Draft:Shiren 5 2020:Merchant's Hideout: Difference between revisions

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{{Shiren 5 2020 Draft}}
{| class="wikitable" style="float:right; margin-left: 10px;"
{| class="wikitable" style="float:right; margin-left: 10px;"
! colspan="2" |Key Parameters
! colspan="2" |Key Parameters
|-
|-
|Initial Goal Floor
!Initial Goal Floor
|50F
|50F
|-
|-
|Final Goal Floor
!Final Goal Floor
|99F
|99F
|-
|-
|Day / Night
!Day / Night
|Day
|Day
|-
|-
|Bring Items In
!Bring Items In
|Yes
|Yes
|-
|-
|Take Items Out
!Take Items Out
|Yes
|Yes
|-
|-
|# of Allies
!# of Allies
|0
|0
|-
|-
|# of Rescues
!# of Rescues
|3
|3
|-
|-
|Pre-ID'd Items
!Pre-ID'd Items
|No
|No
|-
|-
|New Items
!New Items
|No
|No
|-
|-
|Shops
!Shops
|All 3 types, appearing ~3x as often as normal
|All 3 types
|-
|-
|Monster Houses
!Monster Houses
|Normal + pop-ups are possible
|Normal + pop-ups are possible
|-
|-
|NPCs
!Characters
|Shopkeepers only
|Shopkeepers only
|-
|-
|Spawn Rate
!Spawn Rate
|Normal
|Normal
|-
|-
|Winds of Kron
!Winds of Kron
|Normal (slow)
|Normal (slow)
|}
|}


An easy bonus dungeon focusing on merchants, shops, and durable (non-consumable) items. A great place to find a wide variety of durable materials outside of shops, e.g. to synthesize/mix/meld into runes onto your main equipment, as well as to go shopping for consumable items in the many shops.  Also a fantastic place to make loads of money, both safely and unsafely (aka via theft)If you've ever wanted to find a shop quickly to test out heist techniques with specific equipment, this is also the place for you. It's also a great dungeon to win due to the valuable reward item for victory.
'''Merchant's Hideout''' is a [[Draft:Shiren 5 2020:Location|bonus dungeon]] focused on shops and equipment items. A great place to find a wide variety of equipment materials, and the best place to make large amounts of money.   


You can take items and gitan into the dungeon, but not allies, and you get to keep anything you take out of the dungeon. You can request rescue up to 3 times if needed. (Fair warning: IIRC, you can't request rescue if you died while branded a thief by the shopkeepers on the current floor.) The dungeon is daytime only and the initial goal floor is 50F. After first victory, the goal floor becomes 99F and you can never play the 50F version again.
You can take items and Gitan into the dungeon, but not allies, and you get to keep anything you take out of the dungeon. You can request rescue up to 3 times if needed. (Warning: you cannot request rescue if you died while trying to steal from a shop.) The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F and stay there permanently.


== Gaining Access ==
==Gaining Access==
Access to the Merchant's Hideout bonus dungeon is not restricted. You can play it as soon as you can access the dungeon center in Nekomaneki Village.
You can play Merchant's Hideout as soon as you reach the dungeon center in {{Shiren52020|Nekomaneki Village}}.


== Unique Features ==
==Unique Features==
* Items pre-placed on the floor outside of shops will only be durables (swords, shields, bracelets, and pots).
* Items pre-placed on the floor outside of shops will only be {{Shiren52020|swords}}, {{Shiren52020|shield}}s, {{Shiren52020|bracelets}}, and {{Shiren52020|pot}}s.
* The number of items pre-placed outside of shops appears unchanged, but the diversity appears to be greater than baseline.
**A wide variety of items in these categories can be found.
** So this is a great place to find a wide variety of swords, shields, bracelets, and pots.
* Shops are more common than usual (about 3x more often).
** The apparent greater diversity may be an illusion caused by generating the same number of items from a narrower set of item types.
* Shops only sell consumables ({{Shiren52020|grass}}es, {{Shiren52020|scroll}}s, {{Shiren52020|talisman}}s, and food items).
* Shops are more common than usual (they seem to appear about 3x more often than usual).
* Point Switches appear in this dungeon.
* Shops apparently only sell consumables (all the item types that don't appear randomly on the floor outside of shops).
** The amount of points are higher than other dungeons, starting with [TBD] points per Point Trap on floor 1 and ending with 220 points per Point Trap on 96-99F.
* Vaults may also appear more frequently than usual, but it's hard to say for sure.
* You can take items and Gitan into this dungeon.
* Daytime only.
* This dungeon is daytime only.


