting
|Lv. 4:<br>Uplifting
| rowspan="2" |[[Shiren 5/Items/Shields/Targite Type|Targite Family]]:<br>Equip 2 bracelets
| rowspan="2" |{{Shiren52020|Targite Type}}:<br>Equip 2 bracelets
| rowspan="2" |Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
| rowspan="2" |Common in many places.
|- style="background:#EFDCEC"
|-
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|- style="background:#EFDCEC"
|-
| rowspan="2" |[[Shiren 5/Items/Swords/Red Blade Type|Red Blade Family]]
| rowspan="2" |{{Shiren52020|Red Blade}}
| rowspan="2" |14
| rowspan="2" |14
| rowspan="2" |27
| rowspan="2" |27
Line 126: Line 126:
| rowspan="2" |∞
| rowspan="2" |∞
| rowspan="2" |56,950
| rowspan="2" |56,950
| colspan="2" rowspan="2" |
| colspan="3" rowspan="2" |
|Lv. 3:<br>Uplifting
|Lv. 3:<br>Uplifting
| rowspan="2" |[[Shiren 5/Items/Shields/Red Shield Type|Red Shield Family]]:<br>Equip 2 bracelets
| rowspan="2" |{{Shiren52020|Red Shield Type}}:<br>Equip 2 bracelets
| rowspan="2" |Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
| rowspan="2" |Common in many places.
|- style="background:#EFDCEC"
|-
|Lv. 8:<br>Flame Shot
|Lv. 8:<br>Flame Shot
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Kabura Katana Type|Kabura Katana Family]]
|{{Shiren52020|Kabura Katana}}
|16
|16
|30
|30
Line 139: Line 139:
|∞
|∞
|95,000
|95,000
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Quick Hitting
|Lv. 8:<br>Quick Hitting
|[[Shiren 5/Items/Shields/Fuuma Shield Type|Fuuma Shield Family]]:<br>Damage +5
|{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5
|Reported locations:
|
*[[Shiren 5/Lost Well|Lost Well]] (VIP shops and Pick-A-Choice shops).
*{{Shiren52020|Lost Well}} (elite shops)
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Fuuma Sword Type|Fuuma Sword Family]]
|{{Shiren52020|Fuuma Sword}}
|25
|25
|35
|35
Line 151: Line 151:
|∞
|∞
|175,000
|175,000
| colspan="2" |
| colspan="3" |
|Lv. 7:<br>Flame Shot
|Lv. 7:<br>Flame Shot
|[[Shiren 5/Items/Shields/Fuuma Shield Type|Fuuma Shield Family]]:<br>Damage +5<br>[[Shiren 5/Items/Shields/Helix Shield Type|Helix Shield Family]]:<br>Damage +10
|{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5<br>{{Shiren52020|Helix Shield Type}}:<br>Damage +10
|Method 1:<br>max out your bank account (just shy of 100M gitan).<br>Method 2:<br>ask the Hermit's Hermitage blacksmith to upgrade a Katana+99.
|
|- style="background:#EFDCEC"
* Max out bank at Hotel {{Shiren52020|Nekomaneki Village}}
|[[Shiren 5/Items/Swords/Dull Gold Edge Type|Dull Gold Edge Family]]
* Ask Hermit's Hermitage blacksmith to upgrade a {{Shiren52020|Katana}}+99.
|-
|{{Shiren52020|Dull Gold Edge}}
|2
|2
|14
|14
|6
|6
|∞
|∞
|
|18,950
|Rustproof:<br>Does not rust
|Rustproof
|Does not rust
|No change
|No change
|Lv. 8:<br>Paralyzing
|Lv. 8:<br>Paralyzing
|[[Shiren 5/Items/Shields/Gold Shield Type|Gold Shield Family]]:<br>Max Strength +3
|{{Shiren52020|Gold Shield Type}}:<br>Max Strength +3
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
| rowspan="2" |[[Shiren 5/Items/Swords/Bright Blade Type|Bright Blade Family]]
| rowspan="2" |{{Shiren52020|Bright Blade}}
| rowspan="2" |3
| rowspan="2" |3
| rowspan="2" |17
| rowspan="2" |17
Line 174: Line 177:
| rowspan="2" |∞
| rowspan="2" |∞
| rowspan="2" |25,300
| rowspan="2" |25,300
| rowspan="2" |Redeeming:<br>After missing twice, next attack will hit for critical damage
| rowspan="2" |Redeeming
| rowspan="2" |After missing twice, next attack will hit for critical damage
| rowspan="2" |No change (despite description)
| rowspan="2" |No change (despite description)
|Lv. 5:<br>Lively
|Lv. 5:<br>Lively
| rowspan="2" |[[Shiren 5/Items/Shields/Day Shield Type|Day Shield Family]]:<br>Can read scrolls at night
| rowspan="2" |{{Shiren52020|Day Shield Type}}:<br>Can read scrolls at night
| rowspan="2" |Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
| rowspan="2" |Common in many places.
|- style="background:#EFDCEC"
|-
|Lv. 8:<br>Confusing
|Lv. 8:<br>Confusing
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Rusty Pickaxe Type|Rusty Pickaxe Family]]
|{{Shiren52020|Rusty Pickaxe}}
|3
|3
|14
|14
|9
|9
|∞
|∞
|
|19,000
|Wall Dig:<br>Can dig walls but has ??% chance to break
|Wall Dig
|Can dig walls but has ??% chance to break
|??% chance to break (description states that chance decreases)
|??% chance to break (description states that chance decreases)
|Lv. 5:<br>Blinding
|Lv. 5:<br>Blinding
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Old Mallet Type|Old Mallet Family]]
|{{Shiren52020|Old Mallet}}
|5
|5
|16
|16
Line 200: Line 205:
|∞
|∞
|31,700
|31,700
|Trap Busting:<br>Can destroy traps and items but has ??% chance to break
|Trap Busting
|Can destroy traps and items but has ??% chance to break
|??% chance to break (it is assumed that chance may decrease)
|??% chance to break (it is assumed that chance may decrease)
|Lv. 5:<br>Confusing
|Lv. 5:<br>Confusing
|
|
|Reported locations:
|
 
