Community:Shiren 1 DS RPFI 4: Difference between revisions

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Mystery Dungeon GP>Korra II A Royal
Mystery Dungeon GP>Korra II A Royal
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== Passwords: ==
== Passwords: ==
{| class="wikitable"
{| class="wikitable"
|<blockquote>D0G8! T3C7 H8QDG
|
D0G8! T3C7 H8QDG


7!3!D XYRH 5YH!D
7!3!D XYRH 5YH!D
Line 18: Line 19:
X316B 0J4G Z30V!
X316B 0J4G Z30V!


8LV!Y F60P 49200</blockquote>
8LV!Y F60P 49200
|-
|-
|<blockquote>XKXY0 F9XR G8JQ6
|
XKXY0 F9XR G8JQ6


Q!CJT CD9V X9ZR7
Q!CJT CD9V X9ZR7
Line 26: Line 28:
1P5FM 5D4B 6W!S!
1P5FM 5D4B 6W!S!


B8BF! ZWKG 93230</blockquote>
B8BF! ZWKG 93230
|}
|}
<blockquote></blockquote><blockquote></blockquote>Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)
Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)


=== Floor 1: ===
=== Floor 1: ===
<blockquote>NW: Herb of Sight, Walrus Jar[4], 355G
NW: Herb of Sight, Walrus Jar[4], 355G


SM: Stairs, 498G
SM: Stairs, 498G


SE: 371G</blockquote>
SE: 371G


=== Floor 2: ===
=== Floor 2: ===
<blockquote>NM: Restorative Herb
NM: Restorative Herb


NW: Stairs
NW: Stairs
Line 46: Line 48:
SM: Venting Jar[5]
SM: Venting Jar[5]


SE: Riceball</blockquote>
SE: Riceball


=== Floor 3: ===
=== Floor 3: ===
<blockquote>N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband


N3: Stairs
N3: Stairs
Line 57: Line 59:
S5: Knockback Staff[5]
S5: Knockback Staff[5]


N6: Curse trap on SW entrance</blockquote>
N6: Curse trap on SW entrance


=== Floor 4: ===
=== Floor 4: ===
<blockquote>SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G</blockquote><blockquote>NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G</blockquote>
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
 
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G


=== Floor 5: ===
=== Floor 5: ===
<blockquote>S2: (mine trap SW of start) Staff of Postpone[4]</blockquote><blockquote>S3: Herb of Victory</blockquote><blockquote>S5: (big landmine trap 2S of W entrance) Medicinal Herb</blockquote><blockquote>N1: alarm trap E entrance</blockquote><blockquote>M2: shop:</blockquote><blockquote>N4: Iron Shield</blockquote><blockquote>N5: stairs, Sealing Staff[5]</blockquote>
S2: (mine trap SW of start) Staff of Postpone[4]
 
S3: Herb of Victory
 
S5: (big landmine trap 2S of W entrance) Medicinal Herb
 
N1: alarm trap E entrance
 
M2: shop:
 
N4: Iron Shield
 
N5: stairs, Sealing Staff[5]


=== Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it ===
=== Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it ===
<blockquote>32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll</blockquote><blockquote>41: Polearm</blockquote><blockquote>33: stairs</blockquote><blockquote>23: 436G</blockquote><blockquote>12: '''Windshield'''</blockquote><blockquote>22: Antidote Herb</blockquote>
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
 
41: Polearm
 
33: stairs
 
23: 436G
 
12: '''Windshield'''
 
22: Antidote Herb


=== Floor 7: ===
=== Floor 7: ===
<blockquote>22: (start) Jar of Holding[3]</blockquote><blockquote>12: (big landmine trap 3N1E of S entrance), 428G</blockquote><blockquote>31: Crescent Arm</blockquote><blockquote>34: stairs</blockquote><blockquote>14: Dragonkiller</blockquote><blockquote>15: Poison Herb</blockquote>
22: (start) Jar of Holding[3]
 
12: (big landmine trap 3N1E of S entrance), 428G
 
31: Crescent Arm
 
34: stairs
 
14: Dragonkiller
 
15: Poison Herb


=== Floor 8: ===
=== Floor 8: ===
<blockquote>SW: (start) Staff of Recovery[4]</blockquote><blockquote>NW: Monster House (immobilization trap S entrance)</blockquote><blockquote>NM: stairs, '''Herb of Revival'''</blockquote><blockquote>NE: Antidote Herb</blockquote><blockquote>SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]</blockquote><blockquote>SE: Scroll of Identity</blockquote>
SW: (start) Staff of Recovery[4]
 
