Shiren 1 DS:Fay's Puzzle: Don't Read: Difference between revisions
Jump to navigation
Jump to search
Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal No edit summary |
||
Line 30: | Line 30: | ||
| | | | ||
|} | |} | ||
[[Category:Shiren 1 Gameplay Elements]] | |||
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] |
Revision as of 06:32, 27 July 2019
This article contains two or more stub sections. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Previous: | Next: |
---|---|
Go Around | Recognizing Trouble |
Puzzle #19/50: Don't Read
Things to be learned:
The Scroll of Removal isn't a scroll to be read like other scrolls. It's thrown at monsters to remove them from the rest of the journey.
Solution:
- Pick up all four Scrolls of Removal.
- Throw one at a Gather, a Pythy and a Knifegator to remove all enemies from the floor.
- Enter the Stairway!
Monster Appearances
Sprite | Name | Japanese | HP |
---|---|---|---|