*{{Shiren52020|Rousing Paradise}}
*[[Shiren 5 Plus/Rousing Paradise|Rousing Paradise]] (pre-placed or monster drop).
|-
|- style="background:#EFDCEC"
|{{Shiren52020|Sky Splitter}}
|[[Shiren 5/Items/Swords/Sky Splitter Type|Sky Splitter Family]]
|2
|2
|12
|12
|5
|5
|∞
|∞
|
|63,500
| Anti-Floating:<br>135% damage to floating monsters
|Anti-Floating
| 135% damage to floating monsters
| 310% damage
| 310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Water Cutter Type|Water Cutter Family]]
|{{Shiren52020|Water Cutter}}
|4
|4
|15
|15
Line 226: Line 232:
|∞
|∞
|38,100
|38,100
|Anti-Aquatic:<br>135% damage to aquatic monsters
|Anti-Aquatic
|135% damage to aquatic monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Scythe Type|Scythe Family]]
|{{Shiren52020|Scythe}}
|4
|4
|13
|13
|6
|6
|∞
|∞
|
|31,750
| Anti-Plant:<br>135% damage to plant monsters
|Anti-Plant
| 135% damage to plant monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Myopic Masher Type|Myopic Masher Family]]
|{{Shiren52020|Myopic Masher}}
|5
|5
|16
|16
Line 250: Line 258:
|∞
|∞
|31,750
|31,750
|Anti-Cyclops:<br>135% damage to cyclopean monsters
|Anti-Cyclops
|135% damage to cyclopean monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Items/Shields/Spry Shield Type|Spry Shield Family]]:<br>Attack and Defense +3
|{{Shiren52020|Spry Shield Type}}:<br>Attack and Defense +3
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Magic Masher Type|Magic Masher Family]]
|{{Shiren52020|Magic Masher}}
|5
|5
|15
|15
|4
|4
|∞
|∞
|
|38,100
|Anti-Magic:<br>135% damage to magic monsters
|Anti-Magic
|135% damage to magic monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Drain Dagger Type|Drain Dagger Family]]
|{{Shiren52020|Drain Dagger}}
|6
|6
|13
|13
|7
|7
|∞
|∞
|
|38,100
|Anti-Drain:<br>135% damage to draining monsters
|Anti-Drain
|135% damage to draining monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Copper Cleaver Type|Copper Cleaver Family]]
|{{Shiren52020|Copper Cleaver}}
|7
|7
|15
|15
|6
|6
|∞
|∞
|
|63,500
|Anti-Metal:<br>135% damage to metal monsters
|Anti-Metal
|135% damage to metal monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Crescent Katana Type|Crescent Katana Family]]
|{{Shiren52020|Crescent Katana}}
|7
|7
|14
|14
|6
|6
|∞
|∞
|
|50,800
|Anti-Explode:<br>135% damage to exploding monsters
|Anti-Explode
|135% damage to exploding monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Items/Shields/Beast Shield Type|Blast Shield Family]]:<br>Attack and Defense +3
|{{Shiren52020|Blast Shield Type}}:<br>Attack and Defense +3
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Lizard Lasher Type|Lizard Lasher Family]]
|{{Shiren52020|Lizard Lasher}}
|10
|10
|17
|17
Line 310: Line 323:
|∞
|∞
|63,500
|63,500
|Anti-Dragon:<br>135% damage to draconic monsters
|Anti-Dragon
|135% damage to draconic monsters
|310% damage
|310% damage
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Items/Shields/Snake Shield Type|Snake Shield Family]]:<br>Attack and Defense +3
|{{Shiren52020|Snake Shield Type}}:<br>Attack and Defense +3
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Nap Rattle Type|Nap Rattle Family]]
|{{Shiren52020|Nap Rattle}}
|2
|2
|16
|16
Line 322: Line 336:
|11
|11
|50,700
|50,700
|Sedating:<br>12% chance to inflict Asleep status for 6 turns
|Sedating
|12% chance to inflict Asleep
|26% chance
|26% chance
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Bracelets|Alert Bracelet:]]<br>Sleep chance increased by 2%
|{{Shiren52020|Alert Bracelet}}:<br>Sleep chance increased by 2%
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Shockuto Type|Shockuto Family]]
|{{Shiren52020|Shockuto}}
|3
|3
|15
|15
Line 334: Line 349:
|12
|12
|50,700
|50,700
|Paralyzing:<br>12% chance to inflict Paralyzed status
|Paralyzing
|12% chance to inflict Paralyzed
|26% chance
|26% chance
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Blurry Stick Type|Blurry Stick Family]]
|{{Shiren52020|Blurry Stick}}
|4
|4
|15
|15
Line 346: Line 362:
|∞
|∞
|51,500
|51,500
|Blinding:<br>12% chance to inflict Blind status
|Blinding
|12% chance to inflict Blind
|28% chance
|28% chance
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Sealing Keisaku Type|Sealing Keisaku Family]]
|{{Shiren52020|Sealing Keisaku}}
|5
|5
|15
|15
Line 358: Line 375:
|∞
|∞
|38,000
|38,000
|Sealing:<br>12% chance to inflict Sealed status
|Sealing
|12% chance to inflict Sealed
|28% chance
|28% chance
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|
|
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Baffle Axe Type|Baffle Axe Family]]
|{{Shiren52020|Baffle Axe}}
|6
|6
|16
|16
Line 370: Line 388:
|∞
|∞
|38,000
|38,000
|Confusing:<br>12% chance to inflict Confused status
|Confusing
|12% chance to inflict Confused
|28% chance
|28% chance
|Lv. 8:<br>Rustproof
|Lv. 8:<br>Rustproof
|[[Shiren 5/Bracelets|Anti-Cnf. Bracelet:]]<br>Confusion chance increased by 2%
|{{Shiren52020|Anti-Cnf. Bracelet}}:<br>Confusion chance increased by 2%
|Common in [[Shiren 5/Tower of Fortune|Tower of Fortune]] and elsewhere.
|Common in many places.
|- style="background:#EFDCEC"
|-
| rowspan="2" |[[Shiren 5/Items/Swords/Hatchet Type|Hatchet Family]]
| rowspan="2" |{{Shiren52020|Hatchet}}
| rowspan="2" |5
| rowspan="2" |5
| rowspan="2" |12
| rowspan="2" |12
| rowspan="2" |4
| rowspan="2" |4
| rowspan="2" |11
| rowspan="2" |11
| rowspan="2" |
| rowspan="2" |38,000
| rowspan="2" |Critical:<br>22% chance to make a critical hit
| rowspan="2" |Critical
| rowspan="2" |22% chance to make a critical hit
| rowspan="2" |38% chance
| rowspan="2" |38% chance
|Lv. 5:<br>Lively
|Lv. 5:<br>Lively
| rowspan="2" |
| rowspan="2" |
| rowspan="2" |Reported locations:
| rowspan="2" |
 
