Module:Gates to Infinity Dungeon Pokémon table: Difference between revisions

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(Created page with "-------------------------------------------------------------------------------- -- -- Module:Gates to Infinity Dungeon Monsters table -- -------------------------------------------------------------------------------- local p = {} local mw = require('mw') function p.main(frame) local args = frame.args local output = {} -- Header row table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">') table.insert(output, '...")
 
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--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
--
-- Module:Gates to Infinity Dungeon Monsters table
-- Module:Gates to Infinity Dungeon Pokémon table
--
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
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function p.main(frame)
function p.main(frame)
local data = require("Module:Gates to Infinity Pokémon Data Cell")
local metatable = {__index = function () return "" end}
setmetatable(data, metatable)
local args = frame.args
local args = frame.args
local output = {}
 
local output = mw.html.create()
local header = mw.html.create()
-- Header row
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
header
table.insert(output, '<tr>')
:tag('tr')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 1rem 0 0 0; width: 10%;">Model</th>')
:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Model"):done()
table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Monsters"}} .. '</th>')
:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Pokémon"}}):done()
table.insert(output, '<th class="templatePrimary" colspan="2" style="width: 20%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Types"}} .. '</th>')
:tag('th'):attr("colspan", "2"):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Type"}}):done()
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}} .. '</th>')
:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}}):done()
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Experience"}} .. '</th>')
:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Experience"}}):done()
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "GatesToInfinity", args = {"Recruitment rate"}} .. '</th>')
:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Floors"):done()
table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 0 1rem 0 0; width: 10%;">Spawn rate</th>')
:tag('th'):attr("colspan", "2"):attr("rowspan", "2"):cssText("width: 20%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Recruiting", "Recruit Chance"}}):done()
table.insert(output, '<th class="templatePrimary" rowspan="2" style="border-radius: 0 1rem 0 0; width: 10%;">Floors</th>')
:tag('tr')
table.insert(output, '</tr>')
:tag('th'):cssText("width: 15%"):wikitext("English"):done()
table.insert(output, '<tr>')
:tag('th'):cssText("width: 15%"):wikitext("Japanese"):done()
table.insert(output, '<th class="templatePrimary" style="width: 10%;">English</th>')
 
table.insert(output, '<th class="templatePrimary" style="width: 10%;">Japanese</th>')
table.insert(output, '</tr>')
-- Data rows
-- Data rows
for i = 1, 100 do
local rows = mw.html.create()
local monsterArg = args["monster_" .. i]
local i = 1
 
while true do
local row = mw.html.create()
local monsterArg = args["pokémon_" .. i]
local floorsArg = args["floors_" .. i]
local levelArg = args["level_" .. i]
local expArg = args["exp_" .. i]
local expArg = args["exp_" .. i]
local recruitArg = args["recruit_" .. i]
local recruitableArg = args["recruitable_" .. i]
local spawnRateArg = args["spawnRate_" .. i]
 
local floorArg = args["floor_" .. i]
if not monsterArg and not floorsArg and not recruitableArg and not expArg and not levelArg then
if not monsterArg and not floorArg then
break -- exit loop when no more rows are found
break -- exit loop when no more rows are found
end
end
local rowData = {}
 
table.insert(rowData, '<tr class="monstersTableRow">')
local typeOne = data[monsterArg]["type1"] or ""
table.insert(rowData, '<th class="templatePrimary">' .. frame:expandTemplate{title = "GatesToInfinityModel", args = {(monsterArg or "")}} .. '</th>')
local typeTwo = data[monsterArg]["type2"] or ""
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "GatesToInfinity", args = {(monsterArg or "")}} .. '</td>')
local recruitOne = data[monsterArg]["recruit1"] or ""
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Gates to Infinity Monster Data Cell|gatesToInfinityMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
local recruitTwo = data[monsterArg]["recruit2"] or ""
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Gates to Infinity Monster Data Cell|gatesToInfinityMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=exp}}') .. '</td>')
 
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Gates to Infinity Monster Data Cell|gatesToInfinityMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type1}}') .. '</td>')
row
table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Gates to Infinity Monster Data Cell|gatesToInfinityMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=type2}}') .. '</td>')
:tag('tr'):done()
table.insert(rowData, '<td class="templateSecondary">' .. (expArg or "") .. '</td>')
:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityModel", args = {(monsterArg or ""), size = "50x50px"}}):done()
table.insert(rowData, '<td class="templateSecondary">' .. (recruitArg or "") .. '</td>')
:tag('td'):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {(monsterArg or "")}}):done()
table.insert(rowData, '<td class="templateSecondary">' .. (spawnRateArg or "") .. '</td>')
:tag('td'):wikitext(data[monsterArg]["ja"]):done()
table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or "") .. '</td>')
table.insert(rowData, '</tr>')
if typeTwo == nil or typeTwo == '' then
table.insert(output, table.concat(rowData))
row
:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeOne}}):done()
else
row
:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeOne}}):done()
:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeTwo}}):done()
end
 
row
:tag('td'):wikitext(levelArg or frame:expandTemplate{title = "Research"}):done()
 
if expArg == nil or expArg == '' then
row
:tag('td'):wikitext(frame:expandTemplate{title = "Research"}):done()
else
row
:tag('td'):wikitext(frame:expandTemplate{title = "Tt", args = {expArg, frame:preprocess('{{#expr:' .. expArg .. '/2 round 0}}') .. ' if K.O.\'d without using a move.'}}):done()
end
 
row
:tag('td'):wikitext(floorsArg or frame:expandTemplate{title = "Research"}):done()
 
if recruitableArg == nil or recruitableArg == '' or string.lower(recruitableArg) == "false" or string.lower(recruitableArg) == "no" then
row
:tag('td'):attr("colspan", "2"):wikitext("Unrecruitable"):done()
else
if recruitTwo == nil or recruitTwo == '' then
row
:tag('td'):attr("colspan", "2"):wikitext(data[monsterArg]["recruit1"]):done()
else
row
:tag('td'):wikitext(data[monsterArg]["recruit1"]):done()
:tag('td'):wikitext(data[monsterArg]["recruit2"]):done()
end
end
 
rows
:node(row)
:allDone()
 
i = i + 1
end
end
table.insert(output, '</table>')
 
return table.concat(output)
output
:tag('table'):addClass("wikitable"):cssText("text-align: center; margin: auto; width: 50%;")
:node(header)
:node(rows)
return tostring(output)
 
end
end


return p
return p

Latest revision as of 20:36, 20 May 2025

Template-info.png Documentation

This template generates a list of monsters present in a dungeon for Gates to Infinity.

Usage

{{#invoke:Gates to Infinity Dungeon Pokémon table|main
  | pokémon_1   = 
  | exp_1       = 
  | recruit_1   = 
  | spawnRate_1 = 
  | floor_1     = 
  ...
  | pokémon_n   = 
  | exp_n       = 
  | recruit_n   = 
  | spawnRate_n = 
  | floor_n     = 
}}

Example

{{#invoke:Gates to Infinity Dungeon Pokémon table|main
  | pokémon_1   = Pikachu
  | level_1     = 2
  | exp_1       = 50
  | recruit_1   = 50%
  | spawnRate_1 = 20%
  | floor_1     = 1 - 5
}}
ModelPokémonTypeLevelExperienceFloorsRecruit Chance
EnglishJapanese
Pikachu's model.PikachuピカチュウElectric-type250[Research required]Unrecruitable

--------------------------------------------------------------------------------
--
--				Module:Gates to Infinity Dungeon Pokémon table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local data = require("Module:Gates to Infinity Pokémon Data Cell")
	local metatable = {__index = function () return "" end}
	setmetatable(data, metatable)
	local args = frame.args

	local output = mw.html.create()
	local header = mw.html.create()
	-- Header row
	header
		:tag('tr')
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Model"):done()
			:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Pokémon"}}):done()
			:tag('th'):attr("colspan", "2"):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Type"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Level"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Experience"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Floors"):done()
			:tag('th'):attr("colspan", "2"):attr("rowspan", "2"):cssText("width: 20%"):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {"Recruiting", "Recruit Chance"}}):done()
		:tag('tr')
			:tag('th'):cssText("width: 15%"):wikitext("English"):done()
			:tag('th'):cssText("width: 15%"):wikitext("Japanese"):done()

	-- Data rows
	local rows = mw.html.create()
	local i = 1

	while true do
		local row = mw.html.create()
		local monsterArg = args["pokémon_" .. i]
		local floorsArg = args["floors_" .. i]
		local levelArg = args["level_" .. i]
		local expArg = args["exp_" .. i]
		local recruitableArg = args["recruitable_" .. i]

		if not monsterArg and not floorsArg and not recruitableArg and not expArg and not levelArg then
			break -- exit loop when no more rows are found
		end

		local typeOne = data[monsterArg]["type1"] or ""
		local typeTwo = data[monsterArg]["type2"] or ""
		local recruitOne = data[monsterArg]["recruit1"] or ""
		local recruitTwo = data[monsterArg]["recruit2"] or ""

		row
			:tag('tr'):done()
				:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityModel", args = {(monsterArg or ""), size = "50x50px"}}):done()
				:tag('td'):wikitext(frame:expandTemplate{title = "GatesToInfinity", args = {(monsterArg or "")}}):done()
				:tag('td'):wikitext(data[monsterArg]["ja"]):done()
	
		if typeTwo == nil or typeTwo == '' then
			row
				:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeOne}}):done()
		else
			row
				:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeOne}}):done()
				:tag('th'):wikitext(frame:expandTemplate{title = "GatesToInfinityType", args = {typeTwo}}):done()
		end

		row
			:tag('td'):wikitext(levelArg or frame:expandTemplate{title = "Research"}):done()

		if expArg == nil or expArg == '' then
			row
				:tag('td'):wikitext(frame:expandTemplate{title = "Research"}):done()
		else
			row
				:tag('td'):wikitext(frame:expandTemplate{title = "Tt", args = {expArg, frame:preprocess('{{#expr:' .. expArg .. '/2 round 0}}') .. ' if K.O.\'d without using a move.'}}):done()
		end

		row
			:tag('td'):wikitext(floorsArg or frame:expandTemplate{title = "Research"}):done()

		if recruitableArg == nil or recruitableArg == '' or string.lower(recruitableArg) == "false" or string.lower(recruitableArg) == "no" then
			row
				:tag('td'):attr("colspan", "2"):wikitext("Unrecruitable"):done()
		else
		if recruitTwo == nil or recruitTwo == '' then
			row
				:tag('td'):attr("colspan", "2"):wikitext(data[monsterArg]["recruit1"]):done()
		else
			row
				:tag('td'):wikitext(data[monsterArg]["recruit1"]):done()
				:tag('td'):wikitext(data[monsterArg]["recruit2"]):done()
		end
		end

		rows
			:node(row)
			:allDone()

		i = i + 1
	end

	output
		:tag('table'):addClass("wikitable"):cssText("text-align: center; margin: auto; width: 50%;")
			:node(header)
			:node(rows)
	return tostring(output)

end

return p