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'''Grasses''' (Japanese: '''草''') are edible items that appear in ''Shiren the Wanderer 5'' and ''5 Plus''. There are thirty-four variants of them in total, including seeds and herbs.
{{Shiren 5 2020 Draft}}


== Summary ==
'''Grasses''' {{JA|草||}} are edible items that appear in ''Shiren the Wanderer 5'' and ''5 Plus''. There are thirty-four variants of them in total.
Grasses exists in all ''Shiren'' games, but this item category has sometimes been called "Herbs" in earlier games in the series. The terms grass, herb, and seed are effectively interchangeable in these games. Prior game "equivalent" items are virtually identical, but they may or may not behave identically in ''Shiren 5'' as they did in prior games in the series.


Grasses are single use consumables usually with a magic effect. The primary way to use them is to eat them, in which case the effect is on the player, but you can also throw them at creatures (monsters, allies, or other NPCs) to affect them instead if you hit. (You can often reverse "good" and "bad" items by changing how you use them. E.g. eat Herbs or throw them at allies, but throw Poison Grass at enemies.)


In addition to any magic effect, consuming any grass also gives you 5 food value; while not much, it can make a big difference to your survival if you're low on food.
Grasses exists in all ''Shiren'' games, but this item category has been called "Herbs" in earlier games in the series. The terms grass, herb, and seed are interchangeable.


Grasses can be blessed or sealed, but not cursed (because they can't be equipped). If sealed, they can't be eaten, and they lose their magic effect when thrown at creatures, doing just 2 HP of damage instead if they hit. Blessed grasses can still only be consumed or thrown once but generally have double the effect (double the food value and double the magic effect). One important exception to this is that the primary way to use both Revival Grass and Undo Grass is to leave them anywhere in your inventory (main inventory or inside any type of pot). They trigger automatically when you collapse, reviving you to full health and full strength and removing all status ailments (Revival Grass) or offering you the choice to either escape the dungeon or revive (Undo Grass). After these items trigger once, they turn into Weeds. But, if they were blessed when they trigger, they just lose their blessing and can be used again (or better yet, re-blessed to have 2 "charges" again). These are amazingly powerful survival items, with virtually no downsides. (If they trigger, it invalidates the win "without collapsing even once" expert badge condition, but at least you're still alive. Also, there's no way to prevent them from triggering, e.g. if you wanted to die on purpose to request rescue and save them for future peril.) There appears to enforce a strict order as to which "trigger-on-death" item will take priority, and the order seems to be Undo > Revival > Repeat > Gut.<!-- (though this needs confirmation)--> In other words, if you have multiple copies of both Undo Grass and Revival Grass spread throughout your inventory, the earliest copy of the Undo Grass will trigger first. (The player might prefer Revival Grasses to trigger before Undo Grasses, but there is no known way to alter the trigger order. Even putting an Undo Grass in a pot from which you normally can't remove items, and sealing that pot, and putting it at the end of your inventory, it will still trigger before any Revival Grasses.) Beware the "evil twin" versions of these grasses (Gut Grass and Repeat Grass) which deliberately have the same prices as the "good twin" items, making them impossible to tell apart via price identification alone. The trigger-on-death order listed above is not fully tested, so if you do identify one of these "evil twin" grasses, it's best to consume it for food value or otherwise get rid of it and not have to worry about it interfering with your emergency grasses.
Grasses are single use consumables. The primary way to use them is to eat them, but you can also throw them at monsters, allies, or other characters to affect them if you hit. In addition to its main effect, consuming any grass also gives you 5 food value.


Since many grasses are also rune ingredients, the runes have also been added as columns to the reference chart below. So many common grasses make good runes that it's not a bad idea to just try to mix them unidentified any time you find a Mixer monster; not only will this likely make a good rune most of the time but it will also identify the grass type in your current game state if successful, and if not successful, then you have vastly narrowed down the types it might be. See [[Shiren 5/Gameplay Elements/Runes|Runes]] and [[Shiren 5/Strategy Guides/Identifying Items|Identifying Items]] for more info.
Grasses can be blessed or sealed, but not cursed. If sealed, they cannot be eaten, and does 2 HP of damage when thrown without any additional effect. Blessed grasses generally have double the effect, including the food value.


== List of Grasses ==
Revival Grass and Undo Grass work differently than other grasses, as their primary use is that they trigger automatically and revive you when you collapse, turning into Weeds in the process. Undo Grass also offers you the choice to escape the dungeon. Eating Revival Grass or Undo Grass produces no effect. Blessed Revival Grass and Undo Grass use up their blessing instead of turning into Weeds. It is possible to bless them again and get more uses out of them. Being revived by either Revival Grass or Undo Grass prevents you from getting the "win without collapsing even once" expert badge.
Here are all the items in this category, in Item Book order. You can sort the chart e.g. by price when you're trying to identify items by price. Refresh the page to reset the order back to Item Book order.
 
{| class="module sortable" style="border:3px solid #402B54; border-radius:10px; background:#402B54; text-align:center; margin:auto"
Gut Grass and Repeat Grass are the evil twins of Revival and Undo Grass respectively. Both of them will also trigger when you collapse, but they don't do anything. The order in which these items trigger seem to be Undo > Revival > Repeat > Gut, with the earliest copy of the same item triggering first. <!-- (though this needs confirmation)-->
|- style="background:#986AA2"
 
Since many grasses are also [[Draft:Shiren 5 2020:Runes|rune ingredients]], the runes appear in the chart below. As many common grasses make good runes, it is not a bad idea to try to mix them unidentified anytime you find a {{Shiren52020|Mixer}} monster; not only will this often make a good rune, but it will also formally identify the grass type if successful. See {{Shiren52020|Identifying Items}} for more info.
 