*{{Shiren52020|Old Road}}
*[[Shiren 5/Old Road|Old Road]] (pre-placed or monster drop)
*{{Shiren52020|Inori Cave}} (elite shop)
*[[Shiren 5/Inori Cave|Inori Cave]] (VIP shop)
*{{Shiren52020|Rousing Paradise}}
*[[Shiren 5 Plus/Rousing Paradise|Rousing Paradise]] (pre-placed or monster drop)
|-
|- style="background:#EFDCEC"
|Lv. 8:<br>Paralyzing
|Lv. 8:<br>Paralyzing
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Shoddy Dirk Type|Shoddy Dirk Family]]
|{{Shiren52020|Shoddy Dirk}}
|30
|30
|37
|37
Line 400: Line 419:
|∞
|∞
|103,000
|103,000
|Expendable:<br>Every hit decreases weapon power
|Expendable
|Every hit decreases weapon power
|No change
|No change
|Lv. 8:<br>Critical, Quick Hitting
|Lv. 8:<br>Critical, Quick Hitting
|[[Shiren 5/Items/Shields/Shoddy Plank Type|Shoddy Plank Family]]:<br>Sword and shield can't rust (but still weaken from innates)
|{{Shiren52020|Shoddy Plank Type}}:<br>Sword and shield can't rust (still weaken from innates)
|Reported locations:
|
*[[Shiren 5/Underground Manor|Underground Manor]] (free gift for districts 5-10)
*{{Shiren52020|Underground Manor}} (gift for districts 5-10)
*[[Shiren 5/Inori Cave|Inori Cave]] (regular shops)
*{{Shiren52020|Inori Cave}} shops
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Glass Dirk Type|Glass Dirk Family]]
|{{Shiren52020|Glass Dirk}}
|35
|35
|42
|42
|4
|4
|11
|11
|
|103,000
|Unsound:<br>50% chance to break
|Unsound
|50% chance to break
|36% chance
|36% chance
|Lv. 8:<br>Stupefying
|Lv. 8:<br>Stupefying
|[[Shiren 5/Items/Shields/Glass Buckler Type|Glass Buckler Family]]:<br>Immune to magic
|{{Shiren52020|Glass Buckler Type}}:<br>Immune to magic
|Reported locations:
|
 