NW: Monster House (immobilization trap S entrance)
 
NM: stairs, '''Herb of Revival'''
 
NE: Antidote Herb
 
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
 
SE: Scroll of Identity


=== Floor 9: ===
=== Floor 9: ===
<blockquote>22: start, Big Riceball, Kigny Seed</blockquote><blockquote>12: (big landmine trap SW of N entrance) Scroll of Haste</blockquote><blockquote>11: Scroll of Explosion</blockquote><blockquote>12: cursed powerup scroll</blockquote><blockquote>23: stairs</blockquote>
22: start, Big Riceball, Kigny Seed
 
12: (big landmine trap SW of N entrance) Scroll of Haste
 
11: Scroll of Explosion
 
12: cursed powerup scroll
 
23: stairs


=== Floor 10: ===
=== Floor 10: ===
<blockquote>S2: (start, log trap W entrance, landmine N entrance)</blockquote><blockquote>N1: Passage Armband</blockquote><blockquote>N3: 307G</blockquote><blockquote>N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]</blockquote><blockquote>N5: N'duba(? Staff)</blockquote><blockquote>S5: stairs</blockquote>
S2: (start, log trap W entrance, landmine N entrance)
 
N1: Passage Armband
 
N3: 307G
 
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
 
N5: N'duba(? Staff)
 
S5: stairs


=== Floor 11: (Password 1) ===
=== Floor 11: (Password 1) ===
<blockquote>25: start</blockquote><blockquote>21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence</blockquote><blockquote>12: Pickaxe</blockquote><blockquote>22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb</blockquote><blockquote>35: Monster House</blockquote>
25: start
 
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
 
12: Pickaxe
 
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb
 
35: Monster House</blockquote>


=== Floor 11: ===
=== Floor 11: ===
<blockquote>25: start</blockquote><blockquote>14: 477G, 486G</blockquote><blockquote>21: 360G</blockquote><blockquote>23: stairs</blockquote><blockquote>35: Gold Shield+?</blockquote><blockquote>26: Evasive Shield+?</blockquote>
25: start
 
14: 477G, 486G
 
21: 360G
 
23: stairs
 
35: Gold Shield+?
 
26: Evasive Shield+?


=== Floor 12: ===
=== Floor 12: ===
<blockquote>ME: Doppelganger Staff[3]</blockquote><blockquote>SE: 354G</blockquote><blockquote>SW: Hide Shield+?</blockquote><blockquote>NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb</blockquote><blockquote>NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)</blockquote>
ME: Doppelganger Staff[3]
 
SE: 354G
 
SW: Hide Shield+?
 
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
 
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)


=== Floor 13: ===
=== Floor 13: ===
<blockquote>SE: 307G</blockquote><blockquote>SW: rotten trap NW of E entrance, Knockback Staff</blockquote><blockquote>MW: cursed wooden arrow x10</blockquote><blockquote>NW: stairs, N'duba(Postpone Staff)</blockquote>
SE: 307G
 
SW: rotten trap NW of E entrance, Knockback Staff
 
MW: cursed wooden arrow x10
 
NW: stairs, N'duba(Postpone Staff)


=== Floor 14: ===
=== Floor 14: ===
<blockquote>M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall</blockquote><blockquote>NW: Mastersword+?</blockquote><blockquote>SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight</blockquote><blockquote>SE: riceball trap W of N entrance, Scroll of Haste</blockquote>
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall
 
NW: Mastersword+?
 
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight
 
SE: riceball trap W of N entrance, Scroll of Haste


=== Floor 15: ===
=== Floor 15: ===
<blockquote>SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff</blockquote><blockquote>MW: cursed riceball</blockquote><blockquote>NW: Staff of Happiness[4]</blockquote><blockquote>MM: shop</blockquote><blockquote>ME: stairs</blockquote>
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff
 
MW: cursed riceball
 
NW: Staff of Happiness[4]
 
MM: shop
 
ME: stairs


=== Floor 16: ===
=== Floor 16: ===
<blockquote>33: (start) 468G, 495G</blockquote><blockquote>32: Katana+?</blockquote><blockquote>41: stairs</blockquote><blockquote>12: 405G </blockquote><blockquote>23: Air Bless Scroll</blockquote>
33: (start) 468G, 495G
 
32: Katana+?
 
41: stairs
 
12: 405G  
 
23: Air Bless Scroll


=== Floor 17: ===
=== Floor 17: ===
<blockquote>33: (start) Accelerating Staff</blockquote><blockquote>43: 479 G</blockquote><blockquote>22: Medicinal Herb</blockquote><blockquote>13: (W)Scroll of Blessing, (E)Scroll of Identity</blockquote><blockquote>34: Monster House</blockquote>
33: (start) Accelerating Staff
 
43: 479 G
 
22: Medicinal Herb  
 
13: (W)Scroll of Blessing, (E)Scroll of Identity
 
34: Monster House

Revision as of 23:08, 28 March 2019


Information

Final Puzzle Floors 11, 17

Reward

Windshield, Herb of Revival.

Author

Walkthrough made by cesult during real rescues of BenSanAZ

Passwords:

D0G8! T3C7 H8QDG

7!3!D XYRH 5YH!D

X316B 0J4G Z30V!

8LV!Y F60P 49200

XKXY0 F9XR G8JQ6

Q!CJT CD9V X9ZR7

1P5FM 5D4B 6W!S!

B8BF! ZWKG 93230

Walkthrough: (rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order)

Floor 1:

NW: Herb of Sight, Walrus Jar[4], 355G

SM: Stairs, 498G

SE: 371G

Floor 2:

NM: Restorative Herb

NW: Stairs

MW: Wooden Arrow[7], Big Belly Seed

SM: Venting Jar[5]

SE: Riceball

Floor 3:

N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband

N3: Stairs

S2: Sleepless Armband

S5: Knockback Staff[5]

N6: Curse trap on SW entrance

Floor 4:

SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G

NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G

Floor 5:

S2: (mine trap SW of start) Staff of Postpone[4]

S3: Herb of Victory

S5: (big landmine trap 2S of W entrance) Medicinal Herb

N1: alarm trap E entrance

M2: shop:

N4: Iron Shield

N5: stairs, Sealing Staff[5]

Floor 6: Clear the starting room, then go east and north to Windshield before Bandits get to it

32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll

41: Polearm

33: stairs

23: 436G

12: Windshield

22: Antidote Herb

Floor 7:

22: (start) Jar of Holding[3]

12: (big landmine trap 3N1E of S entrance), 428G

31: Crescent Arm

34: stairs

14: Dragonkiller

15: Poison Herb

Floor 8:

SW: (start) Staff of Recovery[4]

NW: Monster House (immobilization trap S entrance)

NM: stairs, Herb of Revival

NE: Antidote Herb

SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]

SE: Scroll of Identity

Floor 9:

22: start, Big Riceball, Kigny Seed

12: (big landmine trap SW of N entrance) Scroll of Haste

11: Scroll of Explosion

12: cursed powerup scroll

23: stairs

Floor 10:

S2: (start, log trap W entrance, landmine N entrance)

N1: Passage Armband

N3: 307G

N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]

N5: N'duba(? Staff)

S5: stairs

Floor 11: (Password 1)

25: start

21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence

12: Pickaxe

22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb

35: Monster House

Floor 11:

25: start

14: 477G, 486G

21: 360G

23: stairs

35: Gold Shield+?

26: Evasive Shield+?

Floor 12:

ME: Doppelganger Staff[3]

SE: 354G

SW: Hide Shield+?

NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb

NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)

Floor 13:

SE: 307G

SW: rotten trap NW of E entrance, Knockback Staff

MW: cursed wooden arrow x10

NW: stairs, N'duba(Postpone Staff)

Floor 14:

M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall

NW: Mastersword+?

SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight

SE: riceball trap W of N entrance, Scroll of Haste

Floor 15:

SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff

MW: cursed riceball

NW: Staff of Happiness[4]

MM: shop

ME: stairs

Floor 16:

33: (start) 468G, 495G

32: Katana+?

41: stairs

12: 405G

23: Air Bless Scroll

Floor 17:

33: (start) Accelerating Staff

43: 479 G

22: Medicinal Herb

13: (W)Scroll of Blessing, (E)Scroll of Identity

34: Monster House