Those appear to be the only differences. The number of differences is small, but the impact is huge; this dungeon plays completely different from normal play.
==Final Reward==
Every time you beat this dungeon (either version), you get a [[Draft:Shiren 5 2020:Wonder Pick Type|Wonder Pick]]. This is the only way to get this item in single-player mode. The Wonder Pick has unbreakable dig capability and can be synthesized onto other swords, appearing as the "Max Wall Dig" rune.


== Final Reward ==
==Farming Opportunities==
Every time you beat this dungeon, whether it be the initial 50F goal or the subsequent 99F goal, you get a Wonder Pick. This may be the only way to get a Wonder Pick outside of multiplayer exchanges. The Wonder Pick has unbreakable dig capability and can be synthesized onto other swords, appearing as the "Max Wall Dig" rune.
This is one of the best farming locations in the game.


== Farming Opportunities ==
===Base Equipment and Rune Ingredients===
This is a great place to hunt for runes. If there are any durable items you ever wanted to synthesize/mix/meld onto your main equipment, you can probably find them here pretty easily. You won't have enough room to carry all the great rune-laden materials you'll find, not even if you max out your inventory with 5-spot Preservation Pots, so here are some options:
This is a fantastic place to hunt for equipment. You won't have enough room to carry all of it, so use Synthesis Pots and Mixers to combine some equipment, and sell or leave the rest.
* Triage ruthlessly and only keep items that have the runes you're looking for. Don't even bother picking up items that don't have runes at all.
* Purge ruthlessly by selling anything you don't really need at the many stores you'll find.
* You'll find a decent number of Synthesis Pots and Mixer family monsters along the way, so you can use them to merge runes onto items that have a high rune capacity. However, in practice, this can make it more difficult to keep track of which runes are on which pieces of equipment, it may not be worth the effort.


This dungeon does not, however, supply the widest possible range of equipment. E.g. I have never seen a Parry Shield, Onigiri Shield, Fuuma Sword, Trapper Bracelet, or other super rare items in this dungeon. But, beating this dungeon may be the only way to get the super rare Wonder Pick.
Some equipment items, such as Parry Shield, Onigiri Shield, Fuuma Sword, Trapper Bracelet, and Floating Bracelet, cannot be found in this dungeon.


In shops on deep floors, you can start finding rare consumables too, e.g. Angel Seed and SuperUnlucky Seed, which can be mixed onto your equipment to make some interesting and useful runes. You can also buy a fairly large number of Huge Onigiri, which can be used to feed Superspy Daisaku back at home in Nekomaneki Village (the house in the SW corner of town) to get hints.
In shops on deep floors, you can find rare consumables such as Angel Seed and SuperUnlucky Seed. You will also find a large number of Huge Onigiri, which can be used to feed Superspy Daisaku back in Nekomaneki Village to get hints.


This dungeon is a fantastic place to make loads of money. If you were ever tempted to gain the maximum 999,999 gitan from scratch all in a single run, this dungeon may be the single best choice. (Your Adventure Footprint tracks your personal record for most cash on hand when you win, and the maximum value possible is 999,999 gitan. It is unclear if simply carrying 999,999 gitan into a dungeon that allows you to take items in then immediately escaping counts, but taking gitan into a dungeon then winning the run does count. In this dungeon, starting with 0 gitan on hand but starting with your choice of other equipment and items, it is definitely possible to collect all 999,999 in a single run.)
===Gitan===
This dungeon is the best place to make loads of money, especially if you are trying to max out your bank in Nekomaneki Village with 99,999,999 Gitan for the PSVita [[Draft:Shiren 5 2020:Trophies|trophy]] and (minor) reward item.


