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== How to Use (and Abuse) Rescue Passwords: ==
'''Rescue Passwords for Items'''
When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been rescued. Also, everyone who attempts a rescue experiences the same dungeon layout (for all floors except the last floor) as the player who requested the rescue. By taking advantage of these two facts, players working together can create repeatable runs for rare treasure that can be used by the entire community. When one player finds a run with one or more valuable items, they travel one extra floor, die intentionally, request rescue via password, and from then on, every other member of the Shiren community can use that password up to 5 times each or until they perform the rescue. Thus, everyone in the community can get a copy of these rare item(s), and the original player doesn't even have to lose their game, they can get rescued and keep their own copy of the loot, too. Taking this one step further, if the rare loot can be placed into a Storehouse Jar, and if the run contains a Storehouse Jar (or allows them to be taken on rescue attempts, as is the case for some dungeons), you can farm 5 copies of the rare loot by locating the item(s) on the rescue attempt, putting them into the Storehouse Jar, then dying instead of performing the rescue. In addition, if the original player is feeling really generous, they can die up to 3 times on the same floor to generate 3 passwords for the same dungeon pattern, and thus every other player could extract 15 copies of the same loot! (If using multiple passwords for the same run, make sure to keep and use the passwords in the right chronological order, as the game may detect if you try to use rescue passwords out of sequence.) As more and more passwords are added to the collection, this becomes the fastest and easieest way to farm rare items.
 
==How to Use (and Abuse) Rescue Passwords:==
If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The {{Shiren1DSTitle}} page for this topic is currently located under {{Shiren1DS|Rescue Passwords for Items}}.
 
When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.
 
The rescue run may also have additional valuable loot that wasn't available to the original player. For example, let's say the player found a rare and valuable item on 4F, then traveled to 5F to die and generate a rescue password for the community. Rescuers will experience the same floor 1 - 4F as the original player, including that valuable item on 4F, but 5F will differ between the original player and rescuers. 5F will be normal for the original player (whatever that entails), but rescuers will face a different 5F, which will always have a monster house with a fallen Shiren in it. All rescuers will face an identical layout for 5F. The rescuers' 5F may also have valuable items on it, especially so since it has a guaranteed monster house.
 
Theoretically, you should be able to get multiple copies of the loot from a single password. This was true in Shiren 1 but has not yet been confirmed in Shiren 5. You are allowed to attempt a rescue at least 3 times and possibly as many as 5 times before being blocked from trying that rescue again. So, if you get the loot you want then use an Escape Scroll or Undo Grass before rescuing the fallen Shiren, congratulations, you farmed out one copy of the loot and can try for another copy so long as you're still allowed to attempt rescue. It may also be possible to tag swords and shields on the rescue run and deliberately die, and find those tagged items in the Sentry in Hermit's Hermitage. It is not yet known if Escape Scrolls, Undo Grasses, and tags and the Sentry work on rescue runs the way they do on normal runs.
 
In addition, if the original player is feeling really generous, they can die up to 3 times on the same run to generate 3 passwords for the same dungeon pattern, and thus every other player could potentially extract 15 copies of the same loot. If using multiple passwords for the same run, make sure to keep and use them in the right chronological order, as the game can tell if you use rescue passwords out of sequence and blocks you from using older passwords. Likewise, once you rescue the fallen Shiren, the game blocks you from using that password again, so make sure to farm out what you want before performing the rescue. (See the Arcane Details section below for more info on how the game blocks you and how you may be able to get around it.)  
 
As more and more passwords are added to the collection, this becomes a fast and easy way to farm rare items!


This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.
This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.
Bear in mind that once you complete a rescue, you cannot attempt it again; the game keeps track of rescue passwords that were completed or that you've already attempted 5 times, and prevents you from using those passwords again. Be sure to farm as much loot as you want before performing the rescue.


'''P.S.:''' if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.
'''P.S.:''' if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.


