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{{Shiren 5 2020 Draft}}
{| class="wikitable" style="float:right; margin-left: 10px;"
{| class="wikitable" style="float:right; margin-left: 10px;"
! colspan="2" |Key Parameters
! colspan="2" |Key Parameters
|-
|-
|Initial Goal Floor
!Initial Goal Floor
|50F
|50F
|-
|-
|Final Goal Floor
!Final Goal Floor
|99F
|99F
|-
|-
|Day / Night
!Day / Night
|Day
|Day
|-
|-
|Bring Items In
!Bring Items In
|No
|No
|-
|-
|Take Items Out
!Take Items Out
|Yes
|Yes
|-
|-
|# of Allies
!# of Allies
|0
|0
|-
|-
|# of Rescues
!# of Rescues
|3
|3
|-
|-
|Pre-ID'd Items
!Pre-ID'd Items
|No
|No
|-
|-
|New Items
!New Items
|No
|No
|-
|-
|Shops
!Shops
|Normal (all 3 types)
|Normal (all 3 types)
|-
|-
|Monster Houses
!Monster Houses
|Normal (including pop-ups)
|Normal (including pop-ups)
|-
|-
|NPCs
!Characters
|Shopkeepers only
|Shopkeepers only
|-
|-
|Spawn Rate
!Spawn Rate
|Normal
|Normal
|-
|-
|Winds of Kron
!Winds of Kron
|Normal (slow)
|Normal (slow)
|}
|}


Master's Footprint is a difficult bonus dungeon in Shiren 5, with a wide variety of items but no healing items. You cannot take items, gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50F. After first victory, the goal floor becomes 99F permanently.
Master's Footprint is a difficult [[Draft:Shiren 5 2020:Location|bonus dungeon]] in Shiren 5, with a wide variety of items but no healing items. You cannot take items, Gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F permanently.
 
==Gaining Access==
Master's Footprint is accessed from the Dungeon Center of [[Draft:Shiren 5 2020:Nekomaneki Village|Nekomaneki Village]], and is available as soon as you reach the village.
 
==Unique Features==


== Gaining Access ==
* Monster difficulty ramps up more quickly than [[Draft:Shiren 5 2020:Tower of Fortune|Tower of Fortune]].
This bonus dungeon is available in the Dungeon Center of Nekomaneki Village. Access is not restricted; you can play as soon as you can reach the Dungeon Center.
** The enemy list is similar (identical?) to [[Draft:Shiren 5 2020:Primordial Chasm|Primordial Chasm]] up to 74 F, beyond which point level 4 enemies are replaced by further upgraded (name with a suffix 2) versions.
* Almost any item can appear in this dungeon.
**Herb, Otogiriso, Heal Grass, Heal Bracelet, and Heal Pot do not appear. <!-- (I have found Herbs in this dungeon despite the description, so maybe there is a monster / something that generates them in some way.) -->
*** I have yet to find a Water Pot, Heavenly Pot, Onigiri Shield, or Parry Shield in this dungeon.
* New items are not available in this dungeon.


== Unique Features ==
* All items are unidentified by default.
Compared to the Tower of Fortune, here are the differences:
* There are no Characters except for shopkeepers.
* Monster difficulty ramps up more quickly
** The difficulty ramp is steeper than Tower of Fortune, but not as steep as (e.g.) Lost Well, where you are expected to bring strong equipment in with you.
** There seems to be a standard difficulty ramp for dungeons that don't allow you to take items in, and if so, this dungeon is about the same. (But this standard ramp is painfully difficult unless you're an expert Shiren player already!)
* Item distribution is radically different
** It's difficult to be precise, but Master's Footprint seems to be closer to uniform probability of any given item to appear, at any given depth of the dungeon, than other locations.
*** It's not 100% uniform probability for every item at every depth. E.g., Synthesis Pot is more common than other pots, while Imabikiso is less common than other grasses.
*** Which means you can get some rare / weird items early in your run.
*** If you leverage your intuition on what unidentified items might be at given depths, and if your intuition is based on (e.g.) the Tower of Fortune, Inori Cave, or Lost Well, your intuition will be off.
*** OTOH, the item distribution may be similar to other difficult dungeons such as Primordial Chasm or possibly Rousing Paradise.
** It *may* be possible for virtually any item to appear in this dungeon.
*** E.g., this is one of the few dungeons where you can find a Floramorph Pot.
** There are 5 notable exceptions that definitely do not appear: Herb, Otogiriso, Heal Grass, Heal Bracelet, and Heal Pot.
*** Note that Life Grass does appear, as this item cannot actually heal you.
*** There may be other exceptions as well. I have yet to find a Water Pot, Heavenly Pot, Onigiri Shield, or Parry Shield in this dungeon. Heavenly Pot heals so probably can't appear.
** New items are not available in this dungeon.
* No items are pre-identified except for the standard set
** See the Bonus Dungeons section of the Shiren 5 Locations page for details
* There are no NPCs except for shopkeepers.
* The dungeon is daytime only.
* The dungeon is daytime only.


