Draft:Shiren 5 2020:Weapon: Difference between revisions
m (Text replacement - "{| class="MDWiki sortable" style="text-align:center; margin:auto"" to "{| class="wikitable"") |
m (SungHerSong moved page Draft:Shiren 5 Vita:Swords (Branch) to Draft:Shiren 5 2020:Weapon without leaving a redirect) |
(No difference)
|
Revision as of 23:47, 28 April 2024
This article is a draft relating to Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Vita) for the PlayStation Vita. |
Swords, also called weapons (Japanese: 武器), are equipable items that appears in Shiren the Wanderer 5. There are three hundred and twenty-eight of them in total.
Summary
Swords and shields are very similar in terms of gameplay mechanics, so this section covers both categories.
The type of a sword and shield (e.g. Ordinary Stick) is always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.
Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called runes. Every inherent magic effect on a sword or shield, except Blazing Shield, can be turned into a rune via synthesis or mixing, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and new items can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. It is possible to find leveled-up equipment with runes built-in, for example reward items from beating a dungeon, or a new item based on a level-up piece of equipment. In these cases, the runes pre-placed on these items are the same runes that would have manifested if the item had leveled up normally.
A sword or shield family consists of the level 1 through 8 forms of a sword or shield.
Swords and shields can be blessed, cursed, or sealed. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
A pair of equipment items can resonate to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.
Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at Hermit's Hermitage, although there are a few things tags don't protect against (such as a sword or shield being turned into an onigiri). Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
List of Swords
- For a list of all individual swords, see List of Swords. See also Shields and List of Shields.
Here are all sword families in Item Book order. Runes are equivalent to level 1 innate effects.
Family | Attack | Rune Slots | Exp. to Lv. 8 | Runes | Innate Effect | Added Runes | Resonance | Finding Tips | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | ||||||
Ordinary Stick | 2 | 15 | 5 | ∞ | 25,250 | Lv. 8: Redeeming |
Plain Targe Family: Equip 2 bracelets |
Common in many places. | |||
Tin Blade | 4 | 18 | 4 | ∞ | 31,570 | Lv. 8: Rustproof |
Tin Shield Family: Equip 2 bracelets |
Common in many places. | |||
Katana | 6 | 22 | 4 | ∞ | 49,300 | Lv. 8: Rustproof |
Iron Targe Family: Equip 2 bracelets |
Common in many places. | |||
Beast Fang | 8 | 20 | 3 | ∞ | 37,900 | Lv. 5: Rustproof |
Beast Shield Family: Equip 2 bracelets |
Common in many places. | |||
Dotanuki | 10 | 26 | 5 | ∞ | 44,250 | Lv. 8: Enhancing |
Wolfshead Family: Equip 2 bracelets |
Common in many places. | |||
Bladite | 12 | 25 | 4 | ∞ | 50,600 | Lv. 4: Uplifting |
Targite Family: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Rustproof | |||||||||||
Red Blade | 14 | 27 | 3 | ∞ | 56,950 | Lv. 3: Uplifting |
Red Shield Family: Equip 2 bracelets |
Common in many places. | |||
Lv. 8: Flame Shot | |||||||||||
Kabura Katana | 16 | 30 | 2 | ∞ | 95,000 | Lv. 8: Quick Hitting |
Fuuma Shield Family: Damage +5 |
| |||
Fuuma Sword | 25 | 35 | ∞ | ∞ | 175,000 | Lv. 7: Flame Shot |
Fuuma Shield Family: Damage +5 Helix Shield Family: Damage +10 |
| |||
Dull Gold Edge | 2 | 14 | 6 | ∞ | 18,950 | Rustproof | Does not rust | No change | Lv. 8: Paralyzing |
Gold Shield Family: Max Strength +3 |
Common in many places. |
Bright Blade | 3 | 17 | 6 | ∞ | 25,300 | Redeeming | After missing twice, next attack will hit for critical damage | No change (despite description) | Lv. 5: Lively |
Day Shield Family: Can read scrolls at night |
Common in many places. |
Lv. 8: Confusing | |||||||||||
Rusty Pickaxe | 3 | 14 | 9 | ∞ | 19,000 | Wall Dig | Can dig walls but has ??% chance to break | ??% chance to break (description states that chance decreases) | Lv. 5: Blinding |
Common in many places. | |
Old Mallet | 5 | 16 | 8 | ∞ | 31,700 | Trap Busting | Can destroy traps and items but has ??% chance to break | ??% chance to break (it is assumed that chance may decrease) | Lv. 5: Confusing |
||
