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[[Category:Gameplay Elements]]
== Information ==
== Information ==
[[Shiren 1/Locations/Final Puzzle|Final Puzzle]] Floors 11, 17
[[Shiren 1/Locations/Final Puzzle|Final Puzzle]] Floors 11, 17
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34: Monster House
34: Monster House
[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 Strategy Guides]]

Revision as of 11:40, 30 March 2019

Information

Final Puzzle Floors 11, 17

Reward

Windshield, Herb of Revival.

Author

Walkthrough made by cesult during real rescues of BenSanAZ

Passwords:

D0G8! T3C7 H8QDG

7!3!D XYRH 5YH!D

X316B 0J4G Z30V!

8LV!Y F60P 49200

XKXY0 F9XR G8JQ6

Q!CJT CD9V X9ZR7

1P5FM 5D4B 6W!S!

B8BF! ZWKG 93230

Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)

Floor 1:

NW: Herb of Sight, Walrus Jar[4], 355G

SM: Stairs, 498G

SE: 371G

Floor 2:

NM: Restorative Herb

NW: Stairs

MW: Wooden Arrow[7], Big Belly Seed

SM: Venting Jar[5]

SE: Riceball

Floor 3:

N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband

N3: Stairs

S2: Sleepless Armband

S5: Knockback Staff[5]

N6: Curse trap on SW entrance

Floor 4:

SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G

NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G

Floor 5:

S2: (mine trap SW of start) Staff of Postpone[4]

S3: Herb of Victory

S5: (big landmine trap 2S of W entrance) Medicinal Herb

N1: alarm trap E entrance

M2: shop:

N4: Iron Shield

N5: stairs, Sealing Staff[5]

Floor 6:

Clear the starting room, then go east and north to Windshield before Bandits get to it

32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll

41: Polearm

33: stairs

23: 436G

12: Windshield

22: Antidote Herb

Floor 7:

22: (start) Jar of Holding[3]

12: (big landmine trap 3N1E of S entrance), 428G

31: Crescent Arm

34: stairs

14: Dragonkiller

15: Poison Herb

Floor 8:

SW: (start) Staff of Recovery[4]

NW: Monster House (immobilization trap S entrance)

NM: stairs, Herb of Revival

NE: Antidote Herb

SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]

SE: Scroll of Identity

Floor 9:

22: start, Big Riceball, Kigny Seed

12: (big landmine trap SW of N entrance) Scroll of Haste

11: Scroll of Explosion

12: cursed powerup scroll

23: stairs

Floor 10:

S2: (start, log trap W entrance, landmine N entrance)

N1: Passage Armband

N3: 307G

N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]

N5: N'duba(? Staff)

S5: stairs

Floor 11: (Password 1)

25: start

21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence

12: Pickaxe

22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb

35: Monster House

Floor 11:

25: start

14: 477G, 486G

21: 360G

23: stairs

35: Gold Shield+?

26: Evasive Shield+?

Floor 12:

ME: Doppelganger Staff[3]

SE: 354G

SW: Hide Shield+?

NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb

NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)

Floor 13:

SE: 307G

SW: rotten trap NW of E entrance, Knockback Staff

MW: cursed wooden arrow x10

NW: stairs, N'duba(Postpone Staff)

Floor 14:

M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall

NW: Mastersword+?

SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight

SE: riceball trap W of N entrance, Scroll of Haste

Floor 15:

SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff

MW: cursed riceball

NW: Staff of Happiness[4]

MM: shop

ME: stairs

Floor 16:

33: (start) 468G, 495G

32: Katana+?

41: stairs

12: 405G

23: Air Bless Scroll

Floor 17:

33: (start) Accelerating Staff

43: 479 G

22: Medicinal Herb

13: (W)Scroll of Blessing, (E)Scroll of Identity

34: Monster House