Note that, if your baseline is a classic, painfully difficult, daytime-only, full/complete Shiren dungeon, with a wide variety of unidentified items, then Master's Footprint is virtually identical to this baseline with the only real difference being that you can't find healing items, making it more difficult than said baseline.
In effect, this dungeon is a more difficult version of Primordial Chasm, with a primary difference being that you can't find healing items.


== Final Reward ==
There are guaranteed shops on 10, 25, 50 and 75 F. (Confirm)
When you beat the 50F version of Master's Footprint, you get a Nirvana Board shield. This is the only known way so far to obtain such a shield outside of multiplayer trades. The Nirvana Board resets your stomach to size 1 but causes you to never lose fullness, so it's of questionable value. It can also be turned into a rune. It is assumed but not yet known if completing the harder 99F version of the dungeon will give you another Nirvana Board.


== Farming Opportunities ==
==Final Reward==
Haha, very funny. Try farming somewhere else.
When you beat the 50F version of Master's Footprint, you get a [[Draft:Shiren 5 2020:Nirvana Board Type|Nirvana Board]] shield. This is the only way to obtain it outside of multiplayer trades. The Nirvana Board prevents you from losing fullness but resets your stomach to size 1, so it is of questionable value. It can also be turned into a rune. Completing the 99 F version of the dungeon gives you another Nirvana Board.


== Strategies ==
==Farming Opportunities==
A full discussion of how to beat this dungeon is out of scope for this page, as it really needs a dedicated page for "strategy on the hardest daytime dungeons where you can't take items in", and there are many dungeons like this. [TODO: link to such a page and begin writing it. Move content from this page to that page if appropriate.] But here are a few tips that may help.
Master's Footprint is a difficult dungeon, so it is not a good location to farm out any specific items. However, rare items do appear more often here, and you can hope to get lucky and find a way to escape. For swords and shields, you can tag them at a shopkeeper so you can get them back from the Sentry at Hermit's Hermitage if you die.


If you don't get a decent sword and shield by 8F, consider abandoning the run.
==Strategies==
The general [[Community:Shiren 5 2020 Dungeon Tips|dungeon tips]] apply here. As this dungeon has a very similar monster / shop distribution as [[Draft:Shiren 5 2020:Primordial Chasm|Primordial Chasm]], most tips on that page also apply here.


Consult the Monsters by Dungeon tables (external link:  https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing) so you can plan for what monsters you will be facing soon. In particular, prep for and make great use of Mixer monsters, and refer to the Runes table (external link:  https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing) so you can figure out which items you should be saving to synthesize onto your main equipment. This doesn't mean synthesize anything it is possible to synthesize. In particular, while it seems like synthesizing Life Grass would be critical, there is a chance this actually makes things harder for you, as it *may* increase the time it takes for you to heal up between battles. (This needs more testing.) Also, keep in mind that most equipment has a rune ceiling and some runes are more valuable than others. Some particularly important runes for your sword if you can get them are Tri-Direction, Critical, Redeeming, Rustproof, Flame Shot, and runes that inflict status ailments on monsters. Some particularly important runes for your shield if you can get them are CR Diet, Anti-Fire, Retribution, Agile, Anti-Blast (1), Anti-Blast (2), Rustproof, Anti-Hypno, and Diurnal. Refining might be a game-winning rune if you can ever get it, but if Upgrade Pots exist in this dungeon, they don't appear very commonly. Level 1 Mixers appear on floors 8-10, while level 2 Mixers appear on floors 31-33. Mixers appear on deeper floors as well, but no others will be useful to beating the 50F version of the dungeon, so make sure you take advantage of those 6 floors. Beware that mimic monsters (e.g. N'twyn) can appear as yellow items (partially identified) or green items (named) and these can throw off your mixer recipes.
Prepare to use Mixer monsters, and refer to the {{Shiren52020|Rune}}s so you can figure out which items you should be saving to synthesize onto your main equipment. Most equipment has a rune ceiling and some runes are more valuable than others. Some particularly important runes are Tri-Direction, Critical, Redeeming, Rustproof, Flame Shot, and runes that inflict status ailments on monsters for swords; CR Diet, Anti-Fire, Retribution, Agile, Anti-Blast (1), Anti-Blast (2), Rustproof, Anti-Hypno, and Diurnal for shields. The runes that increase your max HP (such as Energizing rune from Life Grass) are not a high priority, as your HP regen rate slows down as your max HP increases, and the lack of healing items means that there aren't as many ways make use of the a higher max HP. Refining rune is great if you can get an Upgrade Pot, which is very rare. Level 1 Mixers appear on floors 8-10, while level 2 Mixers appear on floors 31-33. Make sure you take full advantage of these six floors. Beware that mimic monsters (e.g. N'twyn) can appear as yellow items (partially identified) or green items (named) and these can throw off your mixer recipes.


Another great opportunity that should not be missed is the use of a Dodger Pot on floors with arrow-shooting carts. Rack up 300 arrows or even more before moving on from these opportunities. In addition, if you ever find an arrow trap, you can throw items (e.g. rocks) onto it to trigger the trap and generate arrows that way.
If you have a Dodger Pot, rack up at least 300 arrows on a floor with a [[Draft:Shiren 5 2020:Boy Cart Family|Boy Cart]] monster. You can also throw rocks onto an Arrow Trap to generate arrows.


You can't heal as easily as you're used to in other dungeons, so it becomes important to avoid taking damage whenever possible. If you can't kill the monster you're about to face in a single swing, fire an arrow or two to soften them up before you finish them off with your sword, to minimize the chance they can reduce your HP at all. It may even be a good idea to fire arrows down hallways before you head down them, and fire another arrow every couple of steps, though beware causing damage to a shopkeeper is a really bad idea.
You can't heal as easily as you're used to in other dungeons, so it becomes important to avoid taking damage whenever possible. If you can't kill the monster you're about to face in a single swing, fire an arrow or two to soften them up before you finish them off with your sword, to minimize the chance they can reduce your HP at all. It may even be a good idea to fire arrows down hallways before you head down them, and fire another arrow every couple of steps, though beware causing damage to a shopkeeper is a really bad idea.


If your main sword or shield isn't very good, consider saving up any Upgrade Grass you find until you find a strong sword/shield, then consider saving it up even more until you find a monster house. I once found a strong weapon late when my main weapon was already level 5, but with a single blessed Upgrade Grass, I was able to get the new weapon up to a high enough level to accept all the runes I had already accumulated, in 1 floor.
If your main sword or shield isn't very good, consider saving up any Upgrade Grass you find until you find a strong sword/shield, and use it before taking on a monster house.


Try hard to find a Monster Bracelet, Scout Bracelet, and maybe even save that Monsterphobic Bracelet. Anything that can help you know what danger you're walking into it super helpful.
Try hard to find a Monster, Scout or Monsterphobic Bracelet. Anything that can help you know what danger you're walking into it super helpful.


If you do have the Tri-Direction rune, retreat back to a bend in the hallway to get an extra strike on your foe around a corner where he can't fight back. In fact, you can beat a whole monster house of monsters that take 2 hits to kill with just a Tri-Direction rune and a bend in a hallway. If you don't have Tri-Direction, use the bend in the hallway to shoot an arrow of other projectile.
If you do have the Tri-Direction rune, retreat back to a bend in the hallway to get an extra strike on your foe around a corner where he can't fight back. In fact, you can beat a whole monster house of monsters that take 2 hits to kill with just a Tri-Direction rune and a bend in a hallway. If you don't have Tri-Direction, use the bend in the hallway to shoot an arrow of other projectile.


== Expert Badges ==
Aside from just walking around / passing time, you can heal yourself by creating your own Grilled Onigiri and eating them. When you take fire or explosion damage, any Onigiri in your main inventory turns into Grilled Onigiri.
[CONFIRM] Expert badges are not available for this dungeon.


== Monsters ==
If you make it this deep, F0-UZZ (FO-UZZ?) appear on 72F and 73F, and you can hunt them for Revival Grass (needs confirmation).
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
 
==Expert Badges==
Expert badges are not available for this dungeon.
 
==Monsters==
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* http://seesaawiki.jp/w/shiren5/d/%b8%bc%bf%cd%a4%ce%c2%ad%c0%d7 (Japanese wiki page for this location)
* http://seesaawiki.jp/w/shiren5/d/%b8%bc%bf%cd%a4%ce%c2%ad%c0%d7 (Japanese wiki page for this location)


== Open Questions ==
 
 
{{Shiren 5 2020 Locations Navbox}}
[[Category:Shiren 5 2020 Locations]]
[[Category:Dungeons]]

Latest revision as of 23:54, 30 June 2025

Key Parameters
Initial Goal Floor 50F
Final Goal Floor 99F
Day / Night Day
Bring Items In No
Take Items Out Yes
# of Allies 0
# of Rescues 3
Pre-ID'd Items No
New Items No
Shops Normal (all 3 types)
Monster Houses Normal (including pop-ups)
Characters Shopkeepers only
Spawn Rate Normal
Winds of Kron Normal (slow)

Master's Footprint is a difficult bonus dungeon in Shiren 5, with a wide variety of items but no healing items. You cannot take items, Gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F permanently.

