Draft:Shiren 4 DS:Banana Prince: Difference between revisions
Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox Allies (Shiren 4) | |||
| name = Banana Prince | | name = Banana Prince | ||
バナナ王子 | バナナ王子 | ||
Line 13: | Line 13: | ||
| Experience = 0 | | Experience = 0 | ||
}} | }} | ||
Banana Prince (Japanese: バナナ王子) is a party member that accompanies you in the [[Shiren 4/Locations/Banana Kingdom|Banana Kingdom]], and can only be recruited elsewhere after clearing | Banana Prince (Japanese: バナナ王子) is a party member that accompanies you in the [[Shiren 4/Locations/Banana Kingdom|Banana Kingdom]], and can only be recruited elsewhere after clearing 30 F of that dungeon. Like most party members, he can gain [[experience]] and level up to Level 10, but he has various unique mechanics. | ||
==Unlock Requirements== | ==Unlock Requirements== |
Revision as of 01:41, 10 December 2019
Template:Infobox Allies (Shiren 4) Banana Prince (Japanese: バナナ王子) is a party member that accompanies you in the Banana Kingdom, and can only be recruited elsewhere after clearing 30 F of that dungeon. Like most party members, he can gain experience and level up to Level 10, but he has various unique mechanics.
Unlock Requirements
Leveling Banana Prince Up
Banana Prince as a Party Member
Banana Prince does not have HP; instead he has a unique health system. Banana Prince starts off yellow, and after taking 4 hits, he turns brown. After taking another 4 hits, he turns black. After another 4 hits, he is defeated. The normal damage value does not matter; thrown weeds and a strong enemy's attack are all the same to the Prince. Effectively, he has 12 HP, and everything deals 1 point of damage. However, like Shiren under the Banana status effect, he will instantly die if he takes explosion/fire damage or gets wet.
Throwing a banana at Banana Prince restores him to maximum quality. The type of banana does not matter, even a rotten banana or banana peel will fully heal the Prince. This means you usually want to use banana peels. Shiren will never miss when throwing a banana at the Prince, even when equipping an Inacc. Bracelet. Banana Prince will also fully recover when a Banana Changer or Banana Trap tries to transform him into a banana.
Bana-Powers
Similar to Nfu from Magic Castle of the Desert, and Okon from Shiren 5, Banana Prince can learn powers from enemies; these are called Bana-Powers (Japanese: バナパワー). Banana Prince has two separate sets of Bana-Powers, one for use during the daytime, and one for use at night.
On any turn when the Banana Prince is not moving, and when there is a target in range for the given Bana-Power, there is a 20-30% chance that the Prince will decide to use Bana-Powers. If Shiren is in the same room as the Prince, he will not use Bana-Powers unless Shiren is adjacent. If the Prince can use multiple Bana-Powers, he will use them in order consecutively on the same turn.
When an enemy uses its ability on the Prince, or Shiren throws certain items at him, and if this does not kill the Prince, he will try to learn a Bana-Power in both sets. If a set already has 4 Bana-Powers, then the one at the top of the list will be replaced. If you use Shiren's turn to talk to the Banana Prince, you can use the menu to change the order of his Bana-Powers, make him forget a Bana-Power, or lock a Bana-Power so that it won't be overwritten in that set. This allows you to build Banana Prince's day and night sets to your desired configuration.
List of Bana-Powers
Name | Source | Target | Effect | Usage | |
---|---|---|---|---|---|
Japanese | English | ||||
回復の光 | Healing Light | Herb, Otogiriso, Heal Grass, Life Grass | Adjacent allies with less than full HP | Restores 50 HP to targets | Good source of healing for Shiren. |
攻撃力下げ回復 | Cure Attack Reduction | Strength Grass, Antidote Grass, Cleansing Bracelet | Self/adjacent allies afflicted with attack power reduction or (for Shiren) reduced strength | Cures attack power reduction status on targets, and restores Shiren's strength to maximum if adjacent | Good to set for nighttime. |
混乱回復 | Cure Confusion | Anti-Cnf. Bracelet | Self/adjacent allies afflicted with confusion | Cures targets' confusion | |
睡眠回復 | Cure Sleep | Alert Bracelet | Self/adjacent allies afflicted with sleep | Cures targets' sleep | |
全状態異常回復 | Cure All Status Conditions | Curing Scroll | Self/adjacent allies afflicted with status conditions | Cures targets' conditions | Very useful for curing Shiren, though there are only a few conditions the Prince can cure itself from. |
ゾワゾワ攻撃 | Fear Attack | Fear Scroll, Fear Talisman | Adjacent enemy | Normal attack that sometimes inflicts fear | Fear is powerful and long-lasting but can cause the enemy to level up from another enemy. |