== Directory of Rescue Passwords for Items: ==
==Directory of Rescue Passwords for Items==
Be sure to use the [[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Template|Template]] when making a new password page.
{| class="wikitable" style="margin:auto; text-align:center"
{| class="wikitable"
!#
!#
!'''Wiki Page'''
!'''Wiki Page'''
!'''Author'''
!Password Donor
!'''Primary Reward'''
!Walkthrough Author
!Most Valuable Item(s)
!'''Dungeon'''
!'''Dungeon'''
!'''Depth'''
!Floor
!'''P/Ws'''
!'''P/Ws'''
!'''S/H Jar?'''
!Reuse?
|-
|1:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 1|Get a Kabra's Blade]]
|smarfle
|Kabra's Blade, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|8 Fl
|2
|N
|-
|2:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 2|Get a Kabra's Blade 5]]
|EchoNull
|Kabra's Blade, Evasive Shield, Strengthening Jar [5]
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|10 Fl
|1
|N
|-
|3:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 3|Get a Windshield]]
|Baby Romaine
|Windshield, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|15 Fl
|1
|Y
|-
|4:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 4|Get a Windshield 2]]
|benly
|Windshield, Herb of Revival
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|11 Fl
|1
|Y
|-
|5:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 5|Get a Windshield 3]]
|EchoNull
|Windshield
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|9 Fl
|1
|N
|-
|-
|6:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 6|Get a Windshield 4]]
|TorchicBlaziken
|Windshield, Extraction Scroll x3, Evasive Shield, Razor Wind,
Herb of Revival
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|11 Fl
|1
|1
|Y
|{{Shiren5Vita|RPFI 1}}
|-
|Reala_kira#1495
|7:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 7|Get Endgame Consumables]]
|Hobserk
|Herb of Revival, Extraction Scroll x2, Dragonward
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|2 Fl
|2
|N
|-
|8:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 8|Get an Identity Armband]]
|rhaining
|rhaining
|Identity Armband, + lots more
|1x Fever Pot
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
2x Synthesis Pot
|54 Fl
 
2x Extraction Scroll
 
Red Sword + Red Shield
|{{Shiren5Vita|Pitfall of Life}}
|14
|1
|1
|Y
|No
|-
|-
|9:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 9|Get an Identity Armband 2]]
|cesult
|2 Identity Armbands + more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|99 Fl
|1
|Y
|-
|10:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 10|Get an Evasive Shield]]
|rhaining
|Evasive Shield, Crescent Arm, Pitcher's Armband
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl
|1
|N
|-
|11:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 11|Get a Pickaxe]]
|rhaining
|Pickaxe
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl
|1
|N
|-
|12:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 12|Get Misc. Melding Materials 1]]
|DeLucius
|Dragonkiller x2, Spiked Ward, Gold Shield, Melding Jar
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|6 Fl
|1
|N
|-
|13:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 13|Get a Kabra's Blade 2]]
|PinkKitty
|Kabra's Blade, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|18 Fl
|2
|2
|N
|{{Shiren5Vita|RPFI 2}}
|-
|14:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 14|Get an Armband of Sight]]
|Sneakcow
|Armband of Sight
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|4 Fl
|1
|?
|-
|15:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 15|Get a Strengthening Jar]]
|takesonetoknowone
|Strengthening Jar[3], Cyclops Killer, Armor Ward, Pickaxe x2,
Sickle Slayer, Mastersword, Herb of Victory
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl
|1
|Y
|-
|16:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 16|Get a Cyclops Killer]]
|_dTb_
|Cyclops Killer, Hide Shield x2, Golden Blade, Extraction Scroll,
Scroll of Need
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|2 Fl
|1
|Y
|-
|17:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 17|Get Misc. Melding Materials 2]]
|slayn777
|Herb of Revival x2, Monster Scroll x2, Melding Jar x2, Pickaxe
Gold Shield x2, Razor Wind, Dragonkiller, Spiked Ward, Crescent Arm
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|12 Fl
|1
|Y
|-
|18:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 18|Get an Armband of Sight 2]]
|rhaining
|rhaining
|Armband of Sight, Herb of Revival, Evasive Shield, Sleepless Armband
|
Melding Jar [5], Drain Buster, Hide Shield
|1x Upgrade Pot [2]
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
 
|3 Fl
1x unknown 10K pot
|{{Shiren5Vita|Destiny's Descent}}
|16
|1
|1
|N
|No?
|-
|}
|19:
 
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 19|Get a Melding Jar]]
==Guidelines for Potential Authors:==
|rhaining
 
|Melding Jar x4, Herb of Revival, Herb of Victory, Sleepless Armband,
* Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tile set) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
Walrus Shield
* The shorter and easier the run, the better.
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
* A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
|8 Fl
* Runs with Escape Scrolls and Undo Grasses are more valuable, as this might make it easier for the rescuers to get the rare loot out, and it also might allow the rescuers to use the same password multiple times to get multiple copies of the rare loot. But, don't go very deep just hoping to find these escape items, because the deeper the run, the less useful it is. As a consumer of rescue passwords, it's probably better to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
|1
* Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
|N
*Generating multiple rescue passwords for the same death doesn't help. When a rescuer tries to use a password, the game decodes it to see which player needs rescue, on which run, and which life, and keeps track of that information. Then, if the same rescuer tries to use another password for the same combination of (original player + run + life), the game stops the rescuer from using that additional password. If you want to generate multiple passwords for a single run that the community can use, you have to sacrifice another life. You'll also need to keep track of which password is for which life, and rescuers will need to use them in the correct order as well. (The game does seem to keep only a limited history buffer, so theoretically you could try dozens or hundreds of rescues to cause your game to forget the oldest rescues then you'd be able to use them again. This has not been tested.)
*The above being said, if it's a super valuable run with super valuable items, consider going that extra mile and using more of your lives to generate more usable rescue passwords. In Shiren 1, it was safe and best to die on the same floor a 2nd time, and these 2 passwords could both be used. If you go this route, please document all passwords for the same run on the same detail page, and clearly indicate the order in which they should be used.
*Even if there is already a run for a specific rare item, players may want more than one copy. Also, not every rescue will be equally easy for every player to accomplish. So, more passwords for the same item are better than less.
*The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
* Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
* Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
* Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
* Documentation should exclude monster drops, or at least call them out explicitly as monster drops, as these items are always random and thus won't be the same for every rescuer unless the play the rescue identically.
 
==Requests for More Passwords==
It's hard to pin down what precisely is valuable enough to be worth a rescue password, as it will differ from player to player depending on what they're trying to accomplish, what they've already found, and what they know how to find with other methods. So, if you want more passwords for specific items, edit this section of the page to ask.
{| class="wikitable" style="margin:auto; text-align:center"
|+
!Item Wanted
!Copies Requested
!Notes
|-
|-
|20:
|Upgrade Pot
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 20|Get It All]]
|5
|Alagor2188
|Rare + crafting consumable + can't be replicated in a Fever Pot
|Kabra's Blade, Windshield, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|16 Fl
|1
|Y
|-
|-
|21:
|Fever Pot
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 21|Get a Kigny Axe]]
|4 more
|rhaining
|Ditto
|Kigny Axe, + lots more
|[[Shiren 1/Locations/Ceremonial Cave|Ceremonial Cave]]
|29 Fl
|2
|N
|-
|-
|22:
|Floramorph Pot
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 22|Get a Kabra's Blade 3]]
|Sneakcow
|Kabra's Blade, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|7 Fl
|1
|1
|N
|Rare + only useful to complete Item Book
|-
|23:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 23|Get a Kabra's Blade 4]]
|foggrat
|Kabra's Blade, Herb of Revival, Extraction Scroll, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|9 Fl
|2
|Y
|-
|24:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 24|Get Victory Herbs]]
|Hobserk
|Herb of Victory x2
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|1 Fl
|3
|N
|-
|-
|25:
|Grilling Pot
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 25|Get an Extraction Scroll]]
|rhaining
|Extraction Scroll x3, Dragonward
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|2 Fl
|1
|1
|N
|Ditto
|-
|-
|26:
|Amnesia Grass
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 26|Get It All 2]]
|rhaining
|Kabra's Blade, Windshield, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|24 Fl
|1
|1
|N
|Ditto
|-
|-
|27:
|Imabikiso
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 27|Get a Herb of Invisibility]]
|rhaining
|Herb of Invisibility, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|99 Fl
|1
|1
|Y
|Ditto
|-
|-
|28:
|Angel Grass
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 28|Get a Windshield & test Room Extension]]
|Hobserk
|Windshield, Herb of Revival
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|11 Fl
|1
|N
|-
|29:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 29|Get a Kigny Axe 2]]
|EchoNull
|Kigny Axe
|[[Shiren 1/Locations/Ceremonial Cave|Ceremonial Cave]]
|27 Fl / 29 Fl
|3
|3
|N
|Rare + crafting consumable
|-
|-
|30:
|SuperUnlucky Seed
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 30|Get 2 Kabra's Blades]]
|Yet to be determined
|Kabra's Blade x2, + lots more
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|12 Fl / 13 Fl
|2
|Maybe
|-
|31:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 31|Get Shield Melding Materials]]
|Dalimer
|Walrus Shield, Spiked Ward, Dragonward, Armband of Sight
|[[Shiren 1/Locations/Ceremonial Cave|Ceremonial Cave]]
|9 Fl
|1
|Y
|-
|32:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 32|Strengthening Jar or Blank Scroll]]
|
|Strengthening Jar, Dragonward, Herb of Revival
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|6 Fl
|1
|N
|-
|33:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 33|Get a Strengthening Jar 2]]
|Shakugan
|Strengthening Jar[5]
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|4 Fl
|3
|3
|N
|Ditto
|-
|34:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 34|Get an Evasive Shield 2]]
|DonJonker
|Evasive Shield, Passage Armband
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|6 Fl
|1
|?
|-
|35:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 35|Get a Razor Wind]]
|DonJonker
|Razor Wind, Air Slayer
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|6 Fl
|1
|N
|-
|36:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 36|Get Kabra's Blade and Melding Jar]]
|shirenplayer
|Kabra's Blade, Melding Jar
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|9 Fl
|1
|?
|-
|-
|37:
|Blank Scroll
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 37|Get a Razor Wind 2]]
|5
|Slyker
|You can never have too many of these, but, you can also buy them for points
|Razor Wind
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl?
|1
|?
|-
|-
|38:
|Extraction Scroll
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 38|Get a Fancy Shield, cursed unknown jar]]
[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 38|& Storehouse jar]]
|PsyMar1
|Fancy Shield (sells for 3,000 Gitans); Air Bless Scroll;
unknown cursed jar
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl
|1
|1
|Y
|Rare but once you read it once, you can write your own on Blank Scrolls
|-
|-
|39:
|Floating Bracelet
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 39|Evasive Shield, Crescent Arm,]]
[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 39|Dragonkiller & More.]]
|PW: Korra Royal
|Evasive Shield, Crescent Arm, Dragonkiller, Revival Herb.
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|7 Fl
|1
|1
|N
|Very rare but possible to get without a wish
|-
|40:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 40|Strengthening Jar 2+]]
|wmllmw
|Strengthening Jar
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|5 Fl
|1
|Y?
|-
|41:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 41|Gather rare shields]]
|
|Gaze and Prism shields
|[[Shiren 1/Locations/Ravine of the Dead|Ravine of the Dead]]
|43 FL
|1
|N
|-
|42:
|[[Shiren 1/Gameplay Elements/Rescue Passwords for Items/Password 42|Great loot, easy]]
|PW: Anonymous
 
WT: Korra Royal
|Great Hall Scroll, Herb of Revival, Herb of Victory x2,
 
Giabara's Jar, Strengthening Jar (4)
|[[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
|3 Fl
|1
|N
|-
|43:
|
|
|
|
|
|
|
|-
|44:
|
|
|
|
|
|
|
|-
|45:
|
|
|
|
|
|
|
|}
|}


==Guidelines for Potential Authors:==
==More Ways to (Ab)use Rescue Passwords==
Theoretically, it might be possible to create some ultra short and valuable runs, such as by deliberately dying on floor 1 and generating a rescue password. Rescuers would get a guaranteed monster house on floor 1, which might be great. But given the original player will have no idea what valuable items will be available for rescuers, if any, it might be better not to post such passwords unless and until you can independently verify they contain something worth harvesting.


* Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tileset) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.
* The shorter and easier the run, the better.
* A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
* Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
* The run doesn't have to be from Final Puzzle, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
* If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find.
* Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
* If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
* Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
* The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
* The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
* Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
* You can generate passwords that are extremely short and packed with loot by dying intentionally on Final Puzzle 1F, but if you do this, you can't predict what loot the run will contain for others. Please don't publish passwords with unknown loot. But, this technique could be great if you can work with a buddy or a 2nd DS to verify the run has useful items first.
* Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
* Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
* Documentation should exclude monster drops, as these items are always random.


==Requests for More Passwords==
It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".
 
==== Most urgent requests, wanted regardless of depth / difficulty: ====
 
* Kigny Shield (yes, from Ceremonial Cave)
* Herb of Ill Luck
* Angel Seed
* Prism Shield


==== Would like more or easier passwords for these items: ====
==Alternatives to Rescue Passwords==
There is probably no faster way to get a rare item than use a rescue password for it, assuming a password exists for the item you are interested in. But here are some other ways to get multiple copies of uncommon and rare items:


* Identity Armband
* You can get a single copy of certain items using {{Shiren5Vita|Tanuki Password}}s.
* Discount Armband
* Once you've built up some decent equipment and emergency items, {{Shiren5Vita|Merchant's Hideout}} is a fairly easy dungeon replete with some (but not all) valuable items. The shops are ripe for the picking and money flows like a waterfall into your pockets. There's virtually no challenge here, but it can be a fast way to collect uncommon durable items, Gitan, and points, all of which can feed a hardcore crafting habit.
* Windshield, w/Storehouse Jar, w/2+ passwords
* Abusing Pick-A-Choice shops is a not-super-slow way to collect certain rare items such as Fever Pots, Upgrade Pots, and catstones. The best information about this topic so far is on the {{Shiren5Vita|Inori Cave}} page.
* Kigny Axe
* For truly hardcore crafters who want giant piles of items, see the {{Shiren5Vita|Crafting}} pages and especially the {{Shiren5Vita|Mass Production}} page.
* Fragile Edge
** One of the techniques discussed in those pages is to save up 3+ copies of non-pot items then replicate them in {{Shiren5Vita|Fever Pot}}s.
* Fragile Shield
* Any rare item necessary for Borg Mamel growth


==== You can never have too many of these consumables, so more easy passwords are always appreciated: ====
==Arcane Details==
The details in this section need more complete testing to verify.


* Blank Scroll
The game apparently decodes rescue passwords to determine some information about the rescue request and saves that information.  Specifically, it seems to track:  an ID for the player being rescued, a run # for that player, what dungeon the rescue is in, what floor the rescue is on, and which life the player is using (1st, 2nd, or 3rd). It is possible to generate multiple rescue passwords for the same rescue, and those passwords will be different strings of characters, but they will decode to the same information and thus the game will treat them as the same request request. The game will then block you from performing a rescue if any of these conditions: if you've attempted that rescue too many times, if you've succeeded at that rescue, or if you've registered a later rescue request for the same player. So, you get at most X attempts to rescue someone from a specific situation.
* Extraction Scroll
* Scroll of Removal
* Monster Scroll (very useful for farming Ravine of the Dead)
* Herb of Revival
* Herb of Victory
* Strengthening Jar
* Melding Jar


==More Ways to (Ab)use Rescue Passwords==
However, that being said, the game only knows to block you from a rescue attempt if it has history related to that rescue attempt, and like every buffer in Shiren games, the buffer has a limited size. In Shiren 1, the buffer is known to be 30 games. So in Shiren 1, if you're blocked from performing rescue #1, you can register 30 other completely unrelated rescues for different players, then you can successfully re-register rescue #1 and the game will treat it as if it has never seen that rescue before and let you attempt it again. It is not yet known if the buffer is still 30 games in Shiren 5. Whatever the buffer size is, it is theoretically possible to abuse a password an unlimited number of times by registering enough unrelated rescues in between. In practice, it's a PITA to register rescues by password, but you can presumably overwrite the buffer via online rescues as well.
Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.


It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".
Another arcane detail is that Shiren 5 has chosen to use a wider character set, which is difficult to type, at least for English speakers. Why they chose such a difficult set of characters is unknown. This appears to be the full set of typeable characters in Shiren 5 -- 102 characters including space. This comes form the password entry screen and includes all characters shown even those that are not valid for passwords:


== Open Questions ==
<pre>
'''Depending on the answers to these detailed questions, we might be able to provide better access to items.'''
ABCDE FGHIJ KLMNO
PQRST UVWXY Z()""
abcde fghij klmno
pqrst uvwxy z{}<>
12345 67890 +-/*=
■□▲△▼ ▽◆◇○⦾ ●★☆
!?¡¿& #$%;: .,'
</pre>


* Is there any way to predict monster drops? (So far: no.)
Shiren 5 only allows 65 characters for passwords though, which are:


# On a recent rescue, I made 3 attempts. On the first and third attempts the same mamel on the first floor dropped a Gold Shield, and the same mamel on the second floor dropped an armband. On the second attempt they dropped nothing. This strongly suggests that monster drops are not in fact random. - DonJonker
<pre>
# I theorize that if multiple players play the same rescue password *and take identical actions*, they would get identical "random" dropped loot. But if so, it sounds too cumbersome to leverage for abuse. - rhaining:
ABCDE FGHIJ KLMNO
PQRST UVWXY Z()
ab de fgh j k mn
p r t        {}<>
2345 6789  +  =
□ △  ▽ ◇ ⦾  ☆
!?    #
</pre>


* There appear to be at least some floors that are completely random for all players. See 5F on Get a Kabra's Blade. What's causing this? Is it possible to control this somehow?
Passwords consist of 3 lines of 18 characters each, where the 18 characters are any of the 65 listed above. (Why 65 instead of the more natural computer number 64?  Unknown.)  Most characters are displayed in the default color of white but the middle 6 characters of each line are displayed in red to aid readability.  (There is no way to control which color your text will be typed.)


* It is not yet verified that rescues in all dungeons have repeatable layouts. (So far: we assume it's the same for all password rescues in all dungeons. We know that if the original player backtracks or teleports using a cart in Table Mountain, items won't be the same for rescuers. Fortunately, there's not much call for rescue passwords for items from Table Mountain, as most of the best loot cannot be found in Table Mountain.)==
[[Category:Community]]


== Notes ==
[[Category:Shiren 5 Vita Guides]]
The methods and patterns used on the Shiren [http://www.gamefaqs.com/boards/gentopic.php?board=925583 Gamefaqs] topic [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925583&topic=42879729 for this same idea] form the basis for this system, and credit is due. (The Japanese community has been doing the same for longer.)
[[Category:Shiren 5 Gameplay Elements]] [[Category:Rework]]

Latest revision as of 21:50, 21 March 2025

Rescue Passwords for Items

How to Use (and Abuse) Rescue Passwords:

If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The Nintendo DS Mystery Dungeon: Shiren the Wanderer page for this topic is currently located under Rescue Passwords for Items.

When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.

The rescue run may also have additional valuable loot that wasn't available to the original player. For example, let's say the player found a rare and valuable item on 4F, then traveled to 5F to die and generate a rescue password for the community. Rescuers will experience the same floor 1 - 4F as the original player, including that valuable item on 4F, but 5F will differ between the original player and rescuers. 5F will be normal for the original player (whatever that entails), but rescuers will face a different 5F, which will always have a monster house with a fallen Shiren in it. All rescuers will face an identical layout for 5F. The rescuers' 5F may also have valuable items on it, especially so since it has a guaranteed monster house.

Theoretically, you should be able to get multiple copies of the loot from a single password. This was true in Shiren 1 but has not yet been confirmed in Shiren 5. You are allowed to attempt a rescue at least 3 times and possibly as many as 5 times before being blocked from trying that rescue again. So, if you get the loot you want then use an Escape Scroll or Undo Grass before rescuing the fallen Shiren, congratulations, you farmed out one copy of the loot and can try for another copy so long as you're still allowed to attempt rescue. It may also be possible to tag swords and shields on the rescue run and deliberately die, and find those tagged items in the Sentry in Hermit's Hermitage. It is not yet known if Escape Scrolls, Undo Grasses, and tags and the Sentry work on rescue runs the way they do on normal runs.

In addition, if the original player is feeling really generous, they can die up to 3 times on the same run to generate 3 passwords for the same dungeon pattern, and thus every other player could potentially extract 15 copies of the same loot. If using multiple passwords for the same run, make sure to keep and use them in the right chronological order, as the game can tell if you use rescue passwords out of sequence and blocks you from using older passwords. Likewise, once you rescue the fallen Shiren, the game blocks you from using that password again, so make sure to farm out what you want before performing the rescue. (See the Arcane Details section below for more info on how the game blocks you and how you may be able to get around it.)

As more and more passwords are added to the collection, this becomes a fast and easy way to farm rare items!

This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.

P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.

Directory of Rescue Passwords for Items

# Wiki Page Password Donor Walkthrough Author Most Valuable Item(s) Dungeon Floor P/Ws Reuse?
1 RPFI 1 Reala_kira#1495 rhaining 1x Fever Pot

2x Synthesis Pot

2x Extraction Scroll

Red Sword + Red Shield

Pitfall of Life 14 1 No
2 RPFI 2 rhaining 1x Upgrade Pot [2]

1x unknown 10K pot

Destiny's Descent 16 1 No?

Guidelines for Potential Authors:

  • Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tile set) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
  • The shorter and easier the run, the better.
  • A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
  • Runs with Escape Scrolls and Undo Grasses are more valuable, as this might make it easier for the rescuers to get the rare loot out, and it also might allow the rescuers to use the same password multiple times to get multiple copies of the rare loot. But, don't go very deep just hoping to find these escape items, because the deeper the run, the less useful it is. As a consumer of rescue passwords, it's probably better to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
  • Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
  • Generating multiple rescue passwords for the same death doesn't help. When a rescuer tries to use a password, the game decodes it to see which player needs rescue, on which run, and which life, and keeps track of that information. Then, if the same rescuer tries to use another password for the same combination of (original player + run + life), the game stops the rescuer from using that additional password. If you want to generate multiple passwords for a single run that the community can use, you have to sacrifice another life. You'll also need to keep track of which password is for which life, and rescuers will need to use them in the correct order as well. (The game does seem to keep only a limited history buffer, so theoretically you could try dozens or hundreds of rescues to cause your game to forget the oldest rescues then you'd be able to use them again. This has not been tested.)
  • The above being said, if it's a super valuable run with super valuable items, consider going that extra mile and using more of your lives to generate more usable rescue passwords. In Shiren 1, it was safe and best to die on the same floor a 2nd time, and these 2 passwords could both be used. If you go this route, please document all passwords for the same run on the same detail page, and clearly indicate the order in which they should be used.
  • Even if there is already a run for a specific rare item, players may want more than one copy. Also, not every rescue will be equally easy for every player to accomplish. So, more passwords for the same item are better than less.
  • The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
  • Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
  • Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
  • Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
  • Documentation should exclude monster drops, or at least call them out explicitly as monster drops, as these items are always random and thus won't be the same for every rescuer unless the play the rescue identically.

Requests for More Passwords

It's hard to pin down what precisely is valuable enough to be worth a rescue password, as it will differ from player to player depending on what they're trying to accomplish, what they've already found, and what they know how to find with other methods. So, if you want more passwords for specific items, edit this section of the page to ask.

Item Wanted Copies Requested Notes
Upgrade Pot 5 Rare + crafting consumable + can't be replicated in a Fever Pot
Fever Pot 4 more Ditto
Floramorph Pot 1 Rare + only useful to complete Item Book
Grilling Pot 1 Ditto
Amnesia Grass 1 Ditto
Imabikiso 1 Ditto
Angel Grass 3 Rare + crafting consumable
SuperUnlucky Seed 3 Ditto
Blank Scroll 5 You can never have too many of these, but, you can also buy them for points
Extraction Scroll 1 Rare but once you read it once, you can write your own on Blank Scrolls
Floating Bracelet 1 Very rare but possible to get without a wish

More Ways to (Ab)use Rescue Passwords

Theoretically, it might be possible to create some ultra short and valuable runs, such as by deliberately dying on floor 1 and generating a rescue password. Rescuers would get a guaranteed monster house on floor 1, which might be great. But given the original player will have no idea what valuable items will be available for rescuers, if any, it might be better not to post such passwords unless and until you can independently verify they contain something worth harvesting.

Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.

It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".

Alternatives to Rescue Passwords

There is probably no faster way to get a rare item than use a rescue password for it, assuming a password exists for the item you are interested in. But here are some other ways to get multiple copies of uncommon and rare items:

  • You can get a single copy of certain items using Tanuki Passwords.
  • Once you've built up some decent equipment and emergency items, Merchant's Hideout is a fairly easy dungeon replete with some (but not all) valuable items. The shops are ripe for the picking and money flows like a waterfall into your pockets. There's virtually no challenge here, but it can be a fast way to collect uncommon durable items, Gitan, and points, all of which can feed a hardcore crafting habit.
  • Abusing Pick-A-Choice shops is a not-super-slow way to collect certain rare items such as Fever Pots, Upgrade Pots, and catstones. The best information about this topic so far is on the Inori Cave page.
  • For truly hardcore crafters who want giant piles of items, see the Crafting pages and especially the Mass Production page.
    • One of the techniques discussed in those pages is to save up 3+ copies of non-pot items then replicate them in Fever Pots.

Arcane Details

The details in this section need more complete testing to verify.

The game apparently decodes rescue passwords to determine some information about the rescue request and saves that information. Specifically, it seems to track: an ID for the player being rescued, a run # for that player, what dungeon the rescue is in, what floor the rescue is on, and which life the player is using (1st, 2nd, or 3rd). It is possible to generate multiple rescue passwords for the same rescue, and those passwords will be different strings of characters, but they will decode to the same information and thus the game will treat them as the same request request. The game will then block you from performing a rescue if any of these conditions: if you've attempted that rescue too many times, if you've succeeded at that rescue, or if you've registered a later rescue request for the same player. So, you get at most X attempts to rescue someone from a specific situation.

However, that being said, the game only knows to block you from a rescue attempt if it has history related to that rescue attempt, and like every buffer in Shiren games, the buffer has a limited size. In Shiren 1, the buffer is known to be 30 games. So in Shiren 1, if you're blocked from performing rescue #1, you can register 30 other completely unrelated rescues for different players, then you can successfully re-register rescue #1 and the game will treat it as if it has never seen that rescue before and let you attempt it again. It is not yet known if the buffer is still 30 games in Shiren 5. Whatever the buffer size is, it is theoretically possible to abuse a password an unlimited number of times by registering enough unrelated rescues in between. In practice, it's a PITA to register rescues by password, but you can presumably overwrite the buffer via online rescues as well.

Another arcane detail is that Shiren 5 has chosen to use a wider character set, which is difficult to type, at least for English speakers. Why they chose such a difficult set of characters is unknown. This appears to be the full set of typeable characters in Shiren 5 -- 102 characters including space. This comes form the password entry screen and includes all characters shown even those that are not valid for passwords:

ABCDE FGHIJ KLMNO
PQRST UVWXY Z()""
abcde fghij klmno
pqrst uvwxy z{}<>
12345 67890 +-/*=
■□▲△▼ ▽◆◇○⦾ ●★☆
!?¡¿& #$%;: .,'

Shiren 5 only allows 65 characters for passwords though, which are:

ABCDE FGHIJ KLMNO
PQRST UVWXY Z()
ab de fgh j k mn
p r t        {}<>
 2345 6789  +   =
 □ △  ▽ ◇ ⦾   ☆
!?    #

Passwords consist of 3 lines of 18 characters each, where the 18 characters are any of the 65 listed above. (Why 65 instead of the more natural computer number 64? Unknown.) Most characters are displayed in the default color of white but the middle 6 characters of each line are displayed in red to aid readability. (There is no way to control which color your text will be typed.)