*{{Shiren52020|Hunter Pond}}
*[[Shiren 5 Plus/Hunter Pond|Hunter Pond]] (monster drop or regular shops)
|-
|- style="background:#EFDCEC"
|{{Shiren52020|Dirk of Debts}}
|[[Shiren 5/Items/Swords/Dirk of Debts Type|Dirk of Debts Family]]
|7
|7
|17
|17
Line 428: Line 448:
|∞
|∞
|38,100
|38,100
|Costly:<br>Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0
|Costly
|Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0
|Every hit costs 250 Gitan and does 200% damage
|Every hit costs 250 Gitan and does 200% damage
|N/A
|N/A
|[[Shiren 5/Items/Shields/Pauper's Plank Type|Pauper's Plank Family]]:<br>~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop)
|{{Shiren52020|Pauper's Plank Type}}:<br>~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop)
|Reported locations:
|
 
*{{Shiren52020|Merchant's Hideout}}
*[[Shiren 5 Plus/Merchant's Hideout|Merchant's Hideout]] (pre-placed)
*{{Shiren52020|Master's Footprint}}
*[[Shiren 5 Plus/Master's Footprint|Master's Footprint]] (pre-placed or monster drop or regular shops)
|-
|- style="background:#EFDCEC"
|{{Shiren52020|Extreme Sword}}
|[[Shiren 5/Items/Swords/Extreme Sword Type|Extreme Sword Family]]
|20
|20
|30
|30
Line 443: Line 463:
|∞
|∞
|63,000
|63,000
|Focusing:<br>Always crits, but has only 50% accuracy
|Focusing
|Always crits, but has only 50% accuracy
|71% accuracy
|71% accuracy
|N/A
|N/A
|[[Shiren 5/Items/Shields/Rush Shield Type|Rush Shield Family]]:<br>Equip 2 bracelets
|{{Shiren52020|Rush Shield Type}}:<br>Equip 2 bracelets
|Reported locations:
|
 
*{{Shiren52020|Storm Forest}}
*[[Shiren 5 Plus/Storm Forest|Storm Forest]] (pre-placed or monster drop)
|-
|- style="background:#EFDCEC"
| rowspan="2" |{{Shiren52020|Violent Blade}}
| rowspan="2" |[[Shiren 5/Items/Swords/Violent Blade Type|Violent Blade Family]]
| rowspan="2" |12
| rowspan="2" |12
| rowspan="2" |20
| rowspan="2" |20
Line 457: Line 477:
| rowspan="2" |∞
| rowspan="2" |∞
| rowspan="2" |50,700
| rowspan="2" |50,700
| rowspan="2" |Obsessive:<br>Can't move when adjacent to a monster
| rowspan="2" |Obsessive
| rowspan="2" |Can't move when adjacent to a monster
| rowspan="2" |No change
| rowspan="2" |No change
|Lv. 6:<br>Anti-Cyclops
|Lv. 6:<br>Anti-Cyclops
| rowspan="2" |[[Shiren 5/Bracelets|Mojo Bracelet:]]<br>Chance to slow enemies
| rowspan="2" |{{Shiren52020|Mojo Bracelet}}:<br>Chance to slow enemies
| rowspan="2" |Reported locations:
| rowspan="2" |
 
*{{Shiren52020|Merchant's Hideout}}
*[[Shiren 5 Plus/Merchant's Hideout|Merchant's Hideout]] (pre-placed)
*{{Shiren52020|Hunter Pond}}
*[[Shiren 5 Plus/Hunter Pond|Hunter Pond]] (monster drop or regular shops)
|-
|- style="background:#EFDCEC"
|Lv. 8:<br>Blinding
|Lv. 8:<br>Blinding
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Breeze Blade Type|Breeze Blade Family]]
|{{Shiren52020|Breeze Blade}}
|2
|2
|13
|13
|6
|6
|∞
|∞
|
|50,800
|Tri-direction:<br>Attacks in 3 directions
|Tri-direction
|Attacks in 3 directions
|No change
|No change
|Lv. 8:<br>Energizing
|Lv. 8:<br>Energizing
|[[Shiren 5/Items/Shields/Midnight Shield Type|Midnight Shield Family]]:<br>Sword and shield can't rust
|{{Shiren52020|Midnight Shield Type}}:<br>Sword and shield can't rust
|Reported locations:
|
 
*[{{Shiren52020|Hunter Pond}}
*[[Shiren 5 Plus/Hunter Pond|Hunter Pond]] (monster drop or regular shops)
|-
|- style="background:#EFDCEC"
| rowspan="2" |{{Shiren52020|Burning Blade}}
| rowspan="2" |[[Shiren 5/Items/Swords/Burning Blade Type|Burning Blade Family]]
| rowspan="2" |9
| rowspan="2" |9
| rowspan="2" |16
| rowspan="2" |16
Line 488: Line 508:
| rowspan="2" |∞
| rowspan="2" |∞
| rowspan="2" |63,000
| rowspan="2" |63,000
| rowspan="2" |Flame Shot:<br>When HP is full, shoots red flame for 8 damage
| rowspan="2" |Flame Shot
| rowspan="2" |When HP is full, shoots red flame for 8 damage
| rowspan="2" |Flame does 25 damage
| rowspan="2" |Flame does 25 damage
|Lv. 5:<br>Uplifting
|Lv. 5:<br>Uplifting
| rowspan="2" |[[Shiren 5/Items/Shields/Swap Shield Type|Swap Shield Family]]:<br>Increases flame damage by 1 level<br>Flame does 30 damage if sword is level 8 or has a Blue Flame rune
| rowspan="2" |{{Shiren52020|Swap Shield Type}}:<br>Increases flame damage by 1 level<br>Flame does 30 damage if sword is level 8 or has a Blue Flame rune
| rowspan="2" |Reported locations:
| rowspan="2" |
 
*{{Shiren52020|Lost Well}} (elite shops)
*[[Shiren 5/Lost Well|Lost Well]] (VIP shops and Pick-A-Choice shops)
*{{Shiren52020|Heavenly Lake}}
*[[Shiren 5/Heavenly Lake|Heavenly Lake]] (pre-placed or regular shops)
*{{Shiren52020|Merchant's Hideout}}
*[[Shiren 5 Plus/Merchant's Hideout|Merchant's Hideout]] (pre-placed)
|-
|- style="background:#EFDCEC"
|Lv. 8:<br>Anti-Explode
|Lv. 8:<br>Anti-Explode
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Wonder Pick Type|Wonder Pick Family]]
|{{Shiren52020|Wonder Pick}}
|7
|7
|18
|18
Line 506: Line 526:
|∞
|∞
|127,000
|127,000
|Max Wall Dig:<br>Can dig walls without breaking
|Max Wall Dig
|Can dig walls without breaking
|No change
|No change
|Lv. 5:<br>Blinding
|Lv. 5:<br>Blinding
|[[Shiren 5/Items/Shields/Nirvana Board Type|Nirvana Board Family]]:<br>Max HP +30
|{{Shiren52020|Nirvana Board Type}}:<br>Max HP +30
|Reported locations:
|
 
