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{{ | {{Shiren 5 2020 Draft}} | ||
'''Swords''', also called '''weapons''' {{JA|武器}}, are equipable items that appears in ''Shiren the Wanderer 5''. There are three hundred and twenty-eight of them in total. | |||
==Summary== | |||
Swords and | Swords and {{Shiren52020|shield}}s are very similar in terms of gameplay mechanics, so this section covers both categories. | ||
The | The type of a sword and shield (e.g. {{Shiren52020|Ordinary Stick Type|Ordinary Stick}}) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it. | ||
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up. | Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up. | ||
Line 16: | Line 15: | ||
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) --> | The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in ''Shiren 5'' is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats. <!-- It may be as simple as totaling up level + strength + inherent item power + upgrade value + bonuses from runes - the same values for the defender, and using the resulting integer in a lookup table to determine the range and distribution of possible damage outcomes. Regardless, higher inherent power, higher upgrade value, higher bonuses from runes, higher level, and higher strength all help. (Many states also help, especially "Super".) --> | ||
Some swords and shields have inherent magic effects. For example, the | Some swords and shields have inherent magic effects. For example, the {{Shiren52020|Gold Shield}} cannot rust, and the {{Shiren52020|Rusty Pickaxe}} can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called {{Shiren52020|rune}}s. Every inherent magic effect on a sword or shield, except {{Shiren52020|Blazing Shield}}, can be turned into a rune via {{Shiren52020|Improving Equipment|synthesis or mixing}}, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1. | ||
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost. | Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost. | ||
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and | Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and {{Shiren52020|New Items}} can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally. | ||
A sword or shield '''family''' consists of the level 1 through 8 forms of a sword or shield. | |||
Swords and shields can be {{Shiren52020|Blessings, Curses, and Seals|blessed, cursed, or sealed}}. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use. | |||
A pair of equipment items can {{Shiren52020|Item Resonance|resonate}} to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet. | |||
Swords and shields can be {{Shiren52020|Item Tagging|tagged}}. If you lose a tagged item, you can get it back from the sentry at {{Shiren52020|Hermit's Hermitage}}, although there are a few things tags don't protect against (such as a sword or shield being {{Shiren52020|Nigiri Morph Family|turned into an onigiri}}). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file. | |||
==List of Swords== | |||
Here are all sword families in Item Book order. Runes are equivalent to | :''For a list of all individual swords, see {{Shiren52020|List of Swords}}. See also {{Shiren52020|Shield}}s and {{Shiren52020|List of Shields}}.'' | ||
{| class=" | |||
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects. | |||
! rowspan="2" | | {| class="wikitable" | ||
! rowspan="2" |Type | |||
! colspan="2" |Attack | ! colspan="2" |Attack | ||
! colspan="2" |Rune Slots | ! colspan="2" |Rune Slots | ||
! rowspan="2" |Exp. to Lv. 8 | ! rowspan="2" |Exp. to Lv. 8 | ||
! rowspan="2" | | ! rowspan="2" |{{Shiren52020|Rune}}s | ||
! colspan="2" |Innate Effect | ! colspan="2" |Innate Effect | ||
! rowspan="2" |Added Runes | ! rowspan="2" |Added Runes | ||
! rowspan="2" |Resonance | ! rowspan="2" |Resonance | ||
! rowspan="2" |Finding Tips | ! rowspan="2" |Finding Tips | ||
|- | |- | ||
!Lv. 1 | !Lv. 1 | ||
!Lv. 8 | !Lv. 8 | ||
Line 51: | Line 51: | ||
!Lv. 1 | !Lv. 1 | ||
!Lv. 8 | !Lv. 8 | ||
|- | |- | ||
| | |{{Shiren52020|Ordinary Stick}} | ||
|2 | |2 | ||
|15 | |15 | ||
Line 60: | Line 60: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Redeeming | |Lv. 8:<br>Redeeming | ||
| | |{{Shiren52020|Plain Targe Type}}:<br>Equip 2 bracelets | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Tin Blade}} | ||
|4 | |4 | ||
|18 | |18 | ||
Line 71: | Line 71: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Tin Shield Type}}:<br>Equip 2 bracelets | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Katana}} | ||
|6 | |6 | ||
|22 | |22 | ||
Line 82: | Line 82: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Iron Targe Type}}:<br>Equip 2 bracelets | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Beast Fang}} | ||
|8 | |8 | ||
|20 | |20 | ||
Line 93: | Line 93: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 5:<br>Rustproof | |Lv. 5:<br>Rustproof | ||
| | |{{Shiren52020|Beast Shield Type}}:<br>Equip 2 bracelets | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Dotanuki}} | ||
|10 | |10 | ||
|26 | |26 | ||
Line 104: | Line 104: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Enhancing | |Lv. 8:<br>Enhancing | ||
| | |{{Shiren52020|Wolfshead Type}}:<br>Equip 2 bracelets | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Bladite}} | ||
| rowspan="2" |12 | | rowspan="2" |12 | ||
| rowspan="2" |25 | | rowspan="2" |25 | ||
Line 115: | Line 115: | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
|Lv. 4:<br>Uplifting | |Lv. 4:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Targite Type}}:<br>Equip 2 bracelets | ||
| rowspan="2" |Common in many places. | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Red Blade}} | ||
| rowspan="2" |14 | | rowspan="2" |14 | ||
| rowspan="2" |27 | | rowspan="2" |27 | ||
Line 128: | Line 128: | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
|Lv. 3:<br>Uplifting | |Lv. 3:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Red Shield Type}}:<br>Equip 2 bracelets | ||
| rowspan="2" |Common in many places. | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Flame Shot | |Lv. 8:<br>Flame Shot | ||
|- | |- | ||
| | |{{Shiren52020|Kabura Katana}} | ||
|16 | |16 | ||
|30 | |30 | ||
Line 141: | Line 141: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Quick Hitting | |Lv. 8:<br>Quick Hitting | ||
| | |{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5 | ||
| | | | ||
* | *{{Shiren52020|Lost Well}} (elite shops) | ||
|- | |- | ||
| | |{{Shiren52020|Fuuma Sword}} | ||
|25 | |25 | ||
|35 | |35 | ||
Line 153: | Line 153: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 7:<br>Flame Shot | |Lv. 7:<br>Flame Shot | ||
| | |{{Shiren52020|Fuuma Shield Type}}:<br>Damage +5<br>{{Shiren52020|Helix Shield Type}}:<br>Damage +10 | ||
| | | | ||
* Max out bank at Hotel | * Max out bank at Hotel {{Shiren52020|Nekomaneki Village}} | ||
* Ask Hermit's Hermitage blacksmith to upgrade a | * Ask Hermit's Hermitage blacksmith to upgrade a {{Shiren52020|Katana}}+99. | ||
|- | |- | ||
| | |{{Shiren52020|Dull Gold Edge}} | ||
|2 | |2 | ||
|14 | |14 | ||
Line 168: | Line 168: | ||
|No change | |No change | ||
|Lv. 8:<br>Paralyzing | |Lv. 8:<br>Paralyzing | ||
| | |{{Shiren52020|Gold Shield Type}}:<br>Max Strength +3 | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Bright Blade}} | ||
| rowspan="2" |3 | | rowspan="2" |3 | ||
| rowspan="2" |17 | | rowspan="2" |17 | ||
Line 181: | Line 181: | ||
| rowspan="2" |No change (despite description) | | rowspan="2" |No change (despite description) | ||
|Lv. 5:<br>Lively | |Lv. 5:<br>Lively | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Day Shield Type}}:<br>Can read scrolls at night | ||
| rowspan="2" |Common in many places. | | rowspan="2" |Common in many places. | ||
|- | |- | ||
|Lv. 8:<br>Confusing | |Lv. 8:<br>Confusing | ||
|- | |- | ||
| | |{{Shiren52020|Rusty Pickaxe}} | ||
|3 | |3 | ||
|14 | |14 | ||
Line 198: | Line 198: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Old Mallet}} | ||
|5 | |5 | ||
|16 | |16 | ||
Line 211: | Line 211: | ||
| | | | ||
| | | | ||
* | *{{Shiren52020|Rousing Paradise}} | ||
|- | |- | ||
| | |{{Shiren52020|Sky Splitter}} | ||
|2 | |2 | ||
|12 | |12 | ||
Line 225: | Line 225: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Water Cutter}} | ||
|4 | |4 | ||
|15 | |15 | ||
Line 238: | Line 238: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Scythe}} | ||
|4 | |4 | ||
|13 | |13 | ||
Line 251: | Line 251: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Myopic Masher}} | ||
|5 | |5 | ||
|16 | |16 | ||
Line 262: | Line 262: | ||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Spry Shield Type}}:<br>Attack and Defense +3 | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Magic Masher}} | ||
|5 | |5 | ||
|15 | |15 | ||
Line 277: | Line 277: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Drain Dagger}} | ||
|6 | |6 | ||
|13 | |13 | ||
Line 290: | Line 290: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Copper Cleaver}} | ||
|7 | |7 | ||
|15 | |15 | ||
Line 303: | Line 303: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Crescent Katana}} | ||
|7 | |7 | ||
|14 | |14 | ||
Line 314: | Line 314: | ||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Blast Shield Type}}:<br>Attack and Defense +3 | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Lizard Lasher}} | ||
|10 | |10 | ||
|17 | |17 | ||
Line 327: | Line 327: | ||
|310% damage | |310% damage | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Snake Shield Type}}:<br>Attack and Defense +3 | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Nap Rattle}} | ||
|2 | |2 | ||
|16 | |16 | ||
Line 340: | Line 340: | ||
|26% chance | |26% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Alert Bracelet}}:<br>Sleep chance increased by 2% | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Shockuto}} | ||
|3 | |3 | ||
|15 | |15 | ||
Line 355: | Line 355: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Blurry Stick}} | ||
|4 | |4 | ||
|15 | |15 | ||
Line 368: | Line 368: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Sealing Keisaku}} | ||
|5 | |5 | ||
|15 | |15 | ||
Line 381: | Line 381: | ||
| | | | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| | |{{Shiren52020|Baffle Axe}} | ||
|6 | |6 | ||
|16 | |16 | ||
Line 392: | Line 392: | ||
|28% chance | |28% chance | ||
|Lv. 8:<br>Rustproof | |Lv. 8:<br>Rustproof | ||
| | |{{Shiren52020|Anti-Cnf. Bracelet}}:<br>Confusion chance increased by 2% | ||
|Common in many places. | |Common in many places. | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Hatchet}} | ||
| rowspan="2" |5 | | rowspan="2" |5 | ||
| rowspan="2" |12 | | rowspan="2" |12 | ||
Line 407: | Line 407: | ||
| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" | | | rowspan="2" | | ||
* | *{{Shiren52020|Old Road}} | ||
* | *{{Shiren52020|Inori Cave}} (elite shop) | ||
* | *{{Shiren52020|Rousing Paradise}} | ||
|- | |- | ||
|Lv. 8:<br>Paralyzing | |Lv. 8:<br>Paralyzing | ||
|- | |- | ||
| | |{{Shiren52020|Shoddy Dirk}} | ||
|30 | |30 | ||
|37 | |37 | ||
Line 423: | Line 423: | ||
|No change | |No change | ||
|Lv. 8:<br>Critical, Quick Hitting | |Lv. 8:<br>Critical, Quick Hitting | ||
| | |{{Shiren52020|Shoddy Plank Type}}:<br>Sword and shield can't rust (still weaken from innates) | ||
| | | | ||
* | *{{Shiren52020|Underground Manor}} (gift for districts 5-10) | ||
* | *{{Shiren52020|Inori Cave}} shops | ||
|- | |- | ||
| | |{{Shiren52020|Glass Dirk}} | ||
|35 | |35 | ||
|42 | |42 | ||
Line 438: | Line 438: | ||
|36% chance | |36% chance | ||
|Lv. 8:<br>Stupefying | |Lv. 8:<br>Stupefying | ||
| | |{{Shiren52020|Glass Buckler Type}}:<br>Immune to magic | ||
| | | | ||
* | *{{Shiren52020|Hunter Pond}} | ||
|- | |- | ||
| | |{{Shiren52020|Dirk of Debts}} | ||
|7 | |7 | ||
|17 | |17 | ||
Line 452: | Line 452: | ||
|Every hit costs 250 Gitan and does 200% damage | |Every hit costs 250 Gitan and does 200% damage | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Pauper's Plank Type}}:<br>~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) | ||
| | | | ||
* | *{{Shiren52020|Merchant's Hideout}} | ||
* | *{{Shiren52020|Master's Footprint}} | ||
|- | |- | ||
| | |{{Shiren52020|Extreme Sword}} | ||
|20 | |20 | ||
|30 | |30 | ||
Line 467: | Line 467: | ||
|71% accuracy | |71% accuracy | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Rush Shield Type}}:<br>Equip 2 bracelets | ||
| | | | ||
* | *{{Shiren52020|Storm Forest}} | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Violent Blade}} | ||
| rowspan="2" |12 | | rowspan="2" |12 | ||
| rowspan="2" |20 | | rowspan="2" |20 | ||
Line 481: | Line 481: | ||
| rowspan="2" |No change | | rowspan="2" |No change | ||
|Lv. 6:<br>Anti-Cyclops | |Lv. 6:<br>Anti-Cyclops | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Mojo Bracelet}}:<br>Chance to slow enemies | ||
| rowspan="2" | | | rowspan="2" | | ||
* | *{{Shiren52020|Merchant's Hideout}} | ||
* | *{{Shiren52020|Hunter Pond}} | ||
|- | |- | ||
|Lv. 8:<br>Blinding | |Lv. 8:<br>Blinding | ||
|- | |- | ||
| | |{{Shiren52020|Breeze Blade}} | ||
|2 | |2 | ||
|13 | |13 | ||
Line 498: | Line 498: | ||
|No change | |No change | ||
|Lv. 8:<br>Energizing | |Lv. 8:<br>Energizing | ||
| | |{{Shiren52020|Midnight Shield Type}}:<br>Sword and shield can't rust | ||
| | | | ||
*[ | *[{{Shiren52020|Hunter Pond}} | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Burning Blade}} | ||
| rowspan="2" |9 | | rowspan="2" |9 | ||
| rowspan="2" |16 | | rowspan="2" |16 | ||
Line 512: | Line 512: | ||
| rowspan="2" |Flame does 25 damage | | rowspan="2" |Flame does 25 damage | ||
|Lv. 5:<br>Uplifting | |Lv. 5:<br>Uplifting | ||
| rowspan="2" | | | rowspan="2" |{{Shiren52020|Swap Shield Type}}:<br>Increases flame damage by 1 level<br>Flame does 30 damage if sword is level 8 or has a Blue Flame rune | ||
| rowspan="2" | | | rowspan="2" | | ||
* | *{{Shiren52020|Lost Well}} (elite shops) | ||
* | *{{Shiren52020|Heavenly Lake}} | ||
* | *{{Shiren52020|Merchant's Hideout}} | ||
|- | |- | ||
|Lv. 8:<br>Anti-Explode | |Lv. 8:<br>Anti-Explode | ||
|- | |- | ||
| | |{{Shiren52020|Wonder Pick}} | ||
|7 | |7 | ||
|18 | |18 | ||
Line 530: | Line 530: | ||
|No change | |No change | ||
|Lv. 5:<br>Blinding | |Lv. 5:<br>Blinding | ||
| | |{{Shiren52020|Nirvana Board Type}}:<br>Max HP +30 | ||
| | | | ||
* | *{{Shiren52020|Merchant's Hideout}} final reward (repeatable) | ||
|- | |- | ||
| | |{{Shiren52020|Sturdy Hammer}} | ||
|7 | |7 | ||
|17 | |17 | ||
Line 546: | Line 546: | ||
| | | | ||
| | | | ||
* | *{{Shiren52020|Bizarre Tower}} final reward (repeatable) | ||
|- | |- | ||
| | |{{Shiren52020|True Knife}} | ||
|1 | |1 | ||
|8 | |8 | ||
Line 558: | Line 558: | ||
|No change | |No change | ||
|Lv. 8:<br>Critical | |Lv. 8:<br>Critical | ||
| | |{{Shiren52020|Anti-Parry Brce.}}:<br>Thrown items always hit | ||
| | | | ||
* | *{{Shiren52020|Pitfall of Life}} final reward (repeatable) | ||
|- | |- | ||
| | |{{Shiren52020|Pathetic Blade}} | ||
|2 | |2 | ||
|38 | |38 | ||
Line 570: | Line 570: | ||
| colspan="3" | | | colspan="3" | | ||
|N/A | |N/A | ||
| | |{{Shiren52020|Pathetic Shield Type}}: | ||
* If both are Lv. 8:<br>Sometimes push back adjacent monsters 1 space | * If both are Lv. 8:<br>Sometimes push back adjacent monsters 1 space | ||
* Otherwise: Equip 2 bracelets | * Otherwise: Equip 2 bracelets | ||
| | | | ||
* | *{{Shiren52020|Merchant's Hideout}} | ||
|- | |- | ||
| rowspan="5" | | | rowspan="5" |{{Shiren52020|Fox Kodachi}} | ||
| rowspan="5" |9 | | rowspan="5" |9 | ||
| rowspan="5" |30 | | rowspan="5" |30 | ||
Line 587: | Line 587: | ||
| rowspan="5" | | | rowspan="5" | | ||
| rowspan="5" |Unlock Koharu | | rowspan="5" |Unlock Koharu | ||
|- | |- | ||
|Lv. 3:<br>Clutch | |Lv. 3:<br>Clutch | ||
|- | |- | ||
|Lv. 5:<br>Enlightening | |Lv. 5:<br>Enlightening | ||
|- | |- | ||
|Lv. 7:<br>Anointing | |Lv. 7:<br>Anointing | ||
|- | |- | ||
|Lv. 8:<br>Healing | |Lv. 8:<br>Healing | ||
|- | |- | ||
| | |{{Shiren52020|Kaburagi}} | ||
|25 | |25 | ||
|40 | |40 | ||
Line 604: | Line 604: | ||
| colspan="3" | | | colspan="3" | | ||
|Lv. 8:<br>Critical, Quick Hitting | |Lv. 8:<br>Critical, Quick Hitting | ||
| | |{{Shiren52020|Helix Shield Type}}:<br>Damage +10 | ||
| | | | ||
* | *{{Shiren52020|Inori Cave}} final reward or wish (repeatable) | ||
|} | |} | ||
[[Category:Shiren 5 | [[Category:Shiren 5 2020 Weapons|*]] | ||
[[Category:Shiren 5 | [[Category:Shiren 5 2020 Lists]] | ||
Latest revision as of 22:07, 21 March 2025
This article is a draft relating to |
Swords, also called weapons (Japanese: 武器), are equipable items that appears in Shiren the Wanderer 5. There are three hundred and twenty-eight of them in total.
Summary
Swords and shields are very similar in terms of gameplay mechanics, so this section covers both categories.
The type of a sword and shield (e.g. Ordinary Stick) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.
Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called runes. Every inherent magic effect on a sword or shield, except Blazing Shield, can be turned into a rune via synthesis or mixing, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and New Items can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.
A sword or shield family consists of the level 1 through 8 forms of a sword or shield.
Swords and shields can be blessed, cursed, or sealed. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
A pair of equipment items can resonate to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.
Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at Hermit's Hermitage, although there are a few things tags don't protect against (such as a sword or shield being turned into an onigiri). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
List of Swords
- For a list of all individual swords, see List of Swords. See also Shields and List of Shields.
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.
Type | Attack | Rune Slots | Exp. to Lv. 8 | Runes | Innate Effect | Added Runes | Resonance | Finding Tips | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | ||||||
Ordinary Stick | 2 | 15 | 5 | ∞ | 25,250 | Lv. 8: Redeeming |
Plain Targe Type: Equip 2 bracelets |
Common in many places. | |||
Tin Blade | 4 | 18 | 4 | ∞ | 31,570 | Lv. 8: Rustproof |
Tin Shield Type: Equip 2 bracelets |
Common in many places. | |||
Katana | 6 | 22 | 4 | ∞ | 49,300 | Lv. 8: Rustproof |
Iron Targe Type: Equip 2 bracelets |
Common in many places. | |||
Beast Fang | 8 | 20 | 3 | ∞ | 37,900 | Lv. 5: Rustproof |
Beast Shield Type: Equip 2 bracelets |
Common in many places. | |||
Dotanuki | 10 | 26 | 5 | ∞ | 44,250 | Lv. 8: Enhancing |
Wolfshead Type: Equip 2 bracelets |
Common in many places. | |||
Bladite | 12 | 25 | 4 | ∞ | 50,600 | Lv. 4: Uplifting |
Targite Type: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Rustproof | |||||||||||
Red Blade | 14 | 27 | 3 | ∞ | 56,950 | Lv. 3: Uplifting |
Red Shield Type: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Flame Shot | |||||||||||
Kabura Katana | 16 | 30 | 2 | ∞ | 95,000 | Lv. 8: Quick Hitting |
Fuuma Shield Type: Damage +5 |
| |||
Fuuma Sword | 25 | 35 | ∞ | ∞ | 175,000 | Lv. 7: Flame Shot |
Fuuma Shield Type: Damage +5 Helix Shield Type: Damage +10 |
| |||
Dull Gold Edge | 2 | 14 | 6 | ∞ | 18,950 | Rustproof | Does not rust | No change | Lv. 8: Paralyzing |
Gold Shield Type: Max Strength +3 |
Common in many places. |
Bright Blade | 3 | 17 | 6 | ∞ | 25,300 | Redeeming | After missing twice, next attack will hit for critical damage | No change (despite description) | Lv. 5: Lively |
Day Shield Type: Can read scrolls at night |
Common in many places. |
Lv. 8: Confusing | |||||||||||
Rusty Pickaxe | 3 | 14 | 9 | ∞ | 19,000 | Wall Dig | Can dig walls but has ??% chance to break | ??% chance to break (description states that chance decreases) | Lv. 5: Blinding |
Common in many places. | |
Old Mallet | 5 | 16 | 8 | ∞ | 31,700 | Trap Busting | Can destroy traps and items but has ??% chance to break | ??% chance to break (it is assumed that chance may decrease) | Lv. 5: Confusing |
||
Sky Splitter | 2 | 12 | 5 | ∞ | 63,500 | Anti-Floating | 135% damage to floating monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Water Cutter | 4 | 15 | 7 | ∞ | 38,100 | Anti-Aquatic | 135% damage to aquatic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Scythe | 4 | 13 | 6 | ∞ | 31,750 | Anti-Plant | 135% damage to plant monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Myopic Masher | 5 | 16 | 6 | ∞ | 31,750 | Anti-Cyclops | 135% damage to cyclopean monsters | 310% damage | Lv. 8: Rustproof |
Spry Shield Type: Attack and Defense +3 |
Common in many places. |
Magic Masher | 5 | 15 | 4 | ∞ | 38,100 | Anti-Magic | 135% damage to magic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Drain Dagger | 6 | 13 | 7 | ∞ | 38,100 | Anti-Drain | 135% damage to draining monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Copper Cleaver | 7 | 15 | 6 | ∞ | 63,500 | Anti-Metal | 135% damage to metal monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Crescent Katana | 7 | 14 | 6 | ∞ | 50,800 | Anti-Explode | 135% damage to exploding monsters | 310% damage | Lv. 8: Rustproof |
Blast Shield Type: Attack and Defense +3 |
Common in many places. |
Lizard Lasher | 10 | 17 | 4 | ∞ | 63,500 | Anti-Dragon | 135% damage to draconic monsters | 310% damage | Lv. 8: Rustproof |
Snake Shield Type: Attack and Defense +3 |
Common in many places. |
Nap Rattle | 2 | 16 | 4 | 11 | 50,700 | Sedating | 12% chance to inflict Asleep | 26% chance | Lv. 8: Rustproof |
Alert Bracelet: Sleep chance increased by 2% |
Common in many places. |
Shockuto | 3 | 15 | 5 | 12 | 50,700 | Paralyzing | 12% chance to inflict Paralyzed | 26% chance | Lv. 8: Rustproof |
Common in many places. | |
Blurry Stick | 4 | 15 | 5 | ∞ | 51,500 | Blinding | 12% chance to inflict Blind | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Sealing Keisaku | 5 | 15 | 5 | ∞ | 38,000 | Sealing | 12% chance to inflict Sealed | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Baffle Axe | 6 | 16 | 7 | ∞ | 38,000 | Confusing | 12% chance to inflict Confused | 28% chance | Lv. 8: Rustproof |
Anti-Cnf. Bracelet: Confusion chance increased by 2% |
Common in many places. |
Hatchet | 5 | 12 | 4 | 11 | 38,000 | Critical | 22% chance to make a critical hit | 38% chance | Lv. 5: Lively |
| |
Lv. 8: Paralyzing | |||||||||||
Shoddy Dirk | 30 | 37 | 10 | ∞ | 103,000 | Expendable | Every hit decreases weapon power | No change | Lv. 8: Critical, Quick Hitting |
Shoddy Plank Type: Sword and shield can't rust (still weaken from innates) |
|
Glass Dirk | 35 | 42 | 4 | 11 | 103,000 | Unsound | 50% chance to break | 36% chance | Lv. 8: Stupefying |
Glass Buckler Type: Immune to magic |
|
Dirk of Debts | 7 | 17 | 4 | ∞ | 38,100 | Costly | Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 | Every hit costs 250 Gitan and does 200% damage | N/A | Pauper's Plank Type: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) |
|
Extreme Sword | 20 | 30 | 5 | ∞ | 63,000 | Focusing | Always crits, but has only 50% accuracy | 71% accuracy | N/A | Rush Shield Type: Equip 2 bracelets |
|
Violent Blade | 12 | 20 | 6 | ∞ | 50,700 | Obsessive | Can't move when adjacent to a monster | No change | Lv. 6: Anti-Cyclops |
Mojo Bracelet: Chance to slow enemies |
|
Lv. 8: Blinding | |||||||||||
Breeze Blade | 2 | 13 | 6 | ∞ | 50,800 | Tri-direction | Attacks in 3 directions | No change | Lv. 8: Energizing |
Midnight Shield Type: Sword and shield can't rust |
|
Burning Blade | 9 | 16 | 4 | ∞ | 63,000 | Flame Shot | When HP is full, shoots red flame for 8 damage | Flame does 25 damage | Lv. 5: Uplifting |
Swap Shield Type: Increases flame damage by 1 level Flame does 30 damage if sword is level 8 or has a Blue Flame rune |
|
Lv. 8: Anti-Explode | |||||||||||
Wonder Pick | 7 | 18 | 5 | ∞ | 127,000 | Max Wall Dig | Can dig walls without breaking | No change | Lv. 5: Blinding |
Nirvana Board Type: Max HP +30 |
|
Sturdy Hammer | 7 | 17 | 5 | ∞ | 127,000 | Trap Killing | Destroys traps and items without breaking | No change | Lv. 5: Confusing |
| |
True Knife | 1 | 8 | 10 | ∞ | 127,000 | Accurate | Attack always hits | No change | Lv. 8: Critical |
Anti-Parry Brce.: Thrown items always hit |
|
Pathetic Blade | 2 | 38 | 1 | ∞ | 127,000 | N/A | Pathetic Shield Type:
|
||||
Fox Kodachi | 9 | 30 | 0 | 5 | 306,070 | Lv. 2: Energizing |
Unlock Koharu | ||||
Lv. 3: Clutch | |||||||||||
Lv. 5: Enlightening | |||||||||||
Lv. 7: Anointing | |||||||||||
Lv. 8: Healing | |||||||||||
Kaburagi | 25 | 40 | ∞ | ∞ | 305,535 | Lv. 8: Critical, Quick Hitting |
Helix Shield Type: Damage +10 |
|