One simple, safe, but slow way to make money is to load up on expensive items placed outside of shops then dump them en masse and sell them at the many shops. Boring. Another slow but slightly more fun way to make money is to tunnel into the many vaults. If you have an Item Detector or equivalent, you can see the vaults directly on your map. If you just have a Monster Detector or equivalent, you can sometimes see a monster not moving in a room that you can't reach. This is likely a guard monster sleeping inside a vault. If you have the ability to dig (e.g. Pickaxe, Boring Staff, etc.), you can dig your way in and pick up a bunch of gitan bags. You can also sometimes reach vaults via rivers (with a Desert Scroll or Water Walk Bracelet), void rivers (with a Floating Bracelet), or just plain by walking through the walls (with a Wall Clip Bracelet). (Trying to warp in randomly is very slow and unreliable and likely to exacerbate your risk of starvation.) But, the utility of these slower methods is questionable given how easy it is to steal in this dungeon.
Bring in all your best gear and your most valuable pots of items to sell, such as 5-spot Preservation Pots filled with 495 talismans. Sell them all, and get / {{Shiren52020|Dungeon Tips#Stealing from shops|steal them back}} safely using a Black Hole Pot or a Blank Scroll (as Coupon Scroll). The Coupon Scroll method is repeatable as long as you have enough Blank Scrolls, and can result in the maximum 999,999 Gitan at the first shop you find. You can further improve the efficiency using a Blessing Pot to bless the Coupon Scrolls, then use another Blank Scroll as an Extraction Scroll to get more uses out of each Coupon Scrolls, but this is only necessary if you don't have much valuable stuff to sell. (Blank Scrolls are available at the {{Shiren52020|Point Shop}} for 200 points.) If you decide to sell your main equipment, you should pick it up and re-equip it right away. Note that it will not have its {{Shiren52020|tag}} when you get it back.


Much faster and still pretty safe is to use Black Hole Pots. You'll likely find several Black Hole Pots on your run, which are golden opportunities to steal, without even setting off any alarms or being branded a thief. Save every Black Hole Pot you find. When you're on a floor that has a shop and you have a Black Hole Pot, complete everything else you want to do on the floor, then steal everything you want to steal in the shop, then throw the Black Hole Pot at a wall inside the shop. This will create a bunch of Pitfall Traps inside the shop, which you can then deliberately trigger (via the Feet menu if necessary) to drop to the next floor. Simple. Because of how common both shops and Black Hole Pots are, this may be the easiest dungeon to steal from, with the possible exception of Gen's Turf. In fact, it almost seems that this dungeon was intentionally designed to be a thief's paradise.
Alternatively, you can grab all the items (that were formerly yours) and run for the exit. Use a Monster Detector Bracelet to make sure the way to the exit is clear.


However, even stealing items from shops is slow compared to selling your own stuff then stealing it back. To fully realize the potential of this trick, carry super valuable items (such as blessed 5-spot Preservation Pots filled with 495 expensive talismans -- too bad there doesn't seem to be a way to bless talismans to increase their sale price even further) into the dungeon. Said items may be dead weight otherwise, but you can sell them to shopkeepers for gobs of money, then steal them back and use the Black Hole Pot trick to make your escape. When selling and stealing your own items, consider using a Monster Detector Bracelet or equivalent to clear out as many monsters as you can from the nearby rooms, to reduce the risk of something going sideways unexpectedly. It's also best to only sell a few items at a time, and to pick up and re-equip your sold equipment right away, rather than trying to drop all 24 items in your inventory before selling anything to the shopkeeper. (Trivia: shopkeepers won't pay a penny for your Points Card.)
* You will find many shops, so decide which ones have the easiest layout for theft, rather than trying to steal in a high-risk situation.
* If you have the Max Wall Dig [[Draft:Shiren 5 2020:Runes|rune]] and either a Fort. Staff or a Wall Clip Bracelet, dig a hidden tunnel that leads directly from the shop to the exit before you commit theft. If you have Wall Clip, leave the walls at the entrance and exit tiles intact. If you have Fort. Staff, seal off both ends of the tunnel.
* Escape Scrolls and Undo Grasses don't let you escape the dungeon if you're in thief mode, but Undo Grass can still revive you. You cannot request rescue if you died while branded a thief; however, tagged items can be retrieved from the Sentry as normal.


Incidentally, if a dirt-throwing monster throws dirt into your Black Hole Pot, it causes the pot to shrink down to zero spots, which might seem like a mini disaster. But don't despair, and certainly don't rage-destroy your 0-spot Black Hole Pots! You've hopefully been carrying a Blank Scroll or two with you, in which case you can write your own Pot God Scroll to add a spot back to that Black Hole Pot. Just wait to do so until you're about to smash it in your theft attempt, so you don't run the risk of a 2nd dirt-throwing monster undoing your hard work.
==Strategy==
You can take items into the dungeon, but the monsters are about normal difficulty at any given depth. So as long as you take reasonably strong equipment into the dungeon, you should have no problem surviving and being victorious. See the {{Shiren52020|Improving Equipment}} page for details on building up good equipment.


Obviously, you don't need a Black Hole Pot or Pitfall Traps to steal, though the risk goes up considerably if you decide to make a dash for the staircase. You'll certainly find many shops so can decide which ones have the easiest, safest layout for theft. There are many ways to manage the risks of theft, but a full discussion of these methods is out of scope for this page. [TO DO: link to a good page on theft and safety. In the meantime, there's a pretty comprehensive wiki page on this topic in the Shiren 1 section, and it's basically entirely still relevant in Shiren 5.]
As with any dungeon that lets you take items in, bring sufficient emergency items, including at least two Undo Grasses and a few Blank Scrolls stored in different Preservation Pots. Balance Staff will also help, if you are bringing in many Preservation Pots. Bless all your items to help protect them against curses from monsters and traps. Bring in new item bracelets if you have them. Some of the best bracelet effects are Identify, Floating, Alert, and Scout / Monster Detector. Identify Bracelet in particular simplifies things greatly, as you won't have to {{Shiren52020|Identifying Items|identify}} the large variety of items. Bring in some money to buy items in the early shops, but this is not crucial as you will find a lot of stuff to sell.


On the other hand, keep in mind that it may not be worth taking even a small risk of theft if you're carrying fantastic equipment and/or loads of cash. [CONFIRM] Escape Scrolls and Undo Grasses don't work if you're in thief mode, and you can't request rescue or get your items back (e.g. at the Sentry) if you die as a thief. [/CONFIRM] Is there truly any reason to taken even a 1% risk of losing all the fantastic stuff you have on you?
Since consumable items are rare, it is best to have the CR Diet [[Draft:Shiren 5 2020:Runes|rune]] on your shield to ward against starvation. If you don't have the rune, consider taking some food in with you, although both Undo / Revival Grasses and Blank Scrolls (as Fixer Scroll) can restore fullness. Use Preservation Pots to keep your food from spoiling or being damaged in various ways.


Hardcore collectors will definitely want the Wonder Pick that can be obtained by beating this dungeon. But instead of synthesizing it directly onto your favorite sword, it is at least worth considering beating the dungeon 3 times and using a small Fever Pot to multiply the Wonder Picks. You could also turn a Wonder Pick into a New Item via a Secret Pot and then be able to buy one whenever you wanted (and find one randomly in some dungeons, especially those that don't let you take items in), but be aware of the fact that New Items cannot be synthesized onto other equipment. Also, if you want to unlock all the resonances that are possible to unlock, you'll need to save a Wonder Pick to pair up with a Nirvana Board. [TODO: add info here about how/where to find a Nirvana Board.]
If you are down to your last Undo Grass, always choose to escape. Escape Scroll and Undo Grass will '''not''' let you escape the dungeon if you are stealing from a shop.


== Strategies ==
==Expert Badges==
You can take items into the dungeon, but the monsters are about normal difficulty at any given depth. As long as you take reasonably strong equipment into the dungeon, you should have no problem surviving and being victorious.
 
As with any dungeon that lets you take items in, always bring multiple emergency backup items in as well. Specifically, to be very safe, it's always good to bring in at least two blessed Undo Grasses, stored in different blessed Preservation Pots.  Escape Scrolls are also fine, but Undo Grasses have some advantages over Escape Scrolls.  Namely, Undo Grasses are less expensive at the Points Shop, they trigger automatically if you die, and you can still consume them manually to escape home on demand just like an Escape Scroll.  One downside is that, if you do eat them yourself, you consume the whole Undo Grass, you can't re-use that Undo Grass.  Regardless, if you should fall and automatically revive via an Undo Grass, and if you choose to keep going rather than return home, make sure to re-bless it ASAP so you again have full safety coverage.  In addition, you should always take at least two Blank Scrolls (again, blessed, and again, stored in separate blessed Preservation Pots).  The more scrolls you have read once at any point in your game diary, the more things you can write on Blank Scrolls, including Escape.  Being able to write *any* scroll on a Blank Scroll makes them extremely powerful, such that you may want to take many Blank Scrolls into dungeons that let you take items in anyway, for ultimate flexibility.  It's also good to carry a blessed Balance Staff, to help prevent breaking pots by tripping on Trip Traps.  (Why should all these things be blessed?  To help protect them against curses from monsters and traps.)
 
Additional items to consider taking in if you have access to them:
* Identity Bracelet (or new item bracelet with Identity as one of the powers), to greatly simplify identifying the wider-than-normal variety of items you'll find, especially pots and bracelets.
* Floating Bracelet (or new item bracelet with Floating as one of the powers), to greatly reduce the chance of bad things from traps.
* Alert Bracelet (or new item bracelet with Alert as one of the powers), to reduce the chance of being put to sleep e.g. by traps or monsters.
 
Needless to say, if you do take in all this valuable stuff (and you should), be cautious and escape home if you're in danger.  There's nothing super valuable in this dungeon worth risking your main set of equipment and emergency gear.  It's also a good idea to backup your game periodically, esp. when carrying tons of great items around, as the game has been known to crash and wipe out your current run including everything you were carrying.
 
Everything above here is standard best practice for a dungeon that lets you take items in.  [TODO: move this content to a page about ideal emergency gear and link to it.]  The rest of these tips are specific to this dungeon.
 
Probably the most dangerous thing about the dungeon is the possibility of starvation. There are no consumables placed outside of shops, though defeated monsters can drop them. It's best to have the CR Diet rune synthesized onto your shield (the rune that causes you to burn food at half speed). With that rune, you shouldn't have any problem, and in fact can survive and win just fine without taking any food into the dungeon with you. If you don't have the CR Diet rune, maybe take some extra food in with you just in case. Either way, buy food when you have the chance at shops, and buy extra over and above what you tend to need in other dungeons (because your instincts will be slightly off given you won't find any food randomly in the dungeon), and don't eat the food until you're hungry enough to get it's full value. Since money is basically no object in this dungeon, consider eating the grasses/herbs you find in shops as well just for their minimal food value. If you supplement your diet with grasses in the shops, be extra careful not to make a game-ending mistake. For example, don't eat a Dragon Grass while facing the shopkeeper, and don't eat a Warp Grass while you have any unpaid debt (including the Warp Grass itself). (Remember, Escape Scroll and Undo Grass don't work if you're a thief, and using Warp Grass is not the best or safest way to attempt theft.) For any food you buy or bring into the dungeon, keep it in Preservation Pots to avoid it spoiling or being damaged in various ways. You'll find more than enough money in the dungeon to buy all the food you'll need, plus you'll find tons of stuff to sell at the shops, but you might want to take extra money in anyway in case you find something great to buy in an early shop.
 
== Expert Badges ==
Expert badges are not available for this dungeon.
Expert badges are not available for this dungeon.


== Monsters ==
==Monsters==
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* http://seesaawiki.jp/w/shiren5/d/%be%a6%bf%cd%a4%ce%b1%a3%a4%ec%b2%c8 (Japanese wiki page for this location)
* http://seesaawiki.jp/w/shiren5/d/%be%a6%bf%cd%a4%ce%b1%a3%a4%ec%b2%c8 (Japanese wiki page for this location)


== Open Questions ==
 
* Any other great ways to exploit this dungeon?
 
* Why aren't there expert badges for most Dungeon Center dungeons?
{{Shiren 5 2020 Locations Navbox}}
[[Category:Shiren 5 2020 Locations]]
[[Category:Dungeons]]

Latest revision as of 23:54, 30 June 2025

Key Parameters
Initial Goal Floor 50F
Final Goal Floor 99F
Day / Night Day
Bring Items In Yes
Take Items Out Yes
# of Allies 0
# of Rescues 3
Pre-ID'd Items No
New Items No
Shops All 3 types
Monster Houses Normal + pop-ups are possible
Characters Shopkeepers only
Spawn Rate Normal
Winds of Kron Normal (slow)

Merchant's Hideout is a bonus dungeon focused on shops and equipment items. A great place to find a wide variety of equipment materials, and the best place to make large amounts of money.

You can take items and Gitan into the dungeon, but not allies, and you get to keep anything you take out of the dungeon. You can request rescue up to 3 times if needed. (Warning: you cannot request rescue if you died while trying to steal from a shop.) The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F and stay there permanently.

Gaining Access

You can play Merchant's Hideout as soon as you reach the dungeon center in Nekomaneki Village.

Unique Features

  • Items pre-placed on the floor outside of shops will only be swords, shields, bracelets, and pots.
    • A wide variety of items in these categories can be found.
  • Shops are more common than usual (about 3x more often).
  • Shops only sell consumables (grasses, scrolls, talismans, and food items).
  • Point Switches appear in this dungeon.
    • The amount of points are higher than other dungeons, starting with [TBD] points per Point Trap on floor 1 and ending with 220 points per Point Trap on 96-99F.
  • You can take items and Gitan into this dungeon.
  • This dungeon is daytime only.

Final Reward

Every time you beat this dungeon (either version), you get a Wonder Pick. This is the only way to get this item in single-player mode. The Wonder Pick has unbreakable dig capability and can be synthesized onto other swords, appearing as the "Max Wall Dig" rune.

Farming Opportunities

This is one of the best farming locations in the game.

Base Equipment and Rune Ingredients

This is a fantastic place to hunt for equipment. You won't have enough room to carry all of it, so use Synthesis Pots and Mixers to combine some equipment, and sell or leave the rest.

Some equipment items, such as Parry Shield, Onigiri Shield, Fuuma Sword, Trapper Bracelet, and Floating Bracelet, cannot be found in this dungeon.

In shops on deep floors, you can find rare consumables such as Angel Seed and SuperUnlucky Seed. You will also find a large number of Huge Onigiri, which can be used to feed Superspy Daisaku back in Nekomaneki Village to get hints.

Gitan

This dungeon is the best place to make loads of money, especially if you are trying to max out your bank in Nekomaneki Village with 99,999,999 Gitan for the PSVita trophy and (minor) reward item.

Bring in all your best gear and your most valuable pots of items to sell, such as 5-spot Preservation Pots filled with 495 talismans. Sell them all, and get / steal them back safely using a Black Hole Pot or a Blank Scroll (as Coupon Scroll). The Coupon Scroll method is repeatable as long as you have enough Blank Scrolls, and can result in the maximum 999,999 Gitan at the first shop you find. You can further improve the efficiency using a Blessing Pot to bless the Coupon Scrolls, then use another Blank Scroll as an Extraction Scroll to get more uses out of each Coupon Scrolls, but this is only necessary if you don't have much valuable stuff to sell. (Blank Scrolls are available at the Point Shop for 200 points.) If you decide to sell your main equipment, you should pick it up and re-equip it right away. Note that it will not have its tag when you get it back.

Alternatively, you can grab all the items (that were formerly yours) and run for the exit. Use a Monster Detector Bracelet to make sure the way to the exit is clear.

  • You will find many shops, so decide which ones have the easiest layout for theft, rather than trying to steal in a high-risk situation.
  • If you have the Max Wall Dig rune and either a Fort. Staff or a Wall Clip Bracelet, dig a hidden tunnel that leads directly from the shop to the exit before you commit theft. If you have Wall Clip, leave the walls at the entrance and exit tiles intact. If you have Fort. Staff, seal off both ends of the tunnel.
  • Escape Scrolls and Undo Grasses don't let you escape the dungeon if you're in thief mode, but Undo Grass can still revive you. You cannot request rescue if you died while branded a thief; however, tagged items can be retrieved from the Sentry as normal.

Strategy

You can take items into the dungeon, but the monsters are about normal difficulty at any given depth. So as long as you take reasonably strong equipment into the dungeon, you should have no problem surviving and being victorious. See the Improving Equipment page for details on building up good equipment.

As with any dungeon that lets you take items in, bring sufficient emergency items, including at least two Undo Grasses and a few Blank Scrolls stored in different Preservation Pots. Balance Staff will also help, if you are bringing in many Preservation Pots. Bless all your items to help protect them against curses from monsters and traps. Bring in new item bracelets if you have them. Some of the best bracelet effects are Identify, Floating, Alert, and Scout / Monster Detector. Identify Bracelet in particular simplifies things greatly, as you won't have to identify the large variety of items. Bring in some money to buy items in the early shops, but this is not crucial as you will find a lot of stuff to sell.

Since consumable items are rare, it is best to have the CR Diet rune on your shield to ward against starvation. If you don't have the rune, consider taking some food in with you, although both Undo / Revival Grasses and Blank Scrolls (as Fixer Scroll) can restore fullness. Use Preservation Pots to keep your food from spoiling or being damaged in various ways.

If you are down to your last Undo Grass, always choose to escape. Escape Scroll and Undo Grass will not let you escape the dungeon if you are stealing from a shop.

Expert Badges

Expert badges are not available for this dungeon.

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources: