Community:Shiren 1 DS RPFI 4: Difference between revisions
Mystery Dungeon GP>Korra II A Royal (→Reward) |
Mystery Dungeon GP>Korra II A Royal |
||
Line 12: | Line 12: | ||
== Passwords: == | == Passwords: == | ||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
D0G8! T3C7 H8QDG | |||
7!3!D XYRH 5YH!D | 7!3!D XYRH 5YH!D | ||
Line 18: | Line 19: | ||
X316B 0J4G Z30V! | X316B 0J4G Z30V! | ||
8LV!Y F60P 49200 | 8LV!Y F60P 49200 | ||
|- | |- | ||
| | | | ||
XKXY0 F9XR G8JQ6 | |||
Q!CJT CD9V X9ZR7 | Q!CJT CD9V X9ZR7 | ||
Line 26: | Line 28: | ||
1P5FM 5D4B 6W!S! | 1P5FM 5D4B 6W!S! | ||
B8BF! ZWKG 93230 | B8BF! ZWKG 93230 | ||
|} | |} | ||
Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order) | |||
=== Floor 1: === | === Floor 1: === | ||
NW: Herb of Sight, Walrus Jar[4], 355G | |||
SM: Stairs, 498G | SM: Stairs, 498G | ||
SE: 371G | SE: 371G | ||
=== Floor 2: === | === Floor 2: === | ||
NM: Restorative Herb | |||
NW: Stairs | NW: Stairs | ||
Line 46: | Line 48: | ||
SM: Venting Jar[5] | SM: Venting Jar[5] | ||
SE: Riceball | SE: Riceball | ||
=== Floor 3: === | === Floor 3: === | ||
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband | |||
N3: Stairs | N3: Stairs | ||
Line 57: | Line 59: | ||
S5: Knockback Staff[5] | S5: Knockback Staff[5] | ||
N6: Curse trap on SW entrance | N6: Curse trap on SW entrance | ||
=== Floor 4: === | === Floor 4: === | ||
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G | |||
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G | |||
=== Floor 5: === | === Floor 5: === | ||
S2: (mine trap SW of start) Staff of Postpone[4] | |||
S3: Herb of Victory | |||
S5: (big landmine trap 2S of W entrance) Medicinal Herb | |||
N1: alarm trap E entrance | |||
M2: shop: | |||
N4: Iron Shield | |||
N5: stairs, Sealing Staff[5] | |||
=== Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it === | === Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it === | ||
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll | |||
41: Polearm | |||
33: stairs | |||
23: 436G | |||
12: '''Windshield''' | |||
22: Antidote Herb | |||
=== Floor 7: === | === Floor 7: === | ||
22: (start) Jar of Holding[3] | |||
12: (big landmine trap 3N1E of S entrance), 428G | |||
31: Crescent Arm | |||
34: stairs | |||
14: Dragonkiller | |||
15: Poison Herb | |||
=== Floor 8: === | === Floor 8: === | ||
SW: (start) Staff of Recovery[4] | |||
NW: Monster House (immobilization trap S entrance) | |||
NM: stairs, '''Herb of Revival''' | |||
NE: Antidote Herb | |||
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4] | |||
SE: Scroll of Identity | |||
=== Floor 9: === | === Floor 9: === | ||
22: start, Big Riceball, Kigny Seed | |||
12: (big landmine trap SW of N entrance) Scroll of Haste | |||
11: Scroll of Explosion | |||
12: cursed powerup scroll | |||
23: stairs | |||
=== Floor 10: === | === Floor 10: === | ||
S2: (start, log trap W entrance, landmine N entrance) | |||
N1: Passage Armband | |||
N3: 307G | |||
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3] | |||
N5: N'duba(? Staff) | |||
S5: stairs | |||
=== Floor 11: (Password 1) === | === Floor 11: (Password 1) === | ||
25: start | |||
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence | |||
12: Pickaxe | |||
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb | |||
35: Monster House</blockquote> | |||
=== Floor 11: === | === Floor 11: === | ||
25: start | |||
14: 477G, 486G | |||
21: 360G | |||
23: stairs | |||
35: Gold Shield+? | |||
26: Evasive Shield+? | |||
=== Floor 12: === | === Floor 12: === | ||
ME: Doppelganger Staff[3] | |||
SE: 354G | |||
SW: Hide Shield+? | |||
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb | |||
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance) | |||
=== Floor 13: === | === Floor 13: === | ||
SE: 307G | |||
SW: rotten trap NW of E entrance, Knockback Staff | |||
MW: cursed wooden arrow x10 | |||
NW: stairs, N'duba(Postpone Staff) | |||
=== Floor 14: === | === Floor 14: === | ||
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall | |||
NW: Mastersword+? | |||
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight | |||
SE: riceball trap W of N entrance, Scroll of Haste | |||
=== Floor 15: === | === Floor 15: === | ||
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff | |||
MW: cursed riceball | |||
NW: Staff of Happiness[4] | |||
MM: shop | |||
ME: stairs | |||
=== Floor 16: === | === Floor 16: === | ||
33: (start) 468G, 495G | |||
32: Katana+? | |||
41: stairs | |||
12: 405G | |||
23: Air Bless Scroll | |||
=== Floor 17: === | === Floor 17: === | ||
33: (start) Accelerating Staff | |||
43: 479 G | |||
22: Medicinal Herb | |||
13: (W)Scroll of Blessing, (E)Scroll of Identity | |||
34: Monster House |
Revision as of 23:08, 28 March 2019
Information
Final Puzzle Floors 11, 17
Reward
Windshield, Herb of Revival.