==List of Grasses==
Prior game equivalent items may or may not behave identically in ''Shiren 5'' as they did in prior games in the series. <!-- In Item Book order -->
{| class="wikitable"
|-
! colspan="2" |Grasses
! colspan="2" |Grasses
! colspan="2" |[[Shiren 5/Shops|Shops]]
! colspan="2" |{{Shiren52020|Shop}}s
! rowspan="2" |In-Game Description
! rowspan="2" |In-Game Description
! rowspan="2" |Usage Tips
! rowspan="2" |Usage Tips
Line 24: Line 28:
! rowspan="2" |Shield Rune
! rowspan="2" |Shield Rune
! rowspan="2" |Prior Game ~Equiv.
! rowspan="2" |Prior Game ~Equiv.
|- style="background:#986AA2"
|-
!English
!English
!Japanese
!Japanese
!Cost
!Cost
!Value
!Value
|- style="background:#EFDCEC"
|-
|Herb
|Herb
|薬草
|薬草
Line 40: Line 44:
|Lively (max HP +5)
|Lively (max HP +5)
|Medicinal
|Medicinal
|- style="background:#EFDCEC"
|-
|Otogiriso
|Otogiriso
|弟切草
|弟切草
Line 51: Line 55:
|Uplifting (max HP +10)
|Uplifting (max HP +10)
|Restorative
|Restorative
|- style="background:#EFDCEC"
|-
|Heal Grass
|Heal Grass
|いやし草
|いやし草
Line 62: Line 66:
|Vitalizing (max HP +15)
|Vitalizing (max HP +15)
|Curative
|Curative
|- style="background:#EFDCEC"
|-
|Life Grass
|Life Grass
|命の草
|命の草
Line 73: Line 77:
|Energizing (max HP +20)
|Energizing (max HP +20)
|Life
|Life
|- style="background:#EFDCEC"
|-
|Strength Grass
|Strength Grass
|ちからの草
|ちからの草
Line 84: Line 88:
|
|
|Strength
|Strength
|- style="background:#EFDCEC"
|-
|Antidote Grass
|Antidote Grass
|毒消し草
|毒消し草
Line 95: Line 99:
|
|
|Antidote
|Antidote
|- style="background:#EFDCEC"
|-
|Poison Grass
|Poison Grass
|毒草
|毒草
Line 106: Line 110:
|
|
|Poison
|Poison
|- style="background:#EFDCEC"
|-
|Power Up Grass
|Power Up Grass
|パワーアップ草
|パワーアップ草
Line 117: Line 121:
|
|
|Power Up
|Power Up
|- style="background:#EFDCEC"
|-
|Upgrade Seed
|Upgrade Seed
|成長の種
|成長の種
Line 128: Line 132:
|
|
|Upgrade Seed
|Upgrade Seed
|- style="background:#EFDCEC"
|-
|Perception Grass
|Perception Grass
|めぐすり草
|めぐすり草
Line 139: Line 143:
|1 part of Agile (dodge attacks more often)
|1 part of Agile (dodge attacks more often)
|Eye Salve
|Eye Salve
|- style="background:#EFDCEC"
|-
|Invincible Grass
|Invincible Grass
|無敵草
|無敵草
Line 150: Line 154:
|
|
|Victory
|Victory
|- style="background:#EFDCEC"
|-
|Swift Grass
|Swift Grass
|すばやさ草
|すばやさ草
Line 161: Line 165:
|
|
|Haste
|Haste
|- style="background:#EFDCEC"
|-
|Warp Grass
|Warp Grass
|高飛び草
|高飛び草
Line 172: Line 176:
|
|
|Warp
|Warp
|- style="background:#EFDCEC"
|-
|Dragon Grass
|Dragon Grass
|ドラゴン草
|ドラゴン草
Line 183: Line 187:
|Anti-Fire (halve fire damage)
|Anti-Fire (halve fire damage)
|Dragon
|Dragon
|- style="background:#EFDCEC"
|-
|Stomach Expander
|Stomach Expander
|胃拡張の種
|胃拡張の種
Line 194: Line 198:
|
|
|Big Belly
|Big Belly
|- style="background:#EFDCEC"
|-
|Stomach Shrinker
|Stomach Shrinker
|胃縮小の種
|胃縮小の種
Line 205: Line 209:
|
|
|Little Belly
|Little Belly
|- style="background:#EFDCEC"
|-
|Weeds
|Weeds
|雑草
|雑草
Line 216: Line 220:
|
|
|Weeds
|Weeds
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Grasses/Revival|Revival Grass]]
|{{Shiren52020|Revival Grass}}
|復活の草
|復活の草
|1000
|1000
Line 223: Line 227:
|
|
|If you collapse with this anywhere in your inventory (including in pots), you will revive with full HP, full strength, and all bad status ailments removed.
|If you collapse with this anywhere in your inventory (including in pots), you will revive with full HP, full strength, and all bad status ailments removed.
|Can be purchased from the Points Shop for 30 points. Often found for sale in various town shops. You can get one of these via a [[Shiren 5/Gameplay Elements/Tanuki Passwords|Tanuki Password]].
|Can be purchased from the Points Shop for 30 points. Often found for sale in various town shops. You can get one of these via a {{Shiren52020|Tanuki Passwords|Tanuki Password}}.
|
|
|
|
|Revival
|Revival
|- style="background:#EFDCEC"
|-
|[[Shiren 5/Items/Grasses/Undo|Undo Grass]]
|{{Shiren52020|Undo Grass}}
|やりなおし草
|やりなおし草
|1500
|1500
Line 234: Line 238:
|
|
|If you collapse with this anywhere in your inventory (including in pots), you will be given the option to revive or to escape the dungeon. If you eat it, you are given the option to escape the dungeon.
|If you collapse with this anywhere in your inventory (including in pots), you will be given the option to revive or to escape the dungeon. If you eat it, you are given the option to escape the dungeon.
|Can be purchased from the Points Shop for 70 points. You can get one of these via a [[Shiren 5/Gameplay Elements/Tanuki Passwords|Tanuki Password]].
|Can be purchased from the Points Shop for 70 points. You can get one of these via a {{Shiren52020|Tanuki Passwords|Tanuki Password}}.
|
|
|
|
|Retry
|Retry
|- style="background:#EFDCEC"
|-
|Confusion Grass
|Confusion Grass
|混乱草
|混乱草
Line 249: Line 253:
|
|
|Confusion
|Confusion
|- style="background:#EFDCEC"
|-
|Blinding Grass
|Blinding Grass
|目つぶし草
|目つぶし草
Line 260: Line 264:
|
|
|Blind
|Blind
|- style="background:#EFDCEC"
|-
|Sleepy Grass
|Sleepy Grass
|睡眠草
|睡眠草
Line 271: Line 275:
|
|
|Sleeping
|Sleeping
|- style="background:#EFDCEC"
|-
|Rage Grass
|Rage Grass
|狂戦士の草
|狂戦士の草
Line 282: Line 286:
|
|
|Rage
|Rage
|- style="background:#EFDCEC"
|-
|Cheery Grass
|Cheery Grass
|しあわせ草
|しあわせ草
Line 289: Line 293:
|
|
|Raises your level by 1.
|Raises your level by 1.
|Found in several dungeons such as [[Shiren 5/Locations/Merchant's Hideout|Merchant's Hideout]]. You can get one of these via a [[Shiren 5/Gameplay Elements/Tanuki Passwords|Tanuki Password]].
|Found in several dungeons such as {{Shiren52020|Merchant's Hideout}}. You can get one of these via a {{Shiren52020|Tanuki Passwords|Tanuki Password}}.
|Enhancing (upgrade value +3)
|Enhancing (upgrade value +3)
|Enhancing (upgrade value +3)
|Enhancing (upgrade value +3)
|Joyous
|Joyous
|- style="background:#EFDCEC"
|-
|Angel Seed
|Angel Seed
|天使の草
|天使の草
Line 300: Line 304:
|
|
|Raises your level by 3.
|Raises your level by 3.
|Found in several dungeons such as [[Shiren 5/Locations/Merchant's Hideout|Merchant's Hideout]]. Sometimes drops in groups of 3 from UFO-type enemies. Also, if you get the best fortune from Madam Ateska in a dungeon, the next floor will have multiple Angel Seeds.
|Found in several dungeons such as {{Shiren52020|Merchant's Hideout}}. Sometimes drops in groups of 3 from UFO-type enemies. Also, if you get the best fortune from Madam Ateska in a dungeon, the next floor will have multiple Angel Seeds.
|Augmenting (upgrade value +8)
|Augmenting (upgrade value +8)
|Augmenting (upgrade value +8)
|Augmenting (upgrade value +8)
|Angel
|Angel
|- style="background:#EFDCEC"
|-
|Unlucky Seed
|Unlucky Seed
|不幸の草
|不幸の草
Line 315: Line 319:
|Stupefying (sometimes levels down monsters when they hit you)
|Stupefying (sometimes levels down monsters when they hit you)
|Misfortune
|Misfortune
|- style="background:#EFDCEC"
|-
|SuperUnlucky Seed
|SuperUnlucky Seed
|超不幸の種
|超不幸の種
Line 322: Line 326:
|
|
|Resets you to level 1, 15 HP, and very little food in your belly.<!--(Confirm 15 HP.)-->
|Resets you to level 1, 15 HP, and very little food in your belly.<!--(Confirm 15 HP.)-->
|Found in difficult bonus dungeons such as [[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]].
|Found in difficult bonus dungeons such as {{Shiren52020|Primordial Chasm}}.
|Perilous (sometimes reduces HP of monsters that you hit to 1)
|Perilous (sometimes reduces HP of monsters that you hit to 1)
|Perilous (sometimes reduces HP of monsters that hit you to 1)
|Perilous (sometimes reduces HP of monsters that hit you to 1)
|Ill Luck
|Ill Luck
|- style="background:#EFDCEC"
|-
|Amnesia Grass
|Amnesia Grass
|物忘れの草
|物忘れの草
Line 333: Line 337:
|
|
|You forget all identified items, and all items now have new random descriptions.
|You forget all identified items, and all items now have new random descriptions.
|Found in difficult bonus dungeons such as [[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]].
|Found in difficult bonus dungeons such as {{Shiren52020|Primordial Chasm}}.
|
|
|
|
|Amnesia
|Amnesia
|- style="background:#EFDCEC"
|-
|Imabikiso
|Imabikiso
|忌火起草
|忌火起草
Line 344: Line 348:
|
|
|Curses or seals all items in your main inventory.
|Curses or seals all items in your main inventory.
|Found in difficult bonus dungeons such as [[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]].
|Found in difficult bonus dungeons such as {{Shiren52020|Primordial Chasm}}.
|
|
|
|
|Dark Fire
|Dark Fire
|- style="background:#EFDCEC"
|-
|Fine Grass
|Fine Grass
|楽草
|楽草
Line 359: Line 363:
|
|
|Fun
|Fun
|- style="background:#EFDCEC"
|-
|Nymph Grass
|Nymph Grass
|ぬぐすり草
|ぬぐすり草
Line 370: Line 374:
|
|
|Eve Salve (sic)
|Eve Salve (sic)
|- style="background:#EFDCEC"
|-
|Dracon Grass
|Dracon Grass
|ドラコン草
|ドラコン草
Line 381: Line 385:
|
|
|Dracon (sic)
|Dracon (sic)
|- style="background:#EFDCEC"
|-
|Gut Grass
|Gut Grass
|腹活の草
|腹活の草
Line 388: Line 392:
|
|
|This is the "evil twin" of the Revival Grass. You seem to revive but then die again right away.
|This is the "evil twin" of the Revival Grass. You seem to revive but then die again right away.
|Found in difficult bonus dungeons such as [[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]].
|Found in difficult bonus dungeons such as {{Shiren52020|Primordial Chasm}}.
|
|
|
|
|Riveval (sic)
|Riveval (sic)
|- style="background:#EFDCEC"
|-
|Repeat Grass
|Repeat Grass
|やりなおせ草
|やりなおせ草
Line 399: Line 403:
|
|
|This is the "evil twin" of the Undo Grass. You are given the option to revive or escape, but either way it doesn't work and you die.
|This is the "evil twin" of the Undo Grass. You are given the option to revive or escape, but either way it doesn't work and you die.
|Found in difficult bonus dungeons such as [[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]].
|Found in difficult bonus dungeons such as {{Shiren52020|Primordial Chasm}}.
|
|
|
|
|Rerty (sic)
|Rerty (sic)
|- style="background:#EFDCEC"
|-
|}
|}


