Draft:Shiren 4 DS:Fusion: Difference between revisions

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==Melding Overview==
{{Shiren 4 DS Draft}}
Melding is the key to creating powerful equipment in Shiren 4. Although it may seem obvious to some, many people miss the fact that melding is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. The smith will charge '''XXXX''' Gitan and the most you can get from a blacksmith or an Air or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a blank scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons.  
 
==Melding Methods==
==Fusion Overview==
There are two methods to meld items together in Shiren 4.  
Fusion is the key to creating powerful equipment in Shiren 4. Although it may seem obvious to some, many people miss the fact that Fusion is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. The smith will charge XXXX Gitan and the most you can get from a blacksmith or an Air or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a blank scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons.
===Melding Jars===
 
Inserting two or more items of the same type into a Melding Jar will combine them into a single item, melding their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a melding jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Melding Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Melding with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses
==Fusion Methods==
There are two methods to meld items together in Shiren 4.
 
===Fusion Jars===
Inserting two or more items of the same type into a Fusion Jar will combine them into a single item, Fusion their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a Fusion jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Fusion Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Fusion with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses.
 
===Extraction===
===Extraction===
Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Melding will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Melding Jar that contains a single melded weapon and has no remaining slots will become a Melding Jar[1] after an Extraction Scroll is used on it.
Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Fusion will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Fusion Jar that contains a single melded weapon and has no remaining slots will become a Fusion Jar[1] after an Extraction Scroll is used on it.
 
===Mixer Monster Family===
===Mixer Monster Family===
Mixer monsters and their leveled forms allow you to combine 2-5 items depending on the level of the monster. They work entirely the same as melding jars up to a point. By throwing certain items or eating Mixer monster meat and walking over them, you can add special seals to your items.  
Mixer monsters and their leveled forms allow you to combine 2-5 items depending on the level of the monster. They work entirely the same as Fusion jars up to a point. By throwing certain items or eating Mixer monster meat and walking over them, you can add special seals to your items.
==Melds & Seals==
 
Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Most weapons and shields and all armbands have seals and the only way to combine them onto a single item is through melding.
==Melds and Seals==
Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Most weapons and shields and all armbands have seals and the only way to combine them onto a single item is through Fusion.


Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8.
Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8.
===Weapon Seals===
{| class="wikitable"
{| class="wikitable"
! colspan="7" |'''WEAPONS'''
|-
|-
! colspan="2" |'''SEAL NAME'''
! colspan="2" |Seal
! colspan="2" |'''NEEDED ITEMS'''
! colspan="2" |Needed Item
! rowspan="2" |'''SYNTHESIS POT'''
! rowspan="2" |Fusion Jar
! rowspan="2" |'''MIXER MONSTER'''
! rowspan="2" |Mioxer Monster
! rowspan="2" |'''PROPERTIES'''
! rowspan="2" |Properties
|-
|-
!English
!Japanese
!Japanese
!English
!English
!Japanese
!Japanese
!English
|-
|-
|(Digs 2 walls)
|壁堀り2マス
|壁堀り2マス
|(Digs 2 walls)
|Mattock Family
|ボロいマトック系  
|ボロいマトック系  
|Mattock Family
|YES
|YES
|YES
|YES
|Weapon can break 2 walls at once, but the weapon can break when used.
|Weapon can break 2 walls at once, but the weapon can break when used.
|-
|-
|(3 squares ahead)
|正面3方向
|正面3方向
|(3 squares ahead)
|Breeze Blade Family
|かまいたち系
|かまいたち系
|Breeze Blade Family
|YES
|YES
|YES
|YES
|Attacks 3 squares in front.
|Attacks 3 squares in front.
|-
|-
|(Critical)
|会心の一撃
|会心の一撃
|(Critical)
|Hatchet Family
|戦神の斧系
|戦神の斧系
|Hatchet Family
|YES
|YES
|YES
|YES
|Sometimes, it scores a critical hit.
|Sometimes, it scores a critical hit.
|-
|-
|(Spark)
|ため攻撃
|ため攻撃
|(Spark)
|Bright Blade Family
|光の刃系
|光の刃系
|Bright Blade Family
|YES
|YES
|YES
|YES
|If you miss 2 times, next hit won't miss and will be critical.
|If you miss 2 times, next hit won't miss and will be critical.
|-
|-
|(Antirust)
|サビよけ
|サビよけ
|(Antirust)
|Dull Gold Edge Family
|くすんだ金の剣系
|くすんだ金の剣系
|Dull Gold Edge Family
|YES
|YES
|YES
|YES
|Weapon can't rust.
|Weapon can't rust.
|-
|-
|(Fire)
|炎飛ばし
|炎飛ばし
|(Fire)
|Burning Blade Family
|火の刃系
|火の刃系
|Burning Blade Family
|YES
|YES
|YES
|YES
|If HP is full, weapon spit fire when it's swung.
|If HP is full, weapon spit fire when it's swung.
|-
|-
| rowspan="2" |(Confusion)
| rowspan="2" |混乱
| rowspan="2" |混乱
| rowspan="2" |(Confusion)
|Baffle Axe Family
|混乱の手斧系
|混乱の手斧系
|Baffle Axe Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to confuse monsters
| rowspan="2" |Chance to confuse monsters
|-
|-
|Confusion Grass
|混乱草
|混乱草
|Confusion Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Paralyze)
| rowspan="2" |かなしばり
| rowspan="2" |かなしばり
| rowspan="2" |(Paralyze)
|Shockuto Family
|しびれ刀系
|しびれ刀系
|Shockuto Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to paralyze monsters
| rowspan="2" |Chance to paralyze monsters
|-
|-
|Paralysis Staff
|かなしばりの杖
|かなしばりの杖
|Paralysis Staff
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Seal)
| rowspan="2" |封印
| rowspan="2" |封印
| rowspan="2" |(Seal)
|Sealing Keisaku Family
|封印棒系
|封印棒系
|Sealing Keisaku Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to seal monster's special ability
| rowspan="2" |Chance to seal monster's special ability
|-
|-
|Seal Staff
|封印の杖
|封印の杖
|Seal Staff
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Sleep)
| rowspan="2" |睡眠
| rowspan="2" |睡眠
| rowspan="2" |(Sleep)
|Nap Rattle Family
|おねむガラガラ系
|おねむガラガラ系
|Nap Rattle Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to put monsters to sleep
| rowspan="2" |Chance to put monsters to sleep
|-
|-
|Sleepy Grass
|睡眠草
|睡眠草
|Sleepy Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Blind)
| rowspan="2" |目つぶし
| rowspan="2" |目つぶし
| rowspan="2" |(Blind)
|Blurry Stick Family
|真っ暗棒系
|真っ暗棒系
|Blurry Stick Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to blind monsters
| rowspan="2" |Chance to blind monsters
|-
|-
|Blinding Grass
|目つぶし草
|目つぶし草
|Blinding Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Exploding)
| rowspan="2" |爆発特効
| rowspan="2" |爆発特効
| rowspan="2" |(Exploding)
|Crescent Katana Family
|三日月刀系
|三日月刀系
|Crescent Katana Family
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to Exploding type monsters
| rowspan="2" |High damage to Exploding type monsters
|-
|-
|Exploding Stone
|爆弾石
|爆弾石