吹き飛ばし攻撃 | Knockback Attack | Knockback Staff | Adjacent enemy | Normal attack that sometimes inflicts knockback | |
空振り攻撃 | Inaccuracy Attack | Inacc. Talisman | Adjacent enemy | Normal attack that sometimes inflicts inaccuracy | Enemies can still use skills to attack, so this is inferior to other effects. |
影縫い攻撃 | Shadow Bind Attack | Shadow Bind Tal. | Adjacent enemy | Normal attack that sometimes inflicts shadow bind | Not very useful. |
睡眠攻撃 | Sleep Attack | Nap Rattle | Adjacent enemy | Normal attack that sometimes inflicts sleep | Sleep is a good effect, though in the Banana Kingdom, it's better not to throw the Nap Rattle away. |
かなしばり攻撃 | Paralysis Attack | Shockuto | Adjacent enemy | Normal attack that sometimes inflicts paralysis | A good effect that can be used to get away from the enemy. |
目つぶし攻撃 | Blinding Attack | Blurry Stick | Adjacent enemy | Normal attack that sometimes inflicts blind | There are more useful effects than blind. |
封印攻撃 | Sealing Attack | Sealing Keisaku | Adjacent enemy | Normal attack that sometimes inflicts seal | Not very useful. |
混乱攻撃 | Confusing Attack | Baffle Axe | Adjacent enemy | Normal attack that sometimes inflicts confusion | There are more useful effects than confusion. |
攻撃力下げ攻撃 | Attack-Reducing Attack | Kamina's Sword | Adjacent enemy | Normal attack that sometimes inflicts attack reduction | If you tagged Kamina's Sword you can get it back, but this attack isn't worth it anyway. |
特攻 | Special Attack | Yanpii | Enemy in a straight line | The Prince moves next to the target, deals low damage and inflicts knockback | This can separate the Prince from Shiren, so it may be best to delete it. |
副総長特攻 | Lt. Special Attack | Lt. Yanpii | Enemy in a straight line | The Prince moves next to the target, deals medium damage and inflicts knockback | This can separate the Prince from Shiren, so it may be best to delete it. |
総長特攻 | Boss Special Attack | Boss Yanpii | Enemy in a straight line | The Prince moves next to the target, deals high damage and inflicts knockback | This can separate the Prince from Shiren, but it has synergy with Floor Attraction. |
後退攻撃 | Retreat Attack | Blade Bee, Dagger Bee | Adjacent enemy | Normal attack, after which the Prince moves one step back | This can separate the Prince from Shiren, so it may be best to delete it. |
離れ攻撃 | Separation Attack | Katana Bee, Zanbeeto | Adjacent enemy | Normal attack, after which the Prince moves two steps back | This can separate the Prince from Shiren, so it may be best to delete it. |
木の矢 | Wooden Arrow | Boy Cart | Enemy within 10 squares | Shoots a wooden arrow | |
鉄の矢 | Iron Arrow | Cross Cart | Enemy within 10 squares | Shoots an iron arrow | |
吹き飛ばしの矢 | Knockback Arrow | Strong Cart | Enemy within 10 squares | Shoots a knockback arrow | |
銀の矢 | Silver Arrow | Pierce Cart | Enemy within 10 squares | Shoots a silver arrow | |
2マス投石 | 2-Square Stone Throw | Porky | Visible enemy within 2 squares | Throws a stone that deals 20 damage | |
4マス投石 | 4-Square Stone Throw | Porko | Visible enemy within 4 squares | Throws a stone that deals 20 damage | |
6マス投石 | 6-Square Stone Throw | Porkon | Visible enemy within 6 squares | Throws a stone that deals 20 damage | |
10マス投石 | 10-Square Stone Throw | Porgon | Visible enemy within 10 squares | Throws a stone that deals 20 damage | |
ちからため | Charge Strength | Metalhead Family | ??? | Deals a critical hit by the end of the next turn | |
バリ返し | Zap Counter | Zapdon | Enemy (?) | Counters enemy attack for 40 damage [?] | Good against the Absorbiphant and Gyaza families. |
ゴロ返し | Huist Counter | Huistdon | Enemy (?) | Counters enemy attack for 50 damage [?] | Good against the Absorbiphant and Gyaza families. |
ビカ返し | Bunchuk Counter | Bunchukdon | Enemy (?) | Counters enemy attack for 60 damage [?] | Good against the Absorbiphant and Gyaza families. |
ドド返し | Zot Counter | Zotdon | Enemy (?) | Counters enemy attack for 70 damage [?] | Good against the Absorbiphant and Gyaza families. |
攻撃反射 | Reflect Attack | Foly (red) | ??? | Negates and counters enemy attacks until the next turn [?] | |
雷攻撃 | Lightning Attack | Foly (blue) | Enemies in room | Deals 15 damage to targets | A very useful daytime skill that eventually loses its usefulness on deep floors. |
HP返し | HP Return | Foly (green) | ??? | Restores HP to monsters that use regular attacks on the Prince | |
状態異常返し | Status Return | Foly (purple) | ??? | Inflicts shadow bind, inaccuracy, confusion, or rage on monsters that use regular attacks on the Prince | |
正面スミふき | Frontal Ink Spray | Kid Squid | Enemies in 3 forward directions | Blinds targets | |
周囲スミふき | Circle Ink Spray | Squidfficial | Enemies within 1 square | Blinds targets | |
