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Information

Final Puzzle 15F

Reward:

Windshield(+ (Cursed) Monster Scroll in final monster house)

Storehouse Jar: Yes, and plenty of them

Author:

Baby Romaine

Password(s):

PH2T7 2HVP H8JN5

5BXSV 7WWC PHVB6

KB3YZ V8XC CH42K

G3F1L KF6C 8!C30

Detailed Walkthrough:

1F: Beware Curse Trap 2 squares left of start point

Walrus Shield +1 (middle west room)

2F: Confusion Herb (starting room)

Antidote Herb (SE room)

Postpone Staff[4] (NE room)

Mastersword (NE room)

3F: Air Bless Scroll (SW room)

Iron Shield (left-middle south room)

Antidote Herb (right-middle south room)

Bitter Herb (NE room)

4F: Herb of Sight (starting room)

Dragonward+3 (middle east room)

Weakening Jar[3] (middle east room)

Antidote Herb (NW room)

5F: Medicinal Herb (SW room)

Chiropractic Jar[5] (SW room)

Golden Blade+2 (mIddle east room)

Scroll of Blessing (NW room; turned to weeds by Field Bandit if not careful)

NW room has Egg Thing if you need to hunt for food

6F: Armor Ward (middle west room)

Spiked Ward+1 (middle west room)

(N'Duba) 330 gitan bag (middle west room)

7F: Monster Jar[5] (middle east room)

Jar of Identify[4] (SW room)

Sleepless Armband (middle west room)

Air Bless Scroll (middle west room)

8F: Dragonkiller (NE room)

Restorative Herb (NE room)

Medicinal Herb (middle north room)

Golden Blade (middle west room)

9F: Crescent Arm+1 (middle east room; destroyed by Spike Bomb if not careful)

Storehouse Jar[3] (SE room)

Earth Bless Scroll (NE room)

(Cursed) Jar of Holding[5] (middle north room)

10F : Herb of Sight (starting room)

(Cursed) Bitter Herb (SE room)

Wood Shield+1 (SW room)

11F : Windshield (middle north room; from start room, go N, E, E to get it before Walrus)

Scroll of Identify (middle north room; stolen by Walrus if not careful)

(N'Duba) Herb of Confusion (NE room)

Shop (SW room); for sale, in reading order

12F : Storehouse Jar[5] (NW room)

Drain Buster (NW room)

Scroll of Traps (SW room)

Bitter Herb (NE room)

Scroll of Blessing (NE room)

13F : Storehouse Jar[5] (middle east room)

Scroll of Confusion (middle east room)

Katana+1 (by stairs)

14F : Earth Bless Scroll (starting room)

Iron Shield+2 (middle west room)

Jar of Identity[3] (by stairs)

Shop [all Scrolls] (middle south room); for sale, in reading order

15F : (Cursed) Wood Shield-1 (NE room)

Pointless Jar[4] (NE room)

Antidote Armband (SE room)

Monster House (SW room, body is in SW corner. Contains: Scroll of Sleep, (Cursed) Monster Scroll, Gaibara's Jar[5], Spiked Ward, yet another Storehouse Jar[4], and nothing else worthwhile...

Notes:

  • For maximum use of this rescue, die on your first four attempts instead of completing the rescue. This gets you 5 Windshields instead of 1.
  • While you're at it, this is also an excellent run for accumulating various types of melding material (Air Slayer, Drain Buster, Crescent Arm, Walrus Shield, many others). The two Golden Blades make it trivial to buy whatever you might want out of the 2 shops. Clear plenty of room in your warehouse and send tons of common/uncommon melding material home with the many Storehouse Jars.
  • From Sq:Loads of Storehouse Jars, but not a whole lot of items worth using them on. There's a Gaibara's Jar in the monster house if you want to add that to your collection (you can grab it on your fifth run when it is safe to actually rescue Baby Romaine). This is a fairly easy runthrough, just Air Bless the Mastersword twice, grab the early Dragonshield+3, and explore a little bit so you can find some arrows. A Melding Jar or two could have made this a winning run...
  • From PixyJunket:No cursed equips. The early armband you find is a Sleepless (didn't mark the floor, sorry). There were a couple of jars I didn't quite ID, could be melding, there's a shop on floor 11 to try and ID them next time. The Crescent Arm (didn't mark which floor) was INSANELY useful near the end with the Spike Bomb and Baby Tanks, just a note for you all. I made it to floor 11 the second time but had been raped by Polygons and Gaze Eyes and was on empty. Dragonwards and Dragon Killers are uncommon here. I also got a Minotaur's Axe but that's just a drop, won't happen for everyone. I let myself die on 12 to get an Adventure Log entry, but with another Storage Jar with 5 uses, there might be some worthwhile stuff until the 15th floor.