Author
Walkthrough made by cesult during real rescues of BenSanAZ
Passwords:
D0G8! T3C7 H8QDG 7!3!D XYRH 5YH!D X316B 0J4G Z30V! 8LV!Y F60P 49200 |
XKXY0 F9XR G8JQ6 Q!CJT CD9V X9ZR7 1P5FM 5D4B 6W!S! B8BF! ZWKG 93230 |
Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)
Floor 1:
NW: Herb of Sight, Walrus Jar[4], 355G
SM: Stairs, 498G
SE: 371G
Floor 2:
NM: Restorative Herb
NW: Stairs
MW: Wooden Arrow[7], Big Belly Seed
SM: Venting Jar[5]
SE: Riceball
Floor 3:
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
N3: Stairs
S2: Sleepless Armband
S5: Knockback Staff[5]
N6: Curse trap on SW entrance
Floor 4:
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G
Floor 5:
S2: (mine trap SW of start) Staff of Postpone[4]
S3: Herb of Victory
S5: (big landmine trap 2S of W entrance) Medicinal Herb
N1: alarm trap E entrance
M2: shop:
N4: Iron Shield
N5: stairs, Sealing Staff[5]
Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
41: Polearm
33: stairs
23: 436G
12: Windshield
22: Antidote Herb
Floor 7:
22: (start) Jar of Holding[3]
12: (big landmine trap 3N1E of S entrance), 428G
31: Crescent Arm
34: stairs
14: Dragonkiller
15: Poison Herb
Floor 8:
SW: (start) Staff of Recovery[4]
NW: Monster House (immobilization trap S entrance)
NM: stairs, Herb of Revival
NE: Antidote Herb
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
SE: Scroll of Identity
Floor 9:
22: start, Big Riceball, Kigny Seed
12: (big landmine trap SW of N entrance) Scroll of Haste
11: Scroll of Explosion
12: cursed powerup scroll
23: stairs
Floor 10:
S2: (start, log trap W entrance, landmine N entrance)
N1: Passage Armband
N3: 307G
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
N5: N'duba(? Staff)
S5: stairs
Floor 11: (Password 1)
25: start
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
12: Pickaxe
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb
35: Monster House
Floor 11:
25: start
14: 477G, 486G
21: 360G
23: stairs
35: Gold Shield+?
26: Evasive Shield+?
Floor 12:
ME: Doppelganger Staff[3]
SE: 354G
SW: Hide Shield+?
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)
Floor 13:
SE: 307G
SW: rotten trap NW of E entrance, Knockback Staff
MW: cursed wooden arrow x10
NW: stairs, N'duba(Postpone Staff)
Floor 14:
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall
NW: Mastersword+?
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight
SE: riceball trap W of N entrance, Scroll of Haste
Floor 15:
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff
MW: cursed riceball
NW: Staff of Happiness[4]
MM: shop
ME: stairs
Floor 16:
33: (start) 468G, 495G
32: Katana+?
41: stairs
12: 405G
23: Air Bless Scroll
Floor 17:
33: (start) Accelerating Staff
43: 479 G
22: Medicinal Herb
13: (W)Scroll of Blessing, (E)Scroll of Identity
34: Monster House