Draft:Shiren 5 2020:Master's Footprint: Difference between revisions
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Master's Footprint is a difficult [[Draft:Shiren 5 2020:Location|bonus dungeon]] in Shiren 5, with a wide variety of items but no healing items. You cannot take items, Gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F permanently. | Master's Footprint is a difficult [[Draft:Shiren 5 2020:Location|bonus dungeon]] in Shiren 5, with a wide variety of items but no healing items. You cannot take items, Gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F permanently. | ||
==Gaining Access == | ==Gaining Access== | ||
Master's Footprint is accessed from the Dungeon Center of [[Draft:Shiren 5 2020:Nekomaneki Village|Nekomaneki Village]], and is available as soon as you reach the village. | Master's Footprint is accessed from the Dungeon Center of [[Draft:Shiren 5 2020:Nekomaneki Village|Nekomaneki Village]], and is available as soon as you reach the village. | ||
==Unique Features == | ==Unique Features== | ||
* Monster difficulty ramps up more quickly than [[Draft:Shiren 5 2020:Tower of Fortune|Tower of Fortune]]. | * Monster difficulty ramps up more quickly than [[Draft:Shiren 5 2020:Tower of Fortune|Tower of Fortune]]. | ||
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There are guaranteed shops on 10, 25, 50 and 75 F. (Confirm) | There are guaranteed shops on 10, 25, 50 and 75 F. (Confirm) | ||
==Final Reward == | ==Final Reward== | ||
When you beat the 50F version of Master's Footprint, you get a [[Draft:Shiren 5 2020:Nirvana Board Type|Nirvana Board]] shield. This is the only way to obtain it outside of multiplayer trades. The Nirvana Board prevents you from losing fullness but resets your stomach to size 1, so it is of questionable value. It can also be turned into a rune. Completing the 99 F version of the dungeon gives you another Nirvana Board. | When you beat the 50F version of Master's Footprint, you get a [[Draft:Shiren 5 2020:Nirvana Board Type|Nirvana Board]] shield. This is the only way to obtain it outside of multiplayer trades. The Nirvana Board prevents you from losing fullness but resets your stomach to size 1, so it is of questionable value. It can also be turned into a rune. Completing the 99 F version of the dungeon gives you another Nirvana Board. | ||
==Farming Opportunities == | ==Farming Opportunities== | ||
Master's Footprint is a difficult dungeon, so it is not a good location to farm out any specific items. However, rare items do appear more often here, and you can hope to get lucky and find a way to escape. For swords and shields, you can tag them at a shopkeeper so you can get them back from the Sentry at Hermit's Hermitage if you die. | Master's Footprint is a difficult dungeon, so it is not a good location to farm out any specific items. However, rare items do appear more often here, and you can hope to get lucky and find a way to escape. For swords and shields, you can tag them at a shopkeeper so you can get them back from the Sentry at Hermit's Hermitage if you die. | ||
==Strategies == | ==Strategies== | ||
The general [[Draft:Shiren 5 2020:Dungeon Tips|dungeon tips]] apply here. As this dungeon has a very similar monster / shop distribution as [[Draft:Shiren 5 2020:Primordial Chasm|Primordial Chasm]], most tips on that page also apply here. | The general [[Draft:Shiren 5 2020:Dungeon Tips|dungeon tips]] apply here. As this dungeon has a very similar monster / shop distribution as [[Draft:Shiren 5 2020:Primordial Chasm|Primordial Chasm]], most tips on that page also apply here. | ||
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If you make it this deep, F0-UZZ (FO-UZZ?) appear on 72F and 73F, and you can hunt them for Revival Grass (needs confirmation). | If you make it this deep, F0-UZZ (FO-UZZ?) appear on 72F and 73F, and you can hunt them for Revival Grass (needs confirmation). | ||
==Expert Badges == | ==Expert Badges== | ||
Expert badges are not available for this dungeon. | Expert badges are not available for this dungeon. | ||
==Monsters == | ==Monsters== | ||
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources: | The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources: | ||
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing | * https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing |
Revision as of 04:18, 2 June 2024
This article is a draft relating to |
Key Parameters | |
---|---|
Initial Goal Floor | 50F |
Final Goal Floor | 99F |
Day / Night | Day |
Bring Items In | No |
Take Items Out | Yes |
# of Allies | 0 |
# of Rescues | 3 |
Pre-ID'd Items | No |
New Items | No |
Shops | Normal (all 3 types) |
Monster Houses | Normal (including pop-ups) |
NPCs | Shopkeepers only |
Spawn Rate | Normal |
Winds of Kron | Normal (slow) |
Master's Footprint is a difficult bonus dungeon in Shiren 5, with a wide variety of items but no healing items. You cannot take items, Gitan, or allies into the dungeon, but you can request rescue up to 3 times, and you do keep any items you have on hand if you win. The dungeon is daytime only and the initial goal floor is 50 F. After first victory, the goal floor becomes 99 F permanently.
Gaining Access
Master's Footprint is accessed from the Dungeon Center of Nekomaneki Village, and is available as soon as you reach the village.
Unique Features
- Monster difficulty ramps up more quickly than Tower of Fortune.
- The enemy list is similar (identical?) to Primordial Chasm up to 74 F, beyond which point level 4 enemies are replaced by further upgraded (name with a suffix 2) versions.
- Almost any item can appear in this dungeon.
- Herb, Otogiriso, Heal Grass, Heal Bracelet, and Heal Pot do not appear.
- I have yet to find a Water Pot, Heavenly Pot, Onigiri Shield, or Parry Shield in this dungeon.
- Herb, Otogiriso, Heal Grass, Heal Bracelet, and Heal Pot do not appear.
- New items are not available in this dungeon.
- All items are unidentified by default.
- There are no NPCs except for shopkeepers.
- The dungeon is daytime only.
In effect, this dungeon is a more difficult version of Primordial Chasm, with a primary difference being that you can't find healing items.
There are guaranteed shops on 10, 25, 50 and 75 F. (Confirm)
Final Reward
When you beat the 50F version of Master's Footprint, you get a Nirvana Board shield. This is the only way to obtain it outside of multiplayer trades. The Nirvana Board prevents you from losing fullness but resets your stomach to size 1, so it is of questionable value. It can also be turned into a rune. Completing the 99 F version of the dungeon gives you another Nirvana Board.
Farming Opportunities
Master's Footprint is a difficult dungeon, so it is not a good location to farm out any specific items. However, rare items do appear more often here, and you can hope to get lucky and find a way to escape. For swords and shields, you can tag them at a shopkeeper so you can get them back from the Sentry at Hermit's Hermitage if you die.
Strategies
The general dungeon tips apply here. As this dungeon has a very similar monster / shop distribution as Primordial Chasm, most tips on that page also apply here.
Prepare to use Mixer monsters, and refer to the Runes so you can figure out which items you should be saving to synthesize onto your main equipment. Most equipment has a rune ceiling and some runes are more valuable than others. Some particularly important runes are Tri-Direction, Critical, Redeeming, Rustproof, Flame Shot, and runes that inflict status ailments on monsters for swords; CR Diet, Anti-Fire, Retribution, Agile, Anti-Blast (1), Anti-Blast (2), Rustproof, Anti-Hypno, and Diurnal for shields. The runes that increase your max HP (such as Energizing rune from Life Grass) are not a high priority, as your HP regen rate slows down as your max HP increases, and the lack of healing items means that there aren't as many ways make use of the a higher max HP. Refining rune is great if you can get an Upgrade Pot, which is very rare. Level 1 Mixers appear on floors 8-10, while level 2 Mixers appear on floors 31-33. Make sure you take full advantage of these six floors. Beware that mimic monsters (e.g. N'twyn) can appear as yellow items (partially identified) or green items (named) and these can throw off your mixer recipes.
If you have a Dodger Pot, rack up at least 300 arrows on a floor with a Boy Cart monster. You can also throw rocks onto an Arrow Trap to generate arrows.
You can't heal as easily as you're used to in other dungeons, so it becomes important to avoid taking damage whenever possible. If you can't kill the monster you're about to face in a single swing, fire an arrow or two to soften them up before you finish them off with your sword, to minimize the chance they can reduce your HP at all. It may even be a good idea to fire arrows down hallways before you head down them, and fire another arrow every couple of steps, though beware causing damage to a shopkeeper is a really bad idea.
If your main sword or shield isn't very good, consider saving up any Upgrade Grass you find until you find a strong sword/shield, and use it before taking on a monster house.
Try hard to find a Monster, Scout or Monsterphobic Bracelet. Anything that can help you know what danger you're walking into it super helpful.
If you do have the Tri-Direction rune, retreat back to a bend in the hallway to get an extra strike on your foe around a corner where he can't fight back. In fact, you can beat a whole monster house of monsters that take 2 hits to kill with just a Tri-Direction rune and a bend in a hallway. If you don't have Tri-Direction, use the bend in the hallway to shoot an arrow of other projectile.
Aside from just walking around / passing time, you can heal yourself by creating your own Grilled Onigiri and eating them. When you take fire or explosion damage, any Onigiri in your main inventory turns into Grilled Onigiri.
If you make it this deep, F0-UZZ (FO-UZZ?) appear on 72F and 73F, and you can hunt them for Revival Grass (needs confirmation).
Expert Badges
Expert badges are not available for this dungeon.
Monsters
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
- https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
- http://seesaawiki.jp/w/shiren5/d/%b8%bc%bf%cd%a4%ce%c2%ad%c0%d7 (Japanese wiki page for this location)
Towns | Inori Village • Nekomaneki Village • Tower of Fortune Entrance • Hermit's Hermitage • Sparrow's Inn | |
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Dungeons | Main story | Ouma Shrine • Destiny Trail • Tower of Fortune • Training Facility • Night Training Facility • Statue Cave • Explosion Rocks |
Post-credits | Underground Manor • Inori Cave • Pitfall of Life • Old Road • Onigiri Hollow • Heavenly Lake • Gen's Turf • Bizarre Tower • Destiny's Descent • Primordial Chasm • Lost Well | |
Bonus | Hunter Pond • Warning Valley • Page of Youth • Rousing Paradise • Merchant's Hideout • Froggo's Fury • Master's Footprint • Aura Ruins • Sleeping Lands • Double Strike Trail • Gorger's Manor • Storm Forest • Monster Hotspot • Perilous Rocks • Trapper's Sandbox • The Pinnacle | |
2020 exclusive | Bladeless Wasteland • Cloister of Certain Doom • Garden of Destiny |