Gaining Access

Master's Footprint is accessed from the Dungeon Center of Nekomaneki Village, and is available as soon as you reach the village.

Unique Features

  • Monster difficulty ramps up more quickly than Tower of Fortune.
    • The enemy list is similar (identical?) to Primordial Chasm up to 74 F, beyond which point level 4 enemies are replaced by further upgraded (name with a suffix 2) versions.
  • Almost any item can appear in this dungeon.
    • Herb, Otogiriso, Heal Grass, Heal Bracelet, and Heal Pot do not appear.
      • I have yet to find a Water Pot, Heavenly Pot, Onigiri Shield, or Parry Shield in this dungeon.
  • New items are not available in this dungeon.
  • All items are unidentified by default.
  • There are no Characters except for shopkeepers.
  • The dungeon is daytime only.

In effect, this dungeon is a more difficult version of Primordial Chasm, with a primary difference being that you can't find healing items.

There are guaranteed shops on 10, 25, 50 and 75 F. (Confirm)

Final Reward

When you beat the 50F version of Master's Footprint, you get a Nirvana Board shield. This is the only way to obtain it outside of multiplayer trades. The Nirvana Board prevents you from losing fullness but resets your stomach to size 1, so it is of questionable value. It can also be turned into a rune. Completing the 99 F version of the dungeon gives you another Nirvana Board.

Farming Opportunities

Master's Footprint is a difficult dungeon, so it is not a good location to farm out any specific items. However, rare items do appear more often here, and you can hope to get lucky and find a way to escape. For swords and shields, you can tag them at a shopkeeper so you can get them back from the Sentry at Hermit's Hermitage if you die.

Strategies

The general dungeon tips apply here. As this dungeon has a very similar monster / shop distribution as Primordial Chasm, most tips on that page also apply here.

Prepare to use Mixer monsters, and refer to the Runes so you can figure out which items you should be saving to synthesize onto your main equipment. Most equipment has a rune ceiling and some runes are more valuable than others. Some particularly important runes are Tri-Direction, Critical, Redeeming, Rustproof, Flame Shot, and runes that inflict status ailments on monsters for swords; CR Diet, Anti-Fire, Retribution, Agile, Anti-Blast (1), Anti-Blast (2), Rustproof, Anti-Hypno, and Diurnal for shields. The runes that increase your max HP (such as Energizing rune from Life Grass) are not a high priority, as your HP regen rate slows down as your max HP increases, and the lack of healing items means that there aren't as many ways make use of the a higher max HP. Refining rune is great if you can get an Upgrade Pot, which is very rare. Level 1 Mixers appear on floors 8-10, while level 2 Mixers appear on floors 31-33. Make sure you take full advantage of these six floors. Beware that mimic monsters (e.g. N'twyn) can appear as yellow items (partially identified) or green items (named) and these can throw off your mixer recipes.

If you have a Dodger Pot, rack up at least 300 arrows on a floor with a Boy Cart monster. You can also throw rocks onto an Arrow Trap to generate arrows.

You can't heal as easily as you're used to in other dungeons, so it becomes important to avoid taking damage whenever possible. If you can't kill the monster you're about to face in a single swing, fire an arrow or two to soften them up before you finish them off with your sword, to minimize the chance they can reduce your HP at all. It may even be a good idea to fire arrows down hallways before you head down them, and fire another arrow every couple of steps, though beware causing damage to a shopkeeper is a really bad idea.

If your main sword or shield isn't very good, consider saving up any Upgrade Grass you find until you find a strong sword/shield, and use it before taking on a monster house.

Try hard to find a Monster, Scout or Monsterphobic Bracelet. Anything that can help you know what danger you're walking into it super helpful.

If you do have the Tri-Direction rune, retreat back to a bend in the hallway to get an extra strike on your foe around a corner where he can't fight back. In fact, you can beat a whole monster house of monsters that take 2 hits to kill with just a Tri-Direction rune and a bend in a hallway. If you don't have Tri-Direction, use the bend in the hallway to shoot an arrow of other projectile.

Aside from just walking around / passing time, you can heal yourself by creating your own Grilled Onigiri and eating them. When you take fire or explosion damage, any Onigiri in your main inventory turns into Grilled Onigiri.

If you make it this deep, F0-UZZ (FO-UZZ?) appear on 72F and 73F, and you can hunt them for Revival Grass (needs confirmation).

Expert Badges

Expert badges are not available for this dungeon.

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources: