Torneko 1:Turn: Difference between revisions
No edit summary |
|||
Line 17: | Line 17: | ||
==Turn Based Event== | ==Turn Based Event== | ||
{{Torneko1|HP}} recovers every turn, according to the following formula: | {{Torneko1|HP}} recovers every turn, according to the following formula: | ||
<math>\color{DarkGreen} \text{HP Recovery Rate} \color{Black} = \frac{\color{Red} \text{MaxHP} \color{Black} \times 0.02}{3}</math> | <math>\color{DarkGreen} \text{HP Recovery Rate} \color{Black} = \frac{\color{Red} \text{MaxHP} \color{Black} \times 0.02}{3}</math> | ||
Temporary Status Conditions given to Torneko or monsters last specific number of turns: | Temporary Status Conditions given to Torneko or monsters last specific number of turns: | ||
Line 112: | Line 109: | ||
* Attack Torneko at melee range. If a monster Attack Power is 0, then the fight log will say the monster does nothing, but this is the same action as attacking. | * Attack Torneko at melee range. If a monster Attack Power is 0, then the fight log will say the monster does nothing, but this is the same action as attacking. | ||
* Use their {{Torneko1|Special Ability}}. | * Use their {{Torneko1|Special Ability}}. | ||
===Action Based Event=== | |||
Torneko's {{Torneko1|Belly}} lowers by 1 everytime he does 10 actions. | |||
When Torneko's Belly reaches 0, his HP decreases by 1 everytime he does an action. | |||
==Effect of Status Conditions== | ==Effect of Status Conditions== |
Revision as of 08:42, 3 October 2024
Turns (Japanese: ????) are central to the gameplay system used by Template:GameTitle inside dungeons. Both Torneko and monsters use this turn system. Whenever Torneko ends his turn, monsters get to take a turn of their own. During their turns, Torneko or monsters can perform actions. Actions can only be performed once per turn, several times, or as many time as the player wants depending on the type of actions and other factors.
Turns may pass automatically for Torneko or monsters if they're incapacitated in some way, such as being Asleep.
The number of times an action can be performed in a turn may be changed by Status Conditions or as part of a monster Special Ability.
Turn Order
Torneko always takes his turn before all the monsters when first arriving on a floor.
After Torneko has taken his turn, monsters take their turns following a set of rules:
- Monsters with double Movement Speed and/or double Attack Speed perform their bonus action first, in the order they spawned in on the floor.
- Then all monsters take their regular action, in the order they spawned in on the floor. If a monster is Slowed, then it will only perform an action if it hasn't taken one on the turn before.
- Finally Torneko gets to take his turn again.
If Torneko or a monster spend their turn doubling their Movement Speed and/or Attack Speed, for example by consuming an Agility Seed, they will randomly either end their turn immediatly or get to perform their bonus action in the same turn.
Turn Based Event
HP recovers every turn, according to the following formula:
Temporary Status Conditions given to Torneko or monsters last specific number of turns:
A new monster spawn on a floor every 64 turns.
Actions
Torneko
What the game considers an action for Torneko and whether they end his turn is not straightforward. Generally input from the player translates to actions, but some inputs must be repeated several time to count as an action and some consecutive input will only count as one action. The timer before earthquakes occur is based on the number of actions taken by Torneko and not the number of turns spent. The first earthquake occurs after 1534 actions, the second earthquake occurs after 1574 actions and the final earthquake occurs after 1614 actions, bringing Torneko to the floor below.
The list of actions and their conditions is detailed below:
Actions | Controls | Times per turn |
---|---|---|
Walk one tile in the selected direction | D-Pad, if held continuously every input is counted | Once, does not spend the turn if action fails |
Walk in the selected direction until you meet an obstacle | B+D-Pad | Once |
Change the faced direction. | Y + D-Pad, if held continuously only the last input is counted | Unlimited |
Attack in the selected direction | A | Once |
Pass the turn. | A+B, if held continuously every input is counted | Once |
Attempt to fire an arrow with no arrow equipped | L, consecutive input only count as one | Unlimited |
Fire an equipped arrow | L | Once |
Use an item | A in inventory menu | Once |
Attempt to grab an item with no item on the tile | A in menu, consecutive input only count as one | Unlimited |
Grab an item | A in menu | Once |
Drop an item | A in inventory menu | Once |
Naming unidentified items 10 times | A in inventory menu 10 times, if this action would cause an earthquake it is not counted |
Unlimited |
Sort item with no identical items besides the first one | Y in inventory menu, consecutive input only count as one until another action is performed, if this action would cause an earthquake it is not counted |
Unlimited |
Sort item with at least two identical items besides the first one | Y in inventory menu, consecutive inputs are counted, if this action would cause an earthquake it is not counted |
Unlimited |
Use a stair tile to go down a floor | A | Once |
Any other input not on this list are not considered actions by the game and can be done an unlimited amount of times in a turn. This includes most menu navigation.
Monsters
Actions taken by monsters are straightforward and always end their turn.
Monsters can only perform 1 of 3 actions :
- Attempt to move to an adjacent tile. This action can fail if a monster attempts to walk into a wall while Confused but it will still spend their turn.
- Attack Torneko at melee range. If a monster Attack Power is 0, then the fight log will say the monster does nothing, but this is the same action as attacking.
- Use their Special Ability.
Action Based Event
Torneko's Belly lowers by 1 everytime he does 10 actions.
When Torneko's Belly reaches 0, his HP decreases by 1 everytime he does an action.
Effect of Status Conditions
Some status conditions affect how turns and actions are executed :
- Sleep and Paralysis incapacitate Torneko and monsters by passing their turn automatically, without any required input from the player. These turns still counts for stats such as HP recovery. However the timer of the Confused and Misled status will stop counting down when sleeping or paralysed and starts again once these status ends.
- The Double Speed status doubles the number of time an action can be performed by Torneko or monsters durign a turn.
- The Slowed status will only allow monsters to perform an action if they haven't done one during their last turn. Otherwise it will pass their turn automatically.
Some Special Ability affect how monster actions are executed :
- Monsters with double Movement Speed can perform their movement action twice in the same turn. Because this bonus action happens before their regular action they can move first then attack on the same turn.
- Monsters with both double Movement Speed and double Attack Speed can perform their movement action or their attack action twice in the same turn.
In Other Languages
Language | Name | |
---|---|---|
English | Turns |
See Also
Adventures • Controls • Curses • Damage • Top Menu • Monster Houses • Plating • Rusting • Shop |