Tower of Slumber:Gameplay Loop: Difference between revisions

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The '''Gameplay Loop''' in {{GameTitle|TowerOfSlumber|l|i}} has players fire Pachinko balls, with the aim of balls making it to the bottom, center-most slot, which will queue up a slot spin. Slot spins are generally represented by a Mamel Head icon [[File:Tower of Slumber - Mamel slot spin icon.png|20px]], though various others exist. When two of the same numbers roll on the right and left sides, a {{TowerOfSlumber|Reach}} event will play. During a Reach event, {{TowerOfSlumber|Shiren the Wanderer}} (and occasionally {{TowerOfSlumber|Asuka}}) may face off against a {{TowerOfSlumber|monster}} from the series. Though Reach events aren't limited to just monster fights, with other variations exist as well.
The '''Gameplay Loop''' in {{GameTitle|TowerOfSlumber|l|i}} has players fire Pachinko balls, with the aim of balls making it to the bottom, center-most slot, which will queue up a slot spin. Slot spins are generally represented by a Mamel Head icon [[File:Tower of Slumber - Mamel slot spin icon.png|20px]], though various others exist. When two of the same numbers roll on the right and left sides, a {{TowerOfSlumber|Reach}} event will play. During a Reach event, {{TowerOfSlumber|Shiren the Wanderer}} (and occasionally {{TowerOfSlumber|Asuka}}) may face off against a {{TowerOfSlumber|monster}} from the series. Though Reach events aren't limited to just monster fights, with other variations exist as well.


When all three numbers match up, it's called a {{TowerOfSlumber|WANDERER RUSH!}}. In the WANDERER RUSH! mode the game will go into the High Speed - Daydream Mode, Battle - Dream State Mode, and Breakout - Nightmare mode. If Shiren makes it through the collapsing tower, he'll face off against Baku. If Shiren loses to Baku, he'll have to go back and repeat the Breakout - Nightmare mode.
When all three numbers match up, it's called a {{TowerOfSlumber|WANDERER RUSH!}}. During WANDERER RUSH! the game will go into the High Speed - Daydream Mode, Battle - Dream State Mode, and Breakout - Nightmare mode. If Shiren makes it through the collapsing tower, he'll face off against Baku. If Shiren loses to Baku, he'll have to go back and repeat the Breakout - Nightmare mode.


During gameplay, there are several peaceful background images with different aspects of animation, and leaves or petals floating across the screen. When facing off against bosses, the background setting will turn to the dark and dreary Tower of Slumber. Fights against monsters generally have their own pre-rendered videos in distinct locations.
During gameplay, there are several peaceful background images with different aspects of animation, and leaves or petals floating across the screen. When facing off against bosses, the background setting will turn to the dark and dreary Tower of Slumber. Fights against monsters generally have their own pre-rendered videos in distinct locations.

Revision as of 00:59, 7 August 2024

Gameplay flow.

The Gameplay Loop in Template:GameTitle has players fire Pachinko balls, with the aim of balls making it to the bottom, center-most slot, which will queue up a slot spin. Slot spins are generally represented by a Mamel Head icon Tower of Slumber - Mamel slot spin icon.png, though various others exist. When two of the same numbers roll on the right and left sides, a Reach event will play. During a Reach event, Shiren the Wanderer (and occasionally Asuka) may face off against a monster from the series. Though Reach events aren't limited to just monster fights, with other variations exist as well.

When all three numbers match up, it's called a WANDERER RUSH!. During WANDERER RUSH! the game will go into the High Speed - Daydream Mode, Battle - Dream State Mode, and Breakout - Nightmare mode. If Shiren makes it through the collapsing tower, he'll face off against Baku. If Shiren loses to Baku, he'll have to go back and repeat the Breakout - Nightmare mode.

During gameplay, there are several peaceful background images with different aspects of animation, and leaves or petals floating across the screen. When facing off against bosses, the background setting will turn to the dark and dreary Tower of Slumber. Fights against monsters generally have their own pre-rendered videos in distinct locations.


See Also

References