Sky Splitter | 2 | 12 | 5 | ∞ | 63,500 | Anti-Floating | 135% damage to floating monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Water Cutter | 4 | 15 | 7 | ∞ | 38,100 | Anti-Aquatic | 135% damage to aquatic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Scythe | 4 | 13 | 6 | ∞ | 31,750 | Anti-Plant | 135% damage to plant monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Myopic Masher | 5 | 16 | 6 | ∞ | 31,750 | Anti-Cyclops | 135% damage to cyclopean monsters | 310% damage | Lv. 8: Rustproof |
Spry Shield Family: Attack and Defense +3 |
Common in many places. |
Magic Masher | 5 | 15 | 4 | ∞ | 38,100 | Anti-Magic | 135% damage to magic monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Drain Dagger | 6 | 13 | 7 | ∞ | 38,100 | Anti-Drain | 135% damage to draining monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Copper Cleaver | 7 | 15 | 6 | ∞ | 63,500 | Anti-Metal | 135% damage to metal monsters | 310% damage | Lv. 8: Rustproof |
Common in many places. | |
Crescent Katana | 7 | 14 | 6 | ∞ | 50,800 | Anti-Explode | 135% damage to exploding monsters | 310% damage | Lv. 8: Rustproof |
Blast Shield Family: Attack and Defense +3 |
Common in many places. |
Lizard Lasher | 10 | 17 | 4 | ∞ | 63,500 | Anti-Dragon | 135% damage to draconic monsters | 310% damage | Lv. 8: Rustproof |
Snake Shield Family: Attack and Defense +3 |
Common in many places. |
Nap Rattle | 2 | 16 | 4 | 11 | 50,700 | Sedating | 12% chance to inflict Asleep | 26% chance | Lv. 8: Rustproof |
Alert Bracelet: Sleep chance increased by 2% |
Common in many places. |
Shockuto | 3 | 15 | 5 | 12 | 50,700 | Paralyzing | 12% chance to inflict Paralyzed | 26% chance | Lv. 8: Rustproof |
Common in many places. | |
Blurry Stick | 4 | 15 | 5 | ∞ | 51,500 | Blinding | 12% chance to inflict Blind | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Sealing Keisaku | 5 | 15 | 5 | ∞ | 38,000 | Sealing | 12% chance to inflict Sealed | 28% chance | Lv. 8: Rustproof |
Common in many places. | |
Baffle Axe | 6 | 16 | 7 | ∞ | 38,000 | Confusing | 12% chance to inflict Confused | 28% chance | Lv. 8: Rustproof |
Anti-Cnf. Bracelet: Confusion chance increased by 2% |
Common in many places. |
Hatchet | 5 | 12 | 4 | 11 | 38,000 | Critical | 22% chance to make a critical hit | 38% chance | Lv. 5: Lively |
| |
Lv. 8: Paralyzing | |||||||||||
Shoddy Dirk | 30 | 37 | 10 | ∞ | 103,000 | Expendable | Every hit decreases weapon power | No change | Lv. 8: Critical, Quick Hitting |
Shoddy Plank Family: Sword and shield can't rust (still weaken from innates) |
|
Glass Dirk | 35 | 42 | 4 | 11 | 103,000 | Unsound | 50% chance to break | 36% chance | Lv. 8: Stupefying |
Glass Buckler Family: Immune to magic |
|
Dirk of Debts | 7 | 17 | 4 | ∞ | 38,100 | Costly | Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 | Every hit costs 250 Gitan and does 200% damage | N/A | Pauper's Plank Family: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) |
|
Extreme Sword | 20 | 30 | 5 | ∞ | 63,000 | Focusing | Always crits, but has only 50% accuracy | 71% accuracy | N/A | Rush Shield Family: Equip 2 bracelets |
|
Violent Blade | 12 | 20 | 6 | ∞ | 50,700 | Obsessive | Can't move when adjacent to a monster | No change | Lv. 6: Anti-Cyclops |
Mojo Bracelet: Chance to slow enemies |
|
Lv. 8: Blinding | |||||||||||
Breeze Blade | 2 | 13 | 6 | ∞ | 50,800 | Tri-direction | Attacks in 3 directions | No change | Lv. 8: Energizing |
Midnight Shield Family: Sword and shield can't rust |
|
Burning Blade | 9 | 16 | 4 | ∞ | 63,000 | Flame Shot | When HP is full, shoots red flame for 8 damage | Flame does 25 damage | Lv. 5: Uplifting |
Swap Shield Family: Increases flame damage by 1 level Flame does 30 damage if sword is level 8 or has a Blue Flame rune |
|
Lv. 8: Anti-Explode | |||||||||||
Wonder Pick | 7 | 18 | 5 | ∞ | 127,000 | Max Wall Dig | Can dig walls without breaking | No change | Lv. 5: Blinding |
Nirvana Board Family: Max HP +30 |
|
Sturdy Hammer | 7 | 17 | 5 | ∞ | 127,000 | Trap Killing | Destroys traps and items without breaking | No change | Lv. 5: Confusing |
| |
True Knife | 1 | 8 | 10 | ∞ | 127,000 | Accurate | Attack always hits | No change | Lv. 8: Critical |
Anti-Parry Brce.: Thrown items always hit |
|
Pathetic Blade | 2 | 38 | 1 | ∞ | 127,000 | N/A | Pathetic Shield Family:
|
||||
Fox Kodachi | 9 | 30 | 0 | 5 | 306,070 | Lv. 2: Energizing |
Unlock Koharu | ||||
Lv. 3: Clutch | |||||||||||
Lv. 5: Enlightening | |||||||||||
Lv. 7: Anointing | |||||||||||
Lv. 8: Healing | |||||||||||
Kaburagi | 25 | 40 | ∞ | ∞ | 305,535 | Lv. 8: Critical, Quick Hitting |
Helix Shield Family: Damage +10 |
|