== External References ==
==See Also==
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
{{Shiren 5 2020 Items Navbox}}
*https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
 
*https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
==References==
<references />


[[Category:Shiren 5 Items]]
[[Category:Shiren 5 2020 Grasses|*]]
[[Category:Shiren 5 Items/Grasses]]
[[Category:Lists]]
[[Category:Wiki-Port Cleanup]]
[[Category:Pages that need Links]]
[[Category:Items needing a description]]

Latest revision as of 23:52, 30 June 2025

Grasses (Japanese: ) are edible items that appear in Shiren the Wanderer 5 and 5 Plus. There are thirty-four variants of them in total.


Grasses exists in all Shiren games, but this item category has been called "Herbs" in earlier games in the series. The terms grass, herb, and seed are interchangeable.

Grasses are single use consumables. The primary way to use them is to eat them, but you can also throw them at monsters, allies, or other characters to affect them if you hit. In addition to its main effect, consuming any grass also gives you 5 food value.

Grasses can be blessed or sealed, but not cursed. If sealed, they cannot be eaten, and does 2 HP of damage when thrown without any additional effect. Blessed grasses generally have double the effect, including the food value.

Revival Grass and Undo Grass work differently than other grasses, as their primary use is that they trigger automatically and revive you when you collapse, turning into Weeds in the process. Undo Grass also offers you the choice to escape the dungeon. Eating Revival Grass or Undo Grass produces no effect. Blessed Revival Grass and Undo Grass use up their blessing instead of turning into Weeds. It is possible to bless them again and get more uses out of them. Being revived by either Revival Grass or Undo Grass prevents you from getting the "win without collapsing even once" expert badge.

Gut Grass and Repeat Grass are the evil twins of Revival and Undo Grass respectively. Both of them will also trigger when you collapse, but they don't do anything. The order in which these items trigger seem to be Undo > Revival > Repeat > Gut, with the earliest copy of the same item triggering first.

Since many grasses are also rune ingredients, the runes appear in the chart below. As many common grasses make good runes, it is not a bad idea to try to mix them unidentified anytime you find a Mixer monster; not only will this often make a good rune, but it will also formally identify the grass type if successful. See Identifying Items for more info.

List of Grasses

Prior game equivalent items may or may not behave identically in Shiren 5 as they did in prior games in the series.