*{{Shiren52020|Merchant's Hideout}} final reward (repeatable)
*[[Shiren 5 Plus/Merchant's Hideout|Merchant's Hideout]] (final reward / repeatable)
|-
|- style="background:#EFDCEC"
|{{Shiren52020|Sturdy Hammer}}
|[[Shiren 5/Items/Swords/Sturdy Hammer Type|Sturdy Hammer Family]]
|7
|7
|17
|17
Line 520: Line 540:
|∞
|∞
|127,000
|127,000
|Trap Killing:<br>Destroys traps and items without breaking
|Trap Killing
|Destroys traps and items without breaking
|No change
|No change
|Lv. 5:<br>Confusing
|Lv. 5:<br>Confusing
|
|
|Reported locations:
|
*[[Shiren 5/Bizarre Tower|Bizarre Tower]] (final reward / repeatable)
*{{Shiren52020|Bizarre Tower}} final reward (repeatable)
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/True Knife Type|True Knife Family]]
|{{Shiren52020|True Knife}}
|1
|1
|8
|8
|10
|10
|∞
|∞
|
|127,000
|Accurate:<br>Attack always hits
|Accurate
|Attack always hits
|No change
|No change
|Lv. 8:<br>Critical
|Lv. 8:<br>Critical
|[[Shiren 5/Bracelets|Anti-Parry Brce.]]:<br>Thrown items always hit
|{{Shiren52020|Anti-Parry Brce.}}:<br>Thrown items always hit
|Reported locations:
|
*[[Shiren 5/Pitfall of Life|Pitfall of Life]] (final reward / repeatable)
*{{Shiren52020|Pitfall of Life}} final reward (repeatable)
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Pathetic Blade Type|Pathetic Blade Family]]
|{{Shiren52020|Pathetic Blade}}
|2
|2
|38
|38
Line 546: Line 568:
|∞
|∞
|127,000
|127,000
| colspan="2" |
| colspan="3" |
|N/A
|N/A
|[[Shiren 5/Items/Shields/Pathetic Shield Type|Pathetic Shield Family]]:<br>Equip 2 bracelets<br>When both are Lv. 8:<br>Can't equip 2 bracelets, but sometimes push back adjacent monsters 1 space
|{{Shiren52020|Pathetic Shield Type}}:
|Reported locations:


*[[Shiren 5 Plus/Merchant's Hideout|Merchant's Hideout]] (pre-placed)
* If both are Lv. 8:<br>Sometimes push back adjacent monsters 1 space
|- style="background:#EFDCEC"
* Otherwise: Equip 2 bracelets
| rowspan="5" |[[Shiren 5/Items/Swords/Fox Kodachi Type|Fox Kodachi Family]]
|
*{{Shiren52020|Merchant's Hideout}}
|-
| rowspan="5" |{{Shiren52020|Fox Kodachi}}
| rowspan="5" |9
| rowspan="5" |9
| rowspan="5" |30
| rowspan="5" |30
Line 559: Line 583:
| rowspan="5" |5
| rowspan="5" |5
| rowspan="5" |306,070
| rowspan="5" |306,070
| colspan="2" rowspan="5" |No innates, but the Clutch, Enlightening, and Anointing runes are exclusive and can't be synthesized or mixed into another sword.
| colspan="3" rowspan="5" |
|Lv. 2:<br>Energizing
|Lv. 2:<br>Energizing
| rowspan="5" |
| rowspan="5" |
| rowspan="5" |Unlock both fox sister NPC allies; one can morph into both Fox items.
| rowspan="5" |Unlock Koharu
|- style="background:#EFDCEC"
|-
|Lv. 3:<br>Clutch
|Lv. 3:<br>Clutch
|- style="background:#EFDCEC"
|-
|Lv. 5:<br>Enlightening
|Lv. 5:<br>Enlightening
|- style="background:#EFDCEC"
|-
|Lv. 7:<br>Anointing
|Lv. 7:<br>Anointing
|- style="background:#EFDCEC"
|-
|Lv. 8:<br>Healing
|Lv. 8:<br>Healing
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Swords/Kaburagi Type|Kaburagi Family]]
|{{Shiren52020|Kaburagi}}
|25
|25
|40
|40
Line 578: Line 602:
|∞
|∞
|305,535
|305,535
| colspan="2" |
| colspan="3" |
|Lv. 8:<br>Critical, Quick Hitting
|Lv. 8:<br>Critical, Quick Hitting
|[[Shiren 5/Items/Shields/Helix Shield Type|Helix Shield Family]]:<br>Damage +10
|{{Shiren52020|Helix Shield Type}}:<br>Damage +10
|Reported locations:
|
*[[Shiren 5/Inori Cave|Inori Cave]] (final reward / wish for it / repeatable)
*{{Shiren52020|Inori Cave}} final reward or wish (repeatable)
|}
|}


