Torneko 1:Paralysed: Difference between revisions
Jump to navigation
Jump to search
(→Trivia) |
|||
Line 44: | Line 44: | ||
==Trivia== | ==Trivia== | ||
* Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under | * Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under this status. This is visible when consuming a {{Torneko1|Misleader Herb}} so monsters use Torneko's sprite. | ||
==In Other Languages== | ==In Other Languages== |
Revision as of 01:03, 17 March 2024
Paralysed | |
---|---|
![]() | |
Description currently not available. | |
Information | |
Turns | Permanent |
Effect | Negative |
Paralysed (Japanese: ???) is a Status Condition in Template:GameTitle. It can only affect monsters.
Duration
The Paralysed status is permanent until it gets interrupted.
Effect
When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen.
Paralysis on spawn variant
Legerdeman and Demonite always spawn paralysed. This type of paralysis is exactly the same as the regular one.
How to get affected
- Use a Numb Scroll on a tile adjacent to the monster.
How to cure
- Any melee attack, projectiles thrown and staff waved will interrupt the paralysis status.
Interactions with other status conditions
- The Paralysed status replaces the Asleep status. It will stack with any other status condition.
- The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally.
Gameplay tips
- Paralysing the monster at the entrance of a Monster House allows players to deal safely with the other monsters on the left and right diagonal tiles with Arrows and Staves.
Trivia
- Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under this status. This is visible when consuming a Misleader Herb so monsters use Torneko's sprite.
In Other Languages
Language | Name | |
---|---|---|
English | Paralyzed | |
Japanese | ??? |