|Exploding Stone
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Water)
| rowspan="2" |水棲特効
| rowspan="2" |水棲特効
| rowspan="2" |(Water)
|Water Cutter Family
|水斬りの剣系
|水斬りの剣系
|Water Cutter Family
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to Water monsters
| rowspan="2" |High damage to Water monsters
|-
|-
|Desert Scroll
|水がれの巻物
|水がれの巻物
|Desert Scroll
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Flying)
| rowspan="2" |浮遊特効
| rowspan="2" |浮遊特効
| rowspan="2" |(Flying)
|Sky Splitter Family
|空の刃系  
|空の刃系  
|Sky Splitter Family
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to Floating monsters
| rowspan="2" |High damage to Floating monsters
|-
|-
|Warp Grass
|高飛び草
|高飛び草
|Warp Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(One-eyed)
| rowspan="2" |一ツ目特効
| rowspan="2" |一ツ目特効
| rowspan="2" |(One-eyed)
|Myopic Masher Family
|一ツ目殺し系
|一ツ目殺し系
|Myopic Masher Family
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to One-eyed monsters
| rowspan="2" |High damage to One-eyed monsters
|-
|-
|Perception Grass
|めぐすり草
|めぐすり草
|Perception Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Drain)
| rowspan="2" |ドレイン特効
| rowspan="2" |ドレイン特効
| rowspan="2" |(Drain)
|Drain Dagger Family
|ドレイン斬り系
|ドレイン斬り系
|Drain Dagger Family
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to Drain monsters
| rowspan="2" |High damage to Drain monsters
|-
|-
|Antidote Grass
|毒消し草
|毒消し草
|Antidote Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Dragon)
| rowspan="2" |ドラゴン特効
| rowspan="2" |ドラゴン特効
| rowspan="2" |(Dragon)
|Lizard Lasher
|トカゲ斬りの刃系
|トカゲ斬りの刃系
|Lizard Lasher
|YES
|YES
|YES
|YES
| rowspan="2" |High damage to Dragon monsters
| rowspan="2" |High damage to Dragon monsters
|-
|-
|Dragon Grass
|ドラゴン草
|ドラゴン草
|Dragon Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
|(Lethargic)
|無気力
|無気力
|(Lethargic)
|Lost Scroll
|迷子の巻物
|迷子の巻物
|Lost Scroll
|NO
|'''NO'''
|YES
|YES
|Chance to make monsters lethargic
|Chance to make monsters lethargic
|-
|-
|
|HP +5
|HP +5
|
|Herb
|薬草
|薬草
|Herb
|NO
|'''NO'''
|YES
|YES
|Maximum HP +5
|Maximum HP +5
|-
|-
|
|HP +10
|HP +10
|
|Otogiriso
|弟切草
|弟切草
|Otogiriso
|NO
|'''NO'''
|YES
|YES
|Maximum HP +10
|Maximum HP +10
|-
|-
|
|HP +15
|HP +15
|
|Heal Grass
|いやし草
|いやし草
|Heal Grass
|NO
|'''NO'''
|YES
|YES
|Maximum HP +15
|Maximum HP +15
|-
|-
|
|HP +20
|HP +20
|
|Life Grass
|命の草
|命の草
|Life Grass
|NO
|'''NO'''
|YES
|YES
|Maximum HP +20
|Maximum HP +20
|-
|-
|(Weapon +3)
|基本値+3
|基本値+3
|(Weapon +3)
|Cheery Grass
|しあわせ草
|しあわせ草
|Cheery Grass
|NO
|'''NO'''
|YES
|YES
|Weapon's attack +3
|Weapon's attack +3
|-
|-
|(Weapon +8)
|基本値+8
|基本値+8
|(Weapon +8)
|Angel Seed
|天使の種
|天使の種
|Angel Seed
|NO
|'''NO'''
|YES
|YES
|Weapon's attack +8
|Weapon's attack +8
|-
|-
|(Level down)
|LVダウン
|LVダウン
|(Level down)
|Misfortune Seed
|不幸の種
|不幸の種
|Misfortune Seed
|NO
|'''NO'''
|YES
|YES
|Chance to down monster's level
|Chance to down monster's level
|-
|-
|
|HP1
|HP1
|
|SuperUnlucky Seed
|超不幸の種
|超不幸の種
|SuperUnlucky Seed
|NO
|'''NO'''
|YES
|YES
|Chance to drop monster's HP to 1.
|Chance to drop monster's HP to 1.
|-
|-
|(Double Attack)
|連続攻撃
|連続攻撃
|(Double Attack)
|Swift Grass + Swift Talisman + Swift Staff
|すばやさ草 + 加速の札 + 加速の杖
|すばやさ草 + 加速の札 + 加速の杖
|Swift Grass + Swift Talisman + Swift Staff
|NO
|'''NO'''
|YES
|YES
|Chance to hit monsters 2 times
|Chance to hit monsters 2 times
|-
|-
|(Dig)
|壁掘り
|壁掘り
|(Dig)
|Rusty Pickaxe Family
|ボロいつるはし系  
|ボロいつるはし系  
|Rusty Pickaxe Family
|YES
|YES
|YES
|YES
|Digs through walls but can break
|Digs through walls but can break
|-
|-
|(unbreakable dig)
|壁掘り無限
|壁掘り無限
|(unbreakable dig)
|Wonder Pick Family
|サトリピック系
|サトリピック系
|Wonder Pick Family
|YES
|YES
|YES
|YES
|Digs through walls and won't break
|Digs through walls and won't break
|-
|-
|(Fragile)
|威力弱体
|威力弱体
|(Fragile)
|Shoddy Dirk Family
|使い捨て刀系
|使い捨て刀系
|Shoddy Dirk Family
|YES
|YES
|YES
|YES
|Everytime it hits a monster, its value decreases
|Everytime it hits a monster, its value decreases
|-
|-
|(Trap Break)
|ワナ壊し
|ワナ壊し
|(Trap Break)
|Old Mallet Family
|ボロい木づち系
|ボロい木づち系
|Old Mallet Family
|YES
|YES
|YES
|YES
|It makes traps and items in front disappear, but weapon has a chance to break
|It makes traps and items in front disappear, but weapon has a chance to break
|-
|-
|(Unbreakable trap break)
|ワナ壊し無限
|ワナ壊し無限
|(Unbreakable trap break)
|Sturdy Hammer Family
|壊れないハンマー系
|壊れないハンマー系
|Sturdy Hammer Family
|YES
|YES
|YES
|YES
|It makes traps and items in front disappear, and won't ever break
|It makes traps and items in front disappear, and won't ever break
|-
|-
|(100 % Hit)
|攻撃100%
|攻撃100%
|(100 % Hit)
|(Homing Blade Family)
|必中小刀系
|必中小刀系
|(Homing Blade Family)
|YES
|YES
|YES
|YES
|Always hits monsters
|Always hits monsters
|-
|-
|(Attack down)
|攻撃力ダウン
|攻撃力ダウン
|(Attack down)
|Kamina's Sword Family
|カミナの剣系
|カミナの剣系
|Kamina's Sword Family
|YES
|YES
|YES
|YES
|Chance to lower monster's strength
|Chance to lower monster's strength
|-
|-
|(Gitan Filler)
|ギタン得
|ギタン得
|(Gitan Filler)
|Bargain Katana Family
|バーゲンの刀系
|バーゲンの刀系
|Bargain Katana Family
|YES
|YES
|YES
|YES
|Prices in shops have 20% discount, sometimes obtains gitan from monsters
|Prices in shops have 20% discount, sometimes obtains gitan from monsters
|}
===Shield Seals===
{| class="wikitable"
|-
|-
! colspan="7" |'''SHIELDS'''
! colspan="2" |Seal
|-
! colspan="2" |Needed Item
! colspan="2" |'''SEAL NAME'''
! rowspan="2" |Fusion Jar
! colspan="2" |'''NEEDED ITEMS'''
! rowspan="2" |Mioxer Monster
! rowspan="2" |'''SYNTHESIS POT'''
! rowspan="2" |Properties
! rowspan="2" |'''MIXER MONSTER'''
! rowspan="2" |'''PROPERTIES'''
|-
|-
!English
!Japanese
!Japanese
!English
!English
!Japanese
!Japanese
!English
|-
|-
|(Antihunger)
|ハラモチ
|ハラモチ
|(Antihunger)
|Diet Shield Type
|ハラモチの盾系
|ハラモチの盾系
|Diet Shield Family
|YES
|YES
|YES
|YES
|Fullness decreases at half speed
|Fullness decreases at half speed
|-
|-
|(Hunger)
|ハラヘリ
|ハラヘリ
|(Hunger)
|Heavy Shield Type
|重い盾系
|重い盾系
|Heavy Shield Family
|YES
|YES
|YES
|YES
|Fullness decreases at double speed
|Fullness decreases at double speed
|-
|-
|(No Hunger)
|腹減らない
|腹減らない
|(No Hunger)
|Nirvana Board Family
|サトリの盾系
|サトリの盾系
|Nirvana Board Family
|YES
|YES
|YES
|YES
|Fullness won't decrease, but max. fullness becomes 1
|Fullness won't decrease, but max. fullness becomes 1
|-
|-
| rowspan="2" |(Fire Ward)
| rowspan="2" |炎半減
| rowspan="2" |炎半減
| rowspan="2" |(Fire Ward)
|Snake Shield Type
|トカゲの盾系
|トカゲの盾系
|Snake Shield Family
|YES
|YES
|YES
|YES
| rowspan="2" |Fire damage is halved.
| rowspan="2" |Fire damage is halved.
|-
|-
|Dragon Grass
|ドラゴン草
|ドラゴン草
|Dragon Grass
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Explosion Ward)
| rowspan="2" |爆発半減 (Explosion Ward)
| rowspan="2" |爆発半減 (Explosion Ward)
| rowspan="2" |(Explosion Ward)
|Blast Shield Type
|爆発隠の盾系  
|爆発隠の盾系  
|Blast Shield Family
|YES
|YES
|YES
|YES
| rowspan="2" |Explosion damage is halved
| rowspan="2" |Explosion damage is halved
|-
|-
|(Exploding stone)
|爆弾石
|爆弾石
|(Exploding stone)
|NO
|'''NO'''
|YES
|YES
|-
|-
| rowspan="2" |(Evade up)
| rowspan="2" |避けアップ
| rowspan="2" |避けアップ
| rowspan="2" |(Evade up)
|Spry Shield Type
|見切りの盾系
|見切りの盾系
|Spry Shield Family
|YES
|YES
|YES
|YES
| rowspan="2" |Chance to evade attacks.
| rowspan="2" |Chance to evade attacks.
|-
|-
|Perception Grass x 2
|めぐすり草 x 2
|めぐすり草 x 2
|Perception Grass x 2
|NO
|'''NO'''
|YES
|YES
|-
|-
|(Counterattack Shield)
|カウンター
|カウンター
|(Counterattack Shield)
|Counter Shield Type
|反撃の盾系
|反撃の盾系
|Counter Shield Family
|YES
|YES
|YES
|YES
|This repels some enemy damage with a counterattack.
|This repels some enemy damage with a counterattack.
|-
|-
|(Antirust)
|サビよけ
|サビよけ
|(Antirust)
|Gold Shield Type
|くすんだ金の盾系
|くすんだ金の盾系
|Gold Shield Family
|YES
|YES
|YES
|YES
|Shield can't rust.
|Shield can't rust.
|-
|-
|(Antihypnosis)
|催眠無効
|催眠無効
|(Antihypnosis)
|(Antigaze Shield)
|ややゲイズの盾系
|ややゲイズの盾系
|(Antigaze Shield)
|YES
|YES
|YES
|YES
|You won't be hypnotized.
|You won't be hypnotized.
|-
|-
|(Eat-Protect)
|ついばみ守り
|ついばみ守り
|(Eat-Protect)
|(AntiGyadon Shield)
|ややギャドンの盾系
|ややギャドンの盾系
|(AntiGyadon Shield)
|YES
|YES
|YES
|YES
|Gyadons (Pterodactyl monsters) can't eat your items.
|Gyadons (Pterodactyl monsters) can't eat your items.
|-
|-
|(Item Protect)
|盗み守り
|盗み守り
|(Item Protect)
|Lock Shield Type
|錠前の盾系
|錠前の盾系
|Lock Shield Family
|YES
|YES
|YES
|YES
|This protects your items from Walrus monsters. Note that this can't protect your gold.
|This protects your items from Walrus monsters. Note that this can't protect your gold.
|-
|-
|(Money Protect)
|所持金守り
|所持金守り
|(Money Protect)
|Safe Shield Type
|金庫の盾系
|金庫の盾系
|Safe Shield Family
|YES
|YES
|YES
|YES
|This protects your gold from Pickpocket monsters. Note that this can't protect your items.
|This protects your gold from Pickpocket monsters. Note that this can't protect your items.
|-
|-
|(Experience)
|ダメージ経験
|ダメージ経験
|(Experience)
|Student Shield Type
|福果の盾系
|福果の盾系
|Student Shield Family
|YES
|YES
|YES
|YES
|Whenever a monster hits you, you would gain the same experience points as the damage you take.
|Whenever a monster hits you, you would gain the same experience points as the damage you take.
|-
|-
|
|HP+5
|HP+5
|
|Herb
|薬草
|薬草
|Herb
|NO
|'''NO'''
|YES
|YES
|Maximum HP +5
|Maximum HP +5
|-
|-
|
|HP+10
|HP+10
|
|Otogiriso
|弟切草
|弟切草
|Otogiriso
|NO
|'''NO'''
|YES
|YES
|Maximum HP +10
|Maximum HP +10
|-
|-
|
|HP+15
|HP+15
|
|Heal Grass
|いやし草
|いやし草
|Heal Grass
|NO
|'''NO'''
|YES
|YES
|Maximum HP +15
|Maximum HP +15
|-
|-
|
|HP+20
|HP+20
|
|Life Grass
|命の草
|命の草
|Life Grass
|NO
|'''NO'''
|YES
|YES
|Maximum HP +20
|Maximum HP +20
|-
|-
|(Defence +3)
|基本値+3
|基本値+3
|(Defence +3)
|Cheery Grass
|しあわせ草
|しあわせ草
|Cheery Grass
|NO
|'''NO'''
|YES
|YES
|Shield's defense +3
|Shield's defense +3
|-
|-
|(Defence +8)
|基本値+8
|基本値+8
|(Defence +8)
|Angel Seed
|天使の種
|天使の種
|Angel Seed
|NO
|'''NO'''
|YES
|YES
|Shield's defense +8
|Shield's defense +8
|-
|-
|(Level Down)
|LVダウン
|LVダウン
|(Level Down)
|Misfortune Seed
|不幸の種
|不幸の種
|Misfortune Seed
|NO
|'''NO'''
|YES
|YES
|Chance to down monster's level when it hits you.
|Chance to down monster's level when it hits you.
|-
|-
|
|HP1
|HP1
|
|SuperUnlucky Seed
|超不幸の種
|超不幸の種
|SuperUnlucky Seed
|NO
|'''NO'''
|YES
|YES
|Chance to drop monster's HP to 1 when it hits you.
|Chance to drop monster's HP to 1 when it hits you.
|-
|-
|(Fragile)
|受け弱体
|受け弱体
|(Fragile)
|Shoddy Plank Family
|使い捨ての板系
|使い捨ての板系
|Shoddy Plank Family
|YES
|YES
|YES
|YES
|The shield dulls with each hit.
|The shield dulls with each hit.
|-
|-
|(Fullness Heal)
|満腹度回復
|満腹度回復
|(Fullness Heal)
|Bowl Shield Type
|どんぶりの盾系
|どんぶりの盾系
|Bowl Shield Family
|YES
|YES
|YES
|YES
|When a monster hits you, sometimes your fullness would be slightly recovered.
|When a monster hits you, sometimes your fullness would be slightly recovered.
|-
|-
|(Antimove)
|動かず
|動かず
|(Antimove)
|Steady Shield Type
|動かずの盾系  
|動かずの盾系  
|Steady Shield Family
|YES
|YES
|YES
|YES
|You won't be pushed, warped, or summoned. Note that the herb named 高飛び草, Warp Traps, Attraction Staves, etc. will not work, too.
|You won't be pushed, warped, or summoned. Note that the herb named 高飛び草, Warp Traps, Attraction Staves, etc. will not work, too.
|-
|-
|(Magic Damage)
|魔法ダメージ
|魔法ダメージ
|(Magic Damage)
|Swap Shield Type
|変換の盾系
|変換の盾系
|Swap Shield Family
|YES
|YES
|YES
|YES
|This changes a magic attack into 10 fixed damage.
|This changes a magic attack into 10 fixed damage.
|-
|-
|
|受け流し
|受け流し
|
|Parry Shield Type
|受け流しの盾系
|受け流しの盾系
|Parry Shield Family
|YES
|YES
|YES
|YES
|This will sometimes deflect an attack.
|This will sometimes deflect an attack.
|-
|-
|
|状態反撃
|状態反撃
|
|Jaguar's Shield Type
|ジャガーの盾系  
|ジャガーの盾系  
|Jaguar's Shield Family
|YES
|YES
|YES
|YES
Line 607: Line 617:
|}
|}


== Notes ==
<!--
Item names used on this page are outdated/inaccurate and need to be updated with the official (Shiren 5) item names used on the item pages. [[User:Korraroyal|Korra  Royal]] ([[User talk:Korraroyal|talk]]) 12:31, 23 April 2019 (UTC)
==Gallery==
<gallery>
 
</gallery>
-->
 
 
 
==See Also==
{{Shiren 4 DS Gameplay Elements Navbox}}
{{Shiren 4 DS Items Navbox}}


== External Sources ==
==References==
<references />


[[Category:Shiren 4 Gameplay Elements]]
[[Category:Shiren 4 DS Gameplay Elements]]

Latest revision as of 06:52, 10 July 2025

Fusion Overview

Fusion is the key to creating powerful equipment in Shiren 4. Although it may seem obvious to some, many people miss the fact that Fusion is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. The smith will charge XXXX Gitan and the most you can get from a blacksmith or an Air or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a blank scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons.

Fusion Methods

There are two methods to meld items together in Shiren 4.

Fusion Jars

Inserting two or more items of the same type into a Fusion Jar will combine them into a single item, Fusion their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a Fusion jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Fusion Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Fusion with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses.

Extraction

Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Fusion will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Fusion Jar that contains a single melded weapon and has no remaining slots will become a Fusion Jar[1] after an Extraction Scroll is used on it.

Mixer Monster Family

Mixer monsters and their leveled forms allow you to combine 2-5 items depending on the level of the monster. They work entirely the same as Fusion jars up to a point. By throwing certain items or eating Mixer monster meat and walking over them, you can add special seals to your items.

Melds and Seals

Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Most weapons and shields and all armbands have seals and the only way to combine them onto a single item is through Fusion.

Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8.

Weapon Seals

Seal Needed Item Fusion Jar Mioxer Monster Properties
English Japanese English Japanese
(Digs 2 walls) 壁堀り2マス Mattock Family ボロいマトック系 YES YES Weapon can break 2 walls at once, but the weapon can break when used.
(3 squares ahead) 正面3方向 Breeze Blade Family かまいたち系 YES YES Attacks 3 squares in front.
(Critical) 会心の一撃 Hatchet Family 戦神の斧系 YES YES Sometimes, it scores a critical hit.
(Spark) ため攻撃 Bright Blade Family 光の刃系 YES YES If you miss 2 times, next hit won't miss and will be critical.
(Antirust) サビよけ Dull Gold Edge Family くすんだ金の剣系 YES YES Weapon can't rust.
(Fire) 炎飛ばし Burning Blade Family 火の刃系 YES YES If HP is full, weapon spit fire when it's swung.
(Confusion) 混乱 Baffle Axe Family 混乱の手斧系 YES YES Chance to confuse monsters
Confusion Grass 混乱草 NO YES
(Paralyze) かなしばり Shockuto Family しびれ刀系 YES YES Chance to paralyze monsters
Paralysis Staff かなしばりの杖 NO YES
(Seal) 封印 Sealing Keisaku Family 封印棒系 YES YES Chance to seal monster's special ability
Seal Staff 封印の杖 NO YES
(Sleep) 睡眠 Nap Rattle Family おねむガラガラ系 YES YES Chance to put monsters to sleep
Sleepy Grass 睡眠草 NO YES
(Blind) 目つぶし Blurry Stick Family 真っ暗棒系 YES YES Chance to blind monsters
Blinding Grass 目つぶし草 NO YES
(Exploding) 爆発特効 Crescent Katana Family 三日月刀系 YES YES High damage to Exploding type monsters
Exploding Stone 爆弾石 NO YES
(Water) 水棲特効 Water Cutter Family 水斬りの剣系 YES YES High damage to Water monsters
Desert Scroll 水がれの巻物 NO YES
(Flying) 浮遊特効 Sky Splitter Family 空の刃系 YES YES High damage to Floating monsters
Warp Grass 高飛び草 NO YES
(One-eyed) 一ツ目特効 Myopic Masher Family 一ツ目殺し系 YES YES High damage to One-eyed monsters
Perception Grass めぐすり草 NO YES
(Drain) ドレイン特効 Drain Dagger Family ドレイン斬り系 YES YES High damage to Drain monsters
Antidote Grass 毒消し草 NO YES
(Dragon) ドラゴン特効 Lizard Lasher トカゲ斬りの刃系 YES YES High damage to Dragon monsters
Dragon Grass ドラゴン草 NO YES
(Lethargic) 無気力 Lost Scroll 迷子の巻物 NO YES Chance to make monsters lethargic
HP +5 Herb 薬草 NO YES Maximum HP +5
HP +10 Otogiriso 弟切草 NO YES Maximum HP +10
HP +15 Heal Grass いやし草 NO YES Maximum HP +15
HP +20 Life Grass 命の草 NO YES Maximum HP +20
(Weapon +3) 基本値+3 Cheery Grass しあわせ草 NO YES Weapon's attack +3
(Weapon +8) 基本値+8 Angel Seed 天使の種 NO YES Weapon's attack +8
(Level down) LVダウン Misfortune Seed 不幸の種 NO YES Chance to down monster's level
HP1 SuperUnlucky Seed 超不幸の種 NO YES Chance to drop monster's HP to 1.
(Double Attack) 連続攻撃 Swift Grass + Swift Talisman + Swift Staff すばやさ草 + 加速の札 + 加速の杖 NO YES Chance to hit monsters 2 times
(Dig) 壁掘り Rusty Pickaxe Family ボロいつるはし系 YES YES Digs through walls but can break
(unbreakable dig) 壁掘り無限 Wonder Pick Family サトリピック系 YES YES Digs through walls and won't break
(Fragile) 威力弱体 Shoddy Dirk Family 使い捨て刀系 YES YES Everytime it hits a monster, its value decreases
(Trap Break) ワナ壊し Old Mallet Family ボロい木づち系 YES YES It makes traps and items in front disappear, but weapon has a chance to break
(Unbreakable trap break) ワナ壊し無限 Sturdy Hammer Family 壊れないハンマー系 YES YES It makes traps and items in front disappear, and won't ever break
(100 % Hit) 攻撃100% (Homing Blade Family) 必中小刀系 YES YES Always hits monsters
(Attack down) 攻撃力ダウン Kamina's Sword Family カミナの剣系 YES YES Chance to lower monster's strength
(Gitan Filler) ギタン得 Bargain Katana Family バーゲンの刀系 YES YES Prices in shops have 20% discount, sometimes obtains gitan from monsters

Shield Seals

Seal Needed Item Fusion Jar Mioxer Monster Properties
English Japanese English Japanese
(Antihunger) ハラモチ Diet Shield Type ハラモチの盾系 YES YES Fullness decreases at half speed
(Hunger) ハラヘリ Heavy Shield Type 重い盾系 YES YES Fullness decreases at double speed
(No Hunger) 腹減らない Nirvana Board Family サトリの盾系 YES YES Fullness won't decrease, but max. fullness becomes 1
(Fire Ward) 炎半減 Snake Shield Type トカゲの盾系 YES YES Fire damage is halved.
Dragon Grass ドラゴン草 NO YES
(Explosion Ward) 爆発半減 (Explosion Ward) Blast Shield Type 爆発隠の盾系 YES YES Explosion damage is halved
(Exploding stone) 爆弾石 NO YES
(Evade up) 避けアップ Spry Shield Type 見切りの盾系 YES YES Chance to evade attacks.
Perception Grass x 2 めぐすり草 x 2 NO YES
(Counterattack Shield) カウンター Counter Shield Type 反撃の盾系 YES YES This repels some enemy damage with a counterattack.
(Antirust) サビよけ Gold Shield Type くすんだ金の盾系 YES YES Shield can't rust.
(Antihypnosis) 催眠無効 (Antigaze Shield) ややゲイズの盾系 YES YES You won't be hypnotized.
(Eat-Protect) ついばみ守り (AntiGyadon Shield) ややギャドンの盾系 YES YES Gyadons (Pterodactyl monsters) can't eat your items.
(Item Protect) 盗み守り Lock Shield Type 錠前の盾系 YES YES This protects your items from Walrus monsters. Note that this can't protect your gold.
(Money Protect) 所持金守り Safe Shield Type 金庫の盾系 YES YES This protects your gold from Pickpocket monsters. Note that this can't protect your items.
(Experience) ダメージ経験 Student Shield Type 福果の盾系 YES YES Whenever a monster hits you, you would gain the same experience points as the damage you take.
HP+5 Herb 薬草 NO YES Maximum HP +5
HP+10 Otogiriso 弟切草 NO YES Maximum HP +10
HP+15 Heal Grass いやし草 NO YES Maximum HP +15
HP+20 Life Grass 命の草 NO YES Maximum HP +20
(Defence +3) 基本値+3 Cheery Grass しあわせ草 NO YES Shield's defense +3
(Defence +8) 基本値+8 Angel Seed 天使の種 NO YES Shield's defense +8
(Level Down) LVダウン Misfortune Seed 不幸の種 NO YES Chance to down monster's level when it hits you.
HP1 SuperUnlucky Seed 超不幸の種 NO YES Chance to drop monster's HP to 1 when it hits you.
(Fragile) 受け弱体 Shoddy Plank Family 使い捨ての板系 YES YES The shield dulls with each hit.
(Fullness Heal) 満腹度回復 Bowl Shield Type どんぶりの盾系 YES YES When a monster hits you, sometimes your fullness would be slightly recovered.
(Antimove) 動かず Steady Shield Type 動かずの盾系 YES YES You won't be pushed, warped, or summoned. Note that the herb named 高飛び草, Warp Traps, Attraction Staves, etc. will not work, too.
(Magic Damage) 魔法ダメージ Swap Shield Type 変換の盾系 YES YES This changes a magic attack into 10 fixed damage.
受け流し Parry Shield Type 受け流しの盾系 YES YES This will sometimes deflect an attack.
状態反撃 Jaguar's Shield Type ジャガーの盾系 YES YES When you receive an attack, there is a chance that the attacker becomes confused, receives 20 damage or knockbacks itself.



See Also

References