== External References ==
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
*https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
*https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing


[[Category:Shiren 5 Items]]
 
[[Category:Shiren 5 Items/Weapons]]
[[Category:Shiren 5 2020 Weapons|*]]
[[Category:Lists]]
[[Category:Shiren 5 2020 Lists]]

Latest revision as of 22:07, 21 March 2025

Swords, also called weapons (Japanese: 武器), are equipable items that appears in Shiren the Wanderer 5. There are three hundred and twenty-eight of them in total.

Summary

Swords and shields are very similar in terms of gameplay mechanics, so this section covers both categories.

The type of a sword and shield (e.g. Ordinary Stick) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.

Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.

Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.

The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.

Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called runes. Every inherent magic effect on a sword or shield, except Blazing Shield, can be turned into a rune via synthesis or mixing, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.

Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.

Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and New Items can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.

A sword or shield family consists of the level 1 through 8 forms of a sword or shield.

Swords and shields can be blessed, cursed, or sealed. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.

A pair of equipment items can resonate to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.

Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at Hermit's Hermitage, although there are a few things tags don't protect against (such as a sword or shield being turned into an onigiri). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.

List of Swords

For a list of all individual swords, see List of Swords. See also Shields and List of Shields.

Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.

Type Attack Rune Slots Exp. to Lv. 8 Runes Innate Effect Added Runes Resonance Finding Tips
Lv. 1 Lv. 8 Lv. 1 Lv. 8 Lv. 1 Lv. 8
Ordinary Stick 2 15 5 25,250 Lv. 8:
Redeeming
Plain Targe Type:
Equip 2 bracelets
Common in many places.
Tin Blade 4 18 4 31,570 Lv. 8:
Rustproof
Tin Shield Type:
Equip 2 bracelets
Common in many places.
Katana 6 22 4 49,300 Lv. 8:
Rustproof
Iron Targe Type:
Equip 2 bracelets
Common in many places.
Beast Fang 8 20 3 37,900 Lv. 5:
Rustproof
Beast Shield Type:
Equip 2 bracelets
Common in many places.
Dotanuki 10 26 5 44,250 Lv. 8:
Enhancing
Wolfshead Type:
Equip 2 bracelets
Common in many places.
Bladite 12 25 4 50,600 Lv. 4:
Uplifting
Targite Type:
Equip 2 bracelets
Common in many places.
Lv. 8:
Rustproof
Red Blade 14 27 3 56,950 Lv. 3:
Uplifting
Red Shield Type:
Equip 2 bracelets
Common in many places.
Lv. 8:
Flame Shot
Kabura Katana 16 30 2 95,000 Lv. 8:
Quick Hitting
Fuuma Shield Type:
Damage +5
Fuuma Sword 25 35 175,000 Lv. 7:
Flame Shot
Fuuma Shield Type:
Damage +5
Helix Shield Type:
Damage +10
Dull Gold Edge 2 14 6 18,950 Rustproof Does not rust No change Lv. 8:
Paralyzing
Gold Shield Type:
Max Strength +3
Common in many places.
Bright Blade 3 17 6 25,300 Redeeming After missing twice, next attack will hit for critical damage No change (despite description) Lv. 5:
Lively
Day Shield Type:
Can read scrolls at night
Common in many places.
Lv. 8:
Confusing
Rusty Pickaxe 3 14 9 19,000 Wall Dig Can dig walls but has ??% chance to break ??% chance to break (description states that chance decreases) Lv. 5:
Blinding
Common in many places.
Old Mallet 5 16 8 31,700 Trap Busting Can destroy traps and items but has ??% chance to break ??% chance to break (it is assumed that chance may decrease) Lv. 5:
Confusing
Sky Splitter 2 12 5 63,500 Anti-Floating 135% damage to floating monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Water Cutter 4 15 7 38,100 Anti-Aquatic 135% damage to aquatic monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Scythe 4 13 6 31,750 Anti-Plant 135% damage to plant monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Myopic Masher 5 16 6 31,750 Anti-Cyclops 135% damage to cyclopean monsters 310% damage Lv. 8:
Rustproof
Spry Shield Type:
Attack and Defense +3
Common in many places.
Magic Masher 5 15 4 38,100 Anti-Magic 135% damage to magic monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Drain Dagger 6 13 7 38,100 Anti-Drain 135% damage to draining monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Copper Cleaver 7 15 6 63,500 Anti-Metal 135% damage to metal monsters 310% damage Lv. 8:
Rustproof
Common in many places.
Crescent Katana 7 14 6 50,800 Anti-Explode 135% damage to exploding monsters 310% damage Lv. 8:
Rustproof
Blast Shield Type:
Attack and Defense +3
Common in many places.
Lizard Lasher 10 17 4 63,500 Anti-Dragon 135% damage to draconic monsters 310% damage Lv. 8:
Rustproof
Snake Shield Type:
Attack and Defense +3
Common in many places.
Nap Rattle 2 16 4 11 50,700 Sedating 12% chance to inflict Asleep 26% chance Lv. 8:
Rustproof
Alert Bracelet:
Sleep chance increased by 2%
Common in many places.
Shockuto 3 15 5 12 50,700 Paralyzing 12% chance to inflict Paralyzed 26% chance Lv. 8:
Rustproof
Common in many places.
Blurry Stick 4 15 5 51,500 Blinding 12% chance to inflict Blind 28% chance Lv. 8:
Rustproof
Common in many places.
Sealing Keisaku 5 15 5 38,000 Sealing 12% chance to inflict Sealed 28% chance Lv. 8:
Rustproof
Common in many places.
Baffle Axe 6 16 7 38,000 Confusing 12% chance to inflict Confused 28% chance Lv. 8:
Rustproof
Anti-Cnf. Bracelet:
Confusion chance increased by 2%
Common in many places.
Hatchet 5 12 4 11 38,000 Critical 22% chance to make a critical hit 38% chance Lv. 5:
Lively
Lv. 8:
Paralyzing
Shoddy Dirk 30 37 10 103,000 Expendable Every hit decreases weapon power No change Lv. 8:
Critical, Quick Hitting
Shoddy Plank Type:
Sword and shield can't rust (still weaken from innates)
Glass Dirk 35 42 4 11 103,000 Unsound 50% chance to break 36% chance Lv. 8:
Stupefying
Glass Buckler Type:
Immune to magic
Dirk of Debts 7 17 4 38,100 Costly Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 Every hit costs 250 Gitan and does 200% damage N/A Pauper's Plank Type:
~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop)
Extreme Sword 20 30 5 63,000 Focusing Always crits, but has only 50% accuracy 71% accuracy N/A Rush Shield Type:
Equip 2 bracelets
Violent Blade 12 20 6 50,700 Obsessive Can't move when adjacent to a monster No change Lv. 6:
Anti-Cyclops
Mojo Bracelet:
Chance to slow enemies
Lv. 8:
Blinding
Breeze Blade 2 13 6 50,800 Tri-direction Attacks in 3 directions No change Lv. 8:
Energizing
Midnight Shield Type:
Sword and shield can't rust
  • [[[Shiren 5 2020:Hunter Pond|Hunter Pond]]
Burning Blade 9 16 4 63,000 Flame Shot When HP is full, shoots red flame for 8 damage Flame does 25 damage Lv. 5:
Uplifting
Swap Shield Type:
Increases flame damage by 1 level
Flame does 30 damage if sword is level 8 or has a Blue Flame rune
Lv. 8:
Anti-Explode
Wonder Pick 7 18 5 127,000 Max Wall Dig Can dig walls without breaking No change Lv. 5:
Blinding
Nirvana Board Type:
Max HP +30
Sturdy Hammer 7 17 5 127,000 Trap Killing Destroys traps and items without breaking No change Lv. 5:
Confusing
True Knife 1 8 10 127,000 Accurate Attack always hits No change Lv. 8:
Critical
Anti-Parry Brce.:
Thrown items always hit
Pathetic Blade 2 38 1 127,000 N/A Pathetic Shield Type:
  • If both are Lv. 8:
    Sometimes push back adjacent monsters 1 space
  • Otherwise: Equip 2 bracelets
Fox Kodachi 9 30 0 5 306,070 Lv. 2:
Energizing
Unlock Koharu
Lv. 3:
Clutch
Lv. 5:
Enlightening
Lv. 7:
Anointing
Lv. 8:
Healing
Kaburagi 25 40 305,535 Lv. 8:
Critical, Quick Hitting
Helix Shield Type:
Damage +10