Grasses Shops In-Game Description Usage Tips Finding Tips Sword Rune Shield Rune Prior Game ~Equiv.
English Japanese Cost Value
Herb 薬草 50 17 Heals 25 HP. If your HP was already full, raises max HP by 1. Lively (max HP +5) Lively (max HP +5) Medicinal
Otogiriso 弟切草 100 35 Heals 100 HP and all bad status ailments. If your HP was already full, raises max HP by 2. Uplifting (max HP +10) Uplifting (max HP +10) Restorative
Heal Grass いやし草 200 70 Heals 200 HP and all bad status ailments. If your HP was already full, raises max HP by 3. Vitalizing (max HP +15) Vitalizing (max HP +15) Curative
Life Grass 命の草 500 175 Raises max HP by 4. Energizing (max HP +20) Energizing (max HP +20) Life
Strength Grass ちからの草 500 175 Heals 1 strength. If your strength was already at max, raises max strength by 1. If blessed and you're at max strength -1, it will only recover you to max strength. Strength
Antidote Grass 毒消し草 100 35 Heals strength to max. Anti-Drain (1.5x damage vs. drain monsters) Antidote
Poison Grass 毒草 100 35 You lose 5 HP and 1 strength, and your speed will be halved for 10 turns. Throw it at monsters to poison them (if they don't deal poison themselves). Poison
Power Up Grass パワーアップ草 300 105 Your attack is enhanced for 10 turns. Power Up
Upgrade Seed 成長の種 300 105 You gain Tinkerer status for 50 turns — your equipped weapon and shield gain experience much faster. Great to do this just before clearing a Monster House. Upgrade Seed + Monster House is also a great opportunity to rapidly level up a new sword/shield if you want to swap out your current sword/shield. 1 part of Blue Flame (shoot a blue fireball when fully healed) Upgrade Seed
Perception Grass めぐすり草 300 105 You see all traps on the floor. You lose this "invisibility sight" if you're blinded. Swing over traps to make them permanently visible. Anti-Cyclops (1.5x damage vs. one-eyed monsters) 1 part of Agile (dodge attacks more often) Eye Salve
Invincible Grass 無敵草 2000 700 You are inmune to damage for 20 turns. Victory
Swift Grass すばやさ草 300 105 Your speed is doubled for 10 turns. 1 part of Quick Hitting (sometimes hit twice) Haste
Warp Grass 高飛び草 100 35 You or target creature are warped to another location on the same floor. Anti-Floating (1.5x damage vs. floating monsters) Warp
Dragon Grass ドラゴン草 500 175 You shoot a fireball ahead of you for 70 damage. If you throw it, it does 45 damage. Anti-Dragon (1.5x damage vs. dragon monsters) Anti-Fire (halve fire damage) Dragon
Stomach Expander 胃拡張の種 300 105 Raises max fullness by 5. Big Belly
Stomach Shrinker 胃縮小の種 300 105 Lowers max fullness by 5. Little Belly
Weeds 雑草 10 3 No magic effect. Does 2 HP damage if thrown as a projectile and you hit. Best use is simply to eat it for food value or use it as fodder item in a pot that destroys items. Anti-Plant (1.5x damage vs. plant monsters) Weeds
Revival Grass 復活の草 1000 350 If you collapse with this anywhere in your inventory (including in pots), you will revive with full HP, full strength, and all bad status ailments removed. Can be purchased from the Points Shop for 30 points. Often found for sale in various town shops. You can get one of these via a Tanuki Password. Revival
Undo Grass やりなおし草 1500 525 If you collapse with this anywhere in your inventory (including in pots), you will be given the option to revive or to escape the dungeon. If you eat it, you are given the option to escape the dungeon. Can be purchased from the Points Shop for 70 points. You can get one of these via a Tanuki Password. Retry
Confusion Grass 混乱草 300 105 Confuses you or target creature for 10 turns. Confusing (sometimes confuses monsters) Confusion
Blinding Grass 目つぶし草 300 105 Blinds you or target creature for 10 turns. Blinding (sometimes blinds monsters) Blind
Sleepy Grass 睡眠草 500 175 Puts you or target creature to sleep for 5 turns. Sedating (sometimes puts monsters to sleep) Sleeping
Rage Grass 狂戦士の草 500 175 Affected creature loses control of its actions for 20 turns, attacking the nearest other creatures. Don't eat a Rage Grass or let yourself be hit by one if you can avoid it, especially when you're near a shopkeeper. (An Immunity Scroll prevents Enraged and every other status ailment.) Rage
Cheery Grass しあわせ草 2000 700 Raises your level by 1. Found in several dungeons such as Merchant's Hideout. You can get one of these via a Tanuki Password. Enhancing (upgrade value +3) Enhancing (upgrade value +3) Joyous
Angel Seed 天使の草 5000 1750 Raises your level by 3. Found in several dungeons such as Merchant's Hideout. Sometimes drops in groups of 3 from UFO-type enemies. Also, if you get the best fortune from Madam Ateska in a dungeon, the next floor will have multiple Angel Seeds. Augmenting (upgrade value +8) Augmenting (upgrade value +8) Angel
Unlucky Seed 不幸の草 2000 700 Lowers your level by 3. Stupefying (sometimes levels down monsters when you hit them) Stupefying (sometimes levels down monsters when they hit you) Misfortune
SuperUnlucky Seed 超不幸の種 5000 1750 Resets you to level 1, 15 HP, and very little food in your belly. Found in difficult bonus dungeons such as Primordial Chasm. Perilous (sometimes reduces HP of monsters that you hit to 1) Perilous (sometimes reduces HP of monsters that hit you to 1) Ill Luck
Amnesia Grass 物忘れの草 2000 700 You forget all identified items, and all items now have new random descriptions. Found in difficult bonus dungeons such as Primordial Chasm. Amnesia
Imabikiso 忌火起草 2000 700 Curses or seals all items in your main inventory. Found in difficult bonus dungeons such as Primordial Chasm. Dark Fire
Fine Grass 楽草 50 17 Makes you feel happy (no effect). Fun
Nymph Grass ぬぐすり草 300 105 You unequip everything you have equipped, even if it's cursed. Eve Salve (sic)
Dracon Grass ドラコン草 500 175 You gain the Can. Arm Bracelet effect until you leave the floor. (Thrown items will penetrate everything and vanish.) Dracon (sic)
Gut Grass 腹活の草 1000 350 This is the "evil twin" of the Revival Grass. You seem to revive but then die again right away. Found in difficult bonus dungeons such as Primordial Chasm. Riveval (sic)
Repeat Grass やりなおせ草 1500 525 This is the "evil twin" of the Undo Grass. You are given the option to revive or escape, but either way it doesn't work and you die. Found in difficult bonus dungeons such as Primordial Chasm. Rerty (sic)

See Also

References