Torneko 1:Paralysed: Difference between revisions
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{{Torneko 1 Status Condition Infobox | {{Torneko 1 Status Condition Infobox | ||
| name = | | name = Paralysed | ||
| kana = ??? | | kana = ??? | ||
| romaji = | | romaji = | ||
Line 12: | Line 12: | ||
}} | }} | ||
''' | '''Paralysed''' {{JA|???||}} is a {{Torneko1|Status Condition}} in {{GameTitle|Torneko1|l|i}}. It can only affect {{Torneko1|monster}}s. | ||
==Duration== | ==Duration== | ||
The | The Paralysed status is permanent until it gets interrupted. | ||
==Effect== | ==Effect== | ||
When | When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen. | ||
==Paralysis on spawn variant== | ==Paralysis on spawn variant== | ||
{{Torneko1|Legerdeman}} and {{Torneko1|Demonite}} always spawn | {{Torneko1|Legerdeman}} and {{Torneko1|Demonite}} always spawn paralysed. This type of paralysis is exactly the same as the regular one. | ||
===How to get affected=== | ===How to get affected=== | ||
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==Interactions with other status conditions== | ==Interactions with other status conditions== | ||
* The | * The Paralysed status replaces the {{Torneko1|Asleep}} status. It will stack with any other status condition. | ||
* The | * The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally. | ||
==Gameplay tips== | ==Gameplay tips== | ||
Revision as of 00:51, 17 March 2024
Paralysed | |
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Description currently not available. | |
Information | |
Turns | Permanent |
Effect | Negative |
Paralysed (Japanese: ???) is a Status Condition in Template:GameTitle. It can only affect monsters.
Duration
The Paralysed status is permanent until it gets interrupted.
Effect
When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen.
Paralysis on spawn variant
Legerdeman and Demonite always spawn paralysed. This type of paralysis is exactly the same as the regular one.
How to get affected
- Use a Numb Scroll on a tile adjacent to the monster.
How to cure
- Any melee attack, projectiles thrown and staff waved will interrupt the paralysis status.
Interactions with other status conditions
- The Paralysed status replaces the Asleep status. It will stack with any other status condition.
- The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally.
Gameplay tips
In Other Languages
Language | Name | |
---|---|---|
English | Paralyzed | |
Japanese | ??? |