部屋スミふき | Room Ink Spray | King Squid, Squidperor | Enemies in room | Blinds targets for 10 turns | Can be detrimental when Absorbiphants are around, but one of the best Bana-Powers to use at night. |
正面混乱 | Frontal Confusion | Gazer, Super Gazer, Hyper Gazer | Enemies in 3 forward directions | Confuses targets | The effect is unreliable at such close range. |
部屋混乱 | Room Confusion | Ultra Gazer | Enemies in room | Confuses targets for 20 turns | An alternative to Room Ink Spray. The effect lasts longer, but is less reliable. |
おたけび | Roar | Maneater Family | Enemies in room | ~50% chance to inflict fear for 15 turns | Less accurate than Room Ink Spray, but doesn't wake up sleeping enemies. |
毒草投げ | Throw Poison Grass | Mutaikon | Enemy within 10 squares | Throws Poison Grass | |
混乱草投げ | Throw Confusion Grass | Dazikon | Enemy within 10 squares | Throws Confusion Grass | Useful, but less than poison or sleep. |
睡眠草投げ | Throw Sleepy Grass | Dozikon | Enemy within 10 squares | Throws Sleepy Grass | Useful, except when a Kappa throws it back. |
狂戦士の種投げ | Throw Rage Grass | Mesmerikon | Enemy within 10 squares | Throws Rage Grass | At best it's situational, at worst a Kappa will end your run. |
雑草投げ | Throw Weeds | Field Knave Family | Enemy within 10 squares | Throws Weeds | Weeds only do 2 damage, so it isn't useful. |
初級魔法 | Beginner Magic | DJ Mage | Enemy in a straight line | Shoots magic projectile that knocks back or warps the target | Good to use at night. |
中級魔法 | Intermediate Magic | MC Mage | Enemy in a straight line | Shoots magic projectile that deals 20 damage, blinds, confuses, or inflicts the Transient Staff effect | |
上級魔法 | Advanced Magic | MC Wizard | Enemy in a straight line | Shoots magic projectile that inflicts clone, paralysis, seal, rage, or reduces level by 1 | |
最上級魔法 | Master Magic | MC Sorcerer | Enemy in a straight line | Shoots magic projectile that inflicts banana, empathy, reduces health to 1/4, or reduces level by 3 | |
ウッホ投げ | Tosser Throw | Tiger Tosser | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 5 squares | Throws enemy at second target for 5 damage | |
ウホホ投げ | Hurler Throw | Tiger Hurler | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 10 squares | Throws enemy at second target for 10 damage | |
ウホーン投げ | Chucker Throw | Tiger Chucker | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 15 squares | Throws enemy at second target for 15 damage | |
ウボッホ投げ | Ace Throw | Tiger Ace | Adjacent enemy; visible trap or other visible enemy that is not sleeping, paralyzed, or a clone within 20 squares | Throws enemy at second target for 20 damage | |
フロア引き寄せ | Floor Attraction | Fearabbit Family | Self when Shiren is a certain distance away | Warps Shiren and monsters on the floor to the surroundings of the Prince and attacks the monsters | It relies on synergy with other Bana-Powers to be useful. |
状態異常吸収 | Status Absorption | Absorbiphant Family | Ally or enemy in front with negative status condition | Absorbs the target's negative status condition, removes any positive status condition on the Prince, raises the Prince's attack power, and heals the Prince by one level of quality | This Bana-Power has a lot of utility and is the only way the Prince can heal itself. For most purposes, it can replace Cure All Status Conditions. |
小攻撃力下げ | Attack Reduction S | Scorpion | ??? | Reduces attack power slightly | |
中攻撃力下げ | Attack Reduction M | VeniScorp | ??? | Reduces attack power | |
大攻撃力下げ | Attack Reduction L | StunScorp | ??? | Reduces attack power strongly | |
特大攻撃力下げ | Attack Reduction XL | BlightScorp | ??? | Reduces attack power very strongly | |
盾弾き | Shield Parry | Swordsman | Adjacent enemy that has not been hit by a parry | Parries a random shield from the floor pool off of the target | Useful for farming shields. |
武器弾き | Weapon Parry | Fencer | Adjacent enemy that has not been hit by a parry | Parries a random weapon from the floor pool off of the target | Useful for farming weapons. |
腕輪弾き | Bracelet Parry | Sensei | Adjacent enemy that has not been hit by a parry | Parries a random bracelet from the floor pool off of the target | Farming bracelets isn't very useful. |
装備弾き | Equipment Parry | Swordsmaster | Adjacent enemy that has not been hit by a parry | Parries a random shield, weapon, or bracelet from the floor pool off of the target | |
バナナ落とし | Banana Drop | Banana Boss | Adjacent enemy | Attack with a chance of dropping a banana if it defeats the target | |
真バナナ落とし | True Banana Drop | Banana King | Adjacent enemy | Attack with a low chance of dropping a mature banana if it defeats the target | |
冷えびえ状態化 | Turn Cold | Ice Banana | Self | Inflicts Ice status on the Prince, making him immune to fire and explosion damage |
Banana Prince Gallery
- Shiren 4 DS - Title Screen Icon 6.png
- Shiren 4 